Files
@ r5312:ffd375effb01
Branch filter:
Location: cpp/openttd-patchpack/source/unmovable_cmd.c - annotation
r5312:ffd375effb01
11.0 KiB
text/x-c
(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 | r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r1891:c5c5466afa35 r507:b1b0a0a3c313 r2148:f279899fdbd0 r2163:ae001e2aa5b0 r679:3a7b08cc8504 r1209:5955f8748394 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r384:75b26a2a614a r0:d63b455452f6 r0:d63b455452f6 r405:af2e0e5f1331 r3310:2b8d6cab0269 r2159:2c706fe6b0a7 r3654:83eca8525ed0 r4300:642b2431578b r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r4060:cb19e3968c71 r1796:4bbf4ea0805e r4060:cb19e3968c71 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r4060:cb19e3968c71 r4060:cb19e3968c71 r1796:4bbf4ea0805e r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r4060:cb19e3968c71 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r4077:259c4c4aacad r3386:f18cb55a5f33 r3388:b8a9554bfe12 r3388:b8a9554bfe12 r3388:b8a9554bfe12 r3388:b8a9554bfe12 r3388:b8a9554bfe12 r3386:f18cb55a5f33 r3388:b8a9554bfe12 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r3386:f18cb55a5f33 r1796:4bbf4ea0805e r3491:10ed78e15d31 r2473:65366a23d295 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1977:1f8b99c96041 r3491:10ed78e15d31 r1796:4bbf4ea0805e r1962:cc4c06e3f6b5 r1796:4bbf4ea0805e r3183:d3ef2fb28a8a r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r3183:d3ef2fb28a8a r3183:d3ef2fb28a8a r3183:d3ef2fb28a8a r1796:4bbf4ea0805e r2473:65366a23d295 r4060:cb19e3968c71 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r3385:dc0de974b328 r3385:dc0de974b328 r3386:f18cb55a5f33 r3017:1bf2ce772ffa r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r3427:ecaa42a22cd0 r3427:ecaa42a22cd0 r4077:259c4c4aacad r4077:259c4c4aacad r3427:ecaa42a22cd0 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r193:6aa65dc5a4b4 r4077:259c4c4aacad r4077:259c4c4aacad r3427:ecaa42a22cd0 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r3427:ecaa42a22cd0 r3427:ecaa42a22cd0 r2893:ab90e3dfa750 r0:d63b455452f6 r1901:e806afa50723 r2517:f67017080a5a r3427:ecaa42a22cd0 r0:d63b455452f6 r3427:ecaa42a22cd0 r4077:259c4c4aacad r3427:ecaa42a22cd0 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r2517:f67017080a5a r3645:de3cfb719308 r0:d63b455452f6 r4077:259c4c4aacad r193:6aa65dc5a4b4 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r193:6aa65dc5a4b4 r4077:259c4c4aacad r4077:259c4c4aacad r0:d63b455452f6 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r193:6aa65dc5a4b4 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r3427:ecaa42a22cd0 r4077:259c4c4aacad r4230:08db52072905 r4230:08db52072905 r4230:08db52072905 r4230:08db52072905 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r4231:a4beff4c54cb r0:d63b455452f6 r4231:a4beff4c54cb r4231:a4beff4c54cb r4231:a4beff4c54cb r4231:a4beff4c54cb r4231:a4beff4c54cb r3282:deedb1bfc4b1 r4231:a4beff4c54cb r3282:deedb1bfc4b1 r0:d63b455452f6 r0:d63b455452f6 r3636:a8e0c73aca96 r39:c8e54423ac24 r3636:a8e0c73aca96 r39:c8e54423ac24 r39:c8e54423ac24 r1977:1f8b99c96041 r0:d63b455452f6 r3427:ecaa42a22cd0 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r4060:cb19e3968c71 r193:6aa65dc5a4b4 r0:d63b455452f6 r3310:2b8d6cab0269 r3491:10ed78e15d31 r3310:2b8d6cab0269 r0:d63b455452f6 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r193:6aa65dc5a4b4 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3427:ecaa42a22cd0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3427:ecaa42a22cd0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r473:f7d76ddceb3a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r473:f7d76ddceb3a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r3310:2b8d6cab0269 r1901:e806afa50723 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2150:8d17c2dcd791 r0:d63b455452f6 r0:d63b455452f6 r3427:ecaa42a22cd0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3427:ecaa42a22cd0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2150:8d17c2dcd791 r2150:8d17c2dcd791 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2150:8d17c2dcd791 r2150:8d17c2dcd791 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r3427:ecaa42a22cd0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r4083:5231eb2558b5 r0:d63b455452f6 r1981:addba4bccc89 r0:d63b455452f6 r0:d63b455452f6 r4083:5231eb2558b5 r0:d63b455452f6 r4300:642b2431578b r4083:5231eb2558b5 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r4300:642b2431578b r1977:1f8b99c96041 r1335:da4955366538 r3164:b782c1e80e87 r3164:b782c1e80e87 r0:d63b455452f6 r2951:a52cbb930051 r0:d63b455452f6 r0:d63b455452f6 r1202:95cf4c0fd209 r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r0:d63b455452f6 r2051:04d7c352ccc4 r3645:de3cfb719308 r4083:5231eb2558b5 r3310:2b8d6cab0269 r4300:642b2431578b r2951:a52cbb930051 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2951:a52cbb930051 r193:6aa65dc5a4b4 r0:d63b455452f6 r4300:642b2431578b r3164:b782c1e80e87 r3164:b782c1e80e87 r4300:642b2431578b r0:d63b455452f6 r3164:b782c1e80e87 r3164:b782c1e80e87 r4300:642b2431578b r3164:b782c1e80e87 r0:d63b455452f6 r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r0:d63b455452f6 r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r3164:b782c1e80e87 r3164:b782c1e80e87 r3164:b782c1e80e87 r3164:b782c1e80e87 r3164:b782c1e80e87 r3164:b782c1e80e87 r3164:b782c1e80e87 r0:d63b455452f6 r0:d63b455452f6 r2951:a52cbb930051 r4559:2222e3ea9700 r3636:a8e0c73aca96 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r3310:2b8d6cab0269 r4300:642b2431578b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r0:d63b455452f6 r1901:e806afa50723 r193:6aa65dc5a4b4 r4848:23347d73ba8f r1902:cfc758cf1057 r2026:25935f6b221a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r1493:462e510ee912 r0:d63b455452f6 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
#include "unmovable_map.h"
#include "variables.h"
#include "table/unmovable_land.h"
#include "genworld.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param tile tile coordinates where HQ is located to destroy
* @param flags docommand flags of calling function
*/
static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags)
{
Player* p = GetPlayer(pid);
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
if (flags & DC_EXEC) {
TileIndex t = p->location_of_house;
DoClearSquare(t + TileDiffXY(0, 0));
DoClearSquare(t + TileDiffXY(0, 1));
DoClearSquare(t + TileDiffXY(1, 0));
DoClearSquare(t + TileDiffXY(1, 1));
p->location_of_house = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, pid);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
void UpdateCompanyHQ(Player *p, uint score)
{
byte val;
TileIndex tile = p->location_of_house;
if (tile == 0) return;
(val = 0, score < 170) ||
(val++, score < 350) ||
(val++, score < 520) ||
(val++, score < 720) ||
(val++, true);
EnlargeCompanyHQ(tile, val);
MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
* @param p1 unused
* @param p2 unused
*/
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
int cost;
int32 ret;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
if (p->location_of_house != 0) { /* Moving HQ */
cost += DestroyCompanyHQ(_current_player, flags);
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
MakeCompanyHQ(tile, _current_player);
UpdateCompanyHQ(p, score);
InvalidateWindow(WC_COMPANY, p->index);
}
return cost;
}
static void DrawTile_Unmovable(TileInfo *ti)
{
uint32 image, ormod;
switch (GetUnmovableType(ti->tile)) {
case UNMOVABLE_TRANSMITTER:
case UNMOVABLE_LIGHTHOUSE: {
const DrawTileUnmovableStruct* dtus;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)];
image = dtus->image;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(
image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
dtus->width, dtus->height, dtus->z_size, ti->z
);
break;
}
case UNMOVABLE_STATUE:
DrawGroundSprite(SPR_CONCRETE_GROUND);
image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
break;
case UNMOVABLE_OWNED_LAND:
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
break;
default: {
const DrawTileSeqStruct* dtss;
const DrawTileSprites* t;
assert(IsCompanyHQ(ti->tile));
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground_sprite | ormod);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
image |= ormod;
}
AddSortableSpriteToDraw(
image,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z
);
}
break;
}
}
}
static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
{
if (IsOwnedLand(tile)) {
uint z;
uint tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxZ(tile);
}
}
static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh)
{
return IsOwnedLand(tile) ? tileh : SLOPE_FLAT;
}
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
{
if (IsCompanyHQ(tile)) {
if (_current_player == OWNER_WATER) {
return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
} else {
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
}
if (IsOwnedLand(tile)) {
return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
}
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return 0;
}
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
uint level; // HQ level (depends on company performance) in the range 1..5.
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = GetCompanyHQSize(tile) + 1;
// Top town building generates 10, so to make HQ interesting, the top
// type makes 20.
ac[CT_PASSENGERS] = max(1, level);
// Top town building generates 4, HQ can make up to 8. The
// proportion passengers:mail is different because such a huge
// commercial building generates unusually high amount of mail
// correspondence per physical visitor.
ac[CT_MAIL] = max(1, level / 2);
}
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
switch (GetUnmovableType(tile)) {
case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
}
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Unmovable(TileIndex tile)
{
/* not used */
}
static void TileLoop_Unmovable(TileIndex tile)
{
uint level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
{
return 0;
}
static void ClickTile_Unmovable(TileIndex tile)
{
if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile));
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool IsRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(4, 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
if (IsTransmitterTile(tile)) return true;
END_TILE_LOOP(tile, 9, 9, tile_s)
return false;
}
void GenerateUnmovables(void)
{
int i, li, j, loop_count;
TileIndex tile;
uint h;
uint maxx;
uint maxy;
if (_opt.landscape == LT_CANDY) return;
/* add radio tower */
i = ScaleByMapSize(1000);
j = ScaleByMapSize(15); // maximum number of radio towers on the map
li = ScaleByMapSize1D((Random() & 3) + 7);
SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li);
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
if (--j == 0) break;
}
} while (--i);
if (_opt.landscape == LT_DESERT) return;
/* add lighthouses */
i = li;
maxx = MapMaxX();
maxy = MapMaxY();
loop_count = 0;
do {
uint32 r;
DiagDirection dir;
int perimeter;
restart:
/* Avoid infinite loops */
if (++loop_count > 1000) break;
r = Random();
/* Scatter the lighthouses more evenly around the perimeter */
perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
}
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
}
j = 20;
do {
if (--j == 0) goto restart;
tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2));
assert(tile == TILE_MASK(tile));
MakeLighthouse(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
} while (--i);
}
static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoClearSquare(tile);
}
}
const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};
|