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Location: cpp/openttd-patchpack/source/src/intro_gui.cpp - annotation
r13683:4720c228492b
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(svn r18218) -Codechange: make a few network windows big font aware
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r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r11725:57bc99fdc1bc r12622:202e83a6cee7 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file intro_gui.cpp The main menu GUI. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "network/network_content.h"
#include "landscape_type.h"
#include "strings_func.h"
#include "window_func.h"
#include "fios.h"
#include "functions.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "table/strings.h"
#include "table/sprites.h"
static inline void SetNewLandscapeType(byte landscape)
{
_settings_newgame.game_creation.landscape = landscape;
SetWindowClassesDirty(WC_SELECT_GAME);
}
enum SelectGameIntroWidgets {
SGI_CLOSE,
SGI_CAPTION,
SGI_GENERATE_GAME,
SGI_LOAD_GAME,
SGI_PLAY_SCENARIO,
SGI_PLAY_HEIGHTMAP,
SGI_EDIT_SCENARIO,
SGI_PLAY_NETWORK,
SGI_TEMPERATE_LANDSCAPE,
SGI_ARCTIC_LANDSCAPE,
SGI_TROPIC_LANDSCAPE,
SGI_TOYLAND_LANDSCAPE,
SGI_OPTIONS,
SGI_DIFFICULTIES,
SGI_SETTINGS_OPTIONS,
SGI_GRF_SETTINGS,
SGI_CONTENT_DOWNLOAD,
SGI_AI_SETTINGS,
SGI_EXIT,
};
struct SelectGameWindow : public Window {
SelectGameWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
this->SetLandscapeButtons();
}
void SetLandscapeButtons()
{
this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void SetStringParameters(int widget) const
{
if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
if (widget != SGI_DIFFICULTIES) return;
Dimension textdim = {0, 0};
for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
SetDParam(0, i);
textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
}
textdim.width += padding.width;
textdim.height += padding.height;
*size = maxdim(*size, textdim);
}
virtual void OnClick(Point pt, int widget)
{
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (widget) {
case SGI_GENERATE_GAME:
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
} else {
ShowGenerateLandscape();
}
break;
case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
case SGI_PLAY_NETWORK:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
} else {
ShowNetworkGameWindow();
}
break;
case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
this->SetLandscapeButtons();
break;
case SGI_OPTIONS: ShowGameOptions(); break;
case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
case SGI_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
} else {
ShowNetworkContentListWindow();
}
break;
case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
case SGI_EXIT: HandleExitGameRequest(); break;
}
}
};
static const NWidgetPart _nested_select_game_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_BROWN, SGI_CLOSE), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
NWidget(WWT_PANEL, COLOUR_BROWN, SGI_CAPTION),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
/* 'generate game' and 'load game' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'play scenario' and 'play heightmap' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'edit scenario' and 'play multiplayer' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7),
/* climate selection buttons */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(true, false),
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(true, false),
NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7),
/* 'game options' and 'difficulty options' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'advanced settings' and 'newgrf settings' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'online content' and 'ai settings' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'exit program' button */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(true, false),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
NWidget(NWID_SPACER), SetFill(true, false),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
EndContainer(),
};
static const WindowDesc _select_game_desc(
WDP_CENTER, WDP_CENTER, 336, 213,
WC_SELECT_GAME, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
);
void ShowSelectGameWindow()
{
new SelectGameWindow(&_select_game_desc);
}
static void AskExitGameCallback(Window *w, bool confirmed)
{
if (confirmed) _exit_game = true;
}
void AskExitGame()
{
#if defined(_WIN32)
SetDParam(0, STR_OSNAME_WINDOWS);
#elif defined(__APPLE__)
SetDParam(0, STR_OSNAME_OSX);
#elif defined(__BEOS__)
SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__HAIKU__)
SetDParam(0, STR_OSNAME_HAIKU);
#elif defined(__MORPHOS__)
SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
SetDParam(0, STR_OSNAME_SUNOS);
#elif defined(DOS)
SetDParam(0, STR_OSNAME_DOS);
#else
SetDParam(0, STR_OSNAME_UNIX);
#endif
ShowQuery(
STR_QUIT_CAPTION,
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
NULL,
AskExitGameCallback
);
}
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
if (confirmed) _switch_mode = SM_MENU;
}
void AskExitToGameMenu()
{
ShowQuery(
STR_ABANDON_GAME_CAPTION,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
NULL,
AskExitToGameMenuCallback
);
}
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