Files
@ r28356:5479dee3539c
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/8bpp_optimized.cpp - annotation
r28356:5479dee3539c
6.1 KiB
text/x-c
Fix: [CI] patch in SHF_COMPRESSED symbol for our Linux Generic binaries (#11651)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6872:f40beb7256a6 r6852:5b6b567a9e32 r8123:dde0a9a84019 r18461:b013cc5efff8 r9437:98e2c56c320e r21823:934ee4e81d60 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r21383:942c32fb8b0e r21383:942c32fb8b0e r17617:7646682fc2c9 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9542:f9c16a0cde53 r9542:f9c16a0cde53 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r27737:728d55b97775 r27737:728d55b97775 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r27737:728d55b97775 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r27737:728d55b97775 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9573:3d036a2b3335 r24597:afde5721a3b6 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r21364:fc9d03d2e2b8 r21364:fc9d03d2e2b8 r27737:728d55b97775 r9573:3d036a2b3335 r9573:3d036a2b3335 r9573:3d036a2b3335 r6852:5b6b567a9e32 r9573:3d036a2b3335 r15608:7b580ec7448a r15608:7b580ec7448a r6852:5b6b567a9e32 r21823:934ee4e81d60 r21823:934ee4e81d60 r21823:934ee4e81d60 r21823:934ee4e81d60 r21823:934ee4e81d60 r28330:f8a96633c381 r28330:f8a96633c381 r27737:728d55b97775 r9573:3d036a2b3335 r9573:3d036a2b3335 r9573:3d036a2b3335 r9573:3d036a2b3335 r9573:3d036a2b3335 r15608:7b580ec7448a r15608:7b580ec7448a r6852:5b6b567a9e32 r6852:5b6b567a9e32 r21823:934ee4e81d60 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r28313:4d0ad08733f5 r6852:5b6b567a9e32 r9437:98e2c56c320e r9542:f9c16a0cde53 r6852:5b6b567a9e32 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r28313:4d0ad08733f5 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r18461:b013cc5efff8 r19022:c323225b1609 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r11203:4e233b1fc54b r11203:4e233b1fc54b r11203:4e233b1fc54b r11203:4e233b1fc54b r11203:4e233b1fc54b r11203:4e233b1fc54b r19118:d6b077cb31cd r9542:f9c16a0cde53 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r18461:b013cc5efff8 r6852:5b6b567a9e32 r9542:f9c16a0cde53 r9542:f9c16a0cde53 r6852:5b6b567a9e32 r9437:98e2c56c320e r19022:c323225b1609 r19022:c323225b1609 r6852:5b6b567a9e32 r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r23607:36c15679007d r6852:5b6b567a9e32 r9437:98e2c56c320e r19022:c323225b1609 r9437:98e2c56c320e r9437:98e2c56c320e r19022:c323225b1609 r6852:5b6b567a9e32 r9437:98e2c56c320e r23607:36c15679007d r6852:5b6b567a9e32 r9437:98e2c56c320e r6852:5b6b567a9e32 r23607:36c15679007d r6852:5b6b567a9e32 r6852:5b6b567a9e32 r18478:f4fc8bbb005e r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r9437:98e2c56c320e r6852:5b6b567a9e32 r9437:98e2c56c320e r18489:a06456fef64e r18489:a06456fef64e r18489:a06456fef64e r18489:a06456fef64e r18489:a06456fef64e r18489:a06456fef64e r18489:a06456fef64e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r23607:36c15679007d r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9542:f9c16a0cde53 r9437:98e2c56c320e r6852:5b6b567a9e32 r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9437:98e2c56c320e r6852:5b6b567a9e32 r28313:4d0ad08733f5 r28313:4d0ad08733f5 r28313:4d0ad08733f5 r28313:4d0ad08733f5 r9437:98e2c56c320e r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_optimized.cpp Implementation of the optimized 8 bpp blitter. */
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "../core/math_func.hpp"
#include "../core/mem_func.hpp"
#include "8bpp_optimized.hpp"
#include "../safeguards.h"
/** Instantiation of the 8bpp optimised blitter factory. */
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
/* Find the offset of this zoom-level */
const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
uint offset = sprite_src->offset[zoom];
/* Find where to start reading in the source sprite */
const uint8_t *src = sprite_src->data + offset;
uint8_t *dst_line = (uint8_t *)bp->dst + bp->top * bp->pitch + bp->left;
/* Skip over the top lines in the source image */
for (int y = 0; y < bp->skip_top; y++) {
for (;;) {
uint trans = *src++;
uint pixels = *src++;
if (trans == 0 && pixels == 0) break;
src += pixels;
}
}
const uint8_t *src_next = src;
for (int y = 0; y < bp->height; y++) {
uint8_t *dst = dst_line;
dst_line += bp->pitch;
uint skip_left = bp->skip_left;
int width = bp->width;
for (;;) {
src = src_next;
uint trans = *src++;
uint pixels = *src++;
src_next = src + pixels;
if (trans == 0 && pixels == 0) break;
if (width <= 0) continue;
if (skip_left != 0) {
if (skip_left < trans) {
trans -= skip_left;
skip_left = 0;
} else {
skip_left -= trans;
trans = 0;
}
if (skip_left < pixels) {
src += skip_left;
pixels -= skip_left;
skip_left = 0;
} else {
src += pixels;
skip_left -= pixels;
pixels = 0;
}
}
if (skip_left != 0) continue;
/* Skip transparent pixels */
dst += trans;
width -= trans;
if (width <= 0 || pixels == 0) continue;
pixels = std::min<uint>(pixels, width);
width -= pixels;
switch (mode) {
case BM_COLOUR_REMAP:
case BM_CRASH_REMAP: {
const uint8_t *remap = bp->remap;
do {
uint m = remap[*src];
if (m != 0) *dst = m;
dst++; src++;
} while (--pixels != 0);
break;
}
case BM_BLACK_REMAP:
MemSetT(dst, 0, pixels);
dst += pixels;
break;
case BM_TRANSPARENT:
case BM_TRANSPARENT_REMAP: {
const uint8_t *remap = bp->remap;
src += pixels;
do {
*dst = remap[*dst];
dst++;
} while (--pixels != 0);
break;
}
default:
MemCpyT(dst, src, pixels);
dst += pixels; src += pixels;
break;
}
}
}
}
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData);
ZoomLevel zoom_min;
ZoomLevel zoom_max;
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
} else {
zoom_min = _settings_client.gui.zoom_min;
zoom_max = _settings_client.gui.zoom_max;
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
}
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
memory += sprite[i].width * sprite[i].height;
}
/* We have no idea how much memory we really need, so just guess something */
memory *= 5;
/* Don't allocate memory each time, but just keep some
* memory around as this function is called quite often
* and the memory usage is quite low. */
static ReusableBuffer<byte> temp_buffer;
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
memset(temp_dst, 0, sizeof(*temp_dst));
byte *dst = temp_dst->data;
/* Make the sprites per zoom-level */
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
/* Store the index table */
uint offset = dst - temp_dst->data;
temp_dst->offset[i] = offset;
/* cache values, because compiler can't cache it */
int scaled_height = sprite[i].height;
int scaled_width = sprite[i].width;
for (int y = 0; y < scaled_height; y++) {
uint trans = 0;
uint pixels = 0;
uint last_colour = 0;
byte *count_dst = nullptr;
/* Store the scaled image */
const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width];
for (int x = 0; x < scaled_width; x++) {
uint colour = src++->m;
if (last_colour == 0 || colour == 0 || pixels == 255) {
if (count_dst != nullptr) {
/* Write how many non-transparent bytes we get */
*count_dst = pixels;
pixels = 0;
count_dst = nullptr;
}
/* As long as we find transparency bytes, keep counting */
if (colour == 0 && trans != 255) {
last_colour = 0;
trans++;
continue;
}
/* No longer transparency, so write the amount of transparent bytes */
*dst = trans;
dst++;
trans = 0;
/* Reserve a byte for the pixel counter */
count_dst = dst;
dst++;
}
last_colour = colour;
if (colour == 0) {
trans++;
} else {
pixels++;
*dst = colour;
dst++;
}
}
if (count_dst != nullptr) *count_dst = pixels;
/* Write line-ending */
*dst = 0; dst++;
*dst = 0; dst++;
}
}
uint size = dst - (byte *)temp_dst;
/* Safety check, to make sure we guessed the size correctly */
assert(size < memory);
/* Allocate the exact amount of memory we need */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
memcpy(dest_sprite->data, temp_dst, size);
return dest_sprite;
}
|