Files
@ r3080:b7535a3e8c6b
Branch filter:
Location: cpp/openttd-patchpack/source/sound.h - annotation
r3080:b7535a3e8c6b
2.4 KiB
text/x-c
(svn r3669) Really wipe all data when making a void tile
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3052:83896bbe1fa2 r0:d63b455452f6 r1584:b5fd953db0ea r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1496:eab93f4e2718 r0:d63b455452f6 r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r337:998f55d0b04c r0:d63b455452f6 | /* $Id$ */
#ifndef SOUND_H
#define SOUND_H
typedef struct MusicFileSettings {
byte playlist;
byte music_vol;
byte effect_vol;
byte custom_1[33];
byte custom_2[33];
bool playing;
bool shuffle;
char extmidi[80];
} MusicFileSettings;
VARDEF MusicFileSettings msf;
bool SoundInitialize(const char *filename);
typedef enum SoundFx {
SND_02_SPLAT, // 0 == 0x00 !
SND_03_FACTORY_WHISTLE,
SND_04_TRAIN,
SND_05_TRAIN_THROUGH_TUNNEL,
SND_06_SHIP_HORN,
SND_07_FERRY_HORN,
SND_08_PLANE_TAKE_OFF,
SND_09_JET,
SND_0A_TRAIN_HORN,
SND_0B_MINING_MACHINERY,
SND_0C_ELECTRIC_SPARK,
SND_0D_STEAM,
SND_0E_LEVEL_CROSSING,
SND_0F_VEHICLE_BREAKDOWN,
SND_10_TRAIN_BREAKDOWN,
SND_11_CRASH,
SND_12_EXPLOSION, // 16 == 0x10
SND_13_BIG_CRASH,
SND_14_CASHTILL,
SND_15_BEEP, // 19 == 0x13
SND_16_MORSE, // 20 == 0x14
SND_17_SKID_PLANE,
SND_18_HELICOPTER,
SND_19_BUS_START_PULL_AWAY,
SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
SND_1B_TRUCK_START,
SND_1C_TRUCK_START_2,
SND_1D_APPLAUSE,
SND_1E_OOOOH,
SND_1F_SPLAT, // 29 == 0x1D
SND_20_SPLAT_2, // 30 == 0x1E
SND_21_JACKHAMMER,
SND_22_CAR_HORN,
SND_23_CAR_HORN_2,
SND_24_SHEEP,
SND_25_COW,
SND_26_HORSE,
SND_27_BLACKSMITH_ANVIL,
SND_28_SAWMILL, // 38 == 0x26 !
SND_00_GOOD_YEAR, // 39 == 0x27 !
SND_01_BAD_YEAR, // 40 == 0x28 !
SND_29_RIP, // 41 == 0x29 !
SND_2A_EXTRACT_AND_POP,
SND_2B_COMEDY_HIT,
SND_2C_MACHINERY,
SND_2D_RIP_2,
SND_2E_EXTRACT_AND_POP,
SND_2F_POP,
SND_30_CARTOON_SOUND,
SND_31_EXTRACT,
SND_32_POP_2,
SND_33_PLASTIC_MINE,
SND_34_WIND,
SND_35_COMEDY_BREAKDOWN,
SND_36_CARTOON_CRASH,
SND_37_BALLOON_SQUEAK,
SND_38_CHAINSAW,
SND_39_HEAVY_WIND,
SND_3A_COMEDY_BREAKDOWN_2,
SND_3B_JET_OVERHEAD,
SND_3C_COMEDY_CAR,
SND_3D_ANOTHER_JET_OVERHEAD,
SND_3E_COMEDY_CAR_2,
SND_3F_COMEDY_CAR_3,
SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
SND_41_MAGLEV,
SND_42_LOON_BIRD,
SND_43_LION,
SND_44_MONKEYS,
SND_45_PLANE_CRASHING,
SND_46_PLANE_ENGINE_SPUTTERING,
SND_47_MAGLEV_2,
SND_48_DISTANT_BIRD // 72 == 0x48
} SoundFx;
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
#endif /* SOUND_H */
|