Files @ r2583:e4e32ba4ba59
Branch filter:

Location: cpp/openttd-patchpack/source/unmovable_cmd.c - annotation

tron
(svn r3120) Update the turkish translation, about 2000 strings.
Many thanks to jnmbk for his effort!
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
r2186:5ee653b1b5e1
r2186:5ee653b1b5e1
r0:d63b455452f6
r1891:c5c5466afa35
r507:b1b0a0a3c313
r2148:f279899fdbd0
r2163:ae001e2aa5b0
r679:3a7b08cc8504
r1209:5955f8748394
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r384:75b26a2a614a
r0:d63b455452f6
r0:d63b455452f6
r405:af2e0e5f1331
r2159:2c706fe6b0a7
r0:d63b455452f6
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r2026:25935f6b221a
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1962:cc4c06e3f6b5
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r2473:65366a23d295
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1977:1f8b99c96041
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1980:3622a0cd06c2
r1962:cc4c06e3f6b5
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r2473:65366a23d295
r2473:65366a23d295
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r1796:4bbf4ea0805e
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2517:f67017080a5a
r0:d63b455452f6
r1901:e806afa50723
r2517:f67017080a5a
r497:beb1bd29f06e
r2148:f279899fdbd0
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2517:f67017080a5a
r0:d63b455452f6
r193:6aa65dc5a4b4
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r497:beb1bd29f06e
r2148:f279899fdbd0
r193:6aa65dc5a4b4
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r384:75b26a2a614a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1901:e806afa50723
r0:d63b455452f6
r384:75b26a2a614a
r384:75b26a2a614a
r0:d63b455452f6
r384:75b26a2a614a
r2026:25935f6b221a
r0:d63b455452f6
r2148:f279899fdbd0
r0:d63b455452f6
r497:beb1bd29f06e
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2537:eb2232d81b9c
r0:d63b455452f6
r2537:eb2232d81b9c
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r39:c8e54423ac24
r39:c8e54423ac24
r39:c8e54423ac24
r39:c8e54423ac24
r1977:1f8b99c96041
r0:d63b455452f6
r2049:7e26d55f0f4c
r193:6aa65dc5a4b4
r147:612ed080a7f6
r1796:4bbf4ea0805e
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2026:25935f6b221a
r0:d63b455452f6
r0:d63b455452f6
r149:2fc05d1c9173
r149:2fc05d1c9173
r149:2fc05d1c9173
r193:6aa65dc5a4b4
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2049:7e26d55f0f4c
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r473:f7d76ddceb3a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r473:f7d76ddceb3a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2049:7e26d55f0f4c
r0:d63b455452f6
r0:d63b455452f6
r1901:e806afa50723
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2049:7e26d55f0f4c
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2049:7e26d55f0f4c
r1901:e806afa50723
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2049:7e26d55f0f4c
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r1335:da4955366538
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1202:95cf4c0fd209
r1202:95cf4c0fd209
r0:d63b455452f6
r2051:04d7c352ccc4
r1035:d35ec5ea5f73
r0:d63b455452f6
r0:d63b455452f6
r1059:bbcabb62c19c
r2049:7e26d55f0f4c
r1902:cfc758cf1057
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r1202:95cf4c0fd209
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r856:e23ff9905ff0
r193:6aa65dc5a4b4
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r1035:d35ec5ea5f73
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r1059:bbcabb62c19c
r2049:7e26d55f0f4c
r1902:cfc758cf1057
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r1901:e806afa50723
r193:6aa65dc5a4b4
r2502:2c4fc1650942
r1902:cfc758cf1057
r2026:25935f6b221a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r1493:462e510ee912
r0:d63b455452f6
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "variables.h"

/** Destroy a HQ.
 * During normal gameplay you can only implicitely destroy a HQ when you are
 * rebuilding it. Otherwise, only water can destroy it.
 * @param tile tile coordinates where HQ is located to destroy
 * @param flags docommand flags of calling function
 */
int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
{
	Player *p;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	/* Find player that has HQ flooded, and reset their location_of_house */
	if (_current_player == OWNER_WATER) {
		bool dodelete = false;

		FOR_ALL_PLAYERS(p) {
			if (p->location_of_house == tile) {
				dodelete = true;
				break;
			}
		}
		if (!dodelete) return CMD_ERROR;
	} else /* Destruction was initiated by player */
		p = GetPlayer(_current_player);

		if (p->location_of_house == 0) return CMD_ERROR;

		if (flags & DC_EXEC) {
			DoClearSquare(p->location_of_house + TileDiffXY(0, 0));
			DoClearSquare(p->location_of_house + TileDiffXY(0, 1));
			DoClearSquare(p->location_of_house + TileDiffXY(1, 0));
			DoClearSquare(p->location_of_house + TileDiffXY(1, 1));
			p->location_of_house = 0; // reset HQ position
			InvalidateWindow(WC_COMPANY, (int)p->index);
		}

	// cost of relocating company is 1% of company value
		return CalculateCompanyValue(p) / 100;
}

/** Build or relocate the HQ. This depends if the HQ is already built or not
 * @param x,y the coordinates where the HQ will be built or relocated to
 * @param p1 unused
 * @param p2 unused
 */
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TileVirtXY(x, y);
	Player *p = GetPlayer(_current_player);
	int cost;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
	if (CmdFailed(cost)) return CMD_ERROR;

	if (p->location_of_house != 0) { /* Moving HQ */
		int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
		if (CmdFailed(ret)) return CMD_ERROR;
		cost += ret;
	}

	if (flags & DC_EXEC) {
		int score = UpdateCompanyRatingAndValue(p, false);

		p->location_of_house = tile;

		ModifyTile(tile + TileDiffXY(0, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
		ModifyTile(tile + TileDiffXY(0, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
		ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
		ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
		UpdatePlayerHouse(p, score);
		InvalidateWindow(WC_COMPANY, (int)p->index);
	}

	return cost;
}

typedef struct DrawTileUnmovableStruct {
	uint16 image;
	byte subcoord_x;
	byte subcoord_y;
	byte width;
	byte height;
	byte z_size;
	byte unused;
} DrawTileUnmovableStruct;

#include "table/unmovable_land.h"

static void DrawTile_Unmovable(TileInfo *ti)
{
	uint32 image, ormod;

	if (!(ti->map5 & 0x80)) {
		if (ti->map5 == 2) {

			// statue
			DrawGroundSprite(SPR_STATUE_GROUND);

			image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
			image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
			if (_display_opt & DO_TRANS_BUILDINGS)
				MAKE_TRANSPARENT(image);
			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
		} else if (ti->map5 == 3) {

			// "owned by" sign
			DrawClearLandTile(ti, 0);

			AddSortableSpriteToDraw(
				PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
				ti->x+8, ti->y+8,
				1, 1,
				10,
				GetSlopeZ(ti->x+8, ti->y+8)
			);
		} else {
			// lighthouse or transmitter

			const DrawTileUnmovableStruct *dtus;

			if (ti->tileh) DrawFoundation(ti, ti->tileh);
			DrawClearLandTile(ti, 2);

			dtus = &_draw_tile_unmovable_data[ti->map5];

			image = dtus->image;
			if (_display_opt & DO_TRANS_BUILDINGS)
				MAKE_TRANSPARENT(image);

			AddSortableSpriteToDraw(image,
				ti->x | dtus->subcoord_x,
				ti->y | dtus->subcoord_y,
				dtus->width, dtus->height,
				dtus->z_size, ti->z);
		}
	} else {
		const DrawTileSeqStruct *dtss;
		const DrawTileSprites *t;

		if (ti->tileh) DrawFoundation(ti, ti->tileh);

		ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));

		t = &_unmovable_display_datas[ti->map5 & 0x7F];
		DrawGroundSprite(t->ground_sprite | ormod);

		foreach_draw_tile_seq(dtss, t->seq) {
			image = dtss->image;
			if (_display_opt & DO_TRANS_BUILDINGS) {
				MAKE_TRANSPARENT(image);
			} else {
				image |= ormod;
			}
			AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
				dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
		}
	}
}

static uint GetSlopeZ_Unmovable(const TileInfo* ti)
{
	return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}

static uint GetSlopeTileh_Unmovable(const TileInfo *ti)
{
	return 0;
}

static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
	byte m5 = _m[tile].m5;

	if (m5 & 0x80) {
		if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
		return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
	}

	if (m5 == 3) // company owned land
		return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);

	// checks if you're allowed to remove unmovable things
	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
	}

	return 0;
}

static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
	byte m5 = _m[tile].m5;
	uint level; // HQ level (depends on company performance) in the range 1..5.

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = (m5 & ~0x80) / 4 + 1;

	// Top town building generates 10, so to make HQ interesting, the top
	// type makes 20.
	ac[CT_PASSENGERS] = max(1, level);

	// Top town building generates 4, HQ can make up to 8. The
	// proportion passengers:mail is different because such a huge
	// commercial building generates unusually high amount of mail
	// correspondence per physical visitor.
	ac[CT_MAIL] = max(1, level / 2);
}

static const StringID _unmovable_tile_str[] = {
	STR_5803_COMPANY_HEADQUARTERS,
	STR_5801_TRANSMITTER,
	STR_5802_LIGHTHOUSE,
	STR_2016_STATUE,
	STR_5805_COMPANY_OWNED_LAND,
};

static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
	int i = _m[tile].m5;
	if (i & 0x80) i = -1;
	td->str = _unmovable_tile_str[i + 1];
	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Unmovable(TileIndex tile)
{
	/* not used */
}

static void TileLoop_Unmovable(TileIndex tile)
{
	byte m5 = _m[tile].m5;
	uint level; // HQ level (depends on company performance) in the range 1..5.
	uint32 r;

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = GB(m5, 0, 7) / 4 + 1;
	assert(level < 6);

	r = Random();
	// Top town buildings generate 250, so the top HQ type makes 256.
	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
	}

	// Top town building generates 90, HQ can make up to 196. The
	// proportion passengers:mail is about the same as in the acceptance
	// equations.
	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
	}
}


static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
{
	return 0;
}

static void ClickTile_Unmovable(TileIndex tile)
{
	if (_m[tile].m5 & 0x80) {
		ShowPlayerCompany(GetTileOwner(tile));
	}
}

static const TileIndexDiffC _tile_add[] = {
	{ 1,  0},
	{ 0,  1},
	{-1,  0},
	{ 0, -1}
};

/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(TileIndex tile)
{
	TileIndex tile_s = tile - TileDiffXY(4, 4);

	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
		// already a radio tower here?
		if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0)
			return false;
	END_TILE_LOOP(tile, 9, 9, tile_s)
	return true;
}

void GenerateUnmovables(void)
{
	int i,j;
	TileIndex tile;
	uint32 r;
	int dir;
	uint h;

	if (_opt.landscape == LT_CANDY)
		return;

	/* add radio tower */
	i = ScaleByMapSize(1000);
	j = ScaleByMapSize(40); // maximum number of radio towers on the map
	do {
		tile = RandomTile();
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
			if(!checkRadioTowerNearby(tile))
				continue;
			SetTileType(tile, MP_UNMOVABLE);
			_m[tile].m5 = 0;
			SetTileOwner(tile, OWNER_NONE);
			if (--j == 0)
				break;
		}
	} while (--i);

	if (_opt.landscape == LT_DESERT)
		return;

	/* add lighthouses */
	i = ScaleByMapSize1D((Random() & 3) + 7);
	do {
restart:
		r = Random();
		dir = r >> 30;
		r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
		tile =
			(dir == 0) ? TileXY(0, r)         : 0 + // left
			(dir == 1) ? TileXY(r, 0)         : 0 + // top
			(dir == 2) ? TileXY(MapMaxX(), r) : 0 + // right
			(dir == 3) ? TileXY(r, MapMaxY()) : 0;  // bottom
		j = 20;
		do {
			if (--j == 0)
				goto restart;
			tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));

		assert(tile == TILE_MASK(tile));

		SetTileType(tile, MP_UNMOVABLE);
		_m[tile].m5 = 1;
		SetTileOwner(tile, OWNER_NONE);
	} while (--i);
}

static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (_m[tile].m5 == 3 && new_player != OWNER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else {
		DoClearSquare(tile);
	}
}

const TileTypeProcs _tile_type_unmovable_procs = {
	DrawTile_Unmovable,             /* draw_tile_proc */
	GetSlopeZ_Unmovable,            /* get_slope_z_proc */
	ClearTile_Unmovable,            /* clear_tile_proc */
	GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
	GetTileDesc_Unmovable,          /* get_tile_desc_proc */
	GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
	ClickTile_Unmovable,            /* click_tile_proc */
	AnimateTile_Unmovable,          /* animate_tile_proc */
	TileLoop_Unmovable,             /* tile_loop_clear */
	ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
	NULL,                           /* get_produced_cargo_proc */
	NULL,                           /* vehicle_enter_tile_proc */
	NULL,                           /* vehicle_leave_tile_proc */
	GetSlopeTileh_Unmovable,        /* get_slope_tileh_proc */
};