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Location: cpp/openttd-patchpack/source/src/pathfinder/yapf/yapf_road.cpp - annotation
r27835:eabfaa878ced
19.3 KiB
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file yapf_road.cpp The road pathfinding. */
#include "../../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_road.hpp"
#include "../../roadstop_base.h"
#include "../../safeguards.h"
template <class Types>
class CYapfCostRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower; ///< track follower helper
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
int m_max_cost;
CYapfCostRoadT() : m_max_cost(0) {};
/** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf *>(this);
}
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
{
/* height of the center of the current tile */
int x1 = TileX(tile) * TILE_SIZE;
int y1 = TileY(tile) * TILE_SIZE;
int z1 = GetSlopePixelZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2, true);
/* height of the center of the next tile */
int x2 = TileX(next_tile) * TILE_SIZE;
int y2 = TileY(next_tile) * TILE_SIZE;
int z2 = GetSlopePixelZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2, true);
if (z2 - z1 > 1) {
/* Slope up */
return Yapf().PfGetSettings().road_slope_penalty;
}
return 0;
}
/** return one tile cost */
inline int OneTileCost(TileIndex tile, Trackdir trackdir)
{
int cost = 0;
/* set base cost */
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
case MP_ROAD:
/* Increase the cost for level crossings */
if (IsLevelCrossing(tile)) {
cost += Yapf().PfGetSettings().road_crossing_penalty;
}
break;
case MP_STATION: {
const RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile));
if (IsDriveThroughStopTile(tile)) {
/* Increase the cost for drive-through road stops */
cost += Yapf().PfGetSettings().road_stop_penalty;
DiagDirection dir = TrackdirToExitdir(trackdir);
if (!RoadStop::IsDriveThroughRoadStopContinuation(tile, tile - TileOffsByDiagDir(dir))) {
/* When we're the first road stop in a 'queue' of them we increase
* cost based on the fill percentage of the whole queue. */
const RoadStop::Entry *entry = rs->GetEntry(dir);
cost += entry->GetOccupied() * Yapf().PfGetSettings().road_stop_occupied_penalty / entry->GetLength();
}
} else {
/* Increase cost for filled road stops */
cost += Yapf().PfGetSettings().road_stop_bay_occupied_penalty * (!rs->IsFreeBay(0) + !rs->IsFreeBay(1)) / 2;
}
break;
}
default:
break;
}
} else {
/* non-diagonal trackdir */
cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
}
return cost;
}
public:
inline void SetMaxCost(int max_cost)
{
m_max_cost = max_cost;
}
/**
* Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member
*/
inline bool PfCalcCost(Node &n, const TrackFollower *tf)
{
int segment_cost = 0;
uint tiles = 0;
/* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
int parent_cost = (n.m_parent != nullptr) ? n.m_parent->m_cost : 0;
for (;;) {
/* base tile cost depending on distance between edges */
segment_cost += Yapf().OneTileCost(tile, trackdir);
const RoadVehicle *v = Yapf().GetVehicle();
/* we have reached the vehicle's destination - segment should end here to avoid target skipping */
if (Yapf().PfDetectDestinationTile(tile, trackdir)) break;
/* Finish if we already exceeded the maximum path cost (i.e. when
* searching for the nearest depot). */
if (m_max_cost > 0 && (parent_cost + segment_cost) > m_max_cost) {
return false;
}
/* stop if we have just entered the depot */
if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
/* next time we will reverse and leave the depot */
break;
}
/* if there are no reachable trackdirs on new tile, we have end of road */
TrackFollower F(Yapf().GetVehicle());
if (!F.Follow(tile, trackdir)) break;
/* if there are more trackdirs available & reachable, we are at the end of segment */
if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break;
Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
/* stop if RV is on simple loop with no junctions */
if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
/* if we skipped some tunnel tiles, add their cost */
segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
tiles += F.m_tiles_skipped + 1;
/* add hilly terrain penalty */
segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
/* add min/max speed penalties */
int min_speed = 0;
int max_veh_speed = std::min<int>(v->GetDisplayMaxSpeed(), v->current_order.GetMaxSpeed() * 2);
int max_speed = F.GetSpeedLimit(&min_speed);
if (max_speed < max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (max_veh_speed - max_speed) * (4 + F.m_tiles_skipped) / max_veh_speed;
if (min_speed > max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (min_speed - max_veh_speed);
/* move to the next tile */
tile = F.m_new_tile;
trackdir = new_td;
if (tiles > MAX_MAP_SIZE) break;
}
/* save end of segment back to the node */
n.m_segment_last_tile = tile;
n.m_segment_last_td = trackdir;
/* save also tile cost */
n.m_cost = parent_cost + segment_cost;
return true;
}
};
template <class Types>
class CYapfDestinationAnyDepotRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
/** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf *>(this);
}
/** Called by YAPF to detect if node ends in the desired destination */
inline bool PfDetectDestination(Node &n)
{
return IsRoadDepotTile(n.m_segment_last_tile);
}
inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
{
return IsRoadDepotTile(tile);
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate
*/
inline bool PfCalcEstimate(Node &n)
{
n.m_estimate = n.m_cost;
return true;
}
};
template <class Types>
class CYapfDestinationTileRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_destTile;
TrackdirBits m_destTrackdirs;
StationID m_dest_station;
bool m_bus;
bool m_non_artic;
public:
void SetDestination(const RoadVehicle *v)
{
if (v->current_order.IsType(OT_GOTO_STATION)) {
m_dest_station = v->current_order.GetDestination();
m_bus = v->IsBus();
m_destTile = CalcClosestStationTile(m_dest_station, v->tile, m_bus ? STATION_BUS : STATION_TRUCK);
m_non_artic = !v->HasArticulatedPart();
m_destTrackdirs = INVALID_TRACKDIR_BIT;
} else {
m_dest_station = INVALID_STATION;
m_destTile = v->dest_tile;
m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype)));
}
}
const Station *GetDestinationStation() const
{
return m_dest_station != INVALID_STATION ? Station::GetIfValid(m_dest_station) : nullptr;
}
protected:
/** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf *>(this);
}
public:
/** Called by YAPF to detect if node ends in the desired destination */
inline bool PfDetectDestination(Node &n)
{
return PfDetectDestinationTile(n.m_segment_last_tile, n.m_segment_last_td);
}
inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
{
if (m_dest_station != INVALID_STATION) {
return IsTileType(tile, MP_STATION) &&
GetStationIndex(tile) == m_dest_station &&
(m_bus ? IsBusStop(tile) : IsTruckStop(tile)) &&
(m_non_artic || IsDriveThroughStopTile(tile));
}
return tile == m_destTile && HasTrackdir(m_destTrackdirs, trackdir);
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate
*/
inline bool PfCalcEstimate(Node &n)
{
static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
}
TileIndex tile = n.m_segment_last_tile;
DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = std::min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;
}
};
template <class Types>
class CYapfFollowRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/** to access inherited path finder */
inline Tpf& Yapf()
{
return *static_cast<Tpf *>(this);
}
public:
/**
* Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n)
*/
inline void PfFollowNode(Node &old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) {
Yapf().AddMultipleNodes(&old_node, F);
}
}
/** return debug report character to identify the transportation type */
inline char TransportTypeChar() const
{
return 'r';
}
static Trackdir stChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found, RoadVehPathCache &path_cache)
{
Tpf pf;
return pf.ChooseRoadTrack(v, tile, enterdir, path_found, path_cache);
}
inline Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found, RoadVehPathCache &path_cache)
{
/* Handle special case - when next tile is destination tile.
* However, when going to a station the (initial) destination
* tile might not be a station, but a junction, in which case
* this method forces the vehicle to jump in circles. */
if (tile == v->dest_tile && !v->current_order.IsType(OT_GOTO_STATION)) {
/* choose diagonal trackdir reachable from enterdir */
return DiagDirToDiagTrackdir(enterdir);
}
/* our source tile will be the next vehicle tile (should be the given one) */
TileIndex src_tile = tile;
/* get available trackdirs on the start tile */
TrackdirBits src_trackdirs = GetTrackdirBitsForRoad(tile, GetRoadTramType(v->roadtype));
/* select reachable trackdirs only */
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
/* set origin and destination nodes */
Yapf().SetOrigin(src_tile, src_trackdirs);
Yapf().SetDestination(v);
/* find the best path */
path_found = Yapf().FindPath(v);
/* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != nullptr) {
uint steps = 0;
for (Node *n = pNode; n->m_parent != nullptr; n = n->m_parent) steps++;
/* path was found or at least suggested
* walk through the path back to its origin */
while (pNode->m_parent != nullptr) {
steps--;
if (pNode->GetIsChoice() && steps < YAPF_ROADVEH_PATH_CACHE_SEGMENTS) {
path_cache.td.push_front(pNode->GetTrackdir());
path_cache.tile.push_front(pNode->GetTile());
}
pNode = pNode->m_parent;
}
/* return trackdir from the best origin node (one of start nodes) */
Node &best_next_node = *pNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
/* remove last element for the special case when tile == dest_tile */
if (path_found && !path_cache.empty() && tile == v->dest_tile) {
path_cache.td.pop_back();
path_cache.tile.pop_back();
}
/* Check if target is a station, and cached path ends within 8 tiles of the dest tile */
const Station *st = Yapf().GetDestinationStation();
if (st) {
const RoadStop *stop = st->GetPrimaryRoadStop(v);
if (stop != nullptr && (IsDriveThroughStopTile(stop->xy) || stop->GetNextRoadStop(v) != nullptr)) {
/* Destination station has at least 2 usable road stops, or first is a drive-through stop,
* trim end of path cache within a number of tiles of road stop tile area */
TileArea non_cached_area = v->IsBus() ? st->bus_station : st->truck_station;
non_cached_area.Expand(YAPF_ROADVEH_PATH_CACHE_DESTINATION_LIMIT);
while (!path_cache.empty() && non_cached_area.Contains(path_cache.tile.back())) {
path_cache.td.pop_back();
path_cache.tile.pop_back();
}
}
}
}
return next_trackdir;
}
static uint stDistanceToTile(const RoadVehicle *v, TileIndex tile)
{
Tpf pf;
return pf.DistanceToTile(v, tile);
}
inline uint DistanceToTile(const RoadVehicle *v, TileIndex dst_tile)
{
/* handle special case - when current tile is the destination tile */
if (dst_tile == v->tile) {
/* distance is zero in this case */
return 0;
}
if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
/* get available trackdirs on the destination tile */
Yapf().SetDestination(v);
/* if path not found - return distance = UINT_MAX */
uint dist = UINT_MAX;
/* find the best path */
if (!Yapf().FindPath(v)) return dist;
Node *pNode = Yapf().GetBestNode();
if (pNode != nullptr) {
/* path was found
* get the path cost estimate */
dist = pNode->GetCostEstimate();
}
return dist;
}
/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
inline bool SetOriginFromVehiclePos(const RoadVehicle *v)
{
/* set origin (tile, trackdir) */
TileIndex src_tile = v->tile;
Trackdir src_td = v->GetVehicleTrackdir();
if (!HasTrackdir(GetTrackdirBitsForRoad(src_tile, this->IsTram() ? RTT_TRAM : RTT_ROAD), src_td)) {
/* sometimes the roadveh is not on the road (it resides on non-existing track)
* how should we handle that situation? */
return false;
}
Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
return true;
}
static FindDepotData stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{
Tpf pf;
return pf.FindNearestDepot(v, tile, td, max_distance);
}
/**
* Find the best depot for a road vehicle.
* @param v Vehicle
* @param tile Tile of the vehicle.
* @param td Trackdir of the vehicle.
* @param max_distance max length (penalty) for paths.
*/
inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance)
{
/* Set origin. */
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
Yapf().SetMaxCost(max_distance);
/* Find the best path and return if no depot is found. */
if (!Yapf().FindPath(v)) return FindDepotData();
/* Return the cost of the best path and its depot. */
Node *n = Yapf().GetBestNode();
return FindDepotData(n->m_segment_last_tile, n->m_cost);
}
};
template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
struct CYapfRoad_TypesT
{
typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination> Types;
typedef Tpf_ Tpf;
typedef CFollowTrackRoad TrackFollower;
typedef Tnode_list NodeList;
typedef RoadVehicle VehicleType;
typedef CYapfBaseT<Types> PfBase;
typedef CYapfFollowRoadT<Types> PfFollow;
typedef CYapfOriginTileT<Types> PfOrigin;
typedef Tdestination<Types> PfDestination;
typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
typedef CYapfCostRoadT<Types> PfCost;
};
struct CYapfRoad1 : CYapfT<CYapfRoad_TypesT<CYapfRoad1 , CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > {};
struct CYapfRoad2 : CYapfT<CYapfRoad_TypesT<CYapfRoad2 , CRoadNodeListExitDir , CYapfDestinationTileRoadT > > {};
struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection, bool &path_found, RoadVehPathCache &path_cache);
PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
/* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir
}
Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir, path_found, path_cache);
return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs);
}
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
{
TileIndex tile = v->tile;
Trackdir trackdir = v->GetVehicleTrackdir();
if (!HasTrackdir(GetTrackdirBitsForRoad(tile, GetRoadTramType(v->roadtype)), trackdir)) {
return FindDepotData();
}
/* default is YAPF type 2 */
typedef FindDepotData (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
/* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir
}
return pfnFindNearestDepot(v, tile, trackdir, max_distance);
}
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