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Location: cpp/openttd-patchpack/source/src/console_cmds.cpp - annotation
r21765:3432f0c0d85c
56.9 KiB
text/x-c
(svn r26908) -Codechange: replace a magic number by a more logical calculation
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r14908:2c21bd2192d4 r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console_cmds.cpp Implementation of the console hooks. */
#include "stdafx.h"
#include "console_internal.h"
#include "debug.h"
#include "engine_func.h"
#include "landscape.h"
#include "saveload/saveload.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"
#include "network/network_admin.h"
#include "network/network_client.h"
#include "command_func.h"
#include "settings_func.h"
#include "fios.h"
#include "fileio_func.h"
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "date_func.h"
#include "company_func.h"
#include "gamelog.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
#include "newgrf.h"
#include "console_func.h"
#include "engine_base.h"
#include "game/game.hpp"
#include "table/strings.h"
#include "safeguards.h"
/* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
/* console command defines */
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
/****************
* command hooks
****************/
#ifdef ENABLE_NETWORK
/**
* Check network availability and inform in console about failure of detection.
* @return Network availability.
*/
static inline bool NetworkAvailable(bool echo)
{
if (!_network_available) {
if (echo) IConsoleError("You cannot use this command because there is no network available.");
return false;
}
return true;
}
/**
* Check whether we are a server.
* @return Are we a server? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookServerOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_network_server) {
if (echo) IConsoleError("This command is only available to a network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are a client in a network game.
* @return Are we a client in a network game? True when yes, false otherwise.
*/
DEF_CONSOLE_HOOK(ConHookClientOnly)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (_network_server) {
if (echo) IConsoleError("This command is not available to a network server.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in a multiplayer game.
* @return True when we are client or server in a network game.
*/
DEF_CONSOLE_HOOK(ConHookNeedNetwork)
{
if (!NetworkAvailable(echo)) return CHR_DISALLOW;
if (!_networking || (!_network_server && !MyClient::IsConnected())) {
if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
/**
* Check whether we are in single player mode.
* @return True when no network is active.
*/
DEF_CONSOLE_HOOK(ConHookNoNetwork)
{
if (_networking) {
if (echo) IConsoleError("This command is forbidden in multiplayer.");
return CHR_DISALLOW;
}
return CHR_ALLOW;
}
#else
# define ConHookNoNetwork NULL
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
{
if (_settings_client.gui.newgrf_developer_tools) {
if (_game_mode == GM_MENU) {
if (echo) IConsoleError("This command is only available in game and editor.");
return CHR_DISALLOW;
}
#ifdef ENABLE_NETWORK
return ConHookNoNetwork(echo);
#else
return CHR_ALLOW;
#endif
}
return CHR_HIDE;
}
/**
* Show help for the console.
* @param str String to print in the console.
*/
static void IConsoleHelp(const char *str)
{
IConsolePrintF(CC_WARNING, "- %s", str);
}
/**
* Reset status of all engines.
* @return Will always succeed.
*/
DEF_CONSOLE_CMD(ConResetEngines)
{
if (argc == 0) {
IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
return true;
}
StartupEngines();
return true;
}
/**
* Reset status of the engine pool.
* @return Will always return true.
* @note Resetting the pool only succeeds when there are no vehicles ingame.
*/
DEF_CONSOLE_CMD(ConResetEnginePool)
{
if (argc == 0) {
IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
return true;
}
if (_game_mode == GM_MENU) {
IConsoleError("This command is only available in game and editor.");
return true;
}
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
IConsoleError("This can only be done when there are no vehicles in the game.");
return true;
}
return true;
}
#ifdef _DEBUG
/**
* Reset a tile to bare land in debug mode.
* param tile number.
* @return True when the tile is reset or the help on usage was printed (0 or two parameters).
*/
DEF_CONSOLE_CMD(ConResetTile)
{
if (argc == 0) {
IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
return true;
}
if (argc == 2) {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
DoClearSquare((TileIndex)result);
return true;
}
}
return false;
}
#endif /* _DEBUG */
/**
* Scroll to a tile on the map.
* @param arg1 tile tile number or tile x coordinate.
* @param arg2 optionally tile y coordinate.
* @note When only one argument is given it is intepreted as the tile number.
* When two arguments are given, they are interpreted as the tile's x
* and y coordinates.
* @return True when either console help was shown or a proper amount of parameters given.
*/
DEF_CONSOLE_CMD(ConScrollToTile)
{
switch (argc) {
case 0:
IConsoleHelp("Center the screen on a given tile.");
IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
return true;
case 2: {
uint32 result;
if (GetArgumentInteger(&result, argv[1])) {
if (result >= MapSize()) {
IConsolePrint(CC_ERROR, "Tile does not exist");
return true;
}
ScrollMainWindowToTile((TileIndex)result);
return true;
}
break;
}
case 3: {
uint32 x, y;
if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
if (x >= MapSizeX() || y >= MapSizeY()) {
IConsolePrint(CC_ERROR, "Tile does not exist");
return true;
}
ScrollMainWindowToTile(TileXY(x, y));
return true;
}
break;
}
}
return false;
}
/**
* Save the map to a file.
* @param filename the filename to save the map to.
* @return True when help was displayed or the file attempted to be saved.
*/
DEF_CONSOLE_CMD(ConSave)
{
if (argc == 0) {
IConsoleHelp("Save the current game. Usage: 'save <filename>'");
return true;
}
if (argc == 2) {
char *filename = str_fmt("%s.sav", argv[1]);
IConsolePrint(CC_DEFAULT, "Saving map...");
if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
IConsolePrint(CC_ERROR, "Saving map failed");
} else {
IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
}
free(filename);
return true;
}
return false;
}
/**
* Explicitly save the configuration.
* @return True.
*/
DEF_CONSOLE_CMD(ConSaveConfig)
{
if (argc == 0) {
IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
return true;
}
SaveToConfig();
IConsolePrint(CC_DEFAULT, "Saved config.");
return true;
}
/**
* Get savegame file informations.
* @param file The savegame filename to return information about. Can be the actual name
* or a numbered entry into the filename list.
* @return FiosItem The information on the file.
*/
static const FiosItem *GetFiosItem(const char *file)
{
_saveload_mode = SLD_LOAD_GAME;
BuildFileList();
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, item->title) == 0) return item;
}
/* If no name matches, try to parse it as number */
char *endptr;
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}
DEF_CONSOLE_CMD(ConLoad)
{
if (argc == 0) {
IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
_switch_mode = SM_LOAD_GAME;
SetFiosType(item->type);
strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
break;
}
default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
}
} else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
DEF_CONSOLE_CMD(ConRemove)
{
if (argc == 0) {
IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
if (!FiosDelete(item->name)) {
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
}
} else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
if (argc == 0) {
IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
return true;
}
BuildFileList();
for (uint i = 0; i < _fios_items.Length(); i++) {
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
}
FiosFreeSavegameList();
return true;
}
/* Change the dir via console */
DEF_CONSOLE_CMD(ConChangeDirectory)
{
if (argc == 0) {
IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
return true;
}
if (argc != 2) return false;
const char *file = argv[1];
const FiosItem *item = GetFiosItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
FiosBrowseTo(item);
break;
default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
}
} else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
return true;
}
DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
{
const char *path;
if (argc == 0) {
IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
return true;
}
/* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
FiosGetDescText(&path, NULL);
IConsolePrint(CC_DEFAULT, path);
return true;
}
DEF_CONSOLE_CMD(ConClearBuffer)
{
if (argc == 0) {
IConsoleHelp("Clear the console buffer. Usage: 'clear'");
return true;
}
IConsoleClearBuffer();
SetWindowDirty(WC_CONSOLE, 0);
return true;
}
/**********************************
* Network Core Console Commands
**********************************/
#ifdef ENABLE_NETWORK
static bool ConKickOrBan(const char *argv, bool ban)
{
uint n;
if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID
ClientID client_id = (ClientID)atoi(argv);
/* Don't kill the server, or the client doing the rcon. The latter can't be kicked because
* kicking frees closes and subsequently free the connection related instances, which we
* would be reading from and writing to after returning. So we would read or write data
* from freed memory up till the segfault triggers. */
if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) {
IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
return true;
}
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (ci == NULL) {
IConsoleError("Invalid client");
return true;
}
if (!ban) {
/* Kick only this client, not all clients with that IP */
NetworkServerKickClient(client_id);
return true;
}
/* When banning, kick+ban all clients with that IP */
n = NetworkServerKickOrBanIP(client_id, ban);
} else {
n = NetworkServerKickOrBanIP(argv, ban);
}
if (n == 0) {
IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
} else {
IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
}
return true;
}
DEF_CONSOLE_CMD(ConKick)
{
if (argc == 0) {
IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 2) return false;
return ConKickOrBan(argv[1], false);
}
DEF_CONSOLE_CMD(ConBan)
{
if (argc == 0) {
IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
IConsoleHelp("For client-id's, see the command 'clients'");
IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
return true;
}
if (argc != 2) return false;
return ConKickOrBan(argv[1], true);
}
DEF_CONSOLE_CMD(ConUnBan)
{
if (argc == 0) {
IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
return true;
}
if (argc != 2) return false;
uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
index--;
uint i = 0;
for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
free(_network_ban_list[i]);
_network_ban_list.Erase(iter);
IConsolePrint(CC_DEFAULT, "IP unbanned.");
return true;
}
}
IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
return true;
}
DEF_CONSOLE_CMD(ConBanList)
{
if (argc == 0) {
IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
return true;
}
IConsolePrint(CC_DEFAULT, "Banlist: ");
uint i = 1;
for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter);
}
return true;
}
DEF_CONSOLE_CMD(ConPauseGame)
{
if (argc == 0) {
IConsoleHelp("Pause a network game. Usage: 'pause'");
return true;
}
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already paused.");
}
return true;
}
DEF_CONSOLE_CMD(ConUnpauseGame)
{
if (argc == 0) {
IConsoleHelp("Unpause a network game. Usage: 'unpause'");
return true;
}
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
} else if (_pause_mode != PM_UNPAUSED) {
IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
}
return true;
}
DEF_CONSOLE_CMD(ConRcon)
{
if (argc == 0) {
IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
return true;
}
if (argc < 3) return false;
if (_network_server) {
IConsoleCmdExec(argv[2]);
} else {
NetworkClientSendRcon(argv[1], argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConStatus)
{
if (argc == 0) {
IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
return true;
}
NetworkServerShowStatusToConsole();
return true;
}
DEF_CONSOLE_CMD(ConServerInfo)
{
if (argc == 0) {
IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
return true;
}
IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
return true;
}
DEF_CONSOLE_CMD(ConClientNickChange)
{
if (argc != 3) {
IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
ClientID client_id = (ClientID)atoi(argv[1]);
if (client_id == CLIENT_ID_SERVER) {
IConsoleError("Please use the command 'name' to change your own name!");
return true;
}
if (NetworkClientInfo::GetByClientID(client_id) == NULL) {
IConsoleError("Invalid client");
return true;
}
if (!NetworkServerChangeClientName(client_id, argv[2])) {
IConsoleError("Cannot give a client a duplicate name");
}
return true;
}
DEF_CONSOLE_CMD(ConJoinCompany)
{
if (argc < 2) {
IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
IConsoleHelp("For valid company-id see company list, use 255 for spectator");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
/* Check we have a valid company id! */
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
return true;
}
if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) {
IConsoleError("You are already there!");
return true;
}
if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
IConsoleError("Cannot join spectators, maximum number of spectators reached.");
return true;
}
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
IConsoleError("Cannot join AI company.");
return true;
}
/* Check if the company requires a password */
if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
return true;
}
/* non-dedicated server may just do the move! */
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
} else {
NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
}
return true;
}
DEF_CONSOLE_CMD(ConMoveClient)
{
if (argc < 3) {
IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
return true;
}
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1]));
CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
/* check the client exists */
if (ci == NULL) {
IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
return true;
}
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
return true;
}
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
IConsoleError("You cannot move clients to AI companies.");
return true;
}
if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
IConsoleError("Silly boy, you cannot move the server!");
return true;
}
if (ci->client_playas == company_id) {
IConsoleError("You cannot move someone to where he/she already is!");
return true;
}
/* we are the server, so force the update */
NetworkServerDoMove(ci->client_id, company_id);
return true;
}
DEF_CONSOLE_CMD(ConResetCompany)
{
if (argc == 0) {
IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (argc != 2) return false;
CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
/* Check valid range */
if (!Company::IsValidID(index)) {
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
return true;
}
if (!Company::IsHumanID(index)) {
IConsoleError("Company is owned by an AI.");
return true;
}
if (NetworkCompanyHasClients(index)) {
IConsoleError("Cannot remove company: a client is connected to that company.");
return false;
}
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
if (ci->client_playas == index) {
IConsoleError("Cannot remove company: the server is connected to that company.");
return true;
}
/* It is safe to remove this company */
DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "Company deleted.");
return true;
}
DEF_CONSOLE_CMD(ConNetworkClients)
{
if (argc == 0) {
IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
return true;
}
NetworkPrintClients();
return true;
}
DEF_CONSOLE_CMD(ConNetworkReconnect)
{
if (argc == 0) {
IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
IConsoleHelp("All others are a certain company with Company 1 being #1");
return true;
}
CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
switch (playas) {
case 0: playas = COMPANY_NEW_COMPANY; break;
case COMPANY_SPECTATOR: /* nothing to do */ break;
default:
/* From a user pov 0 is a new company, internally it's different and all
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
playas--;
if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
break;
}
if (StrEmpty(_settings_client.network.last_host)) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
return true;
}
DEF_CONSOLE_CMD(ConNetworkConnect)
{
if (argc == 0) {
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
return true;
}
if (argc < 2) return false;
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
const char *port = NULL;
const char *company = NULL;
char *ip = argv[1];
/* Default settings: default port and new company */
uint16 rport = NETWORK_DEFAULT_PORT;
CompanyID join_as = COMPANY_NEW_COMPANY;
ParseConnectionString(&company, &port, ip);
IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
if (company != NULL) {
join_as = (CompanyID)atoi(company);
IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
/* From a user pov 0 is a new company, internally it's different and all
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
if (join_as != COMPANY_SPECTATOR) {
if (join_as > MAX_COMPANIES) return false;
join_as--;
}
}
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(CC_DEFAULT, " port: %s", port);
}
NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
return true;
}
#endif /* ENABLE_NETWORK */
/*********************************
* script file console commands
*********************************/
DEF_CONSOLE_CMD(ConExec)
{
if (argc == 0) {
IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
return true;
}
if (argc < 2) return false;
FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
if (script_file == NULL) {
if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
return true;
}
_script_running = true;
char cmdline[ICON_CMDLN_SIZE];
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
/* Remove newline characters from the executing script */
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
if (*cmdptr == '\n' || *cmdptr == '\r') {
*cmdptr = '\0';
break;
}
}
IConsoleCmdExec(cmdline);
}
if (ferror(script_file)) {
IConsoleError("Encountered error while trying to read from script file");
}
_script_running = false;
FioFCloseFile(script_file);
return true;
}
DEF_CONSOLE_CMD(ConReturn)
{
if (argc == 0) {
IConsoleHelp("Stop executing a running script. Usage: 'return'");
return true;
}
_script_running = false;
return true;
}
/*****************************
* default console commands
******************************/
extern bool CloseConsoleLogIfActive();
DEF_CONSOLE_CMD(ConScript)
{
extern FILE *_iconsole_output_file;
if (argc == 0) {
IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
return true;
}
if (!CloseConsoleLogIfActive()) {
if (argc < 2) return false;
IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
_iconsole_output_file = fopen(argv[1], "ab");
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
}
return true;
}
DEF_CONSOLE_CMD(ConEcho)
{
if (argc == 0) {
IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
return true;
}
if (argc < 2) return false;
IConsolePrint(CC_DEFAULT, argv[1]);
return true;
}
DEF_CONSOLE_CMD(ConEchoC)
{
if (argc == 0) {
IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
return true;
}
if (argc < 3) return false;
IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]);
return true;
}
DEF_CONSOLE_CMD(ConNewGame)
{
if (argc == 0) {
IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
return true;
}
StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
return true;
}
DEF_CONSOLE_CMD(ConRestart)
{
if (argc == 0) {
IConsoleHelp("Restart game. Usage: 'restart'");
IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
IConsoleHelp("However:");
IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
return true;
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_switch_mode = SM_RESTARTGAME;
return true;
}
/**
* Print a text buffer line by line to the console. Lines are separated by '\n'.
* @param buf The buffer to print.
* @note All newlines are replace by '\0' characters.
*/
static void PrintLineByLine(char *buf)
{
char *p = buf;
/* Print output line by line */
for (char *p2 = buf; *p2 != '\0'; p2++) {
if (*p2 == '\n') {
*p2 = '\0';
IConsolePrintF(CC_DEFAULT, "%s", p);
p = p2 + 1;
}
}
}
DEF_CONSOLE_CMD(ConListAILibs)
{
char buf[4096];
AI::GetConsoleLibraryList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListAI)
{
char buf[4096];
AI::GetConsoleList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListGameLibs)
{
char buf[4096];
Game::GetConsoleLibraryList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConListGame)
{
char buf[4096];
Game::GetConsoleList(buf, lastof(buf));
PrintLineByLine(buf);
return true;
}
DEF_CONSOLE_CMD(ConStartAI)
{
if (argc == 0 || argc > 3) {
IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsoleWarning("AIs can only be managed in a game.");
return true;
}
if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
IConsoleWarning("Can't start a new AI (no more free slots).");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can start a new AI.");
return true;
}
if (_networking && !_settings_game.ai.ai_in_multiplayer) {
IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
IConsoleWarning("Switch AI -> AI in multiplayer to True.");
return true;
}
if (!AI::CanStartNew()) {
IConsoleWarning("Can't start a new AI.");
return true;
}
int n = 0;
Company *c;
/* Find the next free slot */
FOR_ALL_COMPANIES(c) {
if (c->index != n) break;
n++;
}
AIConfig *config = AIConfig::GetConfig((CompanyID)n);
if (argc >= 2) {
config->Change(argv[1], -1, true);
if (!config->HasScript()) {
IConsoleWarning("Failed to load the specified AI");
return true;
}
if (argc == 3) {
config->StringToSettings(argv[2]);
}
}
/* Start a new AI company */
DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
return true;
}
DEF_CONSOLE_CMD(ConReloadAI)
{
if (argc != 2) {
IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsoleWarning("AIs can only be managed in a game.");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can reload an AI.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
return true;
}
if (Company::IsHumanID(company_id)) {
IConsoleWarning("Company is not controlled by an AI.");
return true;
}
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI reloaded.");
return true;
}
DEF_CONSOLE_CMD(ConStopAI)
{
if (argc != 2) {
IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
return true;
}
if (_game_mode != GM_NORMAL) {
IConsoleWarning("AIs can only be managed in a game.");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can stop an AI.");
return true;
}
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
return true;
}
if (Company::IsHumanID(company_id) || company_id == _local_company) {
IConsoleWarning("Company is not controlled by an AI.");
return true;
}
/* Now kill the company of the AI. */
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
return true;
}
DEF_CONSOLE_CMD(ConRescanAI)
{
if (argc == 0) {
IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can rescan the AI dir for scripts.");
return true;
}
AI::Rescan();
return true;
}
DEF_CONSOLE_CMD(ConRescanGame)
{
if (argc == 0) {
IConsoleHelp("Rescan the Game Script dir for scripts. Usage: 'rescan_game'");
return true;
}
if (_networking && !_network_server) {
IConsoleWarning("Only the server can rescan the Game Script dir for scripts.");
return true;
}
Game::Rescan();
return true;
}
DEF_CONSOLE_CMD(ConRescanNewGRF)
{
if (argc == 0) {
IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
return true;
}
ScanNewGRFFiles(NULL);
return true;
}
DEF_CONSOLE_CMD(ConGetSeed)
{
if (argc == 0) {
IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
return true;
}
IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
return true;
}
DEF_CONSOLE_CMD(ConGetDate)
{
if (argc == 0) {
IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
return true;
}
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
return true;
}
DEF_CONSOLE_CMD(ConAlias)
{
IConsoleAlias *alias;
if (argc == 0) {
IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
return true;
}
if (argc < 3) return false;
alias = IConsoleAliasGet(argv[1]);
if (alias == NULL) {
IConsoleAliasRegister(argv[1], argv[2]);
} else {
free(alias->cmdline);
alias->cmdline = stredup(argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc == 0) {
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
"screenshots are always drawn without console");
return true;
}
if (argc > 3) return false;
ScreenshotType type = SC_VIEWPORT;
const char *name = NULL;
if (argc > 1) {
if (strcmp(argv[1], "big") == 0) {
/* screenshot big [filename] */
type = SC_ZOOMEDIN;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "giant") == 0) {
/* screenshot giant [filename] */
type = SC_WORLD;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "no_con") == 0) {
/* screenshot no_con [filename] */
IConsoleClose();
if (argc > 2) name = argv[2];
} else if (argc == 2) {
/* screenshot filename */
name = argv[1];
} else {
/* screenshot argv[1] argv[2] - invalid */
return false;
}
}
MakeScreenshot(type, name);
return true;
}
DEF_CONSOLE_CMD(ConInfoCmd)
{
if (argc == 0) {
IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
return true;
}
if (argc < 2) return false;
const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
if (cmd == NULL) {
IConsoleError("the given command was not found");
return true;
}
IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
if (cmd->hook != NULL) IConsoleWarning("command is hooked");
return true;
}
DEF_CONSOLE_CMD(ConDebugLevel)
{
if (argc == 0) {
IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
return true;
}
if (argc > 2) return false;
if (argc == 1) {
IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
} else {
SetDebugString(argv[1]);
}
return true;
}
DEF_CONSOLE_CMD(ConExit)
{
if (argc == 0) {
IConsoleHelp("Exit the game. Usage: 'exit'");
return true;
}
if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
_exit_game = true;
return true;
}
DEF_CONSOLE_CMD(ConPart)
{
if (argc == 0) {
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
return true;
}
if (_game_mode != GM_NORMAL) return false;
_switch_mode = SM_MENU;
return true;
}
DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
const IConsoleCmd *cmd;
const IConsoleAlias *alias;
RemoveUnderscores(argv[1]);
cmd = IConsoleCmdGet(argv[1]);
if (cmd != NULL) {
cmd->proc(0, NULL);
return true;
}
alias = IConsoleAliasGet(argv[1]);
if (alias != NULL) {
cmd = IConsoleCmdGet(alias->cmdline);
if (cmd != NULL) {
cmd->proc(0, NULL);
return true;
}
IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
return true;
}
IConsoleError("command not found");
return true;
}
IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down | pageup | pagedown)");
IConsolePrint(CC_DEFAULT, " - scroll console input history with the up or down arrows");
IConsolePrint(CC_DEFAULT, "");
return true;
}
DEF_CONSOLE_CMD(ConListCommands)
{
if (argc == 0) {
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
return true;
}
for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
}
}
return true;
}
DEF_CONSOLE_CMD(ConListAliases)
{
if (argc == 0) {
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
return true;
}
for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
}
}
return true;
}
DEF_CONSOLE_CMD(ConCompanies)
{
if (argc == 0) {
IConsoleHelp("List the details of all companies in the game. Usage 'companies'");
return true;
}
Company *c;
FOR_ALL_COMPANIES(c) {
/* Grab the company name */
char company_name[512];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
const char *password_state = "";
if (c->is_ai) {
password_state = "AI";
}
#ifdef ENABLE_NETWORK
else if (_network_server) {
password_state = StrEmpty(_network_company_states[c->index].password) ? "unprotected" : "protected";
}
#endif
char colour[512];
GetString(colour, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(colour));
IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64 " Loan: " OTTD_PRINTF64 " Value: " OTTD_PRINTF64 " (T:%d, R:%d, P:%d, S:%d) %s",
c->index + 1, colour, company_name,
c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
c->group_all[VEH_TRAIN].num_vehicle,
c->group_all[VEH_ROAD].num_vehicle,
c->group_all[VEH_AIRCRAFT].num_vehicle,
c->group_all[VEH_SHIP].num_vehicle,
password_state);
}
return true;
}
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConSay)
{
if (argc == 0) {
IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
return true;
}
if (argc != 2) return false;
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConSayCompany)
{
if (argc == 0) {
IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
return true;
}
if (argc != 3) return false;
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
if (!Company::IsValidID(company_id)) {
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
return true;
}
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConSayClient)
{
if (argc == 0) {
IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
IConsoleHelp("For client-id's, see the command 'clients'");
return true;
}
if (argc != 3) return false;
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
} else {
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
}
return true;
}
DEF_CONSOLE_CMD(ConCompanyPassword)
{
if (argc == 0) {
const char *helpmsg;
if (_network_dedicated) {
helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
} else if (_network_server) {
helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
} else {
helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'";
}
IConsoleHelp(helpmsg);
IConsoleHelp("Use \"*\" to disable the password.");
return true;
}
CompanyID company_id;
const char *password;
const char *errormsg;
if (argc == 2) {
company_id = _local_company;
password = argv[1];
errormsg = "You have to own a company to make use of this command.";
} else if (argc == 3 && _network_server) {
company_id = (CompanyID)(atoi(argv[1]) - 1);
password = argv[2];
errormsg = "You have to specify the ID of a valid human controlled company.";
} else {
return false;
}
if (!Company::IsValidHumanID(company_id)) {
IConsoleError(errormsg);
return false;
}
password = NetworkChangeCompanyPassword(company_id, password);
if (StrEmpty(password)) {
IConsolePrintF(CC_WARNING, "Company password cleared");
} else {
IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
}
return true;
}
/* Content downloading only is available with ZLIB */
#if defined(WITH_ZLIB)
#include "network/network_content.h"
/** Resolve a string to a content type. */
static ContentType StringToContentType(const char *str)
{
static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
}
return CONTENT_TYPE_END;
}
/** Asynchronous callback */
struct ConsoleContentCallback : public ContentCallback {
void OnConnect(bool success)
{
IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
}
void OnDisconnect()
{
IConsolePrintF(CC_DEFAULT, "Content server connection closed");
}
void OnDownloadComplete(ContentID cid)
{
IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
}
};
/**
* Outputs content state information to console
* @param ci the content info
*/
static void OutputContentState(const ContentInfo *const ci)
{
static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
char buf[sizeof(ci->md5sum) * 2 + 1];
md5sumToString(buf, lastof(buf), ci->md5sum);
IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s, %08X, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name, ci->unique_id, buf);
}
DEF_CONSOLE_CMD(ConContent)
{
static ContentCallback *cb = NULL;
if (cb == NULL) {
cb = new ConsoleContentCallback();
_network_content_client.AddCallback(cb);
}
if (argc <= 1) {
IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state [filter]|download'");
IConsoleHelp(" update: get a new list of downloadable content; must be run first");
IConsoleHelp(" upgrade: select all items that are upgrades");
IConsoleHelp(" select: select a specific item given by its id or 'all' to select all. If no parameter is given, all selected content will be listed");
IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all");
IConsoleHelp(" state: show the download/select state of all downloadable content. Optionally give a filter string");
IConsoleHelp(" download: download all content you've selected");
return true;
}
if (strcasecmp(argv[1], "update") == 0) {
_network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
return true;
}
if (strcasecmp(argv[1], "upgrade") == 0) {
_network_content_client.SelectUpgrade();
return true;
}
if (strcasecmp(argv[1], "select") == 0) {
if (argc <= 2) {
/* List selected content */
IConsolePrintF(CC_WHITE, "id, type, state, name");
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED && (*iter)->state != ContentInfo::AUTOSELECTED) continue;
OutputContentState(*iter);
}
} else if (strcasecmp(argv[2], "all") == 0) {
_network_content_client.SelectAll();
} else {
_network_content_client.Select((ContentID)atoi(argv[2]));
}
return true;
}
if (strcasecmp(argv[1], "unselect") == 0) {
if (argc <= 2) {
IConsoleError("You must enter the id.");
return false;
}
if (strcasecmp(argv[2], "all") == 0) {
_network_content_client.UnselectAll();
} else {
_network_content_client.Unselect((ContentID)atoi(argv[2]));
}
return true;
}
if (strcasecmp(argv[1], "state") == 0) {
IConsolePrintF(CC_WHITE, "id, type, state, name");
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
if (argc > 2 && strcasestr((*iter)->name, argv[2]) == NULL) continue;
OutputContentState(*iter);
}
return true;
}
if (strcasecmp(argv[1], "download") == 0) {
uint files;
uint bytes;
_network_content_client.DownloadSelectedContent(files, bytes);
IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
return true;
}
return false;
}
#endif /* defined(WITH_ZLIB) */
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_CMD(ConSetting)
{
if (argc == 0) {
IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
IConsoleHelp("Omitting <value> will print out the current value of the setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetSetting(argv[1]);
} else {
IConsoleSetSetting(argv[1], argv[2]);
}
return true;
}
DEF_CONSOLE_CMD(ConSettingNewgame)
{
if (argc == 0) {
IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
IConsoleHelp("Omitting <value> will print out the current value of the setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetSetting(argv[1], true);
} else {
IConsoleSetSetting(argv[1], argv[2], true);
}
return true;
}
DEF_CONSOLE_CMD(ConListSettings)
{
if (argc == 0) {
IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
return true;
}
if (argc > 2) return false;
IConsoleListSettings((argc == 2) ? argv[1] : NULL);
return true;
}
DEF_CONSOLE_CMD(ConGamelogPrint)
{
GamelogPrintConsole();
return true;
}
DEF_CONSOLE_CMD(ConNewGRFReload)
{
if (argc == 0) {
IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
return true;
}
ReloadNewGRFData();
return true;
}
#ifdef _DEBUG
/******************
* debug commands
******************/
static void IConsoleDebugLibRegister()
{
IConsoleCmdRegister("resettile", ConResetTile);
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
IConsoleAliasRegister("dbg_echo2", "echo %!");
}
#endif
/*******************************
* console command registration
*******************************/
void IConsoleStdLibRegister()
{
IConsoleCmdRegister("debug_level", ConDebugLevel);
IConsoleCmdRegister("echo", ConEcho);
IConsoleCmdRegister("echoc", ConEchoC);
IConsoleCmdRegister("exec", ConExec);
IConsoleCmdRegister("exit", ConExit);
IConsoleCmdRegister("part", ConPart);
IConsoleCmdRegister("help", ConHelp);
IConsoleCmdRegister("info_cmd", ConInfoCmd);
IConsoleCmdRegister("list_cmds", ConListCommands);
IConsoleCmdRegister("list_aliases", ConListAliases);
IConsoleCmdRegister("newgame", ConNewGame);
IConsoleCmdRegister("restart", ConRestart);
IConsoleCmdRegister("getseed", ConGetSeed);
IConsoleCmdRegister("getdate", ConGetDate);
IConsoleCmdRegister("quit", ConExit);
IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
IConsoleCmdRegister("return", ConReturn);
IConsoleCmdRegister("screenshot", ConScreenShot);
IConsoleCmdRegister("script", ConScript);
IConsoleCmdRegister("scrollto", ConScrollToTile);
IConsoleCmdRegister("alias", ConAlias);
IConsoleCmdRegister("load", ConLoad);
IConsoleCmdRegister("rm", ConRemove);
IConsoleCmdRegister("save", ConSave);
IConsoleCmdRegister("saveconfig", ConSaveConfig);
IConsoleCmdRegister("ls", ConListFiles);
IConsoleCmdRegister("cd", ConChangeDirectory);
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("setting", ConSetting);
IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
IConsoleCmdRegister("list_settings",ConListSettings);
IConsoleCmdRegister("gamelog", ConGamelogPrint);
IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("patch", "setting %+");
IConsoleAliasRegister("set", "setting %+");
IConsoleAliasRegister("set_newgame", "setting_newgame %+");
IConsoleAliasRegister("list_patches", "list_settings %+");
IConsoleAliasRegister("developer", "setting developer %+");
IConsoleCmdRegister("list_ai_libs", ConListAILibs);
IConsoleCmdRegister("list_ai", ConListAI);
IConsoleCmdRegister("reload_ai", ConReloadAI);
IConsoleCmdRegister("rescan_ai", ConRescanAI);
IConsoleCmdRegister("start_ai", ConStartAI);
IConsoleCmdRegister("stop_ai", ConStopAI);
IConsoleCmdRegister("list_game", ConListGame);
IConsoleCmdRegister("list_game_libs", ConListGameLibs);
IConsoleCmdRegister("rescan_game", ConRescanGame);
IConsoleCmdRegister("companies", ConCompanies);
IConsoleAliasRegister("players", "companies");
/* networking functions */
#ifdef ENABLE_NETWORK
/* Content downloading is only available with ZLIB */
#if defined(WITH_ZLIB)
IConsoleCmdRegister("content", ConContent);
#endif /* defined(WITH_ZLIB) */
/*** Networking commands ***/
IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
IConsoleAliasRegister("say_player", "say_company %+");
IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
IConsoleAliasRegister("info", "server_info");
IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
IConsoleAliasRegister("spectate", "join 255");
IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
IConsoleCmdRegister("unpause", ConUnpauseGame, ConHookServerOnly);
IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
IConsoleAliasRegister("company_password", "company_pw %+");
IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
IConsoleAliasRegister("server_pw", "setting server_password %+");
IConsoleAliasRegister("server_password", "setting server_password %+");
IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
IConsoleAliasRegister("name", "setting client_name %+");
IConsoleAliasRegister("server_name", "setting server_name %+");
IConsoleAliasRegister("server_port", "setting server_port %+");
IConsoleAliasRegister("server_advertise", "setting server_advertise %+");
IConsoleAliasRegister("max_clients", "setting max_clients %+");
IConsoleAliasRegister("max_companies", "setting max_companies %+");
IConsoleAliasRegister("max_spectators", "setting max_spectators %+");
IConsoleAliasRegister("max_join_time", "setting max_join_time %+");
IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+");
IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+");
IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+");
IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
IConsoleAliasRegister("min_players", "setting min_active_clients %+");
IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
#endif /* ENABLE_NETWORK */
/* debugging stuff */
#ifdef _DEBUG
IConsoleDebugLibRegister();
#endif
/* NewGRF development stuff */
IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
}
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