Files @ r4574:26f71b3f860b
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Location: cpp/openttd-patchpack/source/gui.h - annotation

bjarni
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
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/* $Id$ */

#ifndef GUI_H
#define GUI_H

#include "station.h"
#include "window.h"
#include "string.h"

/* main_gui.c */
void SetupColorsAndInitialWindow(void);
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);

/* settings_gui.c */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowNewgrf(void);
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);

/* graph_gui.c */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);

/* news_gui.c */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);

/* traintoolb_gui.c */
void ShowBuildRailToolbar(RailType railtype, int button);
void PlaceProc_BuyLand(TileIndex tile);

/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle *v);
void ShowVehWithSharedOrdersTrains(Vehicle *v);

/* road_gui.c */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowPlayerRoadVehicles(PlayerID player, StationID station);
void ShowVehWithSharedOrdersRoadVehicles(Vehicle *v);
void ShowRoadVehViewWindow(const Vehicle *v);

/* dock_gui.c */
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);
void ShowVehWithSharedOrdersShips(Vehicle *v);
void ShowShipViewWindow(const Vehicle *v);

/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
void ShowPlayerAircraft(PlayerID player, StationID station);
void ShowVehWithSharedOrdersAircraft(Vehicle *v);

/* terraform_gui.c */
void ShowTerraformToolbar(void);

/* tgp_gui.c */
void ShowGenerateLandscape(void);
void ShowHeightmapLoad(void);

void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);

enum { // max 32 - 4 = 28 types
	GUI_PlaceProc_DemolishArea    = 0 << 4,
	GUI_PlaceProc_LevelArea       = 1 << 4,
	GUI_PlaceProc_DesertArea      = 2 << 4,
	GUI_PlaceProc_WaterArea       = 3 << 4,
	GUI_PlaceProc_ConvertRailArea = 4 << 4,
	GUI_PlaceProc_RockyArea       = 5 << 4,
};

/* misc_gui.c */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void ShowSignList(void);

void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window *w);

void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);

void ShowCheatWindow(void);

void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we, CharSetFilter afilter);
bool HandleCaret(Textbuf *tb);

void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, byte key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void UpdateTextBufferSize(Textbuf *tb);

void BuildFileList(void);
void SetFiosType(const byte fiostype);

/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const byte _fios_colors[];

/* network gui */
void ShowNetworkGameWindow(void);

/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);

enum {
	ZOOM_IN   = 0,
	ZOOM_OUT  = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

bool DoZoomInOutWindow(int how, Window *w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number, CharSetFilter afilter);
void ShowQuery(StringID caption, StringID message, void (*ok_cancel_callback)(bool ok_clicked), WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);

/* main_gui.c */
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;

/* vehicle_gui.c */
void InitializeGUI(void);

#endif /* GUI_H */