Files @ r27636:dd08900a2d5c
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Location: cpp/openttd-patchpack/source/src/tile_map.cpp - annotation

Peter Nelson
Fix #11054: Prevent translation of currency codes.

Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tile_map.cpp Global tile accessors. */

#include "stdafx.h"
#include "tile_map.h"

#include "safeguards.h"

/**
 * Get a tile's slope given the heigh of its four corners.
 * @param hnorth The height at the northern corner in the same unit as TileHeight.
 * @param hwest  The height at the western corner in the same unit as TileHeight.
 * @param heast  The height at the eastern corner in the same unit as TileHeight.
 * @param hsouth The height at the southern corner in the same unit as TileHeight.
 * @param[out] h The lowest height of the four corners.
 * @return The slope.
 */
static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h)
{
	/* Due to the fact that tiles must connect with each other without leaving gaps, the
	 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
	 *
	 * Also, there is at most 1 corner with height difference of 2.
	 */
	int hminnw = std::min(hnorth, hwest);
	int hmines = std::min(heast, hsouth);
	int hmin = std::min(hminnw, hmines);

	if (h != nullptr) *h = hmin;

	int hmaxnw = std::max(hnorth, hwest);
	int hmaxes = std::max(heast, hsouth);
	int hmax = std::max(hmaxnw, hmaxes);

	Slope r = SLOPE_FLAT;

	if (hnorth != hmin) r |= SLOPE_N;
	if (hwest  != hmin) r |= SLOPE_W;
	if (heast  != hmin) r |= SLOPE_E;
	if (hsouth != hmin) r |= SLOPE_S;

	if (hmax - hmin == 2) r |= SLOPE_STEEP;

	return r;
}

/**
 * Return the slope of a given tile inside the map.
 * @param tile Tile to compute slope of
 * @param h    If not \c nullptr, pointer to storage of z height
 * @return Slope of the tile, except for the HALFTILE part
 */
Slope GetTileSlope(TileIndex tile, int *h)
{
	uint x1 = TileX(tile);
	uint y1 = TileY(tile);
	uint x2 = std::min(x1 + 1, Map::MaxX());
	uint y2 = std::min(y1 + 1, Map::MaxY());

	int hnorth = TileHeight(tile);           // Height of the North corner.
	int hwest  = TileHeight(TileXY(x2, y1)); // Height of the West corner.
	int heast  = TileHeight(TileXY(x1, y2)); // Height of the East corner.
	int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.

	return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
}

/**
 * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
 *
 * @param x X coordinate of the tile to compute slope of, may be outside the map.
 * @param y Y coordinate of the tile to compute slope of, may be outside the map.
 * @param h If not \c nullptr, pointer to storage of z height.
 * @return Slope of the tile, except for the HALFTILE part.
 */
Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
{
	int hnorth = TileHeightOutsideMap(x,     y);     // N corner.
	int hwest  = TileHeightOutsideMap(x + 1, y);     // W corner.
	int heast  = TileHeightOutsideMap(x,     y + 1); // E corner.
	int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.

	Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
	if (h != nullptr) *h *= TILE_HEIGHT;
	return s;
}

/**
 * Check if a given tile is flat
 * @param tile Tile to check
 * @param h If not \c nullptr, pointer to storage of z height (only if tile is flat)
 * @return Whether the tile is flat
 */
bool IsTileFlat(TileIndex tile, int *h)
{
	uint x1 = TileX(tile);
	uint y1 = TileY(tile);
	uint x2 = std::min(x1 + 1, Map::MaxX());
	uint y2 = std::min(y1 + 1, Map::MaxY());

	uint z = TileHeight(tile);
	if (TileHeight(TileXY(x2, y1)) != z) return false;
	if (TileHeight(TileXY(x1, y2)) != z) return false;
	if (TileHeight(TileXY(x2, y2)) != z) return false;

	if (h != nullptr) *h = z;
	return true;
}

/**
 * Get bottom height of the tile
 * @param tile Tile to compute height of
 * @return Minimum height of the tile
 */
int GetTileZ(TileIndex tile)
{
	uint x1 = TileX(tile);
	uint y1 = TileY(tile);
	uint x2 = std::min(x1 + 1, Map::MaxX());
	uint y2 = std::min(y1 + 1, Map::MaxY());

	return std::min({
		TileHeight(tile),           // N corner
		TileHeight(TileXY(x2, y1)), // W corner
		TileHeight(TileXY(x1, y2)), // E corner
		TileHeight(TileXY(x2, y2)), // S corner
	});
}

/**
 * Get top height of the tile inside the map.
 * @param t Tile to compute height of
 * @return Maximum height of the tile
 */
int GetTileMaxZ(TileIndex t)
{
	uint x1 = TileX(t);
	uint y1 = TileY(t);
	uint x2 = std::min(x1 + 1, Map::MaxX());
	uint y2 = std::min(y1 + 1, Map::MaxY());

	return std::max({
		TileHeight(t),              // N corner
		TileHeight(TileXY(x2, y1)), // W corner
		TileHeight(TileXY(x1, y2)), // E corner
		TileHeight(TileXY(x2, y2)), // S corner
	});
}