Files @ r16526:225fd831e236
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Location: cpp/openttd-patchpack/source/src/industry_map.h - annotation

frosch
(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the 'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file industry_map.h Accessors for industries */

#ifndef INDUSTRY_MAP_H
#define INDUSTRY_MAP_H

#include "industrytype.h"
#include "water_map.h"


/**
 * The following enums are indices used to know what to draw for this industry tile.
 * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
 * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
 */
enum IndustryGraphics {
	GFX_COAL_MINE_TOWER_NOT_ANIMATED   =   0,
	GFX_COAL_MINE_TOWER_ANIMATED       =   1,
	GFX_POWERPLANT_CHIMNEY             =   8,
	GFX_POWERPLANT_SPARKS              =  10,
	GFX_OILRIG_1                       =  24,
	GFX_OILRIG_2                       =  25,
	GFX_OILRIG_3                       =  26,
	GFX_OILRIG_4                       =  27,
	GFX_OILRIG_5                       =  28,
	GFX_OILWELL_NOT_ANIMATED           =  29,
	GFX_OILWELL_ANIMATED_1             =  30,
	GFX_OILWELL_ANIMATED_2             =  31,
	GFX_OILWELL_ANIMATED_3             =  32,
	GFX_COPPER_MINE_TOWER_NOT_ANIMATED =  47,
	GFX_COPPER_MINE_TOWER_ANIMATED     =  48,
	GFX_COPPER_MINE_CHIMNEY            =  49,
	GFX_GOLD_MINE_TOWER_NOT_ANIMATED   =  79,
	GFX_GOLD_MINE_TOWER_ANIMATED       =  88,
	GFX_TOY_FACTORY                    = 143,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_1    = 148,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_2    = 149,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_3    = 150,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_4    = 151,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_5    = 152,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_6    = 153,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_7    = 154,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_8    = 155,
	GFX_BUBBLE_GENERATOR               = 161,
	GFX_BUBBLE_CATCHER                 = 162,
	GFX_TOFFEE_QUARY                   = 165,
	GFX_SUGAR_MINE_SIEVE               = 174,
	GFX_WATERTILE_SPECIALCHECK         = 255,  ///< not really a tile, but rather a very special check
};

/**
 * Get the industry ID of the given tile
 * @param t the tile to get the industry ID from
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the industry ID
 */
static inline IndustryID GetIndustryIndex(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m2;
}

/**
 * Is this industry tile fully built?
 * @param t the tile to analyze
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return true if and only if the industry tile is fully built
 */
static inline bool IsIndustryCompleted(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return HasBit(_m[t].m1, 7);
}

IndustryType GetIndustryType(TileIndex tile);

/**
 * Set if the industry that owns the tile as under construction or not
 * @param tile the tile to query
 * @param isCompleted whether it is completed or not
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
}

/**
 * Returns the industry construction stage of the specified tile
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction stage
 */
static inline byte GetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(_m[tile].m1, 0, 2);
}

/**
 * Sets the industry construction stage of the specified tile
 * @param tile the tile to query
 * @param value the new construction stage
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 0, 2, value);
}

/**
 * Get the industry graphics ID for the given industry tile as
 * stored in the without translation.
 * @param t the tile to get the gfx for
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the gfx ID
 */
static inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m5 | (GB(_m[t].m6, 2, 1) << 8);
}

/**
 * Get the industry graphics ID for the given industry tile
 * @param t the tile to get the gfx for
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the gfx ID
 */
static inline IndustryGfx GetIndustryGfx(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t));
}

/**
 * Set the industry graphics ID for the given industry tile
 * @param t   the tile to set the gfx for
 * @pre IsTileType(t, MP_INDUSTRY)
 * @param gfx the graphics ID
 */
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
	assert(IsTileType(t, MP_INDUSTRY));
	_m[t].m5 = GB(gfx, 0, 8);
	SB(_m[t].m6, 2, 1, GB(gfx, 8, 1));
}

/**
 * Returns this indutry tile's construction counter value
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction counter
 */
static inline byte GetIndustryConstructionCounter(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m1, 2, 2);
}

/**
 * Sets this indutry tile's construction counter value
 * @param tile the tile to query
 * @param value the new value for the construction counter
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 2, 2, value);
}

/**
 * Reset the construction stage counter of the industry,
 * as well as the completion bit.
 * In fact, it is the same as restarting construction frmo ground up
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void ResetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 0, 4, 0);
	SB(_m[tile].m1, 7, 1, 0);
}

/**
 * Get the animation loop number
 * @param tile the tile to get the animation loop number of
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline byte GetIndustryAnimationLoop(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return _m[tile].m4;
}

/**
 * Set the animation loop number
 * @param tile the tile to set the animation loop number of
 * @param count the new animation frame number
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m4 = count;
}

/**
 * Get the random bits for this tile.
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return requested bits
 */
static inline byte GetIndustryRandomBits(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return _m[tile].m3;
}

/**
 * Set the random bits for this tile.
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @param bits the random bits
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryRandomBits(TileIndex tile, byte bits)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m3 = bits;
}

/**
 * Get the activated triggers bits for this industry tile
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return requested triggers
 */
static inline byte GetIndustryTriggers(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m6, 3, 3);
}


/**
 * Set the activated triggers bits for this industry tile
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @param triggers the triggers to set
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m6, 3, 3, triggers);
}

/**
 * Make the given tile an industry tile
 * @param t      the tile to make an industry tile
 * @param index  the industry this tile belongs to
 * @param gfx    the graphics to use for the tile
 * @param random the random value
 * @param wc     the water class for this industry; only useful when build on water
 */
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
{
	SetTileType(t, MP_INDUSTRY);
	_m[t].m1 = 0;
	_m[t].m2 = index;
	SetIndustryRandomBits(t, random); // m3
	_m[t].m4 = 0;
	SetIndustryGfx(t, gfx); // m5, part of m6
	SetIndustryTriggers(t, 0); // rest of m6
	SetWaterClass(t, wc);
	_me[t].m7 = 0;
}

#endif /* INDUSTRY_MAP_H */