Files
@ r28736:cf6dcf707eb1
Branch filter:
Location: cpp/openttd-patchpack/source/src/map.cpp - annotation
r28736:cf6dcf707eb1
12.4 KiB
text/x-c
Change: [Script] Use company randomizer when adding random deviation (#12065)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 | r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6201:2e76eb9a1d7a r5584:545d748cc681 r5584:545d748cc681 r8130:bece2e5c7460 r17244:36463cb653d1 r27160:192bc991c2e6 r21404:552a3053d0fd r28547:15b4b50c0a5e r5584:545d748cc681 r21383:942c32fb8b0e r21383:942c32fb8b0e r10957:634af0c37ffa r5584:545d748cc681 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r5584:545d748cc681 r26932:8648ca7bcbfc r26932:8648ca7bcbfc r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r26786:0e3d092a79a0 r5584:545d748cc681 r6201:2e76eb9a1d7a r12180:76c85fa07336 r12180:76c85fa07336 r12180:76c85fa07336 r6540:ee437874694d r16334:752cbb1acf79 r27160:192bc991c2e6 r16334:752cbb1acf79 r5584:545d748cc681 r25655:1030dcb7eb52 r5584:545d748cc681 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r26789:79b05bbf3bd2 r5584:545d748cc681 r26932:8648ca7bcbfc r26932:8648ca7bcbfc r6332:7393965b5322 r26932:8648ca7bcbfc r26932:8648ca7bcbfc r28547:15b4b50c0a5e r28547:15b4b50c0a5e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r26787:a51c38e4aac5 r26787:a51c38e4aac5 r26787:a51c38e4aac5 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r26787:a51c38e4aac5 r28290:928f177c6ad6 r28112:bca7556a6bb6 r22835:b0dc5b810969 r27546:cc50bde3b648 r5584:545d748cc681 r27546:cc50bde3b648 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r26788:0785302ccc5b r5584:545d748cc681 r6491:6b6c19f090e1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r7546:849b3995d99e r7546:849b3995d99e r7546:849b3995d99e r7546:849b3995d99e r7546:849b3995d99e r7546:849b3995d99e r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r8331:21889f63cff8 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14370:1a48d262054e r18842:85657a637744 r14370:1a48d262054e r6201:2e76eb9a1d7a r26787:a51c38e4aac5 r5584:545d748cc681 r18842:85657a637744 r5584:545d748cc681 r5584:545d748cc681 r6540:ee437874694d r5587:034e5e185dc2 r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r5584:545d748cc681 r5584:545d748cc681 r6540:ee437874694d r5587:034e5e185dc2 r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r6201:2e76eb9a1d7a r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5584:545d748cc681 r5584:545d748cc681 r7970:d9b5a6d3e872 r7970:d9b5a6d3e872 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5584:545d748cc681 r5584:545d748cc681 r7970:d9b5a6d3e872 r7970:d9b5a6d3e872 r24597:afde5721a3b6 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5584:545d748cc681 r5584:545d748cc681 r7970:d9b5a6d3e872 r7970:d9b5a6d3e872 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r6540:ee437874694d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r26787:a51c38e4aac5 r26787:a51c38e4aac5 r24597:afde5721a3b6 r24597:afde5721a3b6 r24597:afde5721a3b6 r5584:545d748cc681 r5584:545d748cc681 r17098:afa706d65a49 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r17630:7d818445376d r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r26787:a51c38e4aac5 r26787:a51c38e4aac5 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r16727:20d5ef5fc220 r17098:afa706d65a49 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9449:005042909719 r5584:545d748cc681 r5584:545d748cc681 r9592:cdeca10f617d r6201:2e76eb9a1d7a r23607:36c15679007d r5584:545d748cc681 r5584:545d748cc681 r9592:cdeca10f617d r5584:545d748cc681 r23607:36c15679007d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10584:111d4eaa7aa5 r5584:545d748cc681 r14194:8195fb0c0633 r5584:545d748cc681 r22848:fca1207f7d32 r10584:111d4eaa7aa5 r5584:545d748cc681 r10584:111d4eaa7aa5 r5584:545d748cc681 r10584:111d4eaa7aa5 r5584:545d748cc681 r17098:afa706d65a49 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r14194:8195fb0c0633 r14194:8195fb0c0633 r13060:e57594b0ca84 r10584:111d4eaa7aa5 r13060:e57594b0ca84 r13060:e57594b0ca84 r13060:e57594b0ca84 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r23607:36c15679007d r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r23607:36c15679007d r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r13086:71e929261037 r10584:111d4eaa7aa5 r10584:111d4eaa7aa5 r12126:651317b20e1e r12126:651317b20e1e r10584:111d4eaa7aa5 r26787:a51c38e4aac5 r12126:651317b20e1e r12126:651317b20e1e r12126:651317b20e1e r12126:651317b20e1e r12126:651317b20e1e r12126:651317b20e1e r12126:651317b20e1e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9449:005042909719 r9449:005042909719 r5584:545d748cc681 r5584:545d748cc681 r11743:4941d7279e70 r17098:afa706d65a49 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r17244:36463cb653d1 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r26787:a51c38e4aac5 r26787:a51c38e4aac5 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r27737:728d55b97775 r27737:728d55b97775 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r17244:36463cb653d1 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r26787:a51c38e4aac5 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 r11743:4941d7279e70 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file map.cpp Base functions related to the map and distances on them. */
#include "stdafx.h"
#include "debug.h"
#include "core/alloc_func.hpp"
#include "water_map.h"
#include "error_func.h"
#include "string_func.h"
#include "pathfinder/water_regions.h"
#include "safeguards.h"
#if defined(_MSC_VER)
/* Why the hell is that not in all MSVC headers?? */
extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif
/* static */ uint Map::log_x; ///< 2^_map_log_x == _map_size_x
/* static */ uint Map::log_y; ///< 2^_map_log_y == _map_size_y
/* static */ uint Map::size_x; ///< Size of the map along the X
/* static */ uint Map::size_y; ///< Size of the map along the Y
/* static */ uint Map::size; ///< The number of tiles on the map
/* static */ uint Map::tile_mask; ///< _map_size - 1 (to mask the mapsize)
/* static */ Tile::TileBase *Tile::base_tiles = nullptr; ///< Base tiles of the map
/* static */ Tile::TileExtended *Tile::extended_tiles = nullptr; ///< Extended tiles of the map
/**
* (Re)allocates a map with the given dimension
* @param size_x the width of the map along the NE/SW edge
* @param size_y the 'height' of the map along the SE/NW edge
*/
/* static */ void Map::Allocate(uint size_x, uint size_y)
{
/* Make sure that the map size is within the limits and that
* size of both axes is a power of 2. */
if (!IsInsideMM(size_x, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
!IsInsideMM(size_y, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) ||
(size_x & (size_x - 1)) != 0 ||
(size_y & (size_y - 1)) != 0) {
FatalError("Invalid map size");
}
Debug(map, 1, "Allocating map of size {}x{}", size_x, size_y);
Map::log_x = FindFirstBit(size_x);
Map::log_y = FindFirstBit(size_y);
Map::size_x = size_x;
Map::size_y = size_y;
Map::size = size_x * size_y;
Map::tile_mask = Map::size - 1;
free(Tile::base_tiles);
free(Tile::extended_tiles);
Tile::base_tiles = CallocT<Tile::TileBase>(Map::size);
Tile::extended_tiles = CallocT<Tile::TileExtended>(Map::size);
AllocateWaterRegions();
}
#ifdef _DEBUG
TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line)
{
int dx;
int dy;
uint x;
uint y;
dx = add & Map::MaxX();
if (dx >= (int)Map::SizeX() / 2) dx -= Map::SizeX();
dy = (add - dx) / (int)Map::SizeX();
x = TileX(tile) + dx;
y = TileY(tile) + dy;
if (x >= Map::SizeX() || y >= Map::SizeY()) {
std::string message = fmt::format("TILE_ADD({}) when adding 0x{:04X} and 0x{:04X} failed",
exp, tile, add);
#if !defined(_MSC_VER)
fmt::print(stderr, "{}:{} {}\n", file, line, message);
#else
_assert(message.data(), (char*)file, line);
#endif
}
assert(TileXY(x, y) == Map::WrapToMap(tile + add));
return TileXY(x, y);
}
#endif
/**
* This function checks if we add addx/addy to tile, if we
* do wrap around the edges. For example, tile = (10,2) and
* addx = +3 and addy = -4. This function will now return
* INVALID_TILE, because the y is wrapped. This is needed in
* for example, farmland. When the tile is not wrapped,
* the result will be tile + TileDiffXY(addx, addy)
*
* @param tile the 'starting' point of the adding
* @param addx the amount of tiles in the X direction to add
* @param addy the amount of tiles in the Y direction to add
* @return translated tile, or INVALID_TILE when it would've wrapped.
*/
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
{
uint x = TileX(tile) + addx;
uint y = TileY(tile) + addy;
/* Disallow void tiles at the north border. */
if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
/* Are we about to wrap? */
if (x >= Map::MaxX() || y >= Map::MaxY()) return INVALID_TILE;
return TileXY(x, y);
}
/** 'Lookup table' for tile offsets given a DiagDirection */
extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{-1, 0}, ///< DIAGDIR_NE
{ 0, 1}, ///< DIAGDIR_SE
{ 1, 0}, ///< DIAGDIR_SW
{ 0, -1} ///< DIAGDIR_NW
};
/** 'Lookup table' for tile offsets given a Direction */
extern const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, -1}, ///< DIR_N
{-1, 0}, ///< DIR_NE
{-1, 1}, ///< DIR_E
{ 0, 1}, ///< DIR_SE
{ 1, 1}, ///< DIR_S
{ 1, 0}, ///< DIR_SW
{ 1, -1}, ///< DIR_W
{ 0, -1} ///< DIR_NW
};
/**
* Gets the Manhattan distance between the two given tiles.
* The Manhattan distance is the sum of the delta of both the
* X and Y component.
* Also known as L1-Norm
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = Delta(TileX(t0), TileX(t1));
const uint dy = Delta(TileY(t0), TileY(t1));
return dx + dy;
}
/**
* Gets the 'Square' distance between the two given tiles.
* The 'Square' distance is the square of the shortest (straight line)
* distance between the two tiles.
* Also known as euclidian- or L2-Norm squared.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int dx = TileX(t0) - TileX(t1);
const int dy = TileY(t0) - TileY(t1);
return dx * dx + dy * dy;
}
/**
* Gets the biggest distance component (x or y) between the two given tiles.
* Also known as L-Infinity-Norm.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint dx = Delta(TileX(t0), TileX(t1));
const uint dy = Delta(TileY(t0), TileY(t1));
return std::max(dx, dy);
}
/**
* Gets the biggest distance component (x or y) between the two given tiles
* plus the Manhattan distance, i.e. two times the biggest distance component
* and once the smallest component.
* @param t0 the start tile
* @param t1 the end tile
* @return the distance
*/
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint dx = Delta(TileX(t0), TileX(t1));
const uint dy = Delta(TileY(t0), TileY(t1));
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
/**
* Param the minimum distance to an edge
* @param tile the tile to get the distance from
* @return the distance from the edge in tiles
*/
uint DistanceFromEdge(TileIndex tile)
{
const uint xl = TileX(tile);
const uint yl = TileY(tile);
const uint xh = Map::SizeX() - 1 - xl;
const uint yh = Map::SizeY() - 1 - yl;
const uint minl = std::min(xl, yl);
const uint minh = std::min(xh, yh);
return std::min(minl, minh);
}
/**
* Gets the distance to the edge of the map in given direction.
* @param tile the tile to get the distance from
* @param dir the direction of interest
* @return the distance from the edge in tiles
*/
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
{
switch (dir) {
case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
case DIAGDIR_SW: return Map::MaxX() - TileX(tile) - 1;
case DIAGDIR_SE: return Map::MaxY() - TileY(tile) - 1;
default: NOT_REACHED();
}
}
/**
* Function performing a search around a center tile and going outward, thus in circle.
* Although it really is a square search...
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
* @param tile to start the search from. Upon completion, it will return the tile matching the search
* @param size: number of tiles per side of the desired search area
* @param proc: callback testing function pointer.
* @param user_data to be passed to the callback function. Depends on the implementation
* @return result of the search
* @pre proc != nullptr
* @pre size > 0
*/
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
{
assert(proc != nullptr);
assert(size > 0);
if (size % 2 == 1) {
/* If the length of the side is uneven, the center has to be checked
* separately, as the pattern of uneven sides requires to go around the center */
if (proc(*tile, user_data)) return true;
/* If tile test is not successful, get one tile up,
* ready for a test in first circle around center tile */
*tile = TileAddByDir(*tile, DIR_N);
return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
} else {
return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
}
}
/**
* Generalized circular search allowing for rectangles and a hole.
* Function performing a search around a center rectangle and going outward.
* The center rectangle is left out from the search. To do a rectangular search
* without a hole, set either h or w to zero.
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
* @param tile to start the search from. Upon completion, it will return the tile matching the search.
* This tile should be directly north of the hole (if any).
* @param radius How many tiles to search outwards. Note: This is a radius and thus different
* from the size parameter of the other CircularTileSearch function, which is a diameter.
* @param w the width of the inner rectangle
* @param h the height of the inner rectangle
* @param proc callback testing function pointer.
* @param user_data to be passed to the callback function. Depends on the implementation
* @return result of the search
* @pre proc != nullptr
* @pre radius > 0
*/
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
{
assert(proc != nullptr);
assert(radius > 0);
uint x = TileX(*tile) + w + 1;
uint y = TileY(*tile);
const uint extent[DIAGDIR_END] = { w, h, w, h };
for (uint n = 0; n < radius; n++) {
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
/* Is the tile within the map? */
for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
if (x < Map::SizeX() && y < Map::SizeY()) {
TileIndex t = TileXY(x, y);
/* Is the callback successful? */
if (proc(t, user_data)) {
/* Stop the search */
*tile = t;
return true;
}
}
/* Step to the next 'neighbour' in the circular line */
x += _tileoffs_by_diagdir[dir].x;
y += _tileoffs_by_diagdir[dir].y;
}
}
/* Jump to next circle to test */
x += _tileoffs_by_dir[DIR_W].x;
y += _tileoffs_by_dir[DIR_W].y;
}
*tile = INVALID_TILE;
return false;
}
/**
* Finds the distance for the closest tile with water/land given a tile
* @param tile the tile to find the distance too
* @param water whether to find water or land
* @return distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)
*/
uint GetClosestWaterDistance(TileIndex tile, bool water)
{
if (HasTileWaterGround(tile) == water) return 0;
uint max_dist = water ? 0x7F : 0x200;
int x = TileX(tile);
int y = TileY(tile);
uint max_x = Map::MaxX();
uint max_y = Map::MaxY();
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
/* go in a 'spiral' with increasing manhattan distance in each iteration */
for (uint dist = 1; dist < max_dist; dist++) {
/* next 'diameter' */
y--;
/* going counter-clockwise around this square */
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
static const int8_t ddx[DIAGDIR_END] = { -1, 1, 1, -1};
static const int8_t ddy[DIAGDIR_END] = { 1, 1, -1, -1};
int dx = ddx[dir];
int dy = ddy[dir];
/* each side of this square has length 'dist' */
for (uint a = 0; a < dist; a++) {
/* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
TileIndex t = TileXY(x, y);
if (HasTileWaterGround(t) == water) return dist;
}
x += dx;
y += dy;
}
}
}
if (!water) {
/* no land found - is this a water-only map? */
for (TileIndex t = 0; t < Map::Size(); t++) {
if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
}
}
return max_dist;
}
|