Files @ r6888:f2ab5d0e6596
Branch filter:

Location: cpp/openttd-patchpack/source/src/intro_gui.cpp - annotation

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
r5584:545d748cc681
r5584:545d748cc681
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5894:9c88d0891809
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6357:de4229337c35
r6357:de4229337c35
r6357:de4229337c35
r6357:de4229337c35
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6555:9ef973fe9db5
r6555:9ef973fe9db5
r6555:9ef973fe9db5
r6555:9ef973fe9db5
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5899:6513be230936
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5893:6c4fd9987e0f
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6221:8bdd0aa79256
r6221:8bdd0aa79256
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
/* $Id$ */

/** @file intro_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 194, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{   WIDGETS_END},
};

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;

	case WE_PAINT:
		SetWindowWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_TEMPERATE);
		SetWindowWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_ARCTIC);
		SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
		SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		DrawWindowWidgets(w);
		break;

	case WE_CLICK:
		/* Do not create a network server when you (just) have closed one of the game
		 * creation/load windows for the network server. */
		if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;

		switch (e->we.click.widget) {
		case 2: ShowGenerateLandscape(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
		case 6: StartScenarioEditor(); break;
		case 7:
			if (!_network_available) {
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else {
				ShowNetworkGameWindow();
			}
			break;
		case 8: case 9: case 10: case 11:
			RaiseWindowWidget(w, _opt_newgame.landscape + 8);
			SetNewLandscapeType(e->we.click.widget - 8);
			break;
		case 12: ShowGameOptions(); break;
		case 13: ShowGameDifficulty(); break;
		case 14: ShowPatchesSelection(); break;
		case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
		case 16: HandleExitGameRequest(); break;
		}
		break;
	}
}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow()
{
	AllocateWindowDesc(&_select_game_desc);
}

static void AskExitGameCallback(Window *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
	ShowQuery(
		STR_00C7_QUIT,
		STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
	if (confirmed) _switch_mode = SM_MENU;
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_0161_QUIT_GAME,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}