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Location: cpp/openttd-patchpack/source/src/ship.h - annotation
r16729:482bfc615285
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(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6420:01087f989fd1 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8144:1432edd15267 r5475:3f5cd13d1b63 r5972:0afe141fca29 r5475:3f5cd13d1b63 r6552:7cade7798fcb r12033:6a560c929ec8 r6552:7cade7798fcb r12029:5b077ec055c0 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r12090:c20f83257241 r12090:c20f83257241 r6552:7cade7798fcb r7412:e5f07529a093 r6552:7cade7798fcb r6563:67c636a8e3d4 r6553:04028e73a0f7 r6558:469828caa298 r6563:67c636a8e3d4 r6593:469af92ae569 r6773:93083dcf60ec r9022:5be8b7703ae9 r10969:8b8a9653d684 r16372:76fe3abb2725 r10875:1cfbd5e0cc73 r11971:ac7eb21a00e4 r11965:2b94ac4aa35a r8467:0ea88f22d4aa r11971:ac7eb21a00e4 r8827:6ee5217ef94b r8890:02179c54681e r16372:76fe3abb2725 r6552:7cade7798fcb r6552:7cade7798fcb r12030:bf346482c342 r12030:bf346482c342 r5475:3f5cd13d1b63 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ship.h Base for ships. */
#ifndef SHIP_H
#define SHIP_H
#include "vehicle_base.h"
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
/**
* All ships have this type.
*/
struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBitsByte state;
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Ship() : SpecializedVehicle<Ship, VEH_SHIP>() {}
/** We want to 'destruct' the right class. */
virtual ~Ship() { this->PreDestructor(); }
const char *GetTypeString() const { return "ship"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;
bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
bool Tick();
void OnNewDay();
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
void UpdateCache();
};
#define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)
#endif /* SHIP_H */
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