Files @ r26005:fa9fad1bd9d6
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/newgrf_sl.cpp

Patric Stout
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)

This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_sl.cpp Code handling saving and loading of newgrf config */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/newgrf_sl_compat.h"

#include "newgrf_sl.h"
#include "../fios.h"

#include "../safeguards.h"

/** Save and load the mapping between a spec and the NewGRF it came from. */
static const SaveLoad _newgrf_mapping_desc[] = {
	SLE_VAR(EntityIDMapping, grfid,         SLE_UINT32),
	SLE_VAR(EntityIDMapping, entity_id,     SLE_UINT8),
	SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),
};

/**
 * Save a GRF ID + local id -> OpenTTD's id mapping.
 */
void NewGRFMappingChunkHandler::Save() const
{
	SlTableHeader(_newgrf_mapping_desc);

	for (uint i = 0; i < this->mapping.GetMaxMapping(); i++) {
		if (this->mapping.mapping_ID[i].grfid == 0 &&
			this->mapping.mapping_ID[i].entity_id == 0) continue;
		SlSetArrayIndex(i);
		SlObject(&this->mapping.mapping_ID[i], _newgrf_mapping_desc);
	}
}

/**
 * Load a GRF ID + local id -> OpenTTD's id mapping.
 */
void NewGRFMappingChunkHandler::Load() const
{
	const std::vector<SaveLoad> slt = SlCompatTableHeader(_newgrf_mapping_desc, _newgrf_mapping_sl_compat);

	/* Clear the current mapping stored.
	 * This will create the manager if ever it is not yet done */
	this->mapping.ResetMapping();

	uint max_id = this->mapping.GetMaxMapping();

	int index;
	while ((index = SlIterateArray()) != -1) {
		if ((uint)index >= max_id) SlErrorCorrupt("Too many NewGRF entity mappings");
		SlObject(&this->mapping.mapping_ID[index], slt);
	}
}


static const SaveLoad _grfconfig_desc[] = {
	    SLE_STR(GRFConfig, filename,         SLE_STR,    0x40),
	    SLE_VAR(GRFConfig, ident.grfid,      SLE_UINT32),
	    SLE_ARR(GRFConfig, ident.md5sum,     SLE_UINT8,  16),
	SLE_CONDVAR(GRFConfig, version,          SLE_UINT32, SLV_151, SL_MAX_VERSION),
	    SLE_ARR(GRFConfig, param,            SLE_UINT32, 0x80),
	    SLE_VAR(GRFConfig, num_params,       SLE_UINT8),
	SLE_CONDVAR(GRFConfig, palette,          SLE_UINT8,  SLV_101, SL_MAX_VERSION),
};


struct NGRFChunkHandler : ChunkHandler {
	NGRFChunkHandler() : ChunkHandler('NGRF', CH_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_grfconfig_desc);

		int index = 0;

		for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
			if (HasBit(c->flags, GCF_STATIC)) continue;
			SlSetArrayIndex(index++);
			SlObject(c, _grfconfig_desc);
		}
	}


	void LoadCommon(GRFConfig *&grfconfig) const
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);

		ClearGRFConfigList(&grfconfig);
		while (SlIterateArray() != -1) {
			GRFConfig *c = new GRFConfig();
			SlObject(c, slt);
			if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
			AppendToGRFConfigList(&grfconfig, c);
		}
	}

	void Load() const override
	{
		this->LoadCommon(_grfconfig);

		if (_game_mode == GM_MENU) {
			/* Intro game must not have NewGRF. */
			if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");

			/* Activate intro NewGRFs (townnames) */
			ResetGRFConfig(false);
		} else {
			/* Append static NewGRF configuration */
			AppendStaticGRFConfigs(&_grfconfig);
		}
	}

	void LoadCheck(size_t) const override
	{
		this->LoadCommon(_load_check_data.grfconfig);
	}
};

static const NGRFChunkHandler NGRF;
static const ChunkHandlerRef newgrf_chunk_handlers[] = {
	NGRF,
};

extern const ChunkHandlerTable _newgrf_chunk_handlers(newgrf_chunk_handlers);