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Location: cpp/openttd-patchpack/source/src/newgrf_callbacks.h - annotation
r28396:ef195b601c72
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Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */
#ifndef NEWGRF_CALLBACKS_H
#define NEWGRF_CALLBACKS_H
/**
* List of implemented NewGRF callbacks.
* Most of these callbacks are only triggered when the corresponding
* bit is set in the callback flags/trigger for a vehicle, house,
* industry, etc.
* Names are formatted as CBID_<CLASS>_<CALLBACK>
*/
enum CallbackID {
/** Set when using the callback resolve system, but not to resolve a callback. */
CBID_NO_CALLBACK = 0x00,
/** Set when calling a randomizing trigger (almost undocumented). */
CBID_RANDOM_TRIGGER = 0x01,
/* There are no callbacks 0x02 - 0x0F. */
/** Visual effects and wagon power. */
CBID_VEHICLE_VISUAL_EFFECT = 0x10, // 8 bit callback
/** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */
CBID_VEHICLE_LENGTH = 0x11,
/** Determine the amount of cargo to load per unit of time when using gradual loading. */
CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback
/** Determine whether a newstation should be made available to build. */
CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback
/** Choose a sprite layout to draw, instead of the standard 0-7 range. */
CBID_STATION_SPRITE_LAYOUT = 0x14,
/**
* Refit capacity, the passed vehicle needs to have its ->cargo_type set to
* the cargo we are refitting to, returns the new cargo capacity.
*/
CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback
/** Builds articulated engines for trains and RVs. */
CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback for grf version < 8
/** Determine whether the house can be built on the specified tile. */
CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback
/** AI construction/purchase selection */
CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, implemented for stations only
/** Determine the cargo "suffixes" for each refit possibility of a cargo. */
CBID_VEHICLE_CARGO_SUFFIX = 0x19,
/** Determine the next animation frame for a house. */
CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback
/** Called for periodically starting or stopping the animation. */
CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback
/** Called whenever the construction state of a house changes. */
CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback
/** Determine whether a wagon can be attached to an already existing train. */
CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
/** Called to determine the colour of a town building. */
CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback
/** Called to decide how much cargo a town building can accept. */
CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback
/** Called periodically to determine if a house should be destroyed. */
CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback
/** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
CBID_INDUSTRY_PROBABILITY = 0x22, // 15 bit callback
/**
* This callback is called from vehicle purchase lists. It returns a value to be
* used as a custom string ID in the 0xD000 range.
*/
CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
/** Called when building a station to customize the tile layout */
CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback
/** Called for periodically starting or stopping the animation. */
CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback
/** Called to determine industry tile next animation frame. */
CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback
/** Called to determine if the given industry can be built on specific area. */
CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback
/** Called on production changes, so it can be adjusted. */
CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback
/** Called to determine which cargoes a town building should accept. */
CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback
/** Called to query the cargo acceptance of the industry tile */
CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback
/** Called to determine which cargoes an industry should accept. */
CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback
/**
* Called to determine if a specific colour map should be used for a vehicle
* instead of the default livery.
*/
CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback
/** Called to determine how much cargo a town building produces. */
CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback
/** Called to determine if the given industry tile can be built on specific tile. */
CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback
/** Called to determine the type (if any) of foundation to draw for industry tile. */
CBID_INDTILE_DRAW_FOUNDATIONS = 0x30, // 15 bit callback
/**
* Called when the company (or AI) tries to start or stop a vehicle. Mainly
* used for preventing a vehicle from leaving the depot.
*/
CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
/** Called for every vehicle every 32 days (not all on same date though). */
CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback
/** Called to play a special sound effect */
CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback
/** Return the vehicles this given vehicle can be "upgraded" to. */
CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback, not implemented
/** Called monthly on production changes, so it can be adjusted more frequently */
CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback
/**
* Called to modify various vehicle properties. Callback parameter 1
* specifies the property index, as used in Action 0, to change.
*/
CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property
/** Called to determine text to display after cargo name */
CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit
/** Called to determine more text in the fund industry window */
CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback
/** Called to calculate the income of delivered cargo */
CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback
/** Called to determine more text in the industry window */
CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback
/** Called to determine industry special effects */
CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback
/** Called to determine if industry can alter the ground below industry tile */
CBID_INDTILE_AUTOSLOPE = 0x3C, // 15 bit callback
/** Called to determine if the industry can still accept or refuse more cargo arrival */
CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback
/* There are no callbacks 0x3E - 0x13F */
/** Called for periodically starting or stopping the animation. */
CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback
/** Called to determine station tile next animation frame. */
CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback
/** Called to determine whether a town building can be destroyed. */
CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback
/** Select an ambient sound to play for a given type of tile. */
CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback
/** Called to calculate part of a station rating. */
CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback
/** Allow signal sprites to be replaced dynamically. */
CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented
/** Add an offset to the default sprite numbers to show another sprite. */
CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback
/** Called when a cargo type specified in property 20 is accepted. */
CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback
/** Callback done for each tile of a station to check the slope. */
CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback
/** Called to determine the colour of an industry. */
CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback
/** Customize the input cargo types of a newly build industry. */
CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback
/** Customize the output cargo types of a newly build industry. */
CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback
/** Called on the Get Tile Description for an house tile. */
CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback
/** Called to determine the type (if any) of foundation to draw for house tile. */
CBID_HOUSE_DRAW_FOUNDATIONS = 0x14E, // 15 bit callback
/** Called to determine if one can alter the ground below a house tile */
CBID_HOUSE_AUTOSLOPE = 0x14F, // 15 bit callback
/** Called to determine the type (if any) of foundation to draw for an airport tile. */
CBID_AIRPTILE_DRAW_FOUNDATIONS = 0x150, // 15 bit callback
/** Called for periodically starting or stopping the animation. */
CBID_AIRPTILE_ANIM_START_STOP = 0x152, // 15 bit callback
/** Called to determine airport tile next animation frame. */
CBID_AIRPTILE_ANIM_NEXT_FRAME = 0x153, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_AIRPTILE_ANIMATION_SPEED = 0x154, // 8 bit callback
/**
* This callback is called from airport list. It returns a value to be
* used as a custom string ID in the 0xD000 range.
*/
CBID_AIRPORT_ADDITIONAL_TEXT = 0x155, // 15 bit callback
/** Called to determine text to show as airport layout name. */
CBID_AIRPORT_LAYOUT_NAME = 0x156, // 15 bit callback
/** Callback done for each tile of an object to check the slope. */
CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback
/** Determine the next animation frame for a house. */
CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback
/** Called for periodically starting or stopping the animation. */
CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback
/** Called to indicate how long the current animation frame should last. */
CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback
/** Called to determine the colour of a town building. */
CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
/** Called to determine more text in the fund object window */
CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback
/** Called to determine if one can alter the ground below an object tile */
CBID_OBJECT_AUTOSLOPE = 0x15D, // 15 bit callback
/** Called to determine the cost factor for refitting a vehicle. */
CBID_VEHICLE_REFIT_COST = 0x15E, // 15 bit callback
/** Called when industry is built to set initial production level. */
CBID_INDUSTRY_PROD_CHANGE_BUILD = 0x15F, // 15 bit callback
/** Called to spawn visual effects for vehicles. */
CBID_VEHICLE_SPAWN_VISUAL_EFFECT = 0x160, // 15 bit callback
/** Called to determine the engine name to show. */
CBID_VEHICLE_NAME = 0x161, // 15 bit callback
/** Called to determine probability during build. */
CBID_VEHICLE_BUILD_PROBABILITY = 0x162, // 15 bit callback
};
/**
* Callback masks for vehicles, indicates which callbacks are used by a vehicle.
* Some callbacks are always used and don't have a mask.
*/
enum VehicleCallbackMask {
CBM_VEHICLE_VISUAL_EFFECT = 0, ///< Visual effects and wagon power (trains, road vehicles and ships)
CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles)
CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount
CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains and road vehicles)
CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
CBM_VEHICLE_NAME = 8, ///< Engine name
};
/**
* Callback masks for stations.
*/
enum StationCallbackMask {
CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
CBM_STATION_SPRITE_LAYOUT = 1, ///< Use callback to select a sprite layout to use
CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback
CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station
CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles
};
/**
* Callback masks for road stops.
*/
enum RoadStopCallbackMask {
CBM_ROAD_STOP_AVAIL = 0, ///< Availability of road stop in construction window
CBM_ROAD_STOP_ANIMATION_NEXT_FRAME = 1, ///< Use a custom next frame callback
CBM_ROAD_STOP_ANIMATION_SPEED = 2, ///< Customize the animation speed of the road stop
};
/**
* Callback masks for houses.
*/
enum HouseCallbackMask {
CBM_HOUSE_ALLOW_CONSTRUCTION = 0, ///< decide whether the house can be built on a given tile
CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
CBM_HOUSE_ANIMATION_START_STOP = 2, ///< periodically start/stop the animation
CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, ///< change animation when construction state changes
CBM_HOUSE_COLOUR = 4, ///< decide the colour of the building
CBM_HOUSE_CARGO_ACCEPTANCE = 5, ///< decides amount of cargo acceptance
CBM_HOUSE_ANIMATION_SPEED = 6, ///< decides animation speed
CBM_HOUSE_DESTRUCTION = 7, ///< trigger destruction of building
CBM_HOUSE_ACCEPT_CARGO = 8, ///< decides accepted types
CBM_HOUSE_PRODUCE_CARGO = 9, ///< custom cargo production
CBM_HOUSE_DENY_DESTRUCTION = 10, ///< conditional protection
CBM_HOUSE_DRAW_FOUNDATIONS = 11, ///< decides if default foundations need to be drawn
CBM_HOUSE_AUTOSLOPE = 12, ///< decides allowance of autosloping
};
/**
* Callback masks for canals.
*/
enum CanalCallbackMask {
CBM_CANAL_SPRITE_OFFSET = 0, ///< Enable add sprite offset callback
};
/**
* Callback masks for cargoes.
*/
enum CargoCallbackMask {
CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation
CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type
};
/**
* Callback masks for Industries
*/
enum IndustryCallbackMask {
CBM_IND_PROBABILITY = 0, ///< industry availability/probability callback
CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
CBM_IND_LOCATION = 3, ///< check industry construction on given area
CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries
CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargoes the industry requires
CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargoes the industry produces
CBM_IND_PROD_CHANGE_BUILD = 14, ///< initialise production level on construction
};
/**
* Callback masks for industry tiles
*/
enum IndustryTileCallbackMask {
CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance
CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
};
/**
* Callback masks for objects
*/
enum ObjectCallbackMask {
CBM_OBJ_SLOPE_CHECK = 0, ///< decides slope suitability
CBM_OBJ_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
CBM_OBJ_ANIMATION_SPEED = 2, ///< decides animation speed
CBM_OBJ_COLOUR = 3, ///< decide the colour of the building
CBM_OBJ_FUND_MORE_TEXT = 4, ///< additional text in fund window
CBM_OBJ_AUTOSLOPE = 5, ///< decides allowance of autosloping
};
/**
* Callback masks for airport tiles
*/
enum AirportTileCallbackMask {
CBM_AIRT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
CBM_AIRT_ANIM_SPEED = 1, ///< decides animation speed
CBM_AIRT_SHAPE_CHECK = 4, ///< decides slope suitability
CBM_AIRT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
CBM_AIRT_AUTOSLOPE = 6, ///< decides allowance of autosloping
};
/**
* Different values for Callback result evaluations
*/
static const uint CALLBACK_FAILED = 0xFFFF; ///< Result of a failed callback.
static const uint CALLBACK_HOUSEPRODCARGO_END = 0x20FF; ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended
#endif /* NEWGRF_CALLBACKS_H */
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