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Location: cpp/openttd-patchpack/source/src/video/allegro_v.cpp - annotation
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Change: [CI] rework preview flow and use Cloudflare Pages to publish (#11116)
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r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r23630:58df4dafed3e r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r10379:941352ab53b3 r18160:133e96e28508 r18160:133e96e28508 r18160:133e96e28508 r18160:133e96e28508 r18160:133e96e28508 r10379:941352ab53b3 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file allegro_v.cpp Implementation of the Allegro video driver.
* @note Implementing threaded pushing of data to the display is
* not faster (it's a few percent slower) in contrast to the
* results gained with threading it for SDL.
*/
#ifdef WITH_ALLEGRO
#include "../stdafx.h"
#include "../openttd.h"
#include "../error_func.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../framerate_type.h"
#include "../progress.h"
#include "../thread.h"
#include "../window_func.h"
#include "allegro_v.h"
#include <allegro.h>
#include "../safeguards.h"
#ifdef _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger useful. */
#include <signal.h>
#endif
static FVideoDriver_Allegro iFVideoDriver_Allegro;
static BITMAP *_allegro_screen;
#define MAX_DIRTY_RECTS 100
static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
static Palette _local_palette; ///< Current palette to use for drawing.
void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
{
if (_num_dirty_rects < MAX_DIRTY_RECTS) {
_dirty_rects[_num_dirty_rects].x = left;
_dirty_rects[_num_dirty_rects].y = top;
_dirty_rects[_num_dirty_rects].width = width;
_dirty_rects[_num_dirty_rects].height = height;
}
_num_dirty_rects++;
}
void VideoDriver_Allegro::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
int n = _num_dirty_rects;
if (n == 0) return;
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS) {
blit(_allegro_screen, screen, 0, 0, 0, 0, _allegro_screen->w, _allegro_screen->h);
return;
}
for (int i = 0; i < n; i++) {
blit(_allegro_screen, screen, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].width, _dirty_rects[i].height);
}
}
static void UpdatePalette(uint start, uint count)
{
static PALETTE pal;
uint end = start + count;
for (uint i = start; i != end; i++) {
pal[i].r = _local_palette.palette[i].r / 4;
pal[i].g = _local_palette.palette[i].g / 4;
pal[i].b = _local_palette.palette[i].b / 4;
pal[i].filler = 0;
}
set_palette_range(pal, start, end - 1, 1);
}
static void InitPalette()
{
UpdatePalette(0, 256);
}
void VideoDriver_Allegro::CheckPaletteAnim()
{
if (!CopyPalette(_local_palette)) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette(_local_palette.first_dirty, _local_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_local_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
}
static const Dimension default_resolutions[] = {
{ 640, 480},
{ 800, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280, 1024},
{1400, 1050},
{1600, 1200},
{1680, 1050},
{1920, 1200}
};
static void GetVideoModes()
{
/* Need to set a gfx_mode as there is NO other way to autodetect for
* cards ourselves... and we need a card to get the modes. */
set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
_resolutions.clear();
GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
if (mode_list == nullptr) {
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
return;
}
GFX_MODE *modes = mode_list->mode;
for (int i = 0; modes[i].bpp != 0; i++) {
uint w = modes[i].width;
uint h = modes[i].height;
if (w < 640 || h < 480) continue;
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
_resolutions.emplace_back(w, h);
}
SortResolutions();
destroy_gfx_mode_list(mode_list);
}
static void GetAvailableVideoMode(uint *w, uint *h)
{
/* No video modes, so just try it and see where it ends */
if (_resolutions.empty()) return;
/* is the wanted mode among the available modes? */
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
/* use the closest possible resolution */
uint best = 0;
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
for (uint i = 1; i != _resolutions.size(); ++i) {
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
if (newdelta < delta) {
best = i;
delta = newdelta;
}
}
*w = _resolutions[best].width;
*h = _resolutions[best].height;
}
static bool CreateMainSurface(uint w, uint h)
{
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
if (bpp == 0) UserError("Can't use a blitter that blits 0 bpp for normal visuals");
set_color_depth(bpp);
GetAvailableVideoMode(&w, &h);
if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
Debug(driver, 0, "Allegro: Couldn't allocate a window to draw on '{}'", allegro_error);
return false;
}
/* The size of the screen might be bigger than the part we can actually draw on!
* So calculate the size based on the top, bottom, left and right */
_allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
_screen.width = _allegro_screen->w;
_screen.height = _allegro_screen->h;
_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
_screen.dst_ptr = _allegro_screen->line[0];
/* Initialise the screen so we don't blit garbage to the screen */
memset(_screen.dst_ptr, 0, static_cast<size_t>(_screen.height) * _screen.pitch);
/* Set the mouse at the place where we expect it */
poll_mouse();
_cursor.pos.x = mouse_x;
_cursor.pos.y = mouse_y;
BlitterFactory::GetCurrentBlitter()->PostResize();
InitPalette();
std::string caption = VideoDriver::GetCaption();
set_window_title(caption.c_str());
enable_hardware_cursor();
select_mouse_cursor(MOUSE_CURSOR_ARROW);
show_mouse(_allegro_screen);
GameSizeChanged();
return true;
}
bool VideoDriver_Allegro::ClaimMousePointer()
{
select_mouse_cursor(MOUSE_CURSOR_NONE);
show_mouse(nullptr);
disable_hardware_cursor();
return true;
}
std::vector<int> VideoDriver_Allegro::GetListOfMonitorRefreshRates()
{
std::vector<int> rates = {};
int refresh_rate = get_refresh_rate();
if (refresh_rate != 0) rates.push_back(refresh_rate);
return rates;
}
struct AllegroVkMapping {
uint16 vk_from;
byte vk_count;
byte map_to;
};
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const AllegroVkMapping _vk_mapping[] = {
/* Pageup stuff + up/down */
AM(KEY_PGUP, KEY_PGDN, WKC_PAGEUP, WKC_PAGEDOWN),
AS(KEY_UP, WKC_UP),
AS(KEY_DOWN, WKC_DOWN),
AS(KEY_LEFT, WKC_LEFT),
AS(KEY_RIGHT, WKC_RIGHT),
AS(KEY_HOME, WKC_HOME),
AS(KEY_END, WKC_END),
AS(KEY_INSERT, WKC_INSERT),
AS(KEY_DEL, WKC_DELETE),
/* Map letters & digits */
AM(KEY_A, KEY_Z, 'A', 'Z'),
AM(KEY_0, KEY_9, '0', '9'),
AS(KEY_ESC, WKC_ESC),
AS(KEY_PAUSE, WKC_PAUSE),
AS(KEY_BACKSPACE, WKC_BACKSPACE),
AS(KEY_SPACE, WKC_SPACE),
AS(KEY_ENTER, WKC_RETURN),
AS(KEY_TAB, WKC_TAB),
/* Function keys */
AM(KEY_F1, KEY_F12, WKC_F1, WKC_F12),
/* Numeric part. */
AM(KEY_0_PAD, KEY_9_PAD, '0', '9'),
AS(KEY_SLASH_PAD, WKC_NUM_DIV),
AS(KEY_ASTERISK, WKC_NUM_MUL),
AS(KEY_MINUS_PAD, WKC_NUM_MINUS),
AS(KEY_PLUS_PAD, WKC_NUM_PLUS),
AS(KEY_ENTER_PAD, WKC_NUM_ENTER),
AS(KEY_DEL_PAD, WKC_DELETE),
/* Other non-letter keys */
AS(KEY_SLASH, WKC_SLASH),
AS(KEY_SEMICOLON, WKC_SEMICOLON),
AS(KEY_EQUALS, WKC_EQUALS),
AS(KEY_OPENBRACE, WKC_L_BRACKET),
AS(KEY_BACKSLASH, WKC_BACKSLASH),
AS(KEY_CLOSEBRACE, WKC_R_BRACKET),
AS(KEY_QUOTE, WKC_SINGLEQUOTE),
AS(KEY_COMMA, WKC_COMMA),
AS(KEY_MINUS, WKC_MINUS),
AS(KEY_STOP, WKC_PERIOD),
AS(KEY_TILDE, WKC_BACKQUOTE),
};
static uint32 ConvertAllegroKeyIntoMy(WChar *character)
{
int scancode;
int unicode = ureadkey(&scancode);
const AllegroVkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(scancode - map->vk_from) <= map->vk_count) {
key = scancode - map->vk_from + map->map_to;
break;
}
}
if (key_shifts & KB_SHIFT_FLAG) key |= WKC_SHIFT;
if (key_shifts & KB_CTRL_FLAG) key |= WKC_CTRL;
if (key_shifts & KB_ALT_FLAG) key |= WKC_ALT;
#if 0
Debug(driver, 0, "Scancode character pressed {}", scancode);
Debug(driver, 0, "Unicode character pressed {}", unicode);
#endif
*character = unicode;
return key;
}
static const uint LEFT_BUTTON = 0;
static const uint RIGHT_BUTTON = 1;
bool VideoDriver_Allegro::PollEvent()
{
poll_mouse();
bool mouse_action = false;
/* Mouse buttons */
static int prev_button_state;
if (prev_button_state != mouse_b) {
uint diff = prev_button_state ^ mouse_b;
while (diff != 0) {
uint button = FindFirstBit(diff);
ClrBit(diff, button);
if (HasBit(mouse_b, button)) {
/* Pressed mouse button */
if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
button = RIGHT_BUTTON;
ClrBit(diff, RIGHT_BUTTON);
}
switch (button) {
case LEFT_BUTTON:
_left_button_down = true;
break;
case RIGHT_BUTTON:
_right_button_down = true;
_right_button_clicked = true;
break;
default:
/* ignore rest */
break;
}
} else {
/* Released mouse button */
if (_rightclick_emulate) {
_right_button_down = false;
_left_button_down = false;
_left_button_clicked = false;
} else if (button == LEFT_BUTTON) {
_left_button_down = false;
_left_button_clicked = false;
} else if (button == RIGHT_BUTTON) {
_right_button_down = false;
}
}
}
prev_button_state = mouse_b;
mouse_action = true;
}
/* Mouse movement */
if (_cursor.UpdateCursorPosition(mouse_x, mouse_y)) {
position_mouse(_cursor.pos.x, _cursor.pos.y);
}
if (_cursor.delta.x != 0 || _cursor.delta.y) mouse_action = true;
static int prev_mouse_z = 0;
if (prev_mouse_z != mouse_z) {
_cursor.wheel = (prev_mouse_z - mouse_z) < 0 ? -1 : 1;
prev_mouse_z = mouse_z;
mouse_action = true;
}
if (mouse_action) HandleMouseEvents();
poll_keyboard();
if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
ToggleFullScreen(!_fullscreen);
} else if (keypressed()) {
WChar character;
uint keycode = ConvertAllegroKeyIntoMy(&character);
HandleKeypress(keycode, character);
}
return false;
}
/**
* There are multiple modules that might be using Allegro and
* Allegro can only be initiated once.
*/
int _allegro_instance_count = 0;
const char *VideoDriver_Allegro::Start(const StringList ¶m)
{
if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, nullptr)) {
Debug(driver, 0, "allegro: install_allegro failed '{}'", allegro_error);
return "Failed to set up Allegro";
}
_allegro_instance_count++;
this->UpdateAutoResolution();
install_timer();
install_mouse();
install_keyboard();
#if defined _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger useful. */
signal(SIGABRT, nullptr);
signal(SIGSEGV, nullptr);
#endif
GetVideoModes();
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
return "Failed to set up Allegro video";
}
MarkWholeScreenDirty();
set_close_button_callback(HandleExitGameRequest);
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
return nullptr;
}
void VideoDriver_Allegro::Stop()
{
if (--_allegro_instance_count == 0) allegro_exit();
}
void VideoDriver_Allegro::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
this->fast_forward_key_pressed = key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0;
/* Determine which directional keys are down. */
_dirkeys =
(key[KEY_LEFT] ? 1 : 0) |
(key[KEY_UP] ? 2 : 0) |
(key[KEY_RIGHT] ? 4 : 0) |
(key[KEY_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Allegro::MainLoop()
{
this->StartGameThread();
for (;;) {
if (_exit_game) break;
this->Tick();
this->SleepTillNextTick();
}
this->StopGameThread();
}
bool VideoDriver_Allegro::ChangeResolution(int w, int h)
{
return CreateMainSurface(w, h);
}
bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
{
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_resolutions.empty() || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
/* switching resolution failed, put back full_screen to original status */
_fullscreen ^= true;
return false;
}
return true;
}
bool VideoDriver_Allegro::AfterBlitterChange()
{
return CreateMainSurface(_screen.width, _screen.height);
}
#endif /* WITH_ALLEGRO */
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