Files
@ r5388:b83fe4735739
Branch filter:
Location: cpp/openttd-patchpack/source/functions.h - annotation
r5388:b83fe4735739
6.7 KiB
text/x-c
(svn r7577) -Fix (r7565): Missed out some OSX files (Bjarni)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1589:e83980b96e9f r1093:18f56ef2d029 r0:d63b455452f6 r3636:a8e0c73aca96 r0:d63b455452f6 r1589:e83980b96e9f r1589:e83980b96e9f r1589:e83980b96e9f r1589:e83980b96e9f r1589:e83980b96e9f r1589:e83980b96e9f r1377:61ffe715e00e r0:d63b455452f6 r1589:e83980b96e9f r0:d63b455452f6 r536:306d4b3ff699 r536:306d4b3ff699 r0:d63b455452f6 r781:13ab6b3c1f17 r781:13ab6b3c1f17 r781:13ab6b3c1f17 r0:d63b455452f6 r781:13ab6b3c1f17 r781:13ab6b3c1f17 r781:13ab6b3c1f17 r0:d63b455452f6 r536:306d4b3ff699 r536:306d4b3ff699 r0:d63b455452f6 r536:306d4b3ff699 r536:306d4b3ff699 r536:306d4b3ff699 r536:306d4b3ff699 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r2436:963efe8b84cc r2220:ffd09009ed77 r1420:7965ace4a109 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r4849:41dc3967353a r1977:1f8b99c96041 r2475:8ceca0de932b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2075:832339004524 r543:efdb197f91ad r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r4432:882116c46ee9 r543:efdb197f91ad r1539:66e974341a54 r543:efdb197f91ad r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r543:efdb197f91ad r543:efdb197f91ad r1120:85a1bbe4f9d5 r543:efdb197f91ad r1120:85a1bbe4f9d5 r543:efdb197f91ad r1093:18f56ef2d029 r543:efdb197f91ad r2073:6be1dac46f17 r2073:6be1dac46f17 r2051:04d7c352ccc4 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r2073:6be1dac46f17 r1093:18f56ef2d029 r239:0103bf045d04 r239:0103bf045d04 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r1093:18f56ef2d029 r619:51b758976a98 r1093:18f56ef2d029 r543:efdb197f91ad r1977:1f8b99c96041 r1977:1f8b99c96041 r1093:18f56ef2d029 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r2639:e298192a7c03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r4862:d628b8a0219f r0:d63b455452f6 r4912:d420151de4c6 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r1328:7f615de66cc5 r5108:28640689af54 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2788:50876acf77ef r2788:50876acf77ef r2788:50876acf77ef r4766:faaab7cb5a8d r0:d63b455452f6 r999:d2f24d7133ae r0:d63b455452f6 r1914:63c34ade2fdf r1914:63c34ade2fdf r0:d63b455452f6 r1093:18f56ef2d029 r152:def002d7c139 r152:def002d7c139 r152:def002d7c139 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3794:9d3fc41aae37 r0:d63b455452f6 r0:d63b455452f6 r1935:14189c6d6c9d r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r4000:702cb45b8eab r0:d63b455452f6 r998:60ce1309b99c r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r3121:d92bf3e0a6d9 r1093:18f56ef2d029 r1093:18f56ef2d029 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r3329:ddd8de7d4298 r1310:6ae63c644612 r0:d63b455452f6 r1093:18f56ef2d029 r1093:18f56ef2d029 r1688:04d84999dd62 r0:d63b455452f6 r4548:6a33e364fba5 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r2380:9736146c8fbf r0:d63b455452f6 | /* $Id$ */
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
void DoClearSquare(TileIndex tile);
void RunTileLoop(void);
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player);
void AnimateTile(TileIndex tile);
void ClickTile(TileIndex tile);
void GetTileDesc(TileIndex tile, TileDesc *td);
void UpdateTownMaxPass(Town *t);
bool IsValidTile(TileIndex tile);
static inline Point RemapCoords(int x, int y, int z)
{
#if !defined(NEW_ROTATION)
Point pt;
pt.x = (y - x) * 2;
pt.y = y + x - z;
#else
Point pt;
pt.x = (x + y) * 2;
pt.y = x - y - z;
#endif
return pt;
}
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopeZ(x, y));
}
/* clear_land.c */
void DrawHillyLandTile(const TileInfo *ti);
void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
/* water_land.c */
void DrawShipDepotSprite(int x, int y, int image);
void TileLoop_Water(TileIndex tile);
/* players.c */
bool CheckPlayerHasMoney(int32 cost);
void SubtractMoneyFromPlayer(int32 cost);
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
bool CheckOwnership(Owner owner);
bool CheckTileOwnership(TileIndex tile);
StringID GetPlayerNameString(PlayerID player, uint index);
/* standard */
void ShowInfo(const char *str);
void CDECL ShowInfoF(const char *str, ...);
void NORETURN CDECL error(const char *str, ...);
/* openttd.c */
/**************
* Warning: DO NOT enable this unless you understand what it does
*
* If enabled, in a network game all randoms will be dumped to the
* stdout if the first client joins (or if you are a client). This
* is to help finding desync problems.
*
* Warning: DO NOT enable this unless you understand what it does
**************/
//#define RANDOM_DEBUG
// Enable this to produce higher quality random numbers.
// Doesn't work with network yet.
//#define MERSENNE_TWISTER
// Mersenne twister functions
void SeedMT(uint32 seed);
uint32 RandomMT(void);
#ifdef MERSENNE_TWISTER
static inline uint32 Random(void) { return RandomMT(); }
uint RandomRange(uint max);
#else
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random(void);
uint RandomRange(uint max);
#endif
#endif // MERSENNE_TWISTER
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);
/* facedraw.c */
void DrawPlayerFace(uint32 face, int color, int x, int y);
/* texteff.c */
void MoveAllTextEffects(void);
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
void InitTextEffects(void);
void DrawTextEffects(DrawPixelInfo *dpi);
void InitTextMessage(void);
void DrawTextMessage(void);
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage(void);
bool AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles(void);
void InitializeAnimatedTiles(void);
/* tunnelbridge_cmd.c */
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
/* misc_cmd.c */
void PlaceTreesRandomly(void);
void InitializeLandscapeVariables(bool only_constants);
/* misc.c */
bool IsCustomName(StringID id);
void DeleteName(StringID id);
char *GetName(char *buff, StringID id, const char* last);
// AllocateNameUnique also tests if the name used is not used anywere else
// and if it is used, it returns an error.
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
void ConvertNameArray(void);
/* misc functions */
void MarkTileDirty(int x, int y);
void MarkTileDirtyByTile(TileIndex tile);
void InvalidateWindow(WindowClass cls, WindowNumber number);
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
void InvalidateWindowClasses(WindowClass cls);
void InvalidateWindowClassesData(WindowClass cls);
void DeleteWindowById(WindowClass cls, WindowNumber number);
void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w);
void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace(void);
bool ScrollWindowTo(int x, int y, Window * w);
bool ScrollMainWindowToTile(TileIndex tile);
bool ScrollMainWindowTo(int x, int y);
void DrawSprite(uint32 img, int x, int y);
bool EnsureNoVehicle(TileIndex tile);
bool EnsureNoVehicleOnGround(TileIndex tile);
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
void DrawFoundation(TileInfo *ti, uint f);
bool CheckIfAuthorityAllows(TileIndex tile);
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);
void UpdatePatches(void);
void AskExitGame(void);
void AskExitToGameMenu(void);
void RedrawAutosave(void);
StringID RemapOldStringID(StringID s);
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
enum {
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_NEW_GAME,
};
void ShowSaveLoadDialog(int mode);
// callback from drivers that is called if the game size changes dynamically
void GameSizeChanged(void);
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
void InitializeLanguagePacks(void);
const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
void LoadFromConfig(void);
void SaveToConfig(void);
void CheckConfig(void);
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest(void);
void DeterminePaths(void);
void CSleep(int milliseconds);
#endif /* FUNCTIONS_H */
|