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Location: cpp/openttd-patchpack/source/src/fios.cpp - annotation
r24528:a7298f737f00
22.3 KiB
text/x-c
Codechange: Keep filenames of loaded Fio files in std::strings.
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r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r23607:36c15679007d r11278:28e3268b0f53 r19556:51f34458ed8a r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r23536:ce42deb0b32d r23536:ce42deb0b32d r23536:ce42deb0b32d r23536:ce42deb0b32d r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r23607:36c15679007d r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r19556:51f34458ed8a r23607:36c15679007d r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 r11278:28e3268b0f53 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file fios.cpp
* This file contains functions for building file lists for the save/load dialogs.
*/
#include "stdafx.h"
#include "3rdparty/md5/md5.h"
#include "fileio_func.h"
#include "fios.h"
#include "network/network_content.h"
#include "screenshot.h"
#include "string_func.h"
#include "tar_type.h"
#include <sys/stat.h>
#include <functional>
#include <optional>
#ifndef _WIN32
# include <unistd.h>
#endif /* _WIN32 */
#include "table/strings.h"
#include "safeguards.h"
/* Variables to display file lists */
static std::string *_fios_path = nullptr;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list);
extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(const char *file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param other The FiosItem to compare to.
* @return for ascending order: returns true if da < db. Vice versa for descending order.
*/
bool FiosItem::operator< (const FiosItem &other) const
{
int r = false;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
r = (*this).mtime - other.mtime;
} else {
r = strnatcmp((*this).title, other.title);
}
if (r == 0) return false;
return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
}
FileList::~FileList()
{
this->Clear();
}
/**
* Construct a file list with the given kind of files, for the stated purpose.
* @param abstract_filetype Kind of files to collect.
* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
*/
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
this->Clear();
assert(fop == SLO_LOAD || fop == SLO_SAVE);
switch (abstract_filetype) {
case FT_NONE:
break;
case FT_SAVEGAME:
FiosGetSavegameList(fop, *this);
break;
case FT_SCENARIO:
FiosGetScenarioList(fop, *this);
break;
case FT_HEIGHTMAP:
FiosGetHeightmapList(fop, *this);
break;
default:
NOT_REACHED();
}
}
/**
* Find file information of a file by its name from the file list.
* @param file The filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return The information on the file, or \c nullptr if the file is not available.
*/
const FiosItem *FileList::FindItem(const char *file)
{
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, this->Length())) return this->Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = this->Begin(); item != this->End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return nullptr;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param total_free total free space in megabytes, optional (can be nullptr)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint64 *total_free)
{
*path = _fios_path->c_str();
return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
}
/**
* Browse to a new path based on the passed \a item, starting at #_fios_path.
* @param *item Item telling us what to do.
* @return A filename w/path if we reached a file, otherwise \c nullptr.
*/
const char *FiosBrowseTo(const FiosItem *item)
{
switch (item->type) {
case FIOS_TYPE_DRIVE:
#if defined(_WIN32) || defined(__OS2__)
assert(_fios_path != nullptr);
*_fios_path = std::string{ item->title[0] } + ":" PATHSEP;
#endif
break;
case FIOS_TYPE_INVALID:
break;
case FIOS_TYPE_PARENT: {
assert(_fios_path != nullptr);
auto s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos && s != 0) {
_fios_path->erase(s); // Remove last path separator character, so we can go up one level.
}
s = _fios_path->find_last_of(PATHSEPCHAR);
if (s != std::string::npos) {
_fios_path->erase(s + 1); // go up a directory
}
break;
}
case FIOS_TYPE_DIR:
assert(_fios_path != nullptr);
*_fios_path += item->name;
*_fios_path += PATHSEP;
break;
case FIOS_TYPE_DIRECT:
assert(_fios_path != nullptr);
*_fios_path = item->name;
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_PNG:
case FIOS_TYPE_BMP:
return item->name;
}
return nullptr;
}
/**
* Construct a filename from its components in destination buffer \a buf.
* @param path Directory path, may be \c nullptr.
* @param name Filename.
* @param ext Filename extension (use \c "" for no extension).
* @return The completed filename.
*/
static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext)
{
std::string buf;
if (path != nullptr) {
buf = *path;
/* Remove trailing path separator, if present */
if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back();
}
/* Don't append the extension if it is already there */
const char *period = strrchr(name, '.');
if (period != nullptr && strcasecmp(period, ext) == 0) ext = "";
return buf + name + ext;
}
/**
* Make a save game or scenario filename from a name.
* @param buf Destination buffer for saving the filename.
* @param name Name of the file.
* @param last Last element of buffer \a buf.
* @return The completed filename.
*/
std::string FiosMakeSavegameName(const char *name)
{
const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
return FiosMakeFilename(_fios_path, name, extension);
}
/**
* Construct a filename for a height map.
* @param name Filename.
* @return The completed filename.
*/
std::string FiosMakeHeightmapName(const char *name)
{
std::string ext(".");
ext += GetCurrentScreenshotExtension();
return FiosMakeFilename(_fios_path, name, ext.c_str());
}
/**
* Delete a file.
* @param name Filename to delete.
* @return Whether the file deletion was successful.
*/
bool FiosDelete(const char *name)
{
std::string filename = FiosMakeSavegameName(name);
return unlink(filename.c_str()) == 0;
}
typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last);
/**
* Scanner to scan for a particular type of FIOS file.
*/
class FiosFileScanner : public FileScanner {
SaveLoadOperation fop; ///< The kind of file we are looking for.
fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
FileList &file_list; ///< Destination of the found files.
public:
/**
* Create the scanner
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param file_list Destination of the found files.
*/
FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
fop(fop), callback_proc(callback_proc), file_list(file_list)
{}
bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override;
};
/**
* Try to add a fios item set with the given filename.
* @param filename the full path to the file to read
* @param basepath_length amount of characters to chop of before to get a relative filename
* @return true if the file is added.
*/
bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
const char *ext = strrchr(filename, '.');
if (ext == nullptr) return false;
char fios_title[64];
fios_title[0] = '\0'; // reset the title;
FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title));
if (type == FIOS_TYPE_INVALID) return false;
for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
if (strcmp(fios->name, filename) == 0) return false;
}
FiosItem *fios = file_list.Append();
#ifdef _WIN32
// Retrieve the file modified date using GetFileTime rather than stat to work around an obscure MSVC bug that affects Windows XP
HANDLE fh = CreateFile(OTTD2FS(filename), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);
if (fh != INVALID_HANDLE_VALUE) {
FILETIME ft;
ULARGE_INTEGER ft_int64;
if (GetFileTime(fh, nullptr, nullptr, &ft) != 0) {
ft_int64.HighPart = ft.dwHighDateTime;
ft_int64.LowPart = ft.dwLowDateTime;
// Convert from hectonanoseconds since 01/01/1601 to seconds since 01/01/1970
fios->mtime = ft_int64.QuadPart / 10000000ULL - 11644473600ULL;
} else {
fios->mtime = 0;
}
CloseHandle(fh);
#else
struct stat sb;
if (stat(filename, &sb) == 0) {
fios->mtime = sb.st_mtime;
#endif
} else {
fios->mtime = 0;
}
fios->type = type;
strecpy(fios->name, filename, lastof(fios->name));
/* If the file doesn't have a title, use its filename */
const char *t = fios_title;
if (StrEmpty(fios_title)) {
t = strrchr(filename, PATHSEPCHAR);
t = (t == nullptr) ? filename : (t + 1);
}
strecpy(fios->title, t, lastof(fios->title));
str_validate(fios->title, lastof(fios->title));
return true;
}
/**
* Fill the list of the files in a directory, according to some arbitrary rule.
* @param fop Purpose of collecting the list.
* @param callback_proc The function that is called where you need to do the filtering.
* @param subdir The directory from where to start (global) searching.
* @param file_list Destination of the found files.
*/
static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
{
struct stat sb;
struct dirent *dirent;
DIR *dir;
FiosItem *fios;
size_t sort_start;
char d_name[sizeof(fios->name)];
file_list.Clear();
assert(_fios_path != nullptr);
/* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path->c_str())) {
fios = file_list.Append();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strecpy(fios->name, "..", lastof(fios->name));
strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
}
/* Show subdirectories */
if ((dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
while ((dirent = readdir(dir)) != nullptr) {
strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));
/* found file must be directory, but not '.' or '..' */
if (FiosIsValidFile(_fios_path->c_str(), dirent, &sb) && S_ISDIR(sb.st_mode) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = file_list.Append();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
strecpy(fios->name, d_name, lastof(fios->name));
seprintf(fios->title, lastof(fios->title), "%s" PATHSEP " (Directory)", d_name);
str_validate(fios->title, lastof(fios->title));
}
}
closedir(dir);
}
/* Sort the subdirs always by name, ascending, remember user-sorting order */
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
std::sort(file_list.files.begin(), file_list.files.end());
_savegame_sort_order = order;
}
/* This is where to start sorting for the filenames */
sort_start = file_list.Length();
/* Show files */
FiosFileScanner scanner(fop, callback_proc, file_list);
if (subdir == NO_DIRECTORY) {
scanner.Scan(nullptr, _fios_path->c_str(), false);
} else {
scanner.Scan(nullptr, subdir, true, true);
}
std::sort(file_list.files.begin() + sort_start, file_list.files.end());
/* Show drives */
FiosGetDrives(file_list);
file_list.Compact();
}
/**
* Get the title of a file, which (if exists) is stored in a file named
* the same as the data file but with '.title' added to it.
* @param file filename to get the title for
* @param title the title buffer to fill
* @param last the last element in the title buffer
* @param subdir the sub directory to search in
*/
static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir)
{
char buf[MAX_PATH];
strecpy(buf, file, lastof(buf));
strecat(buf, ".title", lastof(buf));
FILE *f = FioFOpenFile(buf, "r", subdir);
if (f == nullptr) return;
size_t read = fread(title, 1, last - title, f);
assert(title + read <= last);
title[read] = '\0';
str_validate(title, last);
FioFCloseFile(f);
}
/**
* Callback for FiosGetFileList. It tells if a file is a savegame or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file; nullptr to skip the lookup
* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == nullptr
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
/* Don't crash if we supply no extension */
if (ext == nullptr) return FIOS_TYPE_INVALID;
if (strcasecmp(ext, ".sav") == 0) {
GetFileTitle(file, title, last, SAVE_DIR);
return FIOS_TYPE_FILE;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
strcasecmp(ext, ".sv2") == 0) {
if (title != nullptr) GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLDFILE;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of savegames.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_save_path;
if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR);
_fios_path = &(*fios_save_path);
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}
/**
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
* @param fop Purpose of collecting the list.
* @param file Name of the file to check.
* @param ext A pointer to the extension identifier inside file
* @param title Buffer if a callback wants to lookup the title of the file
* @param last Last available byte in buffer (to prevent buffer overflows)
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario */
if (strcasecmp(ext, ".scn") == 0) {
GetFileTitle(file, title, last, SCENARIO_DIR);
return FIOS_TYPE_SCENARIO;
}
if (fop == SLO_LOAD) {
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
GetOldSaveGameName(file, title, last);
return FIOS_TYPE_OLD_SCENARIO;
}
}
return FIOS_TYPE_INVALID;
}
/**
* Get a list of scenarios.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
* @see FiosGetFileList
*/
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_scn_path;
/* Copy the default path on first run or on 'New Game' */
if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR);
_fios_path = &(*fios_scn_path);
std::string base_path = FioFindDirectory(SCENARIO_DIR);
Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
}
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
* .BMP BMP Based heightmap files
*/
FiosType type = FIOS_TYPE_INVALID;
#ifdef WITH_PNG
if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
#endif /* WITH_PNG */
if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
if (it != _tar_filelist[SCENARIO_DIR].end()) {
/* If the file is in a tar and that tar is not in a heightmap
* directory we are for sure not supposed to see it.
* Examples of this are pngs part of documentation within
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
*/
bool match = false;
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR);
if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) {
match = true;
break;
}
}
if (!match) return FIOS_TYPE_INVALID;
}
GetFileTitle(file, title, last, HEIGHTMAP_DIR);
return type;
}
/**
* Get a list of heightmaps.
* @param fop Purpose of collecting the list.
* @param file_list Destination of the found files.
*/
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
{
static std::optional<std::string> fios_hmap_path;
if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR);
_fios_path = &(*fios_hmap_path);
std::string base_path = FioFindDirectory(HEIGHTMAP_DIR);
Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY;
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
}
/**
* Get the directory for screenshots.
* @return path to screenshots
*/
const char *FiosGetScreenshotDir()
{
static std::optional<std::string> fios_screenshot_path;
if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR);
return fios_screenshot_path->c_str();
}
/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
uint32 scenid; ///< ID for the scenario (generated by content).
uint8 md5sum[16]; ///< MD5 checksum of file.
char filename[MAX_PATH]; ///< filename of the file.
bool operator == (const ScenarioIdentifier &other) const
{
return this->scenid == other.scenid &&
memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
}
bool operator != (const ScenarioIdentifier &other) const
{
return !(*this == other);
}
};
/**
* Scanner to find the unique IDs of scenarios
*/
class ScenarioScanner : protected FileScanner, public std::vector<ScenarioIdentifier> {
bool scanned; ///< Whether we've already scanned
public:
/** Initialise */
ScenarioScanner() : scanned(false) {}
/**
* Scan, but only if it's needed.
* @param rescan whether to force scanning even when it's not necessary
*/
void Scan(bool rescan)
{
if (this->scanned && !rescan) return;
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
this->scanned = true;
}
bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override
{
FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
if (f == nullptr) return false;
ScenarioIdentifier id;
int fret = fscanf(f, "%u", &id.scenid);
FioFCloseFile(f);
if (fret != 1) return false;
strecpy(id.filename, filename, lastof(id.filename));
Md5 checksum;
uint8 buffer[1024];
char basename[MAX_PATH]; ///< \a filename without the extension.
size_t len, size;
/* open the scenario file, but first get the name.
* This is safe as we check on extension which
* must always exist. */
strecpy(basename, filename, lastof(basename));
*strrchr(basename, '.') = '\0';
f = FioFOpenFile(basename, "rb", SCENARIO_DIR, &size);
if (f == nullptr) return false;
/* calculate md5sum */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(id.md5sum);
FioFCloseFile(f);
include(*this, id);
return true;
}
};
/** Scanner for scenarios */
static ScenarioScanner _scanner;
/**
* Find a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return The filename of the file, else \c nullptr.
*/
const char *FindScenario(const ContentInfo *ci, bool md5sum)
{
_scanner.Scan(false);
for (ScenarioIdentifier &id : _scanner) {
if (md5sum ? (memcmp(id.md5sum, ci->md5sum, sizeof(id.md5sum)) == 0)
: (id.scenid == ci->unique_id)) {
return id.filename;
}
}
return nullptr;
}
/**
* Check whether we've got a given scenario based on its unique ID.
* @param ci The content info to compare it to.
* @param md5sum Whether to look at the md5sum or the id.
* @return True iff we've got the scenario.
*/
bool HasScenario(const ContentInfo *ci, bool md5sum)
{
return (FindScenario(ci, md5sum) != nullptr);
}
/**
* Force a (re)scan of the scenarios.
*/
void ScanScenarios()
{
_scanner.Scan(true);
}
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