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Location: cpp/openttd-patchpack/source/src/saveload/town_sl.cpp - annotation
r27400:742251af6ade
13.4 KiB
text/x-c
Codechange: rename smallvec_type to container_func and use only when needed
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_sl.cpp Code handling saving and loading of towns and houses */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/town_sl_compat.h"
#include "newgrf_sl.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "../tilematrix_type.hpp"
#include "../safeguards.h"
typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
/**
* Rebuild all the cached variables of towns.
*/
void RebuildTownCaches()
{
InitializeBuildingCounts();
RebuildTownKdtree();
/* Reset town population and num_houses */
for (Town *town : Town::Iterate()) {
town->cache.population = 0;
town->cache.num_houses = 0;
}
for (TileIndex t = 0; t < Map::Size(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetHouseType(t);
Town *town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
/* Increase the number of houses for every house, but only once. */
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
}
/* Update the population and num_house dependent values */
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
}
}
/**
* Check and update town and house values.
*
* Checked are the HouseIDs. Updated are the
* town population the number of houses per
* town, the town radius and the max passengers
* of the town.
*/
void UpdateHousesAndTowns()
{
for (TileIndex t = 0; t < Map::Size(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetCleanHouseType(t);
if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */
house_id = _house_mngr.GetSubstituteID(house_id);
SetHouseType(t, house_id);
}
}
/* Check for cases when a NewGRF has set a wrong house substitute type. */
for (TileIndex t = 0; t < Map::Size(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_type = GetCleanHouseType(t);
TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
if (t == north_tile) {
const HouseSpec *hs = HouseSpec::Get(house_type);
bool valid_house = true;
if (hs->building_flags & TILE_SIZE_2x1) {
TileIndex tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_1x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_2x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
tile = t + TileDiffXY(1, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
}
/* If not all tiles of this house are present remove the house.
* The other tiles will get removed later in this loop because
* their north tile is not the correct type anymore. */
if (!valid_house) DoClearSquare(t);
} else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
/* This tile should be part of a multi-tile building but the
* north tile of this house isn't on the map. */
DoClearSquare(t);
}
}
RebuildTownCaches();
}
class SlTownSupplied : public DefaultSaveLoadHandler<SlTownSupplied, Town> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _town_supplied_sl_compat;
/**
* Get the number of cargoes used by this savegame version.
* @return The number of cargoes used by this savegame version.
*/
size_t GetNumCargo() const
{
if (IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES)) return 32;
if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return NUM_CARGO;
/* Read from the savegame how long the list is. */
return SlGetStructListLength(NUM_CARGO);
}
void Save(Town *t) const override
{
SlSetStructListLength(NUM_CARGO);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], this->GetDescription());
}
}
void Load(Town *t) const override
{
size_t num_cargo = this->GetNumCargo();
for (size_t i = 0; i < num_cargo; i++) {
SlObject(&t->supplied[i], this->GetLoadDescription());
}
}
};
class SlTownReceived : public DefaultSaveLoadHandler<SlTownReceived, Town> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _town_received_sl_compat;
void Save(Town *t) const override
{
SlSetStructListLength(NUM_TE);
for (size_t i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], this->GetDescription());
}
}
void Load(Town *t) const override
{
size_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? (size_t)TE_END : SlGetStructListLength(TE_END);
for (size_t i = 0; i < length; i++) {
SlObject(&t->received[i], this->GetLoadDescription());
}
}
};
class SlTownAcceptanceMatrix : public DefaultSaveLoadHandler<SlTownAcceptanceMatrix, Town> {
public:
inline static const SaveLoad description[] = {
SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
};
inline const static SaveLoadCompatTable compat_description = _town_acceptance_matrix_sl_compat;
void Load(Town *t) const override
{
/* Discard now unused acceptance matrix. */
AcceptanceMatrix dummy;
SlObject(&dummy, this->GetLoadDescription());
if (dummy.area.w != 0) {
uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
SlSkipBytes(4 * arr_len);
}
}
};
static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION),
SLE_VAR(Town, townnametype, SLE_UINT16),
SLE_VAR(Town, townnameparts, SLE_UINT32),
SLE_CONDSSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
SLE_VAR(Town, flags, SLE_UINT8),
SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(Town, statues, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(Town, have_ratings, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_CONDARR(Town, ratings, SLE_INT16, 8, SL_MIN_VERSION, SLV_104),
SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION),
SLE_CONDARR(Town, unwanted, SLE_INT8, 8, SLV_4, SLV_104),
SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, SLV_104, SL_MAX_VERSION),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, SLV_9, SLV_165),
SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165),
SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, SL_MIN_VERSION, SLV_165),
SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165),
SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, SL_MIN_VERSION, SLV_165),
SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, SLV_165, SL_MAX_VERSION),
SLE_CONDSSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_168, SL_MAX_VERSION),
SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),
SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, SLV_54, SL_MAX_VERSION),
SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54),
SLE_CONDVAR(Town, grow_counter, SLE_UINT16, SLV_54, SL_MAX_VERSION),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, SL_MIN_VERSION, SLV_54),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165),
SLE_CONDVAR(Town, growth_rate, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
SLE_VAR(Town, road_build_months, SLE_UINT8),
SLE_CONDVAR(Town, exclusivity, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION),
SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION),
SLE_CONDREFLIST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST("supplied", SlTownSupplied, SLV_165, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST("received", SlTownReceived, SLV_165, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST("acceptance_matrix", SlTownAcceptanceMatrix, SLV_166, SLV_REMOVE_TOWN_CARGO_CACHE),
};
struct HIDSChunkHandler : NewGRFMappingChunkHandler {
HIDSChunkHandler() : NewGRFMappingChunkHandler('HIDS', _house_mngr) {}
};
struct CITYChunkHandler : ChunkHandler {
CITYChunkHandler() : ChunkHandler('CITY', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_town_desc);
for (Town *t : Town::Iterate()) {
SlSetArrayIndex(t->index);
SlObject(t, _town_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_town_desc, _town_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, slt);
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
SlErrorCorrupt("Invalid town name generator");
}
}
}
void FixPointers() const override
{
if (IsSavegameVersionBefore(SLV_161)) return;
for (Town *t : Town::Iterate()) {
SlObject(t, _town_desc);
}
}
};
static const HIDSChunkHandler HIDS;
static const CITYChunkHandler CITY;
static const ChunkHandlerRef town_chunk_handlers[] = {
HIDS,
CITY,
};
extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);
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