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Location: cpp/openttd-patchpack/source/src/depot.cpp - annotation
r16729:482bfc615285
1.7 KiB
text/x-c
(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6125:eb40461cb765 r5584:545d748cc681 r8962:cfbdc736c8db r15853:61b6cb670877 r8784:f3d6ba8eb078 r8131:7a50db7be0ff r11967:df0600d2c7e7 r12939:325a5618a334 r16069:5049a8060a4d r5584:545d748cc681 r11967:df0600d2c7e7 r11967:df0600d2c7e7 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7389:43e81eaed707 r5584:545d748cc681 r7413:3ccdde9800e0 r7413:3ccdde9800e0 r15855:2be9e0211a54 r15855:2be9e0211a54 r15855:2be9e0211a54 r5584:545d748cc681 r7389:43e81eaed707 r5584:545d748cc681 r5584:545d748cc681 r7389:43e81eaed707 r12939:325a5618a334 r12939:325a5618a334 r16069:5049a8060a4d r12939:325a5618a334 r16069:5049a8060a4d r16069:5049a8060a4d r16069:5049a8060a4d r16069:5049a8060a4d r12939:325a5618a334 r16069:5049a8060a4d r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11967:df0600d2c7e7 r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot.cpp Handling of depots. */
#include "stdafx.h"
#include "depot_base.h"
#include "order_backup.h"
#include "order_func.h"
#include "window_func.h"
#include "core/pool_func.hpp"
#include "vehicle_gui.h"
#include "vehiclelist.h"
DepotPool _depot_pool("Depot");
INSTANTIATE_POOL_METHODS(Depot)
/**
* Clean up a depot
*/
Depot::~Depot()
{
if (CleaningPool()) return;
/* Clear the order backup. */
OrderBackup::Reset(this->xy, false);
/* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
/* Delete the depot list */
VehicleType vt;
switch (GetTileType(this->xy)) {
default: return; // It can happen there is no depot here anymore (TTO/TTD savegames)
case MP_RAILWAY: vt = VEH_TRAIN; break;
case MP_ROAD: vt = VEH_ROAD; break;
case MP_WATER: vt = VEH_SHIP; break;
}
DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
}
void InitializeDepots()
{
_depot_pool.CleanPool();
}
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