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Location: cpp/openttd-patchpack/source/src/sound.cpp - annotation
r28356:5479dee3539c
10.5 KiB
text/x-c
Fix: [CI] patch in SHF_COMPRESSED symbol for our Linux Generic binaries (#11651)
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r12674:8254ab83ecad r12674:8254ab83ecad r13086:71e929261037 r12676:3124748a27b7 r12676:3124748a27b7 r18368:c399e53439ff r18368:c399e53439ff r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r23607:36c15679007d r12674:8254ab83ecad r23607:36c15679007d r23607:36c15679007d r19944:25a78576fb5e r12761:a366bd42c075 r12761:a366bd42c075 r23607:36c15679007d r14619:fff04644c054 r12761:a366bd42c075 r12761:a366bd42c075 r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r12674:8254ab83ecad r23607:36c15679007d r12674:8254ab83ecad r12674:8254ab83ecad | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound.cpp Handling of playing sounds. */
#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "random_access_file_type.h"
#include "window_gui.h"
#include "vehicle_base.h"
/* The type of set we're replacing */
#define SET_TYPE "sounds"
#include "base_media_func.h"
#include "safeguards.h"
static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
static void OpenBankFile(const std::string &filename)
{
/**
* The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF.
* Needs to be kept alive during the game as _original_sounds[n].file refers to this.
*/
static std::unique_ptr<RandomAccessFile> original_sound_file;
memset(_original_sounds, 0, sizeof(_original_sounds));
/* If there is no sound file (nosound set), don't load anything */
if (filename.empty()) return;
original_sound_file.reset(new RandomAccessFile(filename, BASESET_DIR));
size_t pos = original_sound_file->GetPos();
uint count = original_sound_file->ReadDword();
/* The new format has the highest bit always set */
bool new_format = HasBit(count, 31);
ClrBit(count, 31);
count /= 8;
/* Simple check for the correct number of original sounds. */
if (count != ORIGINAL_SAMPLE_COUNT) {
/* Corrupt sample data? Just leave the allocated memory as those tell
* there is no sound to play (size = 0 due to calloc). Not allocating
* the memory disables valid NewGRFs that replace sounds. */
Debug(misc, 6, "Incorrect number of sounds in '{}', ignoring.", filename);
return;
}
original_sound_file->SeekTo(pos, SEEK_SET);
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
_original_sounds[i].file = original_sound_file.get();
_original_sounds[i].file_offset = GB(original_sound_file->ReadDword(), 0, 31) + pos;
_original_sounds[i].file_size = original_sound_file->ReadDword();
}
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
SoundEntry *sound = &_original_sounds[i];
char name[255];
original_sound_file->SeekTo(sound->file_offset, SEEK_SET);
/* Check for special case, see else case */
original_sound_file->ReadBlock(name, original_sound_file->ReadByte()); // Read the name of the sound
if (new_format || strcmp(name, "Corrupt sound") != 0) {
original_sound_file->SeekTo(12, SEEK_CUR); // Skip past RIFF header
/* Read riff tags */
for (;;) {
uint32_t tag = original_sound_file->ReadDword();
uint32_t size = original_sound_file->ReadDword();
if (tag == ' tmf') {
original_sound_file->ReadWord(); // wFormatTag
sound->channels = original_sound_file->ReadWord(); // wChannels
sound->rate = original_sound_file->ReadDword(); // samples per second
if (!new_format) sound->rate = 11025; // seems like all old samples should be played at this rate.
original_sound_file->ReadDword(); // avg bytes per second
original_sound_file->ReadWord(); // alignment
sound->bits_per_sample = original_sound_file->ReadByte(); // bits per sample
original_sound_file->SeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
sound->file_size = size;
sound->file = original_sound_file.get();
sound->file_offset = original_sound_file->GetPos();
break;
} else {
sound->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
sound->channels = 1;
sound->rate = 11025;
sound->bits_per_sample = 8;
sound->file = original_sound_file.get();
sound->file_offset = original_sound_file->GetPos();
}
}
}
static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
{
assert(sound != nullptr);
/* Check for valid sound size. */
if (sound->file_size == 0 || sound->file_size > ((size_t)-1) - 2) return false;
int8_t *mem = MallocT<int8_t>(sound->file_size + 2);
/* Add two extra bytes so rate conversion can read these
* without reading out of its input buffer. */
mem[sound->file_size ] = 0;
mem[sound->file_size + 1] = 0;
RandomAccessFile *file = sound->file;
file->SeekTo(sound->file_offset, SEEK_SET);
file->ReadBlock(mem, sound->file_size);
/* 16-bit PCM WAV files should be signed by default */
if (sound->bits_per_sample == 8) {
for (uint i = 0; i != sound->file_size; i++) {
mem[i] += -128; // Convert unsigned sound data to signed
}
}
#if TTD_ENDIAN == TTD_BIG_ENDIAN
if (sound->bits_per_sample == 16) {
uint num_samples = sound->file_size / 2;
int16_t *samples = (int16_t *)mem;
for (uint i = 0; i < num_samples; i++) {
samples[i] = BSWAP16(samples[i]);
}
}
#endif
assert(sound->bits_per_sample == 8 || sound->bits_per_sample == 16);
assert(sound->channels == 1);
assert(sound->file_size != 0 && sound->rate != 0);
MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, sound->bits_per_sample == 16);
return true;
}
void InitializeSound()
{
Debug(misc, 1, "Loading sound effects...");
OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
}
/* Low level sound player */
static void StartSound(SoundID sound_id, float pan, uint volume)
{
if (volume == 0) return;
SoundEntry *sound = GetSound(sound_id);
if (sound == nullptr) return;
/* NewGRF sound that wasn't loaded yet? */
if (sound->rate == 0 && sound->file != nullptr) {
if (!LoadNewGRFSound(sound)) {
/* Mark as invalid. */
sound->file = nullptr;
return;
}
}
/* Empty sound? */
if (sound->rate == 0) return;
MixerChannel *mc = MxAllocateChannel();
if (mc == nullptr) return;
if (!SetBankSource(mc, sound)) return;
/* Apply the sound effect's own volume. */
volume = sound->volume * volume;
MxSetChannelVolume(mc, volume, pan);
MxActivateChannel(mc);
}
static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
void SndCopyToPool()
{
SoundEntry *sound = AllocateSound(ORIGINAL_SAMPLE_COUNT);
for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
sound[i] = _original_sounds[_sound_idx[i]];
sound[i].volume = _sound_base_vol[i];
sound[i].priority = 0;
}
}
/**
* Decide 'where' (between left and right speaker) to play the sound effect.
* Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.
* @param sound Sound effect to play
* @param left Left edge of virtual coordinates where the sound is produced
* @param right Right edge of virtual coordinates where the sound is produced
* @param top Top edge of virtual coordinates where the sound is produced
* @param bottom Bottom edge of virtual coordinates where the sound is produced
*/
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
/* Iterate from back, so that main viewport is checked first */
for (const Window *w : Window::IterateFromBack()) {
const Viewport *vp = w->viewport;
if (vp != nullptr &&
left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
int screen_x = (left + right) / 2 - vp->virtual_left;
int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
float panning = (float)screen_x / width;
StartSound(
sound,
panning,
_vol_factor_by_zoom[vp->zoom]
);
return;
}
}
}
void SndPlayTileFx(SoundID sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = std::min(Map::MaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
int y = std::min(Map::MaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
Point pt = RemapCoords(x, y, z);
y += 2 * TILE_SIZE;
Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}
void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
v->coord.left, v->coord.right,
v->coord.top, v->coord.bottom
);
}
void SndPlayFx(SoundID sound)
{
StartSound(sound, 0.5, UINT8_MAX);
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
/** Names corresponding to the sound set's files */
static const char * const _sound_file_names[] = { "samples" };
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
return ".obs"; // OpenTTD Base Sounds
}
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
const Tbase_set *best = nullptr;
for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
/* Skip unusable sets */
if (c->GetNumMissing() != 0) continue;
if (best == nullptr ||
(best->fallback && !c->fallback) ||
best->valid_files < c->valid_files ||
(best->valid_files == c->valid_files &&
(best->shortname == c->shortname && best->version < c->version))) {
best = c;
}
}
BaseMedia<Tbase_set>::used_set = best;
return BaseMedia<Tbase_set>::used_set != nullptr;
}
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