Files
@ r3764:4a2ca18ddafd
Branch filter:
Location: cpp/openttd-patchpack/source/vehicle.h - annotation
r3764:4a2ca18ddafd
12.8 KiB
text/x-c
(svn r4755) - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 | r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1279:220466f197f1 r1024:c7c4672d839e r1944:ed1b90ae1557 r577:57464d576497 r1763:22107008ddc5 r3580:25c52552a9cd r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1763:22107008ddc5 r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r193:6aa65dc5a4b4 r1905:02a9c25dac91 r1905:02a9c25dac91 r1905:02a9c25dac91 r1922:d5634e2fe7b3 r2587:4ca370a0b4fc r2587:4ca370a0b4fc r1905:02a9c25dac91 r1905:02a9c25dac91 r1905:02a9c25dac91 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r2595:e72bcf4ab909 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3355:881cb92af87e r0:d63b455452f6 r0:d63b455452f6 r2008:5e435ad4c8e4 r2676:cfc81c07cc6a r2676:cfc81c07cc6a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r954:3b88c3fb6a01 r0:d63b455452f6 r0:d63b455452f6 r954:3b88c3fb6a01 r954:3b88c3fb6a01 r1908:8c22d41a448a r1908:8c22d41a448a r1908:8c22d41a448a r3256:8bd6c6277040 r3256:8bd6c6277040 r3256:8bd6c6277040 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3347:b0be9ba36dd3 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3009:0a30d1db2ad9 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1217:1f9b7fc00eb8 r1217:1f9b7fc00eb8 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1763:22107008ddc5 r2639:e298192a7c03 r0:d63b455452f6 r1765:451413baaf31 r0:d63b455452f6 r0:d63b455452f6 r1601:dd49342f28d8 r2574:7236c646b1d7 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1282:086fc2f1272e r1786:f4dff9cc496a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1174:4ffa62f5467c r1174:4ffa62f5467c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r445:8bbc3f73289f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1770:37dc08d96840 r0:d63b455452f6 r445:8bbc3f73289f r445:8bbc3f73289f r445:8bbc3f73289f r445:8bbc3f73289f r445:8bbc3f73289f r445:8bbc3f73289f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3347:b0be9ba36dd3 r193:6aa65dc5a4b4 r3344:abc4ac7cb74a r0:d63b455452f6 r3347:b0be9ba36dd3 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1024:c7c4672d839e r3173:acfc19891f47 r3173:acfc19891f47 r1024:c7c4672d839e r3173:acfc19891f47 r3173:acfc19891f47 r1024:c7c4672d839e r3173:acfc19891f47 r3173:acfc19891f47 r1024:c7c4672d839e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r849:8924bae789dc r849:8924bae789dc r849:8924bae789dc r849:8924bae789dc r2634:a3ccca486bdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2617:c039ce1e1eeb r2617:c039ce1e1eeb r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1765:451413baaf31 r1765:451413baaf31 r1765:451413baaf31 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r578:d7914d23d3b7 r1093:18f56ef2d029 r2601:9eb9c5a23281 r1093:18f56ef2d029 r1093:18f56ef2d029 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r1475:89b98bad154a r1475:89b98bad154a r2630:73464cd368d6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r1605:391bb94dd2d3 r0:d63b455452f6 r1093:18f56ef2d029 r2804:3b67e793a55f r0:d63b455452f6 r0:d63b455452f6 r2704:d6b47e3c8810 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r3157:d2dcc469a38b r3157:d2dcc469a38b r3157:d2dcc469a38b r3157:d2dcc469a38b r0:d63b455452f6 r1359:705db2bcef93 r1359:705db2bcef93 r1359:705db2bcef93 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2630:73464cd368d6 r0:d63b455452f6 r1587:a49fe5b3f498 r0:d63b455452f6 r3172:01822c3a99f2 r1977:1f8b99c96041 r0:d63b455452f6 r2116:ddc2d73f5c38 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2574:7236c646b1d7 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2561:bff0d1890738 r0:d63b455452f6 r1282:086fc2f1272e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1905:02a9c25dac91 r3355:881cb92af87e r1790:aafbb2ff1ae7 r0:d63b455452f6 r1472:37d3d69da4f7 r0:d63b455452f6 r593:4ed1c5a33f13 r593:4ed1c5a33f13 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1752:e339152fbe8d r1944:ed1b90ae1557 r1752:e339152fbe8d r0:d63b455452f6 r2436:963efe8b84cc r3157:d2dcc469a38b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r919:57ef81f1ba8e r1279:220466f197f1 r919:57ef81f1ba8e r919:57ef81f1ba8e r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1330:62eaa061ec97 r1330:62eaa061ec97 r1770:37dc08d96840 r1330:62eaa061ec97 r1330:62eaa061ec97 r1330:62eaa061ec97 r1330:62eaa061ec97 r1330:62eaa061ec97 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1279:220466f197f1 r1237:bcfd11754153 r1237:bcfd11754153 r2548:9570bbbdacab r1237:bcfd11754153 r1237:bcfd11754153 r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1765:451413baaf31 r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1765:451413baaf31 r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r1024:c7c4672d839e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2564:f7dd789275f9 r3008:545425696ea0 r0:d63b455452f6 r1765:451413baaf31 r0:d63b455452f6 r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3040:17d18b4d8a75 r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3105:c03eba18128b r3040:17d18b4d8a75 r755:02ea8c27f87d r755:02ea8c27f87d r755:02ea8c27f87d r755:02ea8c27f87d r0:d63b455452f6 | /* $Id$ */
#ifndef VEHICLE_H
#define VEHICLE_H
#include "pool.h"
#include "order.h"
#include "rail.h"
enum {
VEH_Invalid = 0,
VEH_Train = 0x10,
VEH_Road = 0x11,
VEH_Ship = 0x12,
VEH_Aircraft = 0x13,
VEH_Special = 0x14,
VEH_Disaster = 0x15,
} ;
enum VehStatus {
VS_HIDDEN = 1,
VS_STOPPED = 2,
VS_UNCLICKABLE = 4,
VS_DEFPAL = 0x8,
VS_TRAIN_SLOWING = 0x10,
VS_DISASTER = 0x20,
VS_AIRCRAFT_BROKEN = 0x40,
VS_CRASHED = 0x80,
};
/* Effect vehicle types */
typedef enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
} EffectVehicle;
typedef struct VehicleRail {
uint16 last_speed; // NOSAVE: only used in UI
uint16 crash_anim_pos;
uint16 days_since_order_progr;
// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
uint32 cached_power; // total power of the consist.
uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
uint16 cached_weight; // total weight of the consist.
uint16 cached_veh_weight; // weight of the vehicle.
/**
* Position/type of visual effect.
* bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
* bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
* bit 6 = disable visual effect.
* bit 7 = disable powered wagons.
*/
byte cached_vis_effect;
// NOSAVE: for wagon override - id of the first engine in train
// 0xffff == not in train
EngineID first_engine;
byte track;
byte force_proceed;
byte railtype;
RailTypeMask compatible_railtypes;
byte flags;
// Link between the two ends of a multiheaded engine
Vehicle *other_multiheaded_part;
} VehicleRail;
enum {
VRF_REVERSING = 0,
// used to calculate if train is going up or down
VRF_GOINGUP = 1,
VRF_GOINGDOWN = 2,
// used to store if a wagon is powered or not
VRF_POWEREDWAGON = 3,
// used to reverse the visible direction of the vehicle
VRF_REVERSE_DIRECTION = 4,
};
typedef struct VehicleAir {
uint16 crashed_counter;
byte pos;
byte previous_pos;
StationID targetairport;
byte state;
} VehicleAir;
typedef struct VehicleRoad {
byte state;
byte frame;
uint16 blocked_ctr;
byte overtaking;
byte overtaking_ctr;
uint16 crashed_ctr;
byte reverse_ctr;
struct RoadStop *slot;
byte slot_age;
} VehicleRoad;
typedef struct VehicleSpecial {
uint16 unk0;
byte unk2;
} VehicleSpecial;
typedef struct VehicleDisaster {
uint16 image_override;
uint16 unk2;
} VehicleDisaster;
typedef struct VehicleShip {
byte state;
} VehicleShip;
struct Vehicle {
byte type; // type, ie roadven,train,ship,aircraft,special
byte subtype; // subtype (Filled with values from EffectVehicles or TrainSubTypes)
VehicleID index; // NOSAVE: Index in vehicle array
Vehicle *next; // next
Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain
Vehicle *depot_list; //NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
StringID string_id; // Displayed string
UnitID unitnumber; // unit number, for display purposes only
PlayerID owner; // which player owns the vehicle?
TileIndex tile; // Current tile index
TileIndex dest_tile; // Heading for this tile
int32 x_pos; // coordinates
int32 y_pos;
byte z_pos;
byte direction; // facing
byte spritenum; // currently displayed sprite index
// 0xfd == custom sprite, 0xfe == custom second head sprite
// 0xff == reserved for another custom sprite
uint16 cur_image; // sprite number for this vehicle
byte sprite_width;// width of vehicle sprite
byte sprite_height;// height of vehicle sprite
byte z_height; // z-height of vehicle sprite
int8 x_offs; // x offset for vehicle sprite
int8 y_offs; // y offset for vehicle sprite
EngineID engine_type;
// for randomized variational spritegroups
// bitmask used to resolve them; parts of it get reseeded when triggers
// of corresponding spritegroups get matched
byte random_bits;
byte waiting_triggers; // triggers to be yet matched
uint16 max_speed; // maximum speed
uint16 cur_speed; // current speed
byte subspeed; // fractional speed
byte acceleration; // used by train & aircraft
byte progress;
byte vehstatus; // Status
StationID last_station_visited;
CargoID cargo_type; // type of cargo this vehicle is carrying
byte cargo_days; // how many days have the pieces been in transit
StationID cargo_source;// source of cargo
uint16 cargo_cap; // total capacity
uint16 cargo_count;// how many pieces are used
byte day_counter; // increased by one for each day
byte tick_counter;// increased by one for each tick
/* Begin Order-stuff */
Order current_order; ///< The current order (+ status, like: loading)
OrderID cur_order_index; ///< The index to the current order
Order *orders; ///< Pointer to the first order for this vehicle
OrderID num_orders; ///< How many orders there are in the list
Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order
Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order
/* End Order-stuff */
// Boundaries for the current position in the world and a next hash link.
// NOSAVE: All of those can be updated with VehiclePositionChanged()
int32 left_coord;
int32 top_coord;
int32 right_coord;
int32 bottom_coord;
VehicleID next_hash;
// Related to age and service time
uint16 age; // Age in days
uint16 max_age; // Maximum age
uint16 date_of_last_service;
uint16 service_interval;
uint16 reliability;
uint16 reliability_spd_dec;
byte breakdown_ctr;
byte breakdown_delay;
byte breakdowns_since_last_service;
byte breakdown_chance;
byte build_year;
bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
uint16 load_unload_time_rem;
int32 profit_this_year;
int32 profit_last_year;
uint32 value;
union {
VehicleRail rail;
VehicleAir air;
VehicleRoad road;
VehicleSpecial special;
VehicleDisaster disaster;
VehicleShip ship;
} u;
};
#define is_custom_sprite(x) (x >= 0xFD)
#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
typedef void VehicleTickProc(Vehicle *v);
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
Vehicle *AllocateVehicle(void);
bool AllocateVehicles(Vehicle **vl, int num);
Vehicle *ForceAllocateVehicle(void);
Vehicle *ForceAllocateSpecialVehicle(void);
void VehiclePositionChanged(Vehicle *v);
void AfterLoadVehicles(void);
Vehicle *GetLastVehicleInChain(Vehicle *v);
Vehicle *GetPrevVehicleInChain(const Vehicle *v);
Vehicle *GetFirstVehicleInChain(const Vehicle *v);
uint CountVehiclesInChain(const Vehicle* v);
void DeleteVehicle(Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks(void);
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
void InitializeTrains(void);
byte VehicleRandomBits(void);
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
void ViewportAddVehicles(DrawPixelInfo *dpi);
void TrainEnterDepot(Vehicle *v, TileIndex tile);
/* train_cmd.h */
int GetTrainImage(const Vehicle* v, Direction direction);
int GetAircraftImage(const Vehicle* v, Direction direction);
int GetRoadVehImage(const Vehicle* v, Direction direction);
int GetShipImage(const Vehicle* v, Direction direction);
Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
void VehicleInTheWayErrMsg(const Vehicle* v);
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
void DecreaseVehicleValue(Vehicle *v);
void CheckVehicleBreakdown(Vehicle *v);
void AgeVehicle(Vehicle *v);
void VehicleEnteredDepotThisTick(Vehicle *v);
void BeginVehicleMove(Vehicle *v);
void EndVehicleMove(Vehicle *v);
void ShowAircraftViewWindow(const Vehicle* v);
UnitID GetFreeUnitNumber(byte type);
int LoadUnloadVehicle(Vehicle *v);
void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
int32 GetTrainRunningCost(const Vehicle *v);
int CheckTrainStoppedInDepot(const Vehicle *v);
bool VehicleNeedsService(const Vehicle *v);
typedef struct GetNewVehiclePosResult {
int x,y;
TileIndex old_tile;
TileIndex new_tile;
} GetNewVehiclePosResult;
/**
* Returns the Trackdir on which the vehicle is currently located.
* Works for trains and ships.
* Currently works only sortof for road vehicles, since they have a fuzzy
* concept of being "on" a trackdir. Dunno really what it returns for a road
* vehicle that is halfway a tile, never really understood that part. For road
* vehicles that are at the beginning or end of the tile, should just return
* the diagonal trackdir on which they are driving. I _think_.
* For other vehicles types, or vehicles with no clear trackdir (such as those
* in depots), returns 0xFF.
*/
Trackdir GetVehicleTrackdir(const Vehicle* v);
/* returns true if staying in the same tile */
bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
Direction GetDirectionTowards(const Vehicle* v, int x, int y);
#define BEGIN_ENUM_WAGONS(v) do {
#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);
extern MemoryPool _vehicle_pool;
/**
* Get the pointer to the vehicle with index 'index'
*/
static inline Vehicle *GetVehicle(VehicleID index)
{
return (Vehicle*)GetItemFromPool(&_vehicle_pool, index);
}
/**
* Get the current size of the VehiclePool
*/
static inline uint16 GetVehiclePoolSize(void)
{
return _vehicle_pool.total_items;
}
#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL)
#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
/**
* Check if a Vehicle really exists.
*/
static inline bool IsValidVehicle(const Vehicle *v)
{
return v->type != 0;
}
/**
* Check if an index is a vehicle-index (so between 0 and max-vehicles)
*
* @return Returns true if the vehicle-id is in range
*/
static inline bool IsVehicleIndex(uint index)
{
return index < GetVehiclePoolSize();
}
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
{
Order *order = v->orders;
if (index < 0) return NULL;
while (order != NULL && index-- > 0)
order = order->next;
return order;
}
/* Returns the last order of a vehicle, or NULL if it doesn't exists */
static inline Order *GetLastVehicleOrder(const Vehicle *v)
{
Order *order = v->orders;
if (order == NULL) return NULL;
while (order->next != NULL)
order = order->next;
return order;
}
/* Get the first vehicle of a shared-list, so we only have to walk forwards */
static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
{
Vehicle *u = v;
while (u->prev_shared != NULL)
u = u->prev_shared;
return u;
}
// NOSAVE: Return values from various commands.
VARDEF VehicleID _new_train_id;
VARDEF VehicleID _new_wagon_id;
VARDEF VehicleID _new_aircraft_id;
VARDEF VehicleID _new_ship_id;
VARDEF VehicleID _new_roadveh_id;
VARDEF VehicleID _new_vehicle_id;
VARDEF uint16 _returned_refit_capacity;
#define INVALID_VEHICLE 0xFFFF
/**
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
* @param engine_type ID of engine
* @param player ID of player
* @return A ready-to-use palette modifier
*/
PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
/**
* Get the colour map for a vehicle.
* @param v Vehicle to get colour map for
* @return A ready-to-use palette modifier
*/
PalSpriteID GetVehiclePalette(const Vehicle *v);
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
#endif /* VEHICLE_H */
|