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Location: cpp/openttd-patchpack/source/src/industry_gui.cpp - annotation
r12833:78c3d44bc582
38.8 KiB
text/x-c
(svn r17333) -Codechange: make the road pathfinder 'interface' like the one for the rail pathfinder
-Fix [FS#3057]: road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first
-Fix [FS#3057]: road vehicles forgetting their servicing order when the path takes them away (in bird distance) from their destination first
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_gui.cpp GUIs related to industries. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "industry.h"
#include "town.h"
#include "variables.h"
#include "cheat_type.h"
#include "newgrf.h"
#include "newgrf_industries.h"
#include "newgrf_text.h"
#include "strings_func.h"
#include "map_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "string_func.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"
bool _ignore_restrictions;
/** Cargo suffix type (for which window is it requested) */
enum CargoSuffixType {
CST_FUND, ///< Fund-industry window
CST_VIEW, ///< View-industry window
CST_DIR, ///< Industry-directory window
};
/**
* Gets the string to display after the cargo name (using callback 37)
* @param cargo the cargo for which the suffix is requested
* - 00 - first accepted cargo type
* - 01 - second accepted cargo type
* - 02 - third accepted cargo type
* - 03 - first produced cargo type
* - 04 - second produced cargo type
* @param cst the cargo suffix type (for which window is it requested). @see CargoSuffixType
* @param ind the industry (NULL if in fund window)
* @param ind_type the industry type
* @param indspec the industry spec
* @return the string to display
*/
static StringID GetCargoSuffix(uint cargo, CargoSuffixType cst, Industry *ind, IndustryType ind_type, const IndustrySpec *indspec)
{
if (HasBit(indspec->callback_flags, CBM_IND_CARGO_SUFFIX)) {
uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, ind, ind_type, (cst != CST_FUND) ? ind->xy : INVALID_TILE);
if (GB(callback, 0, 8) != 0xFF) return GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback);
}
return STR_EMPTY;
}
/** Names of the widgets of the dynamic place industries gui */
enum DynamicPlaceIndustriesWidgets {
DPIW_CLOSEBOX = 0,
DPIW_CAPTION,
DPIW_MATRIX_WIDGET,
DPIW_SCROLLBAR,
DPIW_INFOPANEL,
DPIW_FUND_WIDGET,
DPIW_RESIZE_WIDGET,
};
/** Widget definition of the dynamic place industries gui */
static const Widget _build_industry_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // DPIW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_DARK_GREEN, 11, 169, 0, 13, STR_FUND_INDUSTRY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // DPIW_CAPTION
{ WWT_MATRIX, RESIZE_RB, COLOUR_DARK_GREEN, 0, 157, 14, 118, 0x801, STR_FUND_INDUSTRY_SELECTION_TOOLTIP}, // DPIW_MATRIX_WIDGET
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_DARK_GREEN, 158, 169, 14, 118, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // DPIW_SCROLLBAR
{ WWT_PANEL, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 169, 119, 199, 0x0, STR_NULL}, // DPIW_INFOPANEL
{ WWT_TEXTBTN, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 157, 200, 211, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY, STR_NULL}, // DPIW_FUND_WIDGET
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_DARK_GREEN, 158, 169, 200, 211, 0x0, STR_TOOLTIP_RESIZE}, // DPIW_RESIZE_WIDGET
{ WIDGETS_END},
};
static const NWidgetPart _nested_build_industry_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN, DPIW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, DPIW_CAPTION), SetMinimalSize(159, 14), SetDataTip(STR_FUND_INDUSTRY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, DPIW_MATRIX_WIDGET), SetMinimalSize(158, 105), SetDataTip(0x801, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetResize(1, 1),
NWidget(WWT_SCROLLBAR, COLOUR_DARK_GREEN, DPIW_SCROLLBAR), SetResize(0, 1),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, DPIW_INFOPANEL), SetMinimalSize(170, 81), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, DPIW_FUND_WIDGET), SetMinimalSize(158, 12), SetResize(1, 0), SetDataTip(STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY, STR_NULL),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN, DPIW_RESIZE_WIDGET),
EndContainer(),
};
/** Window definition of the dynamic place industries gui */
static const WindowDesc _build_industry_desc(
WDP_AUTO, WDP_AUTO, 170, 212, 170, 212,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE | WDF_CONSTRUCTION,
_build_industry_widgets, _nested_build_industry_widgets, lengthof(_nested_build_industry_widgets)
);
class BuildIndustryWindow : public Window {
int selected_index; ///< index of the element in the matrix
IndustryType selected_type; ///< industry corresponding to the above index
uint16 callback_timer; ///< timer counter for callback eventual verification
bool timer_enabled; ///< timer can be used
uint16 count; ///< How many industries are loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever)
bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
void SetupArrays()
{
IndustryType ind;
const IndustrySpec *indsp;
this->count = 0;
for (uint i = 0; i < lengthof(this->index); i++) {
this->index[i] = INVALID_INDUSTRYTYPE;
this->text[i] = STR_NULL;
this->enabled[i] = false;
}
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
this->index[this->count] = INVALID_INDUSTRYTYPE;
this->count++;
this->timer_enabled = false;
}
/* Fill the arrays with industries.
* The tests performed after the enabled allow to load the industries
* In the same way they are inserted by grf (if any)
*/
for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled) {
/* Rule is that editor mode loads all industries.
* In game mode, all non raw industries are loaded too
* and raw ones are loaded only when setting allows it */
if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) {
/* Unselect if the industry is no longer in the list */
if (this->selected_type == ind) this->selected_index = -1;
continue;
}
this->index[this->count] = ind;
this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
/* Keep the selection to the correct line */
if (this->selected_type == ind) this->selected_index = this->count;
this->count++;
}
}
/* first indutry type is selected if the current selection is invalid.
* I'll be damned if there are none available ;) */
if (this->selected_index == -1) {
this->selected_index = 0;
this->selected_type = this->index[0];
}
}
public:
BuildIndustryWindow() : Window(&_build_industry_desc)
{
/* Shorten the window to the equivalant of the additionnal purchase
* info coming from the callback. SO it will only be available to its full
* height when newindistries are loaded */
if (!_loaded_newgrf_features.has_newindustries) {
this->widget[DPIW_INFOPANEL].bottom -= 44;
this->widget[DPIW_FUND_WIDGET].bottom -= 44;
this->widget[DPIW_FUND_WIDGET].top -= 44;
this->widget[DPIW_RESIZE_WIDGET].bottom -= 44;
this->widget[DPIW_RESIZE_WIDGET].top -= 44;
this->resize.height = this->height -= 44;
}
this->timer_enabled = _loaded_newgrf_features.has_newindustries;
this->vscroll.cap = 8; // rows in grid, same in scroller
this->resize.step_height = 13;
this->selected_index = -1;
this->selected_type = INVALID_INDUSTRYTYPE;
/* Initialize arrays */
this->SetupArrays();
this->callback_timer = DAY_TICKS;
this->FindWindowPlacementAndResize(&_build_industry_desc);
}
virtual void OnPaint()
{
const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
int x_str = this->widget[DPIW_INFOPANEL].left + 3;
int y_str = this->widget[DPIW_INFOPANEL].top + 3;
const Widget *wi = &this->widget[DPIW_INFOPANEL];
int max_width = wi->right - wi->left - 4;
int right = wi->right - 1;
/* Raw industries might be prospected. Show this fact by changing the string
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
this->widget[DPIW_FUND_WIDGET].data = STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY;
} else {
this->widget[DPIW_FUND_WIDGET].data = (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY;
}
this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
SetVScrollCount(this, this->count);
this->DrawWidgets();
/* and now with the matrix painting */
for (byte i = 0; i < this->vscroll.cap && ((i + this->vscroll.pos) < this->count); i++) {
int offset = i * 13;
int x = 3;
int y = 16;
bool selected = this->selected_index == i + this->vscroll.pos;
if (this->index[i + this->vscroll.pos] == INVALID_INDUSTRYTYPE) {
DrawString(20, right, y + offset, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE);
continue;
}
const IndustrySpec *indsp = GetIndustrySpec(this->index[i + this->vscroll.pos]);
/* Draw the name of the industry in white is selected, otherwise, in orange */
DrawString(20, right, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE);
GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0);
GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
}
if (this->selected_type == INVALID_INDUSTRYTYPE) {
DrawStringMultiLine(x_str, x_str + max_width, y_str, wi->bottom, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP);
return;
}
if (_game_mode != GM_EDITOR) {
SetDParam(0, indsp->GetConstructionCost());
DrawString(x_str, right, y_str, STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST);
y_str += 11;
}
/* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParam(1, STR_EMPTY);
for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j, CST_FUND, NULL, this->selected_type, indsp));
}
DrawString(x_str, right, y_str, str);
y_str += 11;
/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
str = STR_INDUSTRY_VIEW_PRODUCES_CARGO;
p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParam(1, STR_EMPTY);
for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j + 3, CST_FUND, NULL, this->selected_type, indsp));
}
DrawString(x_str, right, y_str, str);
y_str += 11;
/* Get the additional purchase info text, if it has not already been */
if (this->text[this->selected_index] == STR_NULL) { // Have i been called already?
if (HasBit(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it failed?
StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
this->text[this->selected_index] = newtxt; // Store it for further usage
}
}
}
/* Draw the Additional purchase text, provided by newgrf callback, if any.
* Otherwhise, will print Nothing */
str = this->text[this->selected_index];
if (str != STR_NULL && str != STR_UNDEFINED) {
SetDParam(0, str);
DrawStringMultiLine(x_str, x_str + max_width, y_str, wi->bottom, STR_JUST_STRING);
}
}
virtual void OnDoubleClick(Point pt, int widget)
{
if (widget != DPIW_MATRIX_WIDGET) return;
this->OnClick(pt, DPIW_FUND_WIDGET);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case DPIW_MATRIX_WIDGET: {
const IndustrySpec *indsp;
int y = (pt.y - this->widget[DPIW_MATRIX_WIDGET].top) / 13 + this->vscroll.pos ;
if (y >= 0 && y < count) { // Is it within the boundaries of available data?
this->selected_index = y;
this->selected_type = this->index[y];
indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
this->SetDirty();
if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE) {
/* Reset the button state if going to prospecting or "build many industries" */
this->RaiseButtons();
ResetObjectToPlace();
}
}
} break;
case DPIW_FUND_WIDGET: {
if (this->selected_type == INVALID_INDUSTRYTYPE) {
this->HandleButtonClick(DPIW_FUND_WIDGET);
if (Town::GetNumItems() == 0) {
ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
} else {
extern void GenerateIndustries();
_generating_world = true;
GenerateIndustries();
_generating_world = false;
}
} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
this->HandleButtonClick(DPIW_FUND_WIDGET);
} else {
HandlePlacePushButton(this, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT, NULL);
}
} break;
}
}
virtual void OnResize(Point delta)
{
/* Adjust the number of items in the matrix depending of the rezise */
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[DPIW_MATRIX_WIDGET].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
bool success = true;
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
uint32 seed = InteractiveRandom();
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
if (Town::GetNumItems() == 0) {
SetDParam(0, indsp->name);
ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
return;
}
_current_company = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
if (!success) {
SetDParam(0, indsp->name);
ShowErrorMessage(_error_message, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
}
_ignore_restrictions = false;
_generating_world = false;
} else {
success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* If an industry has been built, just reset the cursor and the system */
if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
virtual void OnTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (!this->timer_enabled) return;
if (--this->callback_timer == 0) {
/* We have just passed another day.
* See if we need to update availability of currently selected industry */
this->callback_timer = DAY_TICKS; // restart counter
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
if (indsp->enabled) {
bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != this->enabled[this->selected_index]) {
this->enabled[this->selected_index] = call_back_result;
this->SetDirty();
}
}
}
}
virtual void OnTimeout()
{
this->RaiseButtons();
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
virtual void OnInvalidateData(int data = 0)
{
this->SetupArrays();
this->SetDirty();
}
};
void ShowBuildIndustryWindow()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
new BuildIndustryWindow();
}
static void UpdateIndustryProduction(Industry *i);
static inline bool IsProductionMinimum(const Industry *i, int pt)
{
return i->production_rate[pt] == 0;
}
static inline bool IsProductionMaximum(const Industry *i, int pt)
{
return i->production_rate[pt] >= 255;
}
static inline bool IsProductionAlterable(const Industry *i)
{
return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
(i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES));
}
/** Names of the widgets of the view industry gui */
enum IndustryViewWidgets {
IVW_CLOSEBOX = 0,
IVW_CAPTION,
IVW_STICKY,
IVW_BACKGROUND,
IVW_VIEWPORT,
IVW_INFO,
IVW_GOTO,
IVW_SPACER,
IVW_RESIZE,
};
class IndustryViewWindow : public Window
{
byte editbox_line; ///< The line clicked to open the edit box
byte clicked_line; ///< The line of the button that has been clicked
byte clicked_button; ///< The button that has been clicked (to raise)
byte production_offset_y; ///< The offset of the production texts/buttons
public:
IndustryViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->flags4 |= WF_DISABLE_VP_SCROLL;
this->editbox_line = 0;
this->clicked_line = 0;
this->clicked_button = 0;
InitializeWindowViewport(this, 3, 17, 254, 86, Industry::Get(window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
Industry *i = Industry::Get(this->window_number);
const IndustrySpec *ind = GetIndustrySpec(i->type);
int y = this->widget[IVW_INFO].top + 1;
bool first = true;
bool has_accept = false;
SetDParam(0, this->window_number);
this->DrawWidgets();
if (HasBit(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) {
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (first) {
DrawString(2, this->widget[IVW_INFO].right, y, STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING);
y += 10;
first = false;
}
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParam(2, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
DrawString(4, this->widget[IVW_INFO].right, y, STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO);
y += 10;
}
} else {
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
}
if (has_accept) {
DrawString(2, this->widget[IVW_INFO].right, y, str);
y += 10;
}
}
first = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
if (first) {
if (has_accept) y += 10;
DrawString(2, this->widget[IVW_INFO].right, y, STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE);
y += 10;
this->production_offset_y = y;
first = false;
}
SetDParam(0, i->produced_cargo[j]);
SetDParam(1, i->last_month_production[j]);
SetDParam(2, GetCargoSuffix(j + 3, CST_VIEW, i, i->type, ind));
SetDParam(3, ToPercent8(i->last_month_pct_transported[j]));
uint x = 4 + (IsProductionAlterable(i) ? 30 : 0);
DrawString(x, this->widget[IVW_INFO].right, y, STR_INDUSTRY_VIEW_TRANSPORTED);
/* Let's put out those buttons.. */
if (IsProductionAlterable(i)) {
DrawArrowButtons(5, y, COLOUR_YELLOW, (this->clicked_line == j + 1) ? this->clicked_button : 0,
!IsProductionMinimum(i, j), !IsProductionMaximum(i, j));
}
y += 10;
}
/* Get the extra message for the GUI */
if (HasBit(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy);
if (callback_res != CALLBACK_FAILED) {
StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
const Widget *wi = &this->widget[IVW_INFO];
y += 10;
PrepareTextRefStackUsage(6);
/* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */
y = DrawStringMultiLine(wi->left + 2, wi->right - 2, y, UINT16_MAX, message);
StopTextRefStackUsage();
}
}
}
if (y > this->widget[IVW_INFO].bottom) {
this->SetDirty();
ResizeWindowForWidget(this, IVW_INFO, 0, y - this->widget[IVW_INFO].top);
this->SetDirty();
return;
}
this->DrawViewport();
}
virtual void OnClick(Point pt, int widget)
{
Industry *i;
switch (widget) {
case IVW_INFO: {
int line, x;
i = Industry::Get(this->window_number);
/* We should work if needed.. */
if (!IsProductionAlterable(i)) return;
x = pt.x;
line = (pt.y - this->production_offset_y) / 10;
if (pt.y >= this->production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) {
if (IsInsideMM(x, 5, 25) ) {
/* Clicked buttons, decrease or increase production */
if (x < 15) {
if (IsProductionMinimum(i, line)) return;
i->production_rate[line] = max(i->production_rate[line] / 2, 0);
} else {
/* a zero production industry is unlikely to give anything but zero, so push it a little bit */
int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2;
if (IsProductionMaximum(i, line)) return;
i->production_rate[line] = minu(new_prod, 255);
}
UpdateIndustryProduction(i);
this->SetDirty();
this->flags4 |= WF_TIMEOUT_BEGIN;
this->clicked_line = line + 1;
this->clicked_button = (x < 15 ? 1 : 2);
} else if (IsInsideMM(x, 34, 160)) {
/* clicked the text */
this->editbox_line = line;
SetDParam(0, i->production_rate[line] * 8);
ShowQueryString(STR_JUST_INT, STR_CONFIG_GAME_PRODUCTION, 10, 100, this, CS_ALPHANUMERAL, QSF_NONE);
}
}
} break;
case IVW_GOTO:
i = Industry::Get(this->window_number);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(i->xy + TileDiffXY(1, 1));
} else {
ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1));
}
break;
}
}
virtual void OnTimeout()
{
this->clicked_line = 0;
this->clicked_button = 0;
this->SetDirty();
}
virtual void OnResize(Point delta)
{
this->viewport->width += delta.x;
this->viewport->height += delta.y;
this->viewport->virtual_width += delta.x;
this->viewport->virtual_height += delta.y;
this->viewport->dest_scrollpos_x -= delta.x;
this->viewport->dest_scrollpos_y -= delta.y;
UpdateViewportPosition(this);
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
Industry *i = Industry::Get(this->window_number);
int line = this->editbox_line;
i->production_rate[line] = ClampU(atoi(str) / 8, 0, 255);
UpdateIndustryProduction(i);
this->SetDirty();
}
};
static void UpdateIndustryProduction(Industry *i)
{
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) {
i->last_month_production[j] = 8 * i->production_rate[j];
}
}
}
/** Widget definition of the view industy gui */
static const Widget _industry_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_CREAM, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // IVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_CREAM, 11, 247, 0, 13, STR_INDUSTRY_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // IVW_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_CREAM, 248, 259, 0, 13, 0x0, STR_TOOLTIP_STICKY}, // IVW_STICKY
{ WWT_PANEL, RESIZE_RB, COLOUR_CREAM, 0, 259, 14, 105, 0x0, STR_NULL}, // IVW_BACKGROUND
{ WWT_INSET, RESIZE_RB, COLOUR_CREAM, 2, 257, 16, 103, 0x0, STR_NULL}, // IVW_VIEWPORT
{ WWT_PANEL, RESIZE_RTB, COLOUR_CREAM, 0, 259, 106, 107, 0x0, STR_NULL}, // IVW_INFO
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_CREAM, 0, 129, 108, 119, STR_BUTTON_LOCATION, STR_INDUSTRY_VIEW_LOCATION_TOOLTIP}, // IVW_GOTO
{ WWT_PANEL, RESIZE_RTB, COLOUR_CREAM, 130, 247, 108, 119, 0x0, STR_NULL}, // IVW_SPACER
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_CREAM, 248, 259, 108, 119, 0x0, STR_TOOLTIP_RESIZE}, // IVW_RESIZE
{ WIDGETS_END},
};
static const NWidgetPart _nested_industry_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_CREAM, IVW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_CREAM, IVW_CAPTION), SetMinimalSize(237, 14), SetDataTip(STR_INDUSTRY_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetResize(1, 0),
NWidget(WWT_STICKYBOX, COLOUR_CREAM, IVW_STICKY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_CREAM, IVW_BACKGROUND),
NWidget(WWT_INSET, COLOUR_CREAM, IVW_VIEWPORT), SetMinimalSize(256, 88), SetPadding(2, 2, 2, 2), SetResize(1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_CREAM, IVW_INFO), SetMinimalSize(260, 2), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_CREAM, IVW_GOTO), SetMinimalSize(130, 12), SetDataTip(STR_BUTTON_LOCATION, STR_INDUSTRY_VIEW_LOCATION_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_CREAM, IVW_SPACER), /*SetMinimalSize(118, 12),*/ SetResize(1, 0), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_CREAM, IVW_RESIZE),
EndContainer(),
};
/** Window definition of the view industy gui */
static const WindowDesc _industry_view_desc(
WDP_AUTO, WDP_AUTO, 260, 120, 260, 120,
WC_INDUSTRY_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_industry_view_widgets, _nested_industry_view_widgets, lengthof(_nested_industry_view_widgets)
);
void ShowIndustryViewWindow(int industry)
{
AllocateWindowDescFront<IndustryViewWindow>(&_industry_view_desc, industry);
}
/** Names of the widgets of the industry directory gui */
enum IndustryDirectoryWidgets {
IDW_CLOSEBOX = 0,
IDW_CAPTION,
IDW_STICKY,
IDW_DROPDOWN_ORDER,
IDW_DROPDOWN_CRITERIA,
IDW_SPACER,
IDW_INDUSTRY_LIST,
IDW_SCROLLBAR,
IDW_RESIZE,
};
/** Widget definition of the industy directory gui */
static const NWidgetPart _nested_industry_directory_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN, IDW_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_BROWN, IDW_CAPTION), SetDataTip(STR_INDUSTRY_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_BROWN, IDW_STICKY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, IDW_DROPDOWN_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_BROWN, IDW_DROPDOWN_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIAP),
NWidget(WWT_PANEL, COLOUR_BROWN, IDW_SPACER), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, IDW_INDUSTRY_LIST), SetDataTip(0x0, STR_INDUSTRY_DIRECTORY_LIST_CAPTION), SetResize(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_SCROLLBAR, COLOUR_BROWN, IDW_SCROLLBAR), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, IDW_RESIZE),
EndContainer(),
EndContainer(),
};
typedef GUIList<const Industry*> GUIIndustryList;
/**
* The list of industries.
*/
class IndustryDirectoryWindow : public Window {
protected:
/* Runtime saved values */
static Listing last_sorting;
static const Industry *last_industry;
/* Constants for sorting stations */
static const StringID sorter_names[];
static GUIIndustryList::SortFunction * const sorter_funcs[];
GUIIndustryList industries;
/** (Re)Build industries list */
void BuildSortIndustriesList()
{
if (this->industries.NeedRebuild()) {
this->industries.Clear();
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
*this->industries.Append() = i;
}
this->industries.Compact();
this->industries.RebuildDone();
SetVScrollCount(this, this->industries.Length()); // Update scrollbar as well.
}
this->last_industry = NULL;
this->industries.Sort();
this->InvalidateWidget(IDW_INDUSTRY_LIST);
}
/**
* Returns percents of cargo transported if industry produces this cargo, else -1
*
* @param i industry to check
* @param id cargo slot
* @return percents of cargo transported, or -1 if industry doesn't use this cargo slot
*/
static inline int GetCargoTransportedPercentsIfValid(const Industry *i, uint id)
{
assert(id < lengthof(i->produced_cargo));
if (i->produced_cargo[id] == CT_INVALID) return 101;
return ToPercent8(i->last_month_pct_transported[id]);
}
/**
* Returns value representing industry's transported cargo
* percentage for industry sorting
*
* @param i industry to check
* @return value used for sorting
*/
static int GetCargoTransportedSortValue(const Industry *i)
{
int p1 = GetCargoTransportedPercentsIfValid(i, 0);
int p2 = GetCargoTransportedPercentsIfValid(i, 1);
if (p1 > p2) Swap(p1, p2); // lower value has higher priority
return (p1 << 8) + p2;
}
/** Sort industries by name */
static int CDECL IndustryNameSorter(const Industry * const *a, const Industry * const *b)
{
static char buf_cache[96];
static char buf[96];
SetDParam(0, (*a)->town->index);
GetString(buf, STR_TOWN_NAME, lastof(buf));
if (*b != last_industry) {
last_industry = *b;
SetDParam(0, (*b)->town->index);
GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
}
return strcmp(buf, buf_cache);
}
/** Sort industries by type and name */
static int CDECL IndustryTypeSorter(const Industry * const *a, const Industry * const *b)
{
int r = (*a)->type - (*b)->type;
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/** Sort industries by production and name */
static int CDECL IndustryProductionSorter(const Industry * const *a, const Industry * const *b)
{
int r = 0;
if ((*a)->produced_cargo[0] == CT_INVALID) {
if ((*b)->produced_cargo[0] != CT_INVALID) return -1;
} else {
if ((*b)->produced_cargo[0] == CT_INVALID) return 1;
r = ((*a)->last_month_production[0] + (*a)->last_month_production[1]) -
((*b)->last_month_production[0] + (*b)->last_month_production[1]);
}
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/** Sort industries by transported cargo and name */
static int CDECL IndustryTransportedCargoSorter(const Industry * const *a, const Industry * const *b)
{
int r = GetCargoTransportedSortValue(*a) - GetCargoTransportedSortValue(*b);
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/**
* Get the StringID to draw and set the appropriate DParams.
* @param i the industry to get the StringID of.
* @return the StringID.
*/
StringID GetIndustryString(const Industry *i) const
{
const IndustrySpec *indsp = GetIndustrySpec(i->type);
byte p = 0;
/* Industry name */
SetDParam(p++, i->index);
/* Industry productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, i->produced_cargo[j]);
SetDParam(p++, i->last_month_production[j]);
SetDParam(p++, GetCargoSuffix(j + 3, CST_DIR, const_cast<Industry *>(i), i->type, indsp));
}
/* Transported productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, ToPercent8(i->last_month_pct_transported[j]));
}
/* Drawing the right string */
switch (p) {
case 1: return STR_INDUSTRY_DIRECTORY_ITEM_NOPROD;
case 5: return STR_INDUSTRY_DIRECTORY_ITEM;
default: return STR_INDUSTRY_DIRECTORY_ITEM_TWO;
}
}
public:
IndustryDirectoryWindow(const WindowDesc *desc, WindowNumber number) : Window()
{
this->industries.SetListing(this->last_sorting);
this->industries.SetSortFuncs(IndustryDirectoryWindow::sorter_funcs);
this->industries.ForceRebuild();
this->BuildSortIndustriesList();
this->InitNested(desc, 0);
this->vscroll.cap = this->nested_array[IDW_INDUSTRY_LIST]->current_y / this->resize.step_height;
}
~IndustryDirectoryWindow()
{
this->last_sorting = this->industries.GetListing();
}
virtual void SetStringParameters(int widget) const
{
if (widget == IDW_DROPDOWN_CRITERIA) SetDParam(0, IndustryDirectoryWindow::sorter_names[this->industries.SortType()]);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case IDW_DROPDOWN_ORDER:
this->DrawSortButtonState(widget, this->industries.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case IDW_INDUSTRY_LIST: {
int n = 0;
int y = r.top + WD_FRAMERECT_TOP;
for (uint i = this->vscroll.pos; i < this->industries.Length(); i++) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, this->GetIndustryString(this->industries[i]));
y += this->resize.step_height;
if (++n == this->vscroll.cap) break; // max number of industries in 1 window
}
} break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {
case IDW_DROPDOWN_ORDER: {
Dimension d = GetStringBoundingBox(this->nested_array[widget]->widget_data);
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case IDW_DROPDOWN_CRITERIA: {
Dimension d = {0, 0};
for (uint i = 0; IndustryDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
d = maxdim(d, GetStringBoundingBox(IndustryDirectoryWindow::sorter_names[i]));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case IDW_INDUSTRY_LIST: {
Dimension d = {0, 0};
for (uint i = 0; i < this->industries.Length(); i++) {
d = maxdim(d, GetStringBoundingBox(this->GetIndustryString(this->industries[i])));
}
resize->height = d.height;
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(*size, d);
break;
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case IDW_DROPDOWN_ORDER:
this->industries.ToggleSortOrder();
this->SetDirty();
break;
case IDW_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, IndustryDirectoryWindow::sorter_names, this->industries.SortType(), IDW_DROPDOWN_CRITERIA, 0, 0);
break;
case IDW_INDUSTRY_LIST: {
int y = (pt.y - this->nested_array[widget]->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
uint16 p;
if (!IsInsideMM(y, 0, this->vscroll.cap)) return;
p = y + this->vscroll.pos;
if (p < this->industries.Length()) {
if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->industries[p]->xy);
} else {
ScrollMainWindowToTile(this->industries[p]->xy);
}
}
} break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (this->industries.SortType() != index) {
this->industries.SetSortType(index);
this->SetDirty();
}
}
virtual void OnResize(Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
}
virtual void OnHundredthTick()
{
this->BuildSortIndustriesList();
this->SetDirty();
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->industries.ForceRebuild();
} else {
this->industries.ForceResort();
}
this->BuildSortIndustriesList();
}
};
Listing IndustryDirectoryWindow::last_sorting = {false, 0};
const Industry *IndustryDirectoryWindow::last_industry = NULL;
/* Availible station sorting functions */
GUIIndustryList::SortFunction * const IndustryDirectoryWindow::sorter_funcs[] = {
&IndustryNameSorter,
&IndustryTypeSorter,
&IndustryProductionSorter,
&IndustryTransportedCargoSorter
};
/* Names of the sorting functions */
const StringID IndustryDirectoryWindow::sorter_names[] = {
STR_SORT_BY_NAME,
STR_SORT_BY_TYPE,
STR_SORT_BY_PRODUCTION,
STR_SORT_BY_TRANSPORTED,
INVALID_STRING_ID
};
/** Window definition of the industy directory gui */
static const WindowDesc _industry_directory_desc(
WDP_AUTO, WDP_AUTO, 428, 190, 428, 190,
WC_INDUSTRY_DIRECTORY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
NULL, _nested_industry_directory_widgets, lengthof(_nested_industry_directory_widgets)
);
void ShowIndustryDirectory()
{
AllocateWindowDescFront<IndustryDirectoryWindow>(&_industry_directory_desc, 0);
}
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