Files @ r26005:fa9fad1bd9d6
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Location: cpp/openttd-patchpack/source/src/strings_type.h

Patric Stout
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)

This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file strings_type.h Types related to strings. */

#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H

/**
 * Numeric value that represents a string, independent of the selected language.
 */
typedef uint32 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
static const int MAX_CHAR_LENGTH        = 4;      ///< Max. length of UTF-8 encoded unicode character
static const uint MAX_LANG              = 0x7F;   ///< Maximum number of languages supported by the game, and the NewGRF specs

/** Directions a text can go to */
enum TextDirection {
	TD_LTR, ///< Text is written left-to-right by default
	TD_RTL, ///< Text is written right-to-left by default
};

/** StringTabs to group StringIDs */
enum StringTab {
	/* Tabs 0..1 for regular strings */
	TEXT_TAB_TOWN             =  4,
	TEXT_TAB_INDUSTRY         =  9,
	TEXT_TAB_STATION          = 12,
	TEXT_TAB_SPECIAL          = 14,
	TEXT_TAB_OLD_CUSTOM       = 15,
	TEXT_TAB_VEHICLE          = 16,
	/* Tab 17 for regular strings */
	TEXT_TAB_OLD_NEWGRF       = 26,
	TEXT_TAB_END              = 32, ///< End of language files.
	TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings.
	TEXT_TAB_NEWGRF_START     = 64, ///< Start of NewGRF supplied strings.
};

/** Number of bits for the StringIndex within a StringTab */
static const uint TAB_SIZE_BITS       = 11;
/** Number of strings per StringTab */
static const uint TAB_SIZE            = 1 << TAB_SIZE_BITS;

/** Number of strings for GameScripts */
static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;

/** Number of strings for NewGRFs */
static const uint TAB_SIZE_NEWGRF     = TAB_SIZE * 256;

/** Special string constants */
enum SpecialStrings {

	/* special strings for town names. the town name is generated dynamically on request. */
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAK,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	/* special strings for company names on the form "TownName transport". */
	SPECSTR_COMPANY_NAME_START = 0x70EA,
	SPECSTR_COMPANY_NAME_LAST  = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,

	SPECSTR_SILLY_NAME         = 0x70E5,
	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,
};

#endif /* STRINGS_TYPE_H */