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Location: cpp/openttd-patchpack/source/src/station_gui.cpp - annotation
r9365:9bd51de92a64
32.3 KiB
text/x-c
(svn r13266) -Codechange: Use SmallVector in GUIList
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/** @file station_gui.cpp The GUI for stations. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "station_base.h"
#include "player_func.h"
#include "economy_func.h"
#include "town.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "cargotype.h"
#include "station_gui.h"
#include "station_func.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "newgrf_cargo.h"
#include "string_func.h"
#include "table/strings.h"
#include "table/sprites.h"
typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
static StationSortListingTypeFunction StationNameSorter;
static StationSortListingTypeFunction StationTypeSorter;
static StationSortListingTypeFunction StationWaitingSorter;
static StationSortListingTypeFunction StationRatingMaxSorter;
bool _station_show_coverage;
/**
* Draw small boxes of cargo amount and ratings data at the given
* coordinates. If amount exceeds 576 units, it is shown 'full', same
* goes for the rating: at above 90% orso (224) it is also 'full'
*
* @param x coordinate to draw the box at
* @param y coordinate to draw the box at
* @param type Cargo type
* @param amount Cargo amount
* @param rating ratings data for that particular cargo
*
* @note Each cargo-bar is 16 pixels wide and 6 pixels high
* @note Each rating 14 pixels wide and 1 pixel high and is 1 pixel below the cargo-bar
*/
static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount, byte rating)
{
static const uint units_full = 576; ///< number of units to show station as 'full'
static const uint rating_full = 224; ///< rating needed so it is shown as 'full'
const CargoSpec *cs = GetCargo(type);
if (!cs->IsValid()) return;
int colour = cs->rating_colour;
uint w = (minu(amount, units_full) + 5) / 36;
/* Draw total cargo (limited) on station (fits into 16 pixels) */
if (w != 0) GfxFillRect(x, y, x + w - 1, y + 6, colour);
/* Draw a one pixel-wide bar of additional cargo meter, useful
* for stations with only a small amount (<=30) */
if (w == 0) {
uint rest = amount / 5;
if (rest != 0) {
w += x;
GfxFillRect(w, y + 6 - rest, w, y + 6, colour);
}
}
DrawString(x + 1, y, cs->abbrev, TC_BLACK);
/* Draw green/red ratings bar (fits into 14 pixels) */
y += 8;
GfxFillRect(x + 1, y, x + 14, y, 0xB8);
rating = minu(rating, rating_full) / 16;
if (rating != 0) GfxFillRect(x + 1, y, x + rating, y, 0xD0);
}
const StringID _station_sort_listing[] = {
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_FACILITY,
STR_SORT_BY_WAITING,
STR_SORT_BY_RATING_MAX,
INVALID_STRING_ID
};
static char _bufcache[64];
static const Station *_last_station;
static int _internal_sort_order;
static int CDECL StationNameSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
char buf1[64];
SetDParam(0, st1->index);
GetString(buf1, STR_STATION, lastof(buf1));
if (st2 != _last_station) {
_last_station = st2;
SetDParam(0, st2->index);
GetString(_bufcache, STR_STATION, lastof(_bufcache));
}
int r = strcmp(buf1, _bufcache); // sort by name
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL StationTypeSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
}
static const uint32 _cargo_filter_max = UINT32_MAX;
static uint32 _cargo_filter = _cargo_filter_max;
static int CDECL StationWaitingSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
Money sum1 = 0, sum2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!HasBit(_cargo_filter, j)) continue;
if (!st1->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome(st1->goods[j].cargo.Count(), 20, 50, j);
if (!st2->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome(st2->goods[j].cargo.Count(), 20, 50, j);
}
return (_internal_sort_order & 1) ? ClampToI32(sum2 - sum1) : ClampToI32(sum1 - sum2);
}
/**
* qsort-compatible version of sorting two stations by maximum rating
* @param a First object to be sorted, must be of type (const Station *)
* @param b Second object to be sorted, must be of type (const Station *)
* @return The sort order
* @retval >0 a should come before b in the list
* @retval <0 b should come before a in the list
*/
static int CDECL StationRatingMaxSorter(const void *a, const void *b)
{
const Station *st1 = *(const Station**)a;
const Station *st2 = *(const Station**)b;
byte maxr1 = 0;
byte maxr2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (HasBit(st1->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, st1->goods[j].rating);
if (HasBit(st2->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, st2->goods[j].rating);
}
return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
}
typedef GUIList<const Station*> GUIStationList;
/**
* Rebuild station list if the VL_REBUILD flag is set
*
* @param sl pointer to plstations_d (station list and flags)
* @param owner player whose stations are to be in list
* @param facilities types of stations of interest
* @param cargo_filter bitmap of cargo types to include
* @param include_empty whether we should include stations without waiting cargo
*/
static void BuildStationsList(GUIStationList *sl, PlayerID owner, byte facilities, uint32 cargo_filter, bool include_empty)
{
if (!(sl->flags & VL_REBUILD)) return;
sl->Clear();
DEBUG(misc, 3, "Building station list for player %d", owner);
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
if (facilities & st->facilities) { //only stations with selected facilities
int num_waiting_cargo = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
num_waiting_cargo++; //count number of waiting cargo
if (HasBit(cargo_filter, j)) {
*sl->Append() = st;
break;
}
}
}
/* stations without waiting cargo */
if (num_waiting_cargo == 0 && include_empty) {
*sl->Append() = st;
}
}
}
}
sl->Compact();
sl->flags &= ~VL_REBUILD;
sl->flags |= VL_RESORT;
}
/**
* Sort station list if the VL_RESORT flag is set
*
* @param sl pointer to plstations_d (station list and flags)
*/
static void SortStationsList(GUIStationList *sl)
{
static StationSortListingTypeFunction *const _station_sorter[] = {
&StationNameSorter,
&StationTypeSorter,
&StationWaitingSorter,
&StationRatingMaxSorter
};
if (!(sl->flags & VL_RESORT)) return;
_internal_sort_order = sl->flags & VL_DESC;
_last_station = NULL; // used for "cache" in namesorting
qsort((void*)sl->Begin(), sl->Length(), sizeof(sl->Begin()), _station_sorter[sl->sort_type]);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags &= ~VL_RESORT;
}
/**
* The list of stations per player.
*/
struct PlayerStationsWindow : public Window, public GUIStationList
{
static Listing station_sort;
static byte facilities;
static bool include_empty;
PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = (byte)this->window_number;
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
/* Add cargo filter buttons */
uint num_active = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (GetCargo(c)->IsValid()) num_active++;
}
this->widget_count += num_active;
this->widget = ReallocT(this->widget, this->widget_count + 1);
this->widget[this->widget_count].type = WWT_LAST;
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
Widget *wi = &this->widget[SLW_CARGOSTART + i];
wi->type = WWT_PANEL;
wi->display_flags = RESIZE_NONE;
wi->color = 14;
wi->left = 89 + i * 14;
wi->right = wi->left + 13;
wi->top = 14;
wi->bottom = 24;
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
if (HasBit(_cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
i++;
}
this->widget[SLW_NOCARGOWAITING].left += num_active * 14;
this->widget[SLW_NOCARGOWAITING].right += num_active * 14;
this->widget[SLW_CARGOALL].left += num_active * 14;
this->widget[SLW_CARGOALL].right += num_active * 14;
this->widget[SLW_PAN_RIGHT].left += num_active * 14;
if (num_active > 15) {
/* Resize and fix the minimum width, if necessary */
ResizeWindow(this, (num_active - 15) * 14, 0);
this->resize.width = this->width;
}
if (_cargo_filter == _cargo_filter_max) _cargo_filter = _cargo_mask;
for (uint i = 0; i < 5; i++) {
if (HasBit(facilities, i)) this->LowerWidget(i + SLW_TRAIN);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
this->flags = VL_REBUILD;
this->sort_type = station_sort.criteria;
if (station_sort.order) this->flags |= VL_DESC;
/* set up resort timer */
this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
PlayerID owner = (PlayerID)this->window_number;
BuildStationsList(this, owner, facilities, _cargo_filter, include_empty);
SortStationsList(this);
SetVScrollCount(this, this->Length());
/* draw widgets, with player's name in the caption */
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
/* Set text of sort by dropdown */
this->widget[SLW_SORTDROPBTN].data = _station_sort_listing[this->sort_type];
this->DrawWidgets();
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(SLW_SORTBY, this->flags & VL_DESC ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;
int y = 14;
int xb = 2; ///< offset from left of widget
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
cg_ofst = HasBit(_cargo_filter, c) ? 2 : 1;
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK);
x += 14;
i++;
}
x += 6;
cg_ofst = this->IsWidgetLowered(SLW_NOCARGOWAITING) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_NONE, TC_BLACK);
x += 14;
cg_ofst = this->IsWidgetLowered(SLW_CARGOALL) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
cg_ofst = this->IsWidgetLowered(SLW_FACILALL) ? 2 : 1;
DrawString(71 + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
if (this->vscroll.count == 0) { // player has no stations
DrawString(xb, 40, STR_304A_NONE, TC_FROMSTRING);
return;
}
int max = min(this->vscroll.pos + this->vscroll.cap, this->Length());
y = 40; // start of the list-widget
for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
const Station *st = *this->Get(i);
int x;
assert(st->xy != 0);
/* Do not do the complex check HasStationInUse here, it may be even false
* when the order had been removed and the station list hasn't been removed yet */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
SetDParam(0, st->index);
SetDParam(1, st->facilities);
x = DrawString(xb, y, STR_3049_0, TC_FROMSTRING) + 5;
/* show cargo waiting and station ratings */
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
StationsWndShowStationRating(x, y, j, st->goods[j].cargo.Count(), st->goods[j].rating);
x += 20;
}
}
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case SLW_LIST: {
uint32 id_v = (pt.y - 41) / 10;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->Length()) return; // click out of list bound
const Station *st = *this->Get(id_v);
/* do not check HasStationInUse - it is slow and may be invalid */
assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy()));
if (_ctrl_pressed) {
ShowExtraViewPortWindow(st->xy);
} else {
ScrollMainWindowToTile(st->xy);
}
break;
}
case SLW_TRAIN:
case SLW_TRUCK:
case SLW_BUS:
case SLW_AIRPLANE:
case SLW_SHIP:
if (_ctrl_pressed) {
ToggleBit(facilities, widget - SLW_TRAIN);
this->ToggleWidgetLoweredState(widget);
} else {
uint i;
FOR_EACH_SET_BIT(i, facilities) {
this->RaiseWidget(i + SLW_TRAIN);
}
SetBit(facilities, widget - SLW_TRAIN);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->flags |= VL_REBUILD;
this->SetDirty();
break;
case SLW_FACILALL:
for (uint i = 0; i < 5; i++) {
this->LowerWidget(i + SLW_TRAIN);
}
this->LowerWidget(SLW_FACILALL);
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
this->flags |= VL_REBUILD;
this->SetDirty();
break;
case SLW_CARGOALL: {
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
this->LowerWidget(i + SLW_CARGOSTART);
i++;
}
this->LowerWidget(SLW_NOCARGOWAITING);
this->LowerWidget(SLW_CARGOALL);
_cargo_filter = _cargo_mask;
include_empty = true;
this->flags |= VL_REBUILD;
this->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc
this->flags ^= VL_DESC; //DESC-flag
station_sort.order = HasBit(this->flags, 0);
this->flags |= VL_RESORT;
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->LowerWidget(SLW_SORTBY);
this->SetDirty();
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
ShowDropDownMenu(this, _station_sort_listing, this->sort_type, SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) {
include_empty = !include_empty;
this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
_cargo_filter = 0;
include_empty = true;
this->LowerWidget(SLW_NOCARGOWAITING);
}
this->flags |= VL_REBUILD;
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetDirty();
break;
default:
if (widget >= SLW_CARGOSTART) { // change cargo_filter
/* Determine the selected cargo type */
CargoID c;
int i = 0;
for (c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
if (widget - SLW_CARGOSTART == i) break;
i++;
}
if (_ctrl_pressed) {
ToggleBit(_cargo_filter, c);
this->ToggleWidgetLoweredState(widget);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
this->RaiseWidget(SLW_NOCARGOWAITING);
_cargo_filter = 0;
include_empty = false;
SetBit(_cargo_filter, c);
this->LowerWidget(widget);
}
this->flags |= VL_REBUILD;
this->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
this->SetDirty();
}
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (this->sort_type != index) {
/* value has changed -> resort */
this->sort_type = index;
station_sort.criteria = this->sort_type;
this->flags |= VL_RESORT;
}
this->SetDirty();
}
virtual void OnTick()
{
if (_pause_game != 0) return;
if (--this->resort_timer == 0) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number);
this->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
this->flags |= VL_REBUILD;
this->SetDirty();
}
}
virtual void OnTimeout()
{
this->RaiseWidget(SLW_SORTBY);
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 10;
}
virtual void OnInvalidateData(int data)
{
this->flags |= (data == 0 ? VL_REBUILD : VL_RESORT);
}
};
Listing PlayerStationsWindow::station_sort = {0, 0};
byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool PlayerStationsWindow::include_empty = true;
static const Widget _player_stations_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SLW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_3048_STATIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 37, 161, 0x0, STR_3057_STATION_NAMES_CLICK_ON}, // SLW_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 37, 149, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 150, 161, 0x0, STR_RESIZE_BUTTON},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 13, 14, 24, STR_TRAIN, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_TRAIN
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 27, 14, 24, STR_LORRY, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_TRUCK
{ WWT_TEXTBTN, RESIZE_NONE, 14, 28, 41, 14, 24, STR_BUS, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_BUS
{ WWT_TEXTBTN, RESIZE_NONE, 14, 42, 55, 14, 24, STR_PLANE, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_AIRPLANE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 56, 69, 14, 24, STR_SHIP, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_SHIP
{ WWT_PANEL, RESIZE_NONE, 14, 70, 83, 14, 24, 0x0, STR_SELECT_ALL_FACILITIES}, // SLW_FACILALL
{ WWT_PANEL, RESIZE_NONE, 14, 83, 88, 14, 24, 0x0, STR_NULL}, // SLW_PAN_BETWEEN
{ WWT_PANEL, RESIZE_NONE, 14, 89, 102, 14, 24, 0x0, STR_NO_WAITING_CARGO}, // SLW_NOCARGOWAITING
{ WWT_PANEL, RESIZE_NONE, 14, 103, 116, 14, 24, 0x0, STR_SELECT_ALL_TYPES}, // SLW_CARGOALL
{ WWT_PANEL, RESIZE_RIGHT, 14, 117, 357, 14, 24, 0x0, STR_NULL}, // SLW_PAN_RIGHT
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 80, 25, 36, STR_SORT_BY, STR_SORT_ORDER_TIP}, // SLW_SORTBY
{ WWT_DROPDOWN, RESIZE_NONE, 14, 81, 243, 25, 36, 0x0, STR_SORT_CRITERIA_TIP}, // SLW_SORTDROPBTN
{ WWT_PANEL, RESIZE_RIGHT, 14, 244, 357, 25, 36, 0x0, STR_NULL}, // SLW_PAN_SORT_RIGHT
{ WIDGETS_END},
};
static const WindowDesc _player_stations_desc = {
WDP_AUTO, WDP_AUTO, 358, 162, 358, 162,
WC_STATION_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_player_stations_widgets,
};
/**
* Opens window with list of player's stations
*
* @param player player whose stations' list show
*/
void ShowPlayerStations(PlayerID player)
{
if (!IsValidPlayer(player)) return;
AllocateWindowDescFront<PlayerStationsWindow>(&_player_stations_desc, player);
}
static const Widget _station_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 236, 0, 13, STR_300A_0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 237, 248, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 236, 14, 65, 0x0, STR_NULL}, // SVW_WAITING
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 237, 248, 14, 65, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 248, 66, 97, 0x0, STR_NULL}, // SVW_ACCEPTLIST / SVW_RATINGLIST
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 59, 98, 109, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION}, // SVW_LOCATION
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 60, 120, 98, 109, STR_3032_RATINGS, STR_3054_SHOW_STATION_RATINGS}, // SVW_RATINGS / SVW_ACCEPTS
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 121, 180, 98, 109, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION}, // SVW_RENAME
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 181, 194, 98, 109, STR_TRAIN, STR_SCHEDULED_TRAINS_TIP }, // SVW_TRAINS
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 195, 208, 98, 109, STR_LORRY, STR_SCHEDULED_ROAD_VEHICLES_TIP }, // SVW_ROADVEHS
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 209, 222, 98, 109, STR_PLANE, STR_SCHEDULED_AIRCRAFT_TIP }, // SVW_PLANES
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 223, 236, 98, 109, STR_SHIP, STR_SCHEDULED_SHIPS_TIP }, // SVW_SHIPS
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 237, 248, 98, 109, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
SpriteID GetCargoSprite(CargoID i)
{
const CargoSpec *cs = GetCargo(i);
SpriteID sprite;
if (cs->sprite == 0xFFFF) {
/* A value of 0xFFFF indicates we should draw a custom icon */
sprite = GetCustomCargoSprite(cs);
} else {
sprite = cs->sprite;
}
if (sprite == 0) sprite = SPR_CARGO_GOODS;
return sprite;
}
/**
* Draws icons of waiting cargo in the StationView window
*
* @param i type of cargo
* @param waiting number of waiting units
* @param x x on-screen coordinate where to start with drawing icons
* @param y y coordinate
*/
static void DrawCargoIcons(CargoID i, uint waiting, int x, int y, uint width)
{
uint num = min((waiting + 5) / 10, width / 10); // maximum is width / 10 icons so it won't overflow
if (num == 0) return;
SpriteID sprite = GetCargoSprite(i);
do {
DrawSprite(sprite, PAL_NONE, x, y);
x += 10;
} while (--num);
}
struct CargoData {
CargoID cargo;
StationID source;
uint count;
CargoData(CargoID cargo, StationID source, uint count) :
cargo(cargo),
source(source),
count(count)
{ }
};
typedef std::list<CargoData> CargoDataList;
/**
* The StationView window
*/
struct StationViewWindow : public Window {
uint32 cargo; ///< Bitmask of cargo types to expand
uint16 cargo_rows[NUM_CARGO]; ///< Header row for each cargo type
StationViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
PlayerID owner = GetStation(window_number)->owner;
if (owner != OWNER_NONE) this->caption_color = owner;
this->vscroll.cap = 5;
this->resize.step_height = 10;
this->FindWindowPlacementAndResize(desc);
}
~StationViewWindow()
{
WindowNumber wno =
(this->window_number << 16) | VLW_STATION_LIST | GetStation(this->window_number)->owner;
DeleteWindowById(WC_TRAINS_LIST, wno);
DeleteWindowById(WC_ROADVEH_LIST, wno);
DeleteWindowById(WC_SHIPS_LIST, wno);
DeleteWindowById(WC_AIRCRAFT_LIST, wno);
}
virtual void OnPaint()
{
StationID station_id = this->window_number;
const Station *st = GetStation(station_id);
CargoDataList cargolist;
uint32 transfers = 0;
/* count types of cargos waiting in station */
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (st->goods[i].cargo.Empty()) {
this->cargo_rows[i] = 0;
} else {
/* Add an entry for total amount of cargo of this type waiting. */
cargolist.push_back(CargoData(i, INVALID_STATION, st->goods[i].cargo.Count()));
/* Set the row for this cargo entry for the expand/hide button */
this->cargo_rows[i] = cargolist.size();
/* Add an entry for each distinct cargo source. */
const CargoList::List *packets = st->goods[i].cargo.Packets();
for (CargoList::List::const_iterator it = packets->begin(); it != packets->end(); it++) {
const CargoPacket *cp = *it;
if (cp->source != station_id) {
bool added = false;
/* Enable the expand/hide button for this cargo type */
SetBit(transfers, i);
/* Don't add cargo lines if not expanded */
if (!HasBit(this->cargo, i)) break;
/* Check if we already have this source in the list */
for (CargoDataList::iterator jt = cargolist.begin(); jt != cargolist.end(); jt++) {
CargoData *cd = &(*jt);
if (cd->cargo == i && cd->source == cp->source) {
cd->count += cp->count;
added = true;
break;
}
}
if (!added) cargolist.push_back(CargoData(i, cp->source, cp->count));
}
}
}
}
SetVScrollCount(this, cargolist.size() + 1); // update scrollbar
/* disable some buttons */
this->SetWidgetDisabledState(SVW_RENAME, st->owner != _local_player);
this->SetWidgetDisabledState(SVW_TRAINS, !(st->facilities & FACIL_TRAIN));
this->SetWidgetDisabledState(SVW_ROADVEHS, !(st->facilities & FACIL_TRUCK_STOP) && !(st->facilities & FACIL_BUS_STOP));
this->SetWidgetDisabledState(SVW_PLANES, !(st->facilities & FACIL_AIRPORT));
this->SetWidgetDisabledState(SVW_SHIPS, !(st->facilities & FACIL_DOCK));
SetDParam(0, st->index);
SetDParam(1, st->facilities);
this->DrawWidgets();
int x = 2; ///< coordinates used for printing waiting/accepted/rating of cargo
int y = 15;
int pos = this->vscroll.pos; ///< = this->vscroll.pos
uint width = this->widget[SVW_WAITING].right - this->widget[SVW_WAITING].left - 4;
int maxrows = this->vscroll.cap;
StringID str;
if (--pos < 0) {
str = STR_00D0_NOTHING;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (!st->goods[i].cargo.Empty()) str = STR_EMPTY;
}
SetDParam(0, str);
DrawString(x, y, STR_0008_WAITING, TC_FROMSTRING);
y += 10;
}
for (CargoDataList::const_iterator it = cargolist.begin(); it != cargolist.end() && pos > -maxrows; ++it) {
if (--pos < 0) {
const CargoData *cd = &(*it);
if (cd->source == INVALID_STATION) {
/* Heading */
DrawCargoIcons(cd->cargo, cd->count, x, y, width);
SetDParam(0, cd->cargo);
SetDParam(1, cd->count);
if (HasBit(transfers, cd->cargo)) {
/* This cargo has transfers waiting so show the expand or shrink 'button' */
const char *sym = HasBit(this->cargo, cd->cargo) ? "-" : "+";
DrawStringRightAligned(x + width - 8, y, STR_0009, TC_FROMSTRING);
DoDrawString(sym, x + width - 6, y, TC_YELLOW);
} else {
DrawStringRightAligned(x + width, y, STR_0009, TC_FROMSTRING);
}
} else {
SetDParam(0, cd->cargo);
SetDParam(1, cd->count);
SetDParam(2, cd->source);
DrawStringRightAlignedTruncated(x + width, y, STR_EN_ROUTE_FROM, TC_FROMSTRING, width);
}
y += 10;
}
}
if (this->widget[SVW_ACCEPTS].data == STR_3032_RATINGS) { // small window with list of accepted cargo
char *b = _userstring;
bool first = true;
b = InlineString(b, STR_000C_ACCEPTS);
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (b >= lastof(_userstring) - (1 + 2 * 4)) break; // ',' or ' ' and two calls to Utf8Encode()
if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::ACCEPTANCE)) {
if (first) {
first = false;
} else {
/* Add a comma if this is not the first item */
*b++ = ',';
*b++ = ' ';
}
b = InlineString(b, GetCargo(i)->name);
}
}
/* If first is still true then no cargo is accepted */
if (first) b = InlineString(b, STR_00D0_NOTHING);
*b = '\0';
/* Make sure we detect any buffer overflow */
assert(b < endof(_userstring));
DrawStringMultiLine(2, this->widget[SVW_ACCEPTLIST].top + 1, STR_SPEC_USERSTRING, this->widget[SVW_ACCEPTLIST].right - this->widget[SVW_ACCEPTLIST].left);
} else { // extended window with list of cargo ratings
y = this->widget[SVW_RATINGLIST].top + 1;
DrawString(2, y, STR_3034_LOCAL_RATING_OF_TRANSPORT, TC_FROMSTRING);
y += 10;
for (CargoID i = 0; i < NUM_CARGO; i++) {
const CargoSpec *cs = GetCargo(i);
if (!cs->IsValid()) continue;
const GoodsEntry *ge = &st->goods[i];
if (!HasBit(ge->acceptance_pickup, GoodsEntry::PICKUP)) continue;
SetDParam(0, cs->name);
SetDParam(2, ge->rating * 101 >> 8);
SetDParam(1, STR_3035_APPALLING + (ge->rating >> 5));
DrawString(8, y, STR_303D, TC_FROMSTRING);
y += 10;
}
}
}
void HandleCargoWaitingClick(int row)
{
if (row == 0) return;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (this->cargo_rows[c] == row) {
ToggleBit(this->cargo, c);
this->InvalidateWidget(SVW_WAITING);
break;
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case SVW_WAITING:
this->HandleCargoWaitingClick((pt.y - this->widget[SVW_WAITING].top) / 10 + this->vscroll.pos);
break;
case SVW_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewPortWindow(GetStation(this->window_number)->xy);
} else {
ScrollMainWindowToTile(GetStation(this->window_number)->xy);
}
break;
case SVW_RATINGS:
this->SetDirty();
if (this->widget[SVW_RATINGS].data == STR_3032_RATINGS) {
/* Switch to ratings view */
this->widget[SVW_RATINGS].data = STR_3033_ACCEPTS;
this->widget[SVW_RATINGS].tooltips = STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO;
ResizeWindowForWidget(this, SVW_ACCEPTLIST, 0, 100);
} else {
/* Switch to accepts view */
this->widget[SVW_RATINGS].data = STR_3032_RATINGS;
this->widget[SVW_RATINGS].tooltips = STR_3054_SHOW_STATION_RATINGS;
ResizeWindowForWidget(this, SVW_ACCEPTLIST, 0, -100);
}
this->SetDirty();
break;
case SVW_RENAME:
SetDParam(0, this->window_number);
ShowQueryString(STR_STATION, STR_3030_RENAME_STATION_LOADING, 31, 180, this, CS_ALPHANUMERAL);
break;
case SVW_TRAINS: { // Show a list of scheduled trains to this station
const Station *st = GetStation(this->window_number);
ShowVehicleListWindow(st->owner, VEH_TRAIN, (StationID)this->window_number);
break;
}
case SVW_ROADVEHS: { // Show a list of scheduled road-vehicles to this station
const Station *st = GetStation(this->window_number);
ShowVehicleListWindow(st->owner, VEH_ROAD, (StationID)this->window_number);
break;
}
case SVW_PLANES: { // Show a list of scheduled aircraft to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs have no owners, show the scheduled aircraft of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, VEH_AIRCRAFT, (StationID)this->window_number);
break;
}
case SVW_SHIPS: { // Show a list of scheduled ships to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs/bouys have no owners, show the scheduled ships of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, VEH_SHIP, (StationID)this->window_number);
break;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
_cmd_text = str;
DoCommandP(0, this->window_number, 0, NULL,
CMD_RENAME_STATION | CMD_MSG(STR_3031_CAN_T_RENAME_STATION));
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) ResizeButtons(this, SVW_LOCATION, SVW_RENAME);
this->vscroll.cap += delta.y / (int)this->resize.step_height;
}
};
static const WindowDesc _station_view_desc = {
WDP_AUTO, WDP_AUTO, 249, 110, 249, 110,
WC_STATION_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_station_view_widgets,
};
/**
* Opens StationViewWindow for given station
*
* @param station station which window should be opened
*/
void ShowStationViewWindow(StationID station)
{
AllocateWindowDescFront<StationViewWindow>(&_station_view_desc, station);
}
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