Files @ r14895:fb237f7e7f5b
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/ai_core.cpp - annotation

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10990:c51128ad9005
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11756:1996f11774e0
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r14202:008944a6e34c
r10696:8dfe83e30d01
r11919:363b629324b9
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r14202:008944a6e34c
r14202:008944a6e34c
r14202:008944a6e34c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r14377:f63ba65f9d57
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11917:612c11f7ab47
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10789:26b4a25b8742
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r12138:e93d2e409e78
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10990:c51128ad9005
r10990:c51128ad9005
r10990:c51128ad9005
r10990:c51128ad9005
r12138:e93d2e409e78
r10990:c51128ad9005
r10990:c51128ad9005
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11061:463bb4ea5cb5
r10696:8dfe83e30d01
r11917:612c11f7ab47
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11061:463bb4ea5cb5
r11061:463bb4ea5cb5
r10696:8dfe83e30d01
r14386:deda8721215e
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11918:5a296c52d1a8
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r12138:e93d2e409e78
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r12138:e93d2e409e78
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10926:a9348ddc3e9c
r10926:a9348ddc3e9c
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r14220:2b66d13ca715
r10696:8dfe83e30d01
r14220:2b66d13ca715
r10696:8dfe83e30d01
r14220:2b66d13ca715
r14220:2b66d13ca715
r10696:8dfe83e30d01
r14220:2b66d13ca715
r14220:2b66d13ca715
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11917:612c11f7ab47
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11944:3b8f9f948e8d
r11944:3b8f9f948e8d
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11944:3b8f9f948e8d
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10713:ba92067a4b49
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11944:3b8f9f948e8d
r11944:3b8f9f948e8d
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11944:3b8f9f948e8d
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10726:965aceaaf85d
r10726:965aceaaf85d
r10730:c4f9653e3345
r10726:965aceaaf85d
r11919:363b629324b9
r10726:965aceaaf85d
r10726:965aceaaf85d
r10726:965aceaaf85d
r10744:a93a9430d707
r10726:965aceaaf85d
r10726:965aceaaf85d
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10840:7a608f4ad153
r10840:7a608f4ad153
r10840:7a608f4ad153
r10840:7a608f4ad153
r10840:7a608f4ad153
r14377:f63ba65f9d57
r10696:8dfe83e30d01
r14377:f63ba65f9d57
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11917:612c11f7ab47
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_core.cpp Implementation of AI. */

#include "../stdafx.h"
#include "../core/bitmath_func.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../debug.h"
#include "../network/network.h"
#include "../window_func.h"
#include "../command_func.h"
#include "ai_scanner.hpp"
#include "ai_instance.hpp"
#include "ai_config.hpp"
#include "api/ai_error.hpp"

/* static */ uint AI::frame_counter = 0;
/* static */ AIScanner *AI::ai_scanner = NULL;

/* static */ bool AI::CanStartNew()
{
	/* Only allow new AIs on the server and only when that is allowed in multiplayer */
	return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}

/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai)
{
	assert(Company::IsValidID(company));

	/* Clients shouldn't start AIs */
	if (_networking && !_network_server) return;

	AIConfig *config = AIConfig::GetConfig(company);
	AIInfo *info = config->GetInfo();
	if (info == NULL || (rerandomise_ai && config->IsRandomAI())) {
		info = AI::ai_scanner->SelectRandomAI();
		assert(info != NULL);
		/* Load default data and store the name in the settings */
		config->ChangeAI(info->GetName(), -1, false, true);
	}

	_current_company = company;
	Company *c = Company::Get(company);

	c->ai_info = info;
	assert(c->ai_instance == NULL);
	c->ai_instance = new AIInstance(info);

	InvalidateWindowData(WC_AI_DEBUG, 0, -1);
	return;
}

/* static */ void AI::GameLoop()
{
	/* If we are in networking, only servers run this function, and that only if it is allowed */
	if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;

	/* The speed with which AIs go, is limited by the 'competitor_speed' */
	AI::frame_counter++;
	assert(_settings_game.difficulty.competitor_speed <= 4);
	if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;

	const Company *c;
	FOR_ALL_COMPANIES(c) {
		if (c->is_ai) {
			_current_company = c->index;
			c->ai_instance->GameLoop();
		}
	}

	/* Occasionally collect garbage; every 255 ticks do one company.
	 * Effectively collecting garbage once every two months per AI. */
	if ((AI::frame_counter & 255) == 0) {
		CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
		if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
	}

	_current_company = OWNER_NONE;
}

/* static */ uint AI::GetTick()
{
	return AI::frame_counter;
}

/* static */ void AI::Stop(CompanyID company)
{
	if (_networking && !_network_server) return;

	CompanyID old_company = _current_company;
	_current_company = company;
	Company *c = Company::Get(company);

	delete c->ai_instance;
	c->ai_instance = NULL;

	_current_company = old_company;

	InvalidateWindowData(WC_AI_DEBUG, 0, -1);
	DeleteWindowById(WC_AI_SETTINGS, company);
}

/* static */ void AI::KillAll()
{
	/* It might happen there are no companies .. than we have nothing to loop */
	if (Company::GetPoolSize() == 0) return;

	const Company *c;
	FOR_ALL_COMPANIES(c) {
		if (c->is_ai) AI::Stop(c->index);
	}
}

/* static */ void AI::Initialize()
{
	if (AI::ai_scanner != NULL) AI::Uninitialize(true);

	AI::frame_counter = 0;
	if (AI::ai_scanner == NULL) AI::ai_scanner = new AIScanner();
}

/* static */ void AI::Uninitialize(bool keepConfig)
{
	AI::KillAll();

	if (keepConfig) {
		/* Run a rescan, which indexes all AIInfos again, and check if we can
		 *  still load all the AIS, while keeping the configs in place */
		Rescan();
	} else {
		delete AI::ai_scanner;
		AI::ai_scanner = NULL;

		for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
			if (_settings_game.ai_config[c] != NULL) {
				delete _settings_game.ai_config[c];
				_settings_game.ai_config[c] = NULL;
			}
			if (_settings_newgame.ai_config[c] != NULL) {
				delete _settings_newgame.ai_config[c];
				_settings_newgame.ai_config[c] = NULL;
			}
		}
	}
}

/* static */ void AI::ResetConfig()
{
	/* Check for both newgame as current game if we can reload the AIInfo insde
	 *  the AIConfig. If not, remove the AI from the list (which will assign
	 *  a random new AI on reload). */
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		if (_settings_game.ai_config[c] != NULL && _settings_game.ai_config[c]->HasAI()) {
			if (!_settings_game.ai_config[c]->ResetInfo()) {
				DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
				_settings_game.ai_config[c]->ChangeAI(NULL);
			}
		}
		if (_settings_newgame.ai_config[c] != NULL && _settings_newgame.ai_config[c]->HasAI()) {
			if (!_settings_newgame.ai_config[c]->ResetInfo()) {
				DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
				_settings_newgame.ai_config[c]->ChangeAI(NULL);
			}
		}
	}
}

/* static */ void AI::NewEvent(CompanyID company, AIEvent *event)
{
	/* AddRef() and Release() need to be called at least once, so do it here */
	event->AddRef();

	/* Clients should ignore events */
	if (_networking && !_network_server) {
		event->Release();
		return;
	}

	/* Only AIs can have an event-queue */
	if (!Company::IsValidAiID(company)) {
		event->Release();
		return;
	}

	/* Queue the event */
	CompanyID old_company = _current_company;
	_current_company = company;
	AIEventController::InsertEvent(event);
	_current_company = old_company;

	event->Release();
}

/* static */ void AI::BroadcastNewEvent(AIEvent *event, CompanyID skip_company)
{
	/* AddRef() and Release() need to be called at least once, so do it here */
	event->AddRef();

	/* Clients should ignore events */
	if (_networking && !_network_server) {
		event->Release();
		return;
	}

	/* Try to send the event to all AIs */
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		if (c != skip_company) AI::NewEvent(c, event);
	}

	event->Release();
}

void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
	AIObject::SetLastCommandRes(result.Succeeded());

	if (result.Failed()) {
		AIObject::SetLastError(AIError::StringToError(result.GetErrorMessage()));
	} else {
		AIObject::IncreaseDoCommandCosts(result.GetCost());
		AIObject::SetLastCost(result.GetCost());
	}

	Company::Get(_current_company)->ai_instance->Continue();
}

/* static */ void AI::Save(CompanyID company)
{
	if (!_networking || _network_server) {
		Company *c = Company::GetIfValid(company);
		assert(c != NULL && c->ai_instance != NULL);

		CompanyID old_company = _current_company;
		_current_company = company;
		c->ai_instance->Save();
		_current_company = old_company;
	} else {
		AIInstance::SaveEmpty();
	}
}

/* static */ void AI::Load(CompanyID company, int version)
{
	if (!_networking || _network_server) {
		Company *c = Company::GetIfValid(company);
		assert(c != NULL && c->ai_instance != NULL);

		CompanyID old_company = _current_company;
		_current_company = company;
		c->ai_instance->Load(version);
		_current_company = old_company;
	} else {
		/* Read, but ignore, the load data */
		AIInstance::LoadEmpty();
	}
}

/* static */ int AI::GetStartNextTime()
{
	/* Find the first company which doesn't exist yet */
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
		if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
	}

	/* Currently no AI can be started, check again in a year. */
	return DAYS_IN_YEAR;
}

/* static */ char *AI::GetConsoleList(char *p, const char *last)
{
	return AI::ai_scanner->GetAIConsoleList(p, last);
}

/* static */ const AIInfoList *AI::GetInfoList()
{
	return AI::ai_scanner->GetAIInfoList();
}

/* static */ const AIInfoList *AI::GetUniqueInfoList()
{
	return AI::ai_scanner->GetUniqueAIInfoList();
}

/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
{
	return AI::ai_scanner->FindInfo(name, version, force_exact_match);
}

/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)
{
	return AI::ai_scanner->ImportLibrary(library, class_name, version, vm, Company::Get(_current_company)->ai_instance->GetController());
}

/* static */ void AI::Rescan()
{
	AI::ai_scanner->RescanAIDir();
	ResetConfig();
}