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Location: cpp/openttd-patchpack/source/src/fileio.h - annotation
r9583:b6e25a00b908
3.5 KiB
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(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6201:2e76eb9a1d7a r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8263:00e828e1ab1f r6929:4d44d44b9df2 r9390:aab57f0a7820 r9390:aab57f0a7820 r9390:aab57f0a7820 r8374:ffc62b01a0a7 r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r5475:3f5cd13d1b63 r9146:d873efafcd56 r5475:3f5cd13d1b63 r6929:4d44d44b9df2 r6298:a7604d21ad02 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6935:a7744b917c21 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6944:e8f1ce8e78ab r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6944:e8f1ce8e78ab r6929:4d44d44b9df2 r7592:61dd21c1e893 r7574:bb4845f3b405 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r6298:a7604d21ad02 r6875:4b8e730c2c52 r6298:a7604d21ad02 r6317:48fa3b65b6bb r8131:7a50db7be0ff r8131:7a50db7be0ff r5475:3f5cd13d1b63 r6929:4d44d44b9df2 r6929:4d44d44b9df2 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file fileio.h Declarations for Standard In/Out file operations */
#ifndef FILEIO_H
#define FILEIO_H
#include "core/enum_type.hpp"
void FioSeekTo(size_t pos, int mode);
void FioSeekToFile(uint8 slot, size_t pos);
size_t FioGetPos();
const char *FioGetFilename(uint8 slot);
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, size_t size);
void FioSkipBytes(int n);
void FioCreateDirectory(const char *filename);
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum Subdirectory {
BASE_DIR, ///< Base directory for all subdirectories
SAVE_DIR, ///< Base directory for all savegames
AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
SCENARIO_DIR, ///< Base directory for all scenarios
HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
GM_DIR, ///< Subdirectory for all music
DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
LANG_DIR, ///< Subdirectory for all translation files
NUM_SUBDIRS, ///< Number of subdirectories
NO_DIRECTORY, ///< A path without any base directory
};
/**
* Types of searchpaths OpenTTD might use
*/
enum Searchpath {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_BINARY_DIR, ///< Search in the directory where the binary resides
SP_INSTALLATION_DIR, ///< Search in the installation directory
SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
NUM_SEARCHPATHS
};
DECLARE_POSTFIX_INCREMENT(Searchpath);
/**
* The searchpaths OpenTTD could search through.
* At least one of the slots has to be filled with a path.
* NULL paths tell that there is no such path for the
* current operating system.
*/
extern const char *_searchpaths[NUM_SEARCHPATHS];
/**
* Checks whether the given search path is a valid search path
* @param sp the search path to check
* @return true if the search path is valid
*/
static inline bool IsValidSearchPath(Searchpath sp)
{
return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
}
/** Iterator for all the search paths */
#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_FIRST_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
void FioFCloseFile(FILE *f);
FILE *FioFOpenFile(const char *filename, const char *mode = "rb", Subdirectory subdir = DATA_DIR, size_t *filesize = NULL);
bool FioCheckFileExists(const char *filename, Subdirectory subdir = DATA_DIR);
char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
static inline const char *FioGetSubdirectory(Subdirectory subdir)
{
extern const char *_subdirs[NUM_SUBDIRS];
assert(subdir < NUM_SUBDIRS);
return _subdirs[subdir];
}
void SanitizeFilename(char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
bool FileExists(const char *filename);
extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
#endif /* FILEIO_H */
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