Files @ r25958:603d75b53498
Branch filter:

Location: cpp/openttd-patchpack/source/src/landscape.h - annotation

Patric Stout
Doc: update multiplayer documentation with latest changes (#9552)

Although several places were fixed during the PR making the change,
not all made it in this document.

While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r9111:983de9c5a848
r6343:4d2d12eee7b9
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r8121:d05602c69734
r8138:f851b4cbdad1
r8119:8fdb3a371896
r15173:a59afd6301a6
r15173:a59afd6301a6
r6343:4d2d12eee7b9
r15610:623a23fb6560
r15610:623a23fb6560
r15613:193c12018337
r15613:193c12018337
r6343:4d2d12eee7b9
r10260:88d82a40120c
r10260:88d82a40120c
r11206:4cc3157af9d3
r6343:4d2d12eee7b9
r6343:4d2d12eee7b9
r11962:0e3a6981e508
r6343:4d2d12eee7b9
r11962:0e3a6981e508
r11962:0e3a6981e508
r11962:0e3a6981e508
r11962:0e3a6981e508
r6453:b0b56773284a
r18246:8bbceed09429
r23607:36c15679007d
r18246:8bbceed09429
r18245:fb370bf5a3c0
r18258:596f9f391ce0
r23201:f37d3515c110
r18245:fb370bf5a3c0
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r23607:36c15679007d
r18246:8bbceed09429
r18246:8bbceed09429
r18260:9616113792ef
r18246:8bbceed09429
r23607:36c15679007d
r18246:8bbceed09429
r18248:133cf25ab512
r18246:8bbceed09429
r18246:8bbceed09429
r6453:b0b56773284a
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r18462:a1ba75a7f741
r18462:a1ba75a7f741
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r14458:24b07b6f49f4
r6453:b0b56773284a
r6453:b0b56773284a
r18245:fb370bf5a3c0
r6453:b0b56773284a
r6453:b0b56773284a
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r23198:6e6852ceb3fb
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r18462:a1ba75a7f741
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r14461:1eaa78e19f25
r23607:36c15679007d
r23198:6e6852ceb3fb
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r18246:8bbceed09429
r7335:93bf5f4b6ce4
r14150:e63335af522e
r14150:e63335af522e
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
r6453:b0b56773284a
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file landscape.h Functions related to OTTD's landscape. */

#ifndef LANDSCAPE_H
#define LANDSCAPE_H

#include "core/geometry_type.hpp"
#include "tile_cmd.h"

static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
static const uint SNOW_LINE_DAYS   = 32; ///< Number of days in each month in the snow line table.

/**
 * Structure describing the height of the snow line each day of the year
 * @ingroup SnowLineGroup
 */
struct SnowLine {
	byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
	byte highest_value; ///< Highest snow line of the year
	byte lowest_value;  ///< Lowest snow line of the year
};

bool IsSnowLineSet();
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine();
byte HighestSnowLine();
byte LowestSnowLine();
void ClearSnowLine();

int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);

uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y);
int GetSlopePixelZOutsideMap(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);

/**
 * Determine the Z height of a corner relative to TileZ.
 *
 * @pre The slope must not be a halftile slope.
 *
 * @param tileh The slope.
 * @param corner The corner.
 * @return Z position of corner relative to TileZ.
 */
static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
{
	return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
}

/**
 * Get slope of a tile on top of a (possible) foundation
 * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
 *
 * @param tile The tile of interest.
 * @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
 * @return The slope on top of the foundation.
 */
static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
{
	assert(z != nullptr);
	Slope s = GetFoundationSlope(tile, z);
	*z *= TILE_HEIGHT;
	return s;
}

/**
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
 * @return Equivalent coordinate in the 2D view.
 * @see RemapCoords2
 */
static inline Point RemapCoords(int x, int y, int z)
{
	Point pt;
	pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
	pt.y = (y + x - z) * ZOOM_LVL_BASE;
	return pt;
}

/**
 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
 * Same as #RemapCoords, except the Z coordinate is read from the map.
 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
 * @return Equivalent coordinate in the 2D view.
 * @see RemapCoords
 */
static inline Point RemapCoords2(int x, int y)
{
	return RemapCoords(x, y, GetSlopePixelZ(x, y));
}

/**
 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
 * @param x X coordinate of the 2D coordinate.
 * @param y Y coordinate of the 2D coordinate.
 * @return X and Y components of equivalent world or tile coordinate.
 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
 * @see InverseRemapCoords2
 */
static inline Point InverseRemapCoords(int x, int y)
{
	Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
	return pt;
}

Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);

uint ApplyFoundationToSlope(Foundation f, Slope *s);
/**
 * Applies a foundation to a slope.
 *
 * @pre      Foundation and slope must be valid combined.
 * @param f  The #Foundation.
 * @param s  The #Slope to modify.
 * @return   Increment to the tile Z coordinate.
 */
static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
{
	return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
}

void DrawFoundation(TileInfo *ti, Foundation f);
bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);

void DoClearSquare(TileIndex tile);
void RunTileLoop();

void InitializeLandscape();
void GenerateLandscape(byte mode);

#endif /* LANDSCAPE_H */