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Location: cpp/openttd-patchpack/source/network_gui.c - annotation
r5312:ffd375effb01
55.5 KiB
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(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
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r3468:b676048e591e r4909:c11393486f7c r4957:06cb8a369f9c r649:16fcc6715e45 r649:16fcc6715e45 r543:efdb197f91ad | /* $Id$ */
#ifdef ENABLE_NETWORK
#include "stdafx.h"
#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "table/sprites.h"
#include "network.h"
#include "date.h"
#include "fios.h"
#include "table/strings.h"
#include "functions.h"
#include "network_data.h"
#include "network_client.h"
#include "network_gui.h"
#include "network_gamelist.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "command.h"
#include "variables.h"
#include "network_server.h"
#include "network_udp.h"
#include "settings.h"
#include "string.h"
#include "town.h"
#define BGC 5
#define BTC 15
typedef struct network_d {
PlayerID company; // select company in network lobby
byte field; // select text-field in start-server and game-listing
NetworkGameList *server; // selected server in lobby and game-listing
FiosItem *map; // selected map in start-server
} network_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
typedef struct network_ql_d {
network_d n; // see above; general stuff
querystr_d q; // text-input in start-server and game-listing
NetworkGameList **sort_list; // list of games (sorted)
list_d l; // accompanying list-administration
} network_ql_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
/* Global to remember sorting after window has been closed */
static Listing _ng_sorting;
static char _edit_str_buf[150];
static bool _chat_tab_completion_active;
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchMode(int new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
STR_NETWORK_INTERNET_ADVERTISE,
INVALID_STRING_ID
};
static const StringID _lan_internet_types_dropdown[] = {
STR_NETWORK_LAN,
STR_NETWORK_INTERNET,
INVALID_STRING_ID
};
static const StringID _players_dropdown[] = {
STR_NETWORK_0_PLAYERS,
STR_NETWORK_1_PLAYERS,
STR_NETWORK_2_PLAYERS,
STR_NETWORK_3_PLAYERS,
STR_NETWORK_4_PLAYERS,
STR_NETWORK_5_PLAYERS,
STR_NETWORK_6_PLAYERS,
STR_NETWORK_7_PLAYERS,
STR_NETWORK_8_PLAYERS,
STR_NETWORK_9_PLAYERS,
STR_NETWORK_10_PLAYERS,
INVALID_STRING_ID
};
static const StringID _language_dropdown[] = {
STR_NETWORK_LANG_ANY,
STR_NETWORK_LANG_ENGLISH,
STR_NETWORK_LANG_GERMAN,
STR_NETWORK_LANG_FRENCH,
INVALID_STRING_ID
};
enum {
NET_PRC__OFFSET_TOP_WIDGET = 54,
NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
NET_PRC__SIZE_OF_ROW = 14,
};
/** Update the network new window because a new server is
* found on the network.
* @param unselect unselect the currently selected item */
void UpdateNetworkGameWindow(bool unselect)
{
SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
}
static bool _internal_sort_order; // Used for Qsort order-flipping
typedef int CDECL NGameNameSortFunction(const void*, const void*);
/** Qsort function to sort by name. */
static int CDECL NGameNameSorter(const void *a, const void *b)
{
const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return _internal_sort_order ? -r : r;
}
/** Qsort function to sort by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred. */
static int CDECL NGameClientSorter(const void *a, const void *b)
{
const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
/* Reverse as per default we are interested in most-clients first */
int r = cmp1->info.clients_on - cmp2->info.clients_on;
if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return _internal_sort_order ? -r : r;
}
/** Qsort function to sort by joinability. If both servers are the
* same, prefer the non-passworded server first. */
static int CDECL NGameAllowedSorter(const void *a, const void *b)
{
const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
/* Reverse default as we are interested in compatible clients first */
int r = cmp2->info.compatible - cmp1->info.compatible;
if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return _internal_sort_order ? -r : r;
}
/** (Re)build the network game list as its amount has changed because
* an item has been added or deleted for example
* @param ngl list_d struct that contains all necessary information for sorting */
static void BuildNetworkGameList(network_ql_d *nqld)
{
NetworkGameList *ngl_temp;
uint n = 0;
if (!(nqld->l.flags & VL_REBUILD)) return;
/* Count the number of games in the list */
for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
if (n == 0) return;
/* Create temporary array of games to use for listing */
free(nqld->sort_list);
nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
nqld->l.list_length = n;
for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
nqld->sort_list[n++] = ngl_temp;
}
/* Force resort */
nqld->l.flags &= ~VL_REBUILD;
nqld->l.flags |= VL_RESORT;
}
static void SortNetworkGameList(network_ql_d *nqld)
{
static NGameNameSortFunction * const ngame_sorter[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameAllowedSorter
};
NetworkGameList *item;
uint i;
if (!(nqld->l.flags & VL_RESORT)) return;
if (nqld->l.list_length == 0) return;
_internal_sort_order = !!(nqld->l.flags & VL_DESC);
qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only
* shuffling the ->next pointers */
_network_game_list = nqld->sort_list[0];
for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
item->next = nqld->sort_list[i];
item = item->next;
}
item->next = NULL;
nqld->l.flags &= ~VL_RESORT;
}
/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
network_d *nd = &WP(w, network_ql_d).n;
list_d *ld = &WP(w, network_ql_d).l;
switch (e->event) {
case WE_CREATE: /* Focus input box */
nd->field = 3;
nd->server = NULL;
WP(w, network_ql_d).sort_list = NULL;
ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
ld->sort_type = _ng_sorting.criteria;
break;
case WE_PAINT: {
const NetworkGameList *sel = nd->server;
const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW;
if (ld->flags & VL_REBUILD) {
BuildNetworkGameList(&WP(w, network_ql_d));
SetVScrollCount(w, ld->list_length);
}
if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
SetWindowWidgetDisabledState(w, 17, sel == NULL);
/* Join Button disabling conditions */
SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server
!sel->online || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
SetDParam(0, 0x00);
SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
DrawWindowWidgets(w);
DrawEditBox(w, &WP(w, network_ql_d).q, 3);
DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
/* Sort based on widgets: name, clients, compatibility */
switch (ld->sort_type) {
case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break;
case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break;
case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break;
}
{ // draw list of games
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
int32 n = 0;
int32 pos = w->vscroll.pos;
uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
const NetworkGameList *cur_item = _network_game_list;
while (pos > 0 && cur_item != NULL) {
pos--;
cur_item = cur_item->next;
}
while (cur_item != NULL) {
// show highlighted item with a different colour
if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
SetDParamStr(0, cur_item->info.server_name);
DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
// only draw icons if the server is online
if (cur_item->online) {
// draw a lock if the server is password protected.
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
// draw red or green icon, depending on compatibility with server.
DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), w->widget[8].left + 15, y);
// draw flag according to server language
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
}
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) break; // max number of games in the window
}
}
/* Draw the right menu */
GfxFillRect(311, 43, 539, 92, 157);
if (sel == NULL) {
DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0);
} else if (!sel->online) {
SetDParamStr(0, sel->info.server_name);
DrawStringCentered(425, 68, STR_ORANGE, 0); // game name
DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline
} else { // show game info
uint16 y = 100;
const uint16 x = w->widget[15].left + 5;
DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0);
SetDParamStr(0, sel->info.server_name);
DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
SetDParamStr(0, sel->info.map_name);
DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
SetDParam(2, sel->info.companies_on);
SetDParam(3, sel->info.companies_max);
DrawString(x, y, STR_NETWORK_CLIENTS, 2);
y += 10;
SetDParam(0, _language_dropdown[sel->info.server_lang]);
DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
y += 10;
SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
y += 10;
SetDParam(0, sel->info.map_width);
SetDParam(1, sel->info.map_height);
DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
y += 10;
SetDParamStr(0, sel->info.server_revision);
DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
y += 10;
SetDParamStr(0, sel->info.hostname);
SetDParam(1, sel->port);
DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
y += 10;
SetDParam(0, sel->info.start_date);
DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
y += 10;
SetDParam(0, sel->info.game_date);
DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
y += 10;
y += 2;
if (!sel->info.compatible) {
DrawStringCentered(425, y, STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
// Show: server full, when clients_on == clients_max
DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full
} else if (sel->info.use_password) {
DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning
}
y += 10;
}
} break;
case WE_CLICK:
nd->field = e->we.click.widget;
switch (e->we.click.widget) {
case 0: case 14: /* Close 'X' | Cancel button */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case 4: case 5:
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
break;
case 6: /* Sort by name */
case 7: /* Sort by connected clients */
case 8: /* Connectivity (green dot) */
if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC;
ld->flags |= VL_RESORT;
ld->sort_type = e->we.click.widget - 6;
_ng_sorting.order = !!(ld->flags & VL_DESC);
_ng_sorting.criteria = ld->sort_type;
SetWindowDirty(w);
break;
case 9: { /* Matrix to show networkgames */
NetworkGameList *cur_item;
uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
cur_item = _network_game_list;
for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
nd->server = cur_item;
SetWindowDirty(w);
} break;
case 11: /* Find server automatically */
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case 12: { // Add a server
ShowQueryString(
BindCString(_network_default_ip),
STR_NETWORK_ENTER_IP,
31 | 0x1000, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
w->window_class,
w->window_number, CS_ALPHANUMERAL);
} break;
case 13: /* Start server */
ShowNetworkStartServerWindow();
break;
case 16: /* Join Game */
if (nd->server != NULL) {
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
_network_last_port = nd->server->port;
ShowNetworkLobbyWindow(nd->server);
}
break;
case 17: // Refresh
if (nd->server != NULL)
NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
break;
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch (e->we.dropdown.button) {
case 5:
_network_lan_internet = e->we.dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
break;
case WE_MESSAGE:
if (e->we.message.msg != 0) nd->server = NULL;
ld->flags |= VL_REBUILD;
SetWindowDirty(w);
break;
case WE_KEYPRESS:
if (nd->field != 3) {
if (nd->server != NULL) {
if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
NetworkGameListRemoveItem(nd->server);
NetworkRebuildHostList();
nd->server = NULL;
}
}
break;
}
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
// The name is only allowed when it starts with a letter!
if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
} else {
ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
}
break;
case WE_ON_EDIT_TEXT:
NetworkAddServer(e->we.edittext.str);
NetworkRebuildHostList();
break;
case WE_DESTROY: /* Nicely clean up the sort-list */
free(WP(w, network_ql_d).sort_list);
break;
}
}
static const Widget _network_game_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 549, 14, 249, 0x0, STR_NULL},
/* LEFT SIDE */
{ WWT_PANEL, RESIZE_NONE, BGC, 310, 461, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 222, (12 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 222, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 232, 243, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 232, 243, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
/* RIGHT SIDE */
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 232, 243, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 232, 243, STR_012E_CANCEL, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 222, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 201, 212, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 201, 212, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WIDGETS_END},
};
static const WindowDesc _network_game_window_desc = {
WDP_CENTER, WDP_CENTER, 550, 250,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_game_window_widgets,
NetworkGameWindowWndProc,
};
void ShowNetworkGameWindow(void)
{
static bool first = true;
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
/* Only show once */
if (first) {
char* const *srv;
first = false;
// add all servers from the config file to our list
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
NetworkAddServer(*srv);
}
_ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
_ng_sorting.order = 0; // sort ascending by default
}
w = AllocateWindowDesc(&_network_game_window_desc);
if (w != NULL) {
querystr_d *querystr = &WP(w, network_ql_d).q;
ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
w->vscroll.cap = 12;
querystr->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
UpdateNetworkGameWindow(true);
}
}
enum {
NSSWND_START = 64,
NSSWND_ROWSIZE = 12
};
/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
{
network_d *nd = &WP(w, network_ql_d).n;
switch (e->event) {
case WE_CREATE: /* focus input box */
nd->field = 3;
_network_game_info.use_password = (_network_server_password[0] != '\0');
break;
case WE_PAINT: {
int y = NSSWND_START, pos;
const FiosItem *item;
SetDParam( 7, _connection_types_dropdown[_network_advertise]);
SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 258, 215, 0xD7);
DrawEditBox(w, &WP(w, network_ql_d).q, 3);
DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
// draw list of maps
pos = w->vscroll.pos;
while (pos < _fios_num + 1) {
item = _fios_list + pos - 1;
if (item == nd->map || (pos == 0 && nd->map == NULL))
GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
if (pos == 0) {
DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
} else {
DoDrawString(item->title, 14, y, _fios_colors[item->type] );
}
pos++;
y += NSSWND_ROWSIZE;
if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
}
} break;
case WE_CLICK:
nd->field = e->we.click.widget;
switch (e->we.click.widget) {
case 0: /* Close 'X' */
case 19: /* Cancel button */
ShowNetworkGameWindow();
break;
case 4: /* Set password button */
ShowQueryString(BindCString(_network_server_password),
STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number, CS_ALPHANUMERAL);
break;
case 5: { /* Select map */
int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
y += w->vscroll.pos;
if (y >= w->vscroll.count) return;
nd->map = (y == 0) ? NULL : _fios_list + y - 1;
SetWindowDirty(w);
} break;
case 7: case 8: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
break;
case 9: case 10: /* Number of Players (hide 0 and 1 players) */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
break;
case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
break;
case 13: case 14: /* Number of Spectators */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
break;
case 15: case 16: /* Language */
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
break;
case 17: /* Start game */
_is_network_server = true;
if (nd->map == NULL) { // start random new game
ShowGenerateLandscape();
} else { // load a scenario
char *name = FiosBrowseTo(nd->map);
if (name != NULL) {
SetFiosType(nd->map->type);
ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
SwitchMode(SM_START_SCENARIO);
}
}
break;
case 18: /* Load game */
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
}
break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch (e->we.dropdown.button) {
case 8: _network_advertise = (e->we.dropdown.index != 0); break;
case 10: _network_game_info.clients_max = e->we.dropdown.index; break;
case 12: _network_game_info.companies_max = e->we.dropdown.index; break;
case 14: _network_game_info.spectators_max = e->we.dropdown.index; break;
case 16: _network_game_info.server_lang = e->we.dropdown.index; break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
break;
case WE_KEYPRESS:
if (nd->field == 3) {
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
}
break;
case WE_ON_EDIT_TEXT: {
ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
_network_game_info.use_password = (_network_server_password[0] != '\0');
SetWindowDirty(w);
} break;
}
}
static const Widget _network_start_server_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_start_server_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 244,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_start_server_window_widgets,
NetworkStartServerWindowWndProc,
};
static void ShowNetworkStartServerWindow(void)
{
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
w = AllocateWindowDesc(&_network_start_server_window_desc);
ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
_saveload_mode = SLD_NEW_GAME;
BuildFileList();
w->vscroll.cap = 12;
w->vscroll.count = _fios_num+1;
WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
}
static byte NetworkLobbyFindCompanyIndex(byte pos)
{
byte i;
/* Scroll through all _network_player_info and get the 'pos' item
that is not empty */
for (i = 0; i < MAX_PLAYERS; i++) {
if (_network_player_info[i].company_name[0] != '\0') {
if (pos-- == 0) return i;
}
}
return 0;
}
/* uses network_d WP macro */
static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
{
network_d *nd = &WP(w, network_d);
switch (e->event) {
case WE_CREATE:
nd->company = (byte)-1;
break;
case WE_PAINT: {
const NetworkGameInfo *gi = &nd->server->info;
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1);
SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max);
/* You can not join a server as spectator when it has no companies active..
* it causes some nasty crashes */
SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max ||
gi->companies_on == 0);
DrawWindowWidgets(w);
SetDParamStr(0, gi->server_name);
DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
/* Draw company list */
pos = w->vscroll.pos;
while (pos < gi->companies_on) {
byte company = NetworkLobbyFindCompanyIndex(pos);
bool income = false;
if (nd->company == company)
GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13);
if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y);
/* If the company's income was positive puts a green dot else a red dot */
if (_network_player_info[company].income >= 0) income = true;
DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
pos++;
y += NET_PRC__SIZE_OF_ROW;
if (pos >= w->vscroll.cap) break;
}
/* Draw info about selected company when it is selected in the left window */
GfxFillRect(174, 39, 403, 75, 157);
DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0);
if (nd->company != (byte)-1) {
const uint x = 183;
const uint trunc_width = w->widget[6].right - x;
y = 80;
SetDParam(0, nd->server->info.clients_on);
SetDParam(1, nd->server->info.clients_max);
SetDParam(2, nd->server->info.companies_on);
SetDParam(3, nd->server->info.companies_max);
DrawString(x, y, STR_NETWORK_CLIENTS, 2);
y += 10;
SetDParamStr(0, _network_player_info[nd->company].company_name);
DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
y += 10;
SetDParam(0, _network_player_info[nd->company].inaugurated_year);
DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
y += 10;
SetDParam64(0, _network_player_info[nd->company].company_value);
DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
y += 10;
SetDParam64(0, _network_player_info[nd->company].money);
DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
y += 10;
SetDParam64(0, _network_player_info[nd->company].income);
DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
y += 10;
SetDParam(0, _network_player_info[nd->company].performance);
DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
y += 10;
SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
y += 10;
SetDParam(0, _network_player_info[nd->company].num_station[0]);
SetDParam(1, _network_player_info[nd->company].num_station[1]);
SetDParam(2, _network_player_info[nd->company].num_station[2]);
SetDParam(3, _network_player_info[nd->company].num_station[3]);
SetDParam(4, _network_player_info[nd->company].num_station[4]);
DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
y += 10;
SetDParamStr(0, _network_player_info[nd->company].players);
DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: case 11: /* Close 'X' | Cancel button */
ShowNetworkGameWindow();
break;
case 4: { /* Company list */
uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) return;
id_v += w->vscroll.pos;
nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
SetWindowDirty(w);
} break;
case 7: /* Join company */
if (nd->company != (byte)-1) {
_network_playas = nd->company;
NetworkClientConnectGame(_network_last_host, _network_last_port);
}
break;
case 8: /* New company */
_network_playas = PLAYER_NEW_COMPANY;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 9: /* Spectate game */
_network_playas = PLAYER_SPECTATOR;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 10: /* Refresh */
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
break;
} break;
case WE_MESSAGE:
SetWindowDirty(w);
break;
}
}
static const Widget _network_lobby_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL},
// company list
{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
// company/player info
{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL},
// buttons
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_lobby_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 235,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_lobby_window_widgets,
NetworkLobbyWindowWndProc,
};
/* Show the networklobbywindow with the selected server
* @param ngl Selected game pointer which is passed to the new window */
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
w = AllocateWindowDesc(&_network_lobby_window_desc);
if (w != NULL) {
WP(w, network_ql_d).n.server = ngl;
strcpy(_edit_str_buf, "");
w->vscroll.cap = 10;
}
}
// The window below gives information about the connected clients
// and also makes able to give money to them, kick them (if server)
// and stuff like that.
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
// Every action must be of this form
typedef void ClientList_Action_Proc(byte client_no);
// Max 10 actions per client
#define MAX_CLIENTLIST_ACTION 10
// Some standard bullshit.. defines variables ;)
static void ClientListWndProc(Window *w, WindowEvent *e);
static void ClientListPopupWndProc(Window *w, WindowEvent *e);
static byte _selected_clientlist_item = 255;
static byte _selected_clientlist_y = 0;
static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
enum {
CLNWND_OFFSET = 16,
CLNWND_ROWSIZE = 10
};
static const Widget _client_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _client_list_popup_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
{ WIDGETS_END},
};
static WindowDesc _client_list_desc = {
WDP_AUTO, WDP_AUTO, 250, 1,
WC_CLIENT_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_client_list_widgets,
ClientListWndProc
};
// Finds the Xth client-info that is active
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
const NetworkClientInfo *ci;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (client_no == 0) return ci;
client_no--;
}
return NULL;
}
// Here we start to define the options out of the menu
static void ClientList_Kick(byte client_no)
{
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
static void ClientList_Ban(byte client_no)
{
uint i;
uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL) {
_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
break;
}
}
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
}
static void ClientList_GiveMoney(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
}
static void ClientList_SpeakToClient(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
}
static void ClientList_SpeakToCompany(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
}
static void ClientList_SpeakToAll(byte client_no)
{
ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
}
static void ClientList_None(byte client_no)
{
// No action ;)
}
// Help, a action is clicked! What do we do?
static void HandleClientListPopupClick(byte index, byte clientno) {
// A click on the Popup of the ClientList.. handle the command
if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
_clientlist_proc[index](clientno);
}
}
// Finds the amount of clients and set the height correct
static bool CheckClientListHeight(Window *w)
{
int num = 0;
const NetworkClientInfo *ci;
// Should be replaced with a loop through all clients
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
num++;
}
num *= CLNWND_ROWSIZE;
// If height is changed
if (w->height != CLNWND_OFFSET + num + 1) {
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
SetWindowDirty(w);
w->widget[2].bottom = w->widget[2].top + num + 2;
w->height = CLNWND_OFFSET + num + 1;
SetWindowDirty(w);
return false;
}
return true;
}
// Finds the amount of actions in the popup and set the height correct
static uint ClientListPopupHeigth(void) {
int i, num = 0;
// Find the amount of actions
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
if (_clientlist_action[i][0] == '\0') continue;
if (_clientlist_proc[i] == NULL) continue;
num++;
}
num *= CLNWND_ROWSIZE;
return num + 1;
}
// Show the popup (action list)
static Window *PopupClientList(Window *w, int client_no, int x, int y)
{
int i, h;
const NetworkClientInfo *ci;
DeleteWindowById(WC_TOOLBAR_MENU, 0);
// Clean the current actions
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
_clientlist_action[i][0] = '\0';
_clientlist_proc[i] = NULL;
}
// Fill the actions this client has
// Watch is, max 50 chars long!
ci = NetworkFindClientInfo(client_no);
if (ci == NULL) return NULL;
i = 0;
if (_network_own_client_index != ci->client_index) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_SpeakToClient;
}
if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_SpeakToCompany;
}
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
/* We are no spectator and the player we want to give money to is no spectator */
if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_GiveMoney;
}
}
// A server can kick clients (but not himself)
if (_network_server && _network_own_client_index != ci->client_index) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_Kick;
sprintf(_clientlist_action[i],"Ban"); // XXX GetString?
_clientlist_proc[i++] = &ClientList_Ban;
}
if (i == 0) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i]));
_clientlist_proc[i++] = &ClientList_None;
}
/* Calculate the height */
h = ClientListPopupHeigth();
// Allocate the popup
w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
w->widget[0].bottom = w->widget[0].top + h;
w->widget[0].right = w->widget[0].left + 150;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = 0;
// Save our client
WP(w,menu_d).main_button = client_no;
WP(w,menu_d).sel_index = 0;
// We are a popup
_popup_menu_active = true;
return w;
}
/** Main handle for the client popup list
* uses menu_d WP macro */
static void ClientListPopupWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int i, y, sel;
byte colour;
DrawWindowWidgets(w);
// Draw the actions
sel = WP(w,menu_d).sel_index;
y = 1;
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
if (_clientlist_action[i][0] == '\0') continue;
if (_clientlist_proc[i] == NULL) continue;
if (sel-- == 0) { // Selected item, highlight it
GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
colour = 0xC;
} else {
colour = 0x10;
}
DoDrawString(_clientlist_action[i], 4, y, colour);
}
} break;
case WE_POPUPMENU_SELECT: {
// We selected an action
int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
if (index >= 0 && e->we.popupmenu.pt.y >= w->top)
HandleClientListPopupClick(index, WP(w,menu_d).main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
} break;
case WE_POPUPMENU_OVER: {
// Our mouse hoovers over an action? Select it!
int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
if (index == -1 || index == WP(w,menu_d).sel_index) return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
} break;
}
}
// Main handle for clientlist
static void ClientListWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
NetworkClientInfo *ci;
int y, i = 0;
byte colour;
// Check if we need to reset the height
if (!CheckClientListHeight(w)) break;
DrawWindowWidgets(w);
y = CLNWND_OFFSET;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (_selected_clientlist_item == i++) { // Selected item, highlight it
GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
colour = 0xC;
} else {
colour = 0x10;
}
if (ci->client_index == NETWORK_SERVER_INDEX) {
DrawString(4, y, STR_NETWORK_SERVER, colour);
} else {
DrawString(4, y, STR_NETWORK_CLIENT, colour);
}
// Filter out spectators
if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
DoDrawString(ci->client_name, 81, y, colour);
y += CLNWND_ROWSIZE;
}
} break;
case WE_CLICK:
// Show the popup with option
if (_selected_clientlist_item != 255) {
PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top);
}
break;
case WE_MOUSEOVER:
// -1 means we left the current window
if (e->we.mouseover.pt.y == -1) {
_selected_clientlist_y = 0;
_selected_clientlist_item = 255;
SetWindowDirty(w);
break;
}
// It did not change.. no update!
if (e->we.mouseover.pt.y == _selected_clientlist_y) break;
// Find the new selected item (if any)
_selected_clientlist_y = e->we.mouseover.pt.y;
if (e->we.mouseover.pt.y > CLNWND_OFFSET) {
_selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
} else {
_selected_clientlist_item = 255;
}
// Repaint
SetWindowDirty(w);
break;
case WE_DESTROY: case WE_CREATE:
// When created or destroyed, data is reset
_selected_clientlist_item = 255;
_selected_clientlist_y = 0;
break;
}
}
void ShowClientList(void)
{
AllocateWindowDescFront(&_client_list_desc, 0);
}
static NetworkPasswordType pw_type;
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
StringID caption;
pw_type = npt;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
}
ShowQueryString(STR_EMPTY, caption, 20, 180, WC_NETWORK_STATUS_WINDOW, 0, CS_ALPHANUMERAL);
}
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
uint8 progress; // used for progress bar
DrawWindowWidgets(w);
DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_kbytes);
SetDParam(1, _network_join_kbytes_total);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
/* Fallthrough */
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 0: /* Close 'X' */
case 3: /* Disconnect button */
NetworkDisconnect();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
SwitchMode(SM_MENU);
ShowNetworkGameWindow();
break;
}
break;
case WE_ON_EDIT_TEXT_CANCEL:
NetworkDisconnect();
ShowNetworkGameWindow();
break;
case WE_ON_EDIT_TEXT:
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
break;
}
}
static const Widget _network_join_status_window_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_join_status_window_desc = {
WDP_CENTER, WDP_CENTER, 250, 85,
WC_NETWORK_STATUS_WINDOW, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_network_join_status_window_widget,
NetworkJoinStatusWindowWndProc,
};
void ShowJoinStatusWindow(void)
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
AllocateWindowDesc(&_network_join_status_window_desc);
}
void ShowJoinStatusWindowAfterJoin(void)
{
/* This is a special instant of ShowJoinStatusWindow, because
it is opened after the map is loaded, but the client maybe is not
done registering itself to the server */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
AllocateWindowDesc(&_network_join_status_window_desc);
}
static void SendChat(const char *buf, DestType type, byte dest)
{
if (buf[0] == '\0') return;
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX);
}
}
/**
* Find the next item of the list of things that can be auto-completed.
* @param item The current indexed item to return. This function can, and most
* likely will, alter item, to skip empty items in the arrays.
* @return Returns the char that matched to the index.
*/
static const char *ChatTabCompletionNextItem(uint *item)
{
static char chat_tab_temp_buffer[64];
/* First, try clients */
if (*item < MAX_CLIENT_INFO) {
/* Skip inactive clients */
while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
}
/* Then, try townnames */
/* Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
const Town *t;
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
/* Get the town-name via the string-system */
SetDParam(0, t->townnameparts);
GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer));
return &chat_tab_temp_buffer[0];
}
}
return NULL;
}
/**
* Find what text to complete. It scans for a space from the left and marks
* the word right from that as to complete. It also writes a \0 at the
* position of the space (if any). If nothing found, buf is returned.
*/
static char *ChatTabCompletionFindText(char *buf)
{
char *p = strrchr(buf, ' ');
if (p == NULL) return buf;
*p = '\0';
return p + 1;
}
/**
* See if we can auto-complete the current text of the user.
*/
static void ChatTabCompletion(Window *w)
{
static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
Textbuf *tb = &WP(w, querystr_d).text;
uint len, tb_len;
uint item;
char *tb_buf, *pre_buf;
const char *cur_name;
bool second_scan = false;
item = 0;
/* Copy the buffer so we can modify it without damaging the real data */
pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
tb_buf = ChatTabCompletionFindText(pre_buf);
tb_len = strlen(tb_buf);
while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
item++;
if (_chat_tab_completion_active) {
/* We are pressing TAB again on the same name, is there an other name
* that starts with this? */
if (!second_scan) {
uint offset;
uint length;
/* If we are completing at the begin of the line, skip the ': ' we added */
if (tb_buf == pre_buf) {
offset = 0;
length = tb->length - 2;
} else {
/* Else, find the place we are completing at */
offset = strlen(pre_buf) + 1;
length = tb->length - offset;
}
/* Compare if we have a match */
if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
continue;
}
/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
}
len = strlen(cur_name);
if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
/* Save the data it was before completion */
if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
_chat_tab_completion_active = true;
/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
if (pre_buf == tb_buf) {
snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
} else {
snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
}
/* Update the textbuffer */
UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
free(pre_buf);
return;
}
}
if (second_scan) {
/* We walked all posibilities, and the user presses tab again.. revert to original text */
strcpy(tb->buf, _chat_tab_completion_buf);
_chat_tab_completion_active = false;
/* Update the textbuffer */
UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
}
free(pre_buf);
}
/* uses querystr_d WP macro
* uses querystr_d->caption to store
* - type of chat message (Private/Team/All) in bytes 0-7
* - destination of chat message in the case of Team/Private in bytes 8-15 */
static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
break;
case WE_PAINT: {
static const StringID chat_captions[] = {
STR_NETWORK_CHAT_ALL_CAPTION,
STR_NETWORK_CHAT_COMPANY_CAPTION,
STR_NETWORK_CHAT_CLIENT_CAPTION
};
StringID msg;
DrawWindowWidgets(w);
assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions));
msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)];
DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16);
DrawEditBox(w, &WP(w, querystr_d), 2);
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { /* Send */
DestType type = GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
case 0: /* Cancel */ DeleteWindow(w); break;
}
break;
case WE_MOUSELOOP:
HandleEditBox(w, &WP(w, querystr_d), 2);
break;
case WE_KEYPRESS:
if (e->we.keypress.keycode == WKC_TAB) {
ChatTabCompletion(w);
} else {
_chat_tab_completion_active = false;
switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
case 1: { /* Return */
DestType type = GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
case 2: /* Escape */ DeleteWindow(w); break;
}
}
break;
case WE_DESTROY:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
CLRBIT(_no_scroll, SCROLL_CHAT);
break;
}
}
static const Widget _chat_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_PANEL, RESIZE_NONE, 14, 11, 639, 0, 13, 0x0, STR_NULL}, // background
{ WWT_PANEL, RESIZE_NONE, 14, 75, 577, 1, 12, 0x0, STR_NULL}, // text box
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
{ WIDGETS_END},
};
static const WindowDesc _chat_window_desc = {
WDP_CENTER, -26, 640, 14, // x, y, width, height
WC_SEND_NETWORK_MSG,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_chat_window_widgets,
ChatWindowWndProc
};
void ShowNetworkChatQueryWindow(DestType type, byte dest)
{
Window *w;
DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
_edit_str_buf[0] = '\0';
_chat_tab_completion_active = false;
w = AllocateWindowDesc(&_chat_window_desc);
LowerWindowWidget(w, 2);
WP(w,querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption
WP(w,querystr_d).wnd_class = WC_MAIN_TOOLBAR;
WP(w,querystr_d).wnd_num = 0;
WP(w,querystr_d).afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
}
#endif /* ENABLE_NETWORK */
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