Files
@ r22885:823868827011
Branch filter:
Location: cpp/openttd-patchpack/source/src/tree_cmd.cpp - annotation
r22885:823868827011
24.3 KiB
text/x-c
Feature: Baseset music for TTD DOS and TTO data
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 | r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6422:5983361e241a r5584:545d748cc681 r5584:545d748cc681 r6343:4d2d12eee7b9 r5584:545d748cc681 r8225:491804378826 r8116:df67d3c5e4fd r5584:545d748cc681 r5584:545d748cc681 r17269:69ce9f105ed6 r10208:ef8fcc3dc4ca r8157:cf41aa22cd09 r8459:1ef090778f87 r10208:ef8fcc3dc4ca r14248:a9050881acd7 r18268:18fcafb2ffd2 r5584:545d748cc681 r8264:d493cb51fe8a r8264:d493cb51fe8a r12952:f1e4fe94bb97 r8264:d493cb51fe8a r21383:942c32fb8b0e r21383:942c32fb8b0e r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r5584:545d748cc681 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r5584:545d748cc681 r5584:545d748cc681 r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r15515:db92a54a178e r15515:db92a54a178e r13973:b91e25840bdc r16119:547b3ae4fb63 r16119:547b3ae4fb63 r16123:38f1d9712978 r16119:547b3ae4fb63 r7597:3cfdcd268e1c r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8459:1ef090778f87 r8454:a518d14862f9 r8459:1ef090778f87 r8459:1ef090778f87 r18247:d176683304d1 r8459:1ef090778f87 r8459:1ef090778f87 r14161:b62f02f583d3 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r13060:e57594b0ca84 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r8459:1ef090778f87 r14161:b62f02f583d3 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r6357:de4229337c35 r5587:034e5e185dc2 r5584:545d748cc681 r6357:de4229337c35 r5587:034e5e185dc2 r5584:545d748cc681 r6357:de4229337c35 r5584:545d748cc681 r8450:2a49877e9e0c r5587:034e5e185dc2 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r8459:1ef090778f87 r8459:1ef090778f87 r14161:b62f02f583d3 r7710:64254e378532 r5584:545d748cc681 r8454:a518d14862f9 r8454:a518d14862f9 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7597:3cfdcd268e1c r16121:5cabda7bd320 r16121:5cabda7bd320 r7597:3cfdcd268e1c r16121:5cabda7bd320 r7597:3cfdcd268e1c r16121:5cabda7bd320 r5584:545d748cc681 r16121:5cabda7bd320 r16121:5cabda7bd320 r5584:545d748cc681 r16121:5cabda7bd320 r16121:5cabda7bd320 r16121:5cabda7bd320 r16121:5cabda7bd320 r16121:5cabda7bd320 r16121:5cabda7bd320 r5584:545d748cc681 r16122:da493cf58b15 r16122:da493cf58b15 r16121:5cabda7bd320 r16121:5cabda7bd320 r16121:5cabda7bd320 r5584:545d748cc681 r5584:545d748cc681 r16121:5cabda7bd320 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r5584:545d748cc681 r18260:9616113792ef r5584:545d748cc681 r16119:547b3ae4fb63 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11229:0d2d21cc618d r11229:0d2d21cc618d r5584:545d748cc681 r5584:545d748cc681 r7923:a6f3bc7003dc r5584:545d748cc681 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r18250:596efadc4b6d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r6247:96e840dbefcc r5584:545d748cc681 r18260:9616113792ef r5584:545d748cc681 r16119:547b3ae4fb63 r16123:38f1d9712978 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r9413:fcf267325763 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18250:596efadc4b6d r5584:545d748cc681 r18250:596efadc4b6d r16120:e93ec40df207 r16120:e93ec40df207 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r16119:547b3ae4fb63 r16123:38f1d9712978 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r7597:3cfdcd268e1c r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r5584:545d748cc681 r9413:fcf267325763 r9413:fcf267325763 r9413:fcf267325763 r12022:f3eef0751aff r5584:545d748cc681 r5584:545d748cc681 r16119:547b3ae4fb63 r16119:547b3ae4fb63 r5584:545d748cc681 r16122:da493cf58b15 r16122:da493cf58b15 r5584:545d748cc681 r5584:545d748cc681 r16122:da493cf58b15 r16122:da493cf58b15 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15610:623a23fb6560 r15610:623a23fb6560 r22224:4819db328372 r6422:5983361e241a r15009:8390f54dffd4 r22224:4819db328372 r13057:58af81fcdcf8 r13057:58af81fcdcf8 r5584:545d748cc681 r11090:9276cea703d4 r5584:545d748cc681 r5584:545d748cc681 r8230:33d57fce0ec2 r15009:8390f54dffd4 r5584:545d748cc681 r5584:545d748cc681 r15009:8390f54dffd4 r15009:8390f54dffd4 r5584:545d748cc681 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r19231:55e444acd766 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r14165:d2ba2529435c r18247:d176683304d1 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r22672:3473f7daf422 r22672:3473f7daf422 r15019:89cf9eac8dac r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r15019:89cf9eac8dac r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r14165:d2ba2529435c r14165:d2ba2529435c r14180:9374aa303cde r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14304:dc9cb5b9e881 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r14165:d2ba2529435c r5584:545d748cc681 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r5584:545d748cc681 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r19231:55e444acd766 r8232:f2761d7ff77f r14165:d2ba2529435c r15019:89cf9eac8dac r14165:d2ba2529435c r15019:89cf9eac8dac r14165:d2ba2529435c r14165:d2ba2529435c r15608:7b580ec7448a r15608:7b580ec7448a r5584:545d748cc681 r14165:d2ba2529435c r14165:d2ba2529435c r14165:d2ba2529435c r5584:545d748cc681 r19231:55e444acd766 r19231:55e444acd766 r19231:55e444acd766 r5584:545d748cc681 r5584:545d748cc681 r6950:1a54b1afb12a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14309:f445232b17f6 r6491:6b6c19f090e1 r6248:b940b09d7ab8 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8459:1ef090778f87 r7710:64254e378532 r5584:545d748cc681 r15518:e589c4f3f9c1 r5584:545d748cc681 r5584:545d748cc681 r11069:3f09c162966b r8806:1fc0d9e1c2bf r8498:34df52f8dd71 r13859:1852aec3e30e r13859:1852aec3e30e r8499:baf91b728d1f r8499:baf91b728d1f r14161:b62f02f583d3 r8499:baf91b728d1f r8499:baf91b728d1f r8499:baf91b728d1f r5584:545d748cc681 r5584:545d748cc681 r8499:baf91b728d1f r5584:545d748cc681 r8499:baf91b728d1f r13859:1852aec3e30e r5584:545d748cc681 r8499:baf91b728d1f r5584:545d748cc681 r5584:545d748cc681 r8498:34df52f8dd71 r8498:34df52f8dd71 r8498:34df52f8dd71 r10363:2000eaad8f5e r8499:baf91b728d1f r8499:baf91b728d1f r14309:f445232b17f6 r14309:f445232b17f6 r5584:545d748cc681 r14309:f445232b17f6 r14309:f445232b17f6 r8498:34df52f8dd71 r8498:34df52f8dd71 r8498:34df52f8dd71 r8498:34df52f8dd71 r8499:baf91b728d1f r8498:34df52f8dd71 r8498:34df52f8dd71 r18262:3bc00eb1e3da r8498:34df52f8dd71 r8499:baf91b728d1f r8499:baf91b728d1f r8499:baf91b728d1f r8499:baf91b728d1f r8499:baf91b728d1f r8512:a6251235c520 r8498:34df52f8dd71 r8499:baf91b728d1f r8498:34df52f8dd71 r8499:baf91b728d1f r5584:545d748cc681 r14309:f445232b17f6 r5584:545d748cc681 r8499:baf91b728d1f r8499:baf91b728d1f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18261:0aa61ca7490f r5584:545d748cc681 r18260:9616113792ef r18245:fb370bf5a3c0 r5584:545d748cc681 r18245:fb370bf5a3c0 r5584:545d748cc681 r5584:545d748cc681 r7335:93bf5f4b6ce4 r5584:545d748cc681 r7335:93bf5f4b6ce4 r5584:545d748cc681 r5584:545d748cc681 r11090:9276cea703d4 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11919:363b629324b9 r9413:fcf267325763 r11106:7af0cd6ebe11 r5584:545d748cc681 r5584:545d748cc681 r10363:2000eaad8f5e r7954:1bdc1342cf47 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r13476:add6db25d711 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7954:1bdc1342cf47 r12622:202e83a6cee7 r5584:545d748cc681 r12622:202e83a6cee7 r5584:545d748cc681 r5584:545d748cc681 r9322:3f83b0034795 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18250:596efadc4b6d r5584:545d748cc681 r5584:545d748cc681 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r5584:545d748cc681 r18250:596efadc4b6d r5584:545d748cc681 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8459:1ef090778f87 r18270:7d0690dbcc1c r8459:1ef090778f87 r9413:fcf267325763 r8459:1ef090778f87 r8459:1ef090778f87 r8459:1ef090778f87 r5584:545d748cc681 r5584:545d748cc681 r18865:94e7c2925733 r5584:545d748cc681 r7710:64254e378532 r7710:64254e378532 r13127:555eb045c8cc r7710:64254e378532 r7710:64254e378532 r7710:64254e378532 r7710:64254e378532 r7710:64254e378532 r7710:64254e378532 r7710:64254e378532 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r9413:fcf267325763 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r10363:2000eaad8f5e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r22672:3473f7daf422 r5584:545d748cc681 r11363:6906c490a00e r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r5584:545d748cc681 r5584:545d748cc681 r7317:1d7343ddd282 r5584:545d748cc681 r8454:a518d14862f9 r8454:a518d14862f9 r5584:545d748cc681 r8454:a518d14862f9 r8459:1ef090778f87 r5584:545d748cc681 r8454:a518d14862f9 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r10363:2000eaad8f5e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8459:1ef090778f87 r7710:64254e378532 r5584:545d748cc681 r14179:b84caa7472cc r14179:b84caa7472cc r14161:b62f02f583d3 r14179:b84caa7472cc r14161:b62f02f583d3 r14179:b84caa7472cc r7710:64254e378532 r14161:b62f02f583d3 r14161:b62f02f583d3 r14161:b62f02f583d3 r14179:b84caa7472cc r14179:b84caa7472cc r14179:b84caa7472cc r14161:b62f02f583d3 r7710:64254e378532 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r13973:b91e25840bdc r13973:b91e25840bdc r13973:b91e25840bdc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r6422:5983361e241a r13973:b91e25840bdc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11229:0d2d21cc618d r8454:a518d14862f9 r8454:a518d14862f9 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8616:656db5986c9e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18261:0aa61ca7490f r7494:2e43e3339051 r7494:2e43e3339051 r7494:2e43e3339051 r7494:2e43e3339051 r5584:545d748cc681 r5587:034e5e185dc2 r11363:6906c490a00e r18245:fb370bf5a3c0 r11363:6906c490a00e r12235:f6faf5ffa926 r11363:6906c490a00e r11363:6906c490a00e r12235:f6faf5ffa926 r12235:f6faf5ffa926 r18314:21a3c3233272 r18314:21a3c3233272 r12248:7acc3688a3f0 r11363:6906c490a00e r11363:6906c490a00e r11363:6906c490a00e r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tree_cmd.cpp Handling of tree tiles. */
#include "stdafx.h"
#include "clear_map.h"
#include "landscape.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "genworld.h"
#include "clear_func.h"
#include "company_func.h"
#include "sound_func.h"
#include "water.h"
#include "company_base.h"
#include "core/random_func.hpp"
#include "newgrf_generic.h"
#include "table/strings.h"
#include "table/tree_land.h"
#include "table/clear_land.h"
#include "safeguards.h"
/**
* List of tree placer algorithm.
*
* This enumeration defines all possible tree placer algorithm in the game.
*/
enum TreePlacer {
TP_NONE, ///< No tree placer algorithm
TP_ORIGINAL, ///< The original algorithm
TP_IMPROVED, ///< A 'improved' algorithm
};
/** Where to place trees while in-game? */
enum ExtraTreePlacement {
ETP_NONE, ///< Place trees on no tiles
ETP_RAINFOREST, ///< Place trees only on rainforest tiles
ETP_ALL, ///< Place trees on all tiles
};
/** Determines when to consider building more trees. */
byte _trees_tick_ctr;
static const uint16 DEFAULT_TREE_STEPS = 1000; ///< Default number of attempts for placing trees.
static const uint16 DEFAULT_RAINFOREST_TREE_STEPS = 15000; ///< Default number of attempts for placing extra trees at rainforest in tropic.
static const uint16 EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor factor.
/**
* Tests if a tile can be converted to MP_TREES
* This is true for clear ground without farms or rocks.
*
* @param tile the tile of interest
* @param allow_desert Allow planting trees on CLEAR_DESERT?
* @return true if trees can be built.
*/
static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
{
switch (GetTileType(tile)) {
case MP_WATER:
return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile));
case MP_CLEAR:
return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && GetRawClearGround(tile) != CLEAR_ROCKS &&
(allow_desert || !IsClearGround(tile, CLEAR_DESERT));
default: return false;
}
}
/**
* Creates a tree tile
* Ground type and density is preserved.
*
* @pre the tile must be suitable for trees.
*
* @param tile where to plant the trees.
* @param treetype The type of the tree
* @param count the number of trees (minus 1)
* @param growth the growth status
*/
static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint growth)
{
assert(treetype != TREE_INVALID);
assert(CanPlantTreesOnTile(tile, true));
TreeGround ground;
uint density = 3;
switch (GetTileType(tile)) {
case MP_WATER:
ground = TREE_GROUND_SHORE;
break;
case MP_CLEAR:
switch (GetClearGround(tile)) {
case CLEAR_GRASS: ground = TREE_GROUND_GRASS; break;
case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
case CLEAR_SNOW: ground = GetRawClearGround(tile) == CLEAR_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT; break;
default: ground = TREE_GROUND_SNOW_DESERT; break;
}
if (GetClearGround(tile) != CLEAR_ROUGH) density = GetClearDensity(tile);
break;
default: NOT_REACHED();
}
MakeTree(tile, treetype, count, growth, ground, density);
}
/**
* Get a random TreeType for the given tile based on a given seed
*
* This function returns a random TreeType which can be placed on the given tile.
* The seed for randomness must be less or equal 256, use #GB on the value of Random()
* to get such a value.
*
* @param tile The tile to get a random TreeType from
* @param seed The seed for randomness, must be less or equal 256
* @return The random tree type
*/
static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
switch (_settings_game.game_creation.landscape) {
case LT_TEMPERATE:
return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
case LT_ARCTIC:
return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
case LT_TROPIC:
switch (GetTropicZone(tile)) {
case TROPICZONE_NORMAL: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
}
default:
return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
}
}
/**
* Make a random tree tile of the given tile
*
* Create a new tree-tile for the given tile. The second parameter is used for
* randomness like type and number of trees.
*
* @param tile The tile to make a tree-tile from
* @param r The randomness value from a Random() value
*/
static void PlaceTree(TileIndex tile, uint32 r)
{
TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
if (tree != TREE_INVALID) {
PlantTreesOnTile(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6));
/* Rerandomize ground, if neither snow nor shore */
TreeGround ground = GetTreeGround(tile);
if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND_SHORE) {
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
}
/* Set the counter to a random start value */
SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
}
}
/**
* Creates a number of tree groups.
* The number of trees in each group depends on how many trees are actually placed around the given tile.
*
* @param num_groups Number of tree groups to place.
*/
static void PlaceTreeGroups(uint num_groups)
{
do {
TileIndex center_tile = RandomTile();
for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
uint32 r = Random();
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
uint dist = abs(x) + abs(y);
TileIndex cur_tile = TileAddWrap(center_tile, x, y);
IncreaseGeneratingWorldProgress(GWP_TREE);
if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
PlaceTree(cur_tile, r);
}
}
} while (--num_groups);
}
/**
* Place a tree at the same height as an existing tree.
*
* Add a new tree around the given tile which is at the same
* height or at some offset (2 units) of it.
*
* @param tile The base tile to add a new tree somewhere around
* @param height The height (like the one from the tile)
*/
static void PlaceTreeAtSameHeight(TileIndex tile, int height)
{
for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
uint32 r = Random();
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
TileIndex cur_tile = TileAddWrap(tile, x, y);
if (cur_tile == INVALID_TILE) continue;
/* Keep in range of the existing tree */
if (abs(x) + abs(y) > 16) continue;
/* Clear tile, no farm-tiles or rocks */
if (!CanPlantTreesOnTile(cur_tile, true)) continue;
/* Not too much height difference */
if (Delta(GetTileZ(cur_tile), height) > 2) continue;
/* Place one tree and quit */
PlaceTree(cur_tile, r);
break;
}
}
/**
* Place some trees randomly
*
* This function just place some trees randomly on the map.
*/
void PlaceTreesRandomly()
{
int i, j, ht;
i = ScaleByMapSize(DEFAULT_TREE_STEPS);
if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
do {
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_TREE);
if (CanPlantTreesOnTile(tile, true)) {
PlaceTree(tile, r);
if (_settings_game.game_creation.tree_placer != TP_IMPROVED) continue;
/* Place a number of trees based on the tile height.
* This gives a cool effect of multiple trees close together.
* It is almost real life ;) */
ht = GetTileZ(tile);
/* The higher we get, the more trees we plant */
j = GetTileZ(tile) * 2;
/* Above snowline more trees! */
if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) j *= 3;
while (j--) {
PlaceTreeAtSameHeight(tile, ht);
}
}
} while (--i);
/* place extra trees at rainforest area */
if (_settings_game.game_creation.landscape == LT_TROPIC) {
i = ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
do {
uint32 r = Random();
TileIndex tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_TREE);
if (GetTropicZone(tile) == TROPICZONE_RAINFOREST && CanPlantTreesOnTile(tile, false)) {
PlaceTree(tile, r);
}
} while (--i);
}
}
/**
* Place new trees.
*
* This function takes care of the selected tree placer algorithm and
* place randomly the trees for a new game.
*/
void GenerateTrees()
{
uint i, total;
if (_settings_game.game_creation.tree_placer == TP_NONE) return;
switch (_settings_game.game_creation.tree_placer) {
case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
case TP_IMPROVED: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 4 : 2; break;
default: NOT_REACHED();
}
total = ScaleByMapSize(DEFAULT_TREE_STEPS);
if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
total *= i;
uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? ScaleByMapSize(GB(Random(), 0, 5) + 25) : 0;
total += num_groups * DEFAULT_TREE_STEPS;
SetGeneratingWorldProgress(GWP_TREE, total);
if (num_groups != 0) PlaceTreeGroups(num_groups);
for (; i != 0; i--) {
PlaceTreesRandomly();
}
}
/**
* Plant a tree.
* @param tile end tile of area-drag
* @param flags type of operation
* @param p1 tree type, TREE_INVALID means random.
* @param p2 start tile of area-drag of tree plantation
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
StringID msg = INVALID_STRING_ID;
CommandCost cost(EXPENSES_OTHER);
const byte tree_to_plant = GB(p1, 0, 8); // We cannot use Extract as min and max are climate specific.
if (p2 >= MapSize()) return CMD_ERROR;
/* Check the tree type within the current climate */
if (tree_to_plant != TREE_INVALID && !IsInsideBS(tree_to_plant, _tree_base_by_landscape[_settings_game.game_creation.landscape], _tree_count_by_landscape[_settings_game.game_creation.landscape])) return CMD_ERROR;
Company *c = (_game_mode != GM_EDITOR) ? Company::GetIfValid(_current_company) : NULL;
int limit = (c == NULL ? INT32_MAX : GB(c->tree_limit, 16, 16));
TileArea ta(tile, p2);
TILE_AREA_LOOP(tile, ta) {
switch (GetTileType(tile)) {
case MP_TREES:
/* no more space for trees? */
if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 4) {
msg = STR_ERROR_TREE_ALREADY_HERE;
continue;
}
/* Test tree limit. */
if (--limit < 1) {
msg = STR_ERROR_TREE_PLANT_LIMIT_REACHED;
break;
}
if (flags & DC_EXEC) {
AddTreeCount(tile, 1);
MarkTileDirtyByTile(tile);
if (c != NULL) c->tree_limit -= 1 << 16;
}
/* 2x as expensive to add more trees to an existing tile */
cost.AddCost(_price[PR_BUILD_TREES] * 2);
break;
case MP_WATER:
if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
msg = STR_ERROR_CAN_T_BUILD_ON_WATER;
continue;
}
FALLTHROUGH;
case MP_CLEAR: {
if (IsBridgeAbove(tile)) {
msg = STR_ERROR_SITE_UNSUITABLE;
continue;
}
TreeType treetype = (TreeType)tree_to_plant;
/* Be a bit picky about which trees go where. */
if (_settings_game.game_creation.landscape == LT_TROPIC && treetype != TREE_INVALID && (
/* No cacti outside the desert */
(treetype == TREE_CACTUS && GetTropicZone(tile) != TROPICZONE_DESERT) ||
/* No rain forest trees outside the rain forest, except in the editor mode where it makes those tiles rain forest tile */
(IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) ||
/* And no subtropical trees in the desert/rain forest */
(IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(tile) != TROPICZONE_NORMAL))) {
msg = STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE;
continue;
}
/* Test tree limit. */
if (--limit < 1) {
msg = STR_ERROR_TREE_PLANT_LIMIT_REACHED;
break;
}
if (IsTileType(tile, MP_CLEAR)) {
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetRawClearGround(tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
break;
}
default: break;
}
}
if (_game_mode != GM_EDITOR && Company::IsValidID(_current_company)) {
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM, flags);
}
if (flags & DC_EXEC) {
if (treetype == TREE_INVALID) {
treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
}
/* Plant full grown trees in scenario editor */
PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
MarkTileDirtyByTile(tile);
if (c != NULL) c->tree_limit -= 1 << 16;
/* When planting rainforest-trees, set tropiczone to rainforest in editor. */
if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS)) {
SetTropicZone(tile, TROPICZONE_RAINFOREST);
}
}
cost.AddCost(_price[PR_BUILD_TREES]);
break;
}
default:
msg = STR_ERROR_SITE_UNSUITABLE;
break;
}
/* Tree limit used up? No need to check more. */
if (limit < 0) break;
}
if (cost.GetCost() == 0) {
return_cmd_error(msg);
} else {
return cost;
}
}
struct TreeListEnt : PalSpriteID {
byte x, y;
};
static void DrawTile_Trees(TileInfo *ti)
{
switch (GetTreeGround(ti->tile)) {
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
}
/* Do not draw trees when the invisible trees setting is set */
if (IsInvisibilitySet(TO_TREES)) return;
uint tmp = CountBits(ti->tile + ti->x + ti->y);
uint index = GB(tmp, 0, 2) + (GetTreeType(ti->tile) << 2);
/* different tree styles above one of the grounds */
if ((GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(ti->tile) == TREE_GROUND_ROUGH_SNOW) &&
GetTreeDensity(ti->tile) >= 2 &&
IsInsideMM(index, TREE_SUB_ARCTIC << 2, TREE_RAINFOREST << 2)) {
index += 164 - (TREE_SUB_ARCTIC << 2);
}
assert(index < lengthof(_tree_layout_sprite));
const PalSpriteID *s = _tree_layout_sprite[index];
const TreePos *d = _tree_layout_xy[GB(tmp, 2, 2)];
/* combine trees into one sprite object */
StartSpriteCombine();
TreeListEnt te[4];
/* put the trees to draw in a list */
uint trees = GetTreeCount(ti->tile);
for (uint i = 0; i < trees; i++) {
SpriteID sprite = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
PaletteID pal = s[0].pal;
te[i].sprite = sprite;
te[i].pal = pal;
te[i].x = d->x;
te[i].y = d->y;
s++;
d++;
}
/* draw them in a sorted way */
int z = ti->z + GetSlopeMaxPixelZ(ti->tileh) / 2;
for (; trees > 0; trees--) {
uint min = te[0].x + te[0].y;
uint mi = 0;
for (uint i = 1; i < trees; i++) {
if ((uint)(te[i].x + te[i].y) < min) {
min = te[i].x + te[i].y;
mi = i;
}
}
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
/* replace the removed one with the last one */
te[mi] = te[trees - 1];
}
EndSpriteCombine();
}
static int GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y)
{
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Trees(TileIndex tile, Slope tileh)
{
return FOUNDATION_NONE;
}
static CommandCost ClearTile_Trees(TileIndex tile, DoCommandFlag flags)
{
uint num;
if (Company::IsValidID(_current_company)) {
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM, flags);
}
num = GetTreeCount(tile);
if (IsInsideMM(GetTreeType(tile), TREE_RAINFOREST, TREE_CACTUS)) num *= 4;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(EXPENSES_CONSTRUCTION, num * _price[PR_CLEAR_TREES]);
}
static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
{
TreeType tt = GetTreeType(tile);
if (IsInsideMM(tt, TREE_RAINFOREST, TREE_CACTUS)) {
td->str = STR_LAI_TREE_NAME_RAINFOREST;
} else {
td->str = tt == TREE_CACTUS ? STR_LAI_TREE_NAME_CACTUS_PLANTS : STR_LAI_TREE_NAME_TREES;
}
td->owner[0] = GetTileOwner(tile);
}
static void TileLoopTreesDesert(TileIndex tile)
{
switch (GetTropicZone(tile)) {
case TROPICZONE_DESERT:
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
MarkTileDirtyByTile(tile);
}
break;
case TROPICZONE_RAINFOREST: {
static const SoundFx forest_sounds[] = {
SND_42_LOON_BIRD,
SND_43_LION,
SND_44_MONKEYS,
SND_48_DISTANT_BIRD
};
uint32 r = Random();
if (Chance16I(1, 200, r) && _settings_client.sound.ambient) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
break;
}
default: break;
}
}
static void TileLoopTreesAlps(TileIndex tile)
{
int k = GetTileZ(tile) - GetSnowLine() + 1;
if (k < 0) {
switch (GetTreeGround(tile)) {
case TREE_GROUND_SNOW_DESERT: SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3); break;
case TREE_GROUND_ROUGH_SNOW: SetTreeGroundDensity(tile, TREE_GROUND_ROUGH, 3); break;
default: return;
}
} else {
uint density = min<uint>(k, 3);
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT && GetTreeGround(tile) != TREE_GROUND_ROUGH_SNOW) {
TreeGround tg = GetTreeGround(tile) == TREE_GROUND_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT;
SetTreeGroundDensity(tile, tg, density);
} else if (GetTreeDensity(tile) != density) {
SetTreeGroundDensity(tile, GetTreeGround(tile), density);
} else {
if (GetTreeDensity(tile) == 3) {
uint32 r = Random();
if (Chance16I(1, 200, r) && _settings_client.sound.ambient) {
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
}
}
return;
}
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Trees(TileIndex tile)
{
if (GetTreeGround(tile) == TREE_GROUND_SHORE) {
TileLoop_Water(tile);
} else {
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
}
}
AmbientSoundEffect(tile);
uint treeCounter = GetTreeCounter(tile);
/* Handle growth of grass (under trees/on MP_TREES tiles) at every 8th processings, like it's done for grass on MP_CLEAR tiles. */
if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
uint density = GetTreeDensity(tile);
if (density < 3) {
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
MarkTileDirtyByTile(tile);
}
}
if (GetTreeCounter(tile) < 15) {
AddTreeCounter(tile, 1);
return;
}
SetTreeCounter(tile, 0);
switch (GetTreeGrowth(tile)) {
case 3: // regular sized tree
if (_settings_game.game_creation.landscape == LT_TROPIC &&
GetTreeType(tile) != TREE_CACTUS &&
GetTropicZone(tile) == TROPICZONE_DESERT) {
AddTreeGrowth(tile, 1);
} else {
switch (GB(Random(), 0, 3)) {
case 0: // start destructing
AddTreeGrowth(tile, 1);
break;
case 1: // add a tree
if (GetTreeCount(tile) < 4) {
AddTreeCount(tile, 1);
SetTreeGrowth(tile, 0);
break;
}
FALLTHROUGH;
case 2: { // add a neighbouring tree
/* Don't plant extra trees if that's not allowed. */
if ((_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_RAINFOREST) ?
_settings_game.construction.extra_tree_placement == ETP_NONE :
_settings_game.construction.extra_tree_placement != ETP_ALL) {
break;
}
TreeType treetype = GetTreeType(tile);
tile += TileOffsByDir((Direction)(Random() & 7));
/* Cacti don't spread */
if (!CanPlantTreesOnTile(tile, false)) return;
/* Don't plant trees, if ground was freshly cleared */
if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
PlantTreesOnTile(tile, treetype, 0, 0);
break;
}
default:
return;
}
}
break;
case 6: // final stage of tree destruction
if (GetTreeCount(tile) > 1) {
/* more than one tree, delete it */
AddTreeCount(tile, -1);
SetTreeGrowth(tile, 3);
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
case TREE_GROUND_SHORE: MakeShore(tile); break;
case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
case TREE_GROUND_ROUGH_SNOW: {
uint density = GetTreeDensity(tile);
MakeClear(tile, CLEAR_ROUGH, 3);
MakeSnow(tile, density);
break;
}
default: // snow or desert
if (_settings_game.game_creation.landscape == LT_TROPIC) {
MakeClear(tile, CLEAR_DESERT, GetTreeDensity(tile));
} else {
uint density = GetTreeDensity(tile);
MakeClear(tile, CLEAR_GRASS, 3);
MakeSnow(tile, density);
}
break;
}
}
break;
default:
AddTreeGrowth(tile, 1);
break;
}
MarkTileDirtyByTile(tile);
}
void OnTick_Trees()
{
/* Don't place trees if that's not allowed */
if (_settings_game.construction.extra_tree_placement == ETP_NONE) return;
uint32 r;
TileIndex tile;
TreeType tree;
/* place a tree at a random rainforest spot */
if (_settings_game.game_creation.landscape == LT_TROPIC &&
(r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
CanPlantTreesOnTile(tile, false) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
PlantTreesOnTile(tile, tree, 0, 0);
}
/* byte underflow */
if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement != ETP_ALL) return;
/* place a tree at a random spot */
r = Random();
tile = RandomTileSeed(r);
if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
PlantTreesOnTile(tile, tree, 0, 0);
}
}
static TrackStatus GetTileTrackStatus_Trees(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
return 0;
}
static void ChangeTileOwner_Trees(TileIndex tile, Owner old_owner, Owner new_owner)
{
/* not used */
}
void InitializeTrees()
{
_trees_tick_ctr = 0;
}
static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_trees_procs = {
DrawTile_Trees, // draw_tile_proc
GetSlopePixelZ_Trees, // get_slope_z_proc
ClearTile_Trees, // clear_tile_proc
NULL, // add_accepted_cargo_proc
GetTileDesc_Trees, // get_tile_desc_proc
GetTileTrackStatus_Trees, // get_tile_track_status_proc
NULL, // click_tile_proc
NULL, // animate_tile_proc
TileLoop_Trees, // tile_loop_proc
ChangeTileOwner_Trees, // change_tile_owner_proc
NULL, // add_produced_cargo_proc
NULL, // vehicle_enter_tile_proc
GetFoundation_Trees, // get_foundation_proc
TerraformTile_Trees, // terraform_tile_proc
};
|