Files
@ r2505:e634a07afb03
Branch filter:
Location: cpp/openttd-patchpack/source/water_cmd.c - annotation
r2505:e634a07afb03
20.1 KiB
text/x-c
(svn r3031) forgot 1 file and two lines in rev 3029 (mac midi stuff)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 | r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r1891:c5c5466afa35 r1363:a54abce83b4b r507:b1b0a0a3c313 r2163:ae001e2aa5b0 r679:3a7b08cc8504 r1209:5955f8748394 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r149:2fc05d1c9173 r337:998f55d0b04c r1313:da473558c9d7 r1752:e339152fbe8d r149:2fc05d1c9173 r2261:e6fb9fd7ed61 r2261:e6fb9fd7ed61 r2261:e6fb9fd7ed61 r2261:e6fb9fd7ed61 r2261:e6fb9fd7ed61 r149:2fc05d1c9173 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1784:15b805156766 r1784:15b805156766 r1784:15b805156766 r1784:15b805156766 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1784:15b805156766 r193:6aa65dc5a4b4 r0:d63b455452f6 r1313:da473558c9d7 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1784:15b805156766 r1784:15b805156766 r1980:3622a0cd06c2 r1784:15b805156766 r0:d63b455452f6 r1981:addba4bccc89 r1784:15b805156766 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1784:15b805156766 r0:d63b455452f6 r1784:15b805156766 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1313:da473558c9d7 r1784:15b805156766 r0:d63b455452f6 r0:d63b455452f6 r1313:da473558c9d7 r0:d63b455452f6 r1313:da473558c9d7 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1313:da473558c9d7 r1313:da473558c9d7 r0:d63b455452f6 r1313:da473558c9d7 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r900:6c526ed4f41b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2493:a844eec5cb6b r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r1980:3622a0cd06c2 r1796:4bbf4ea0805e r889:ed9a6e2f24bb r889:ed9a6e2f24bb r1796:4bbf4ea0805e r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r0:d63b455452f6 r0:d63b455452f6 r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r193:6aa65dc5a4b4 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r1981:addba4bccc89 r0:d63b455452f6 r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r1035:d35ec5ea5f73 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2049:7e26d55f0f4c r2049:7e26d55f0f4c r1796:4bbf4ea0805e r1796:4bbf4ea0805e r2049:7e26d55f0f4c r1796:4bbf4ea0805e r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r1632:8af4ffbe5d97 r0:d63b455452f6 r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1035:d35ec5ea5f73 r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1632:8af4ffbe5d97 r0:d63b455452f6 r1632:8af4ffbe5d97 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r1977:1f8b99c96041 r2049:7e26d55f0f4c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r926:fcf36609eb94 r926:fcf36609eb94 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r909:898755bd4512 r909:898755bd4512 r909:898755bd4512 r909:898755bd4512 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r909:898755bd4512 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1981:addba4bccc89 r1981:addba4bccc89 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1048:e77c229656dc r0:d63b455452f6 r2049:7e26d55f0f4c r1048:e77c229656dc r1214:2ed99b1b4b97 r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r1048:e77c229656dc r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r1399:5f626c3eb5cb r1399:5f626c3eb5cb r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1399:5f626c3eb5cb r193:6aa65dc5a4b4 r1399:5f626c3eb5cb r0:d63b455452f6 r0:d63b455452f6 r2148:f279899fdbd0 r0:d63b455452f6 r497:beb1bd29f06e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1399:5f626c3eb5cb r1399:5f626c3eb5cb r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1901:e806afa50723 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1399:5f626c3eb5cb r0:d63b455452f6 r1399:5f626c3eb5cb r193:6aa65dc5a4b4 r1399:5f626c3eb5cb r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r410:6458c1253cb1 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r193:6aa65dc5a4b4 r39:c8e54423ac24 r39:c8e54423ac24 r39:c8e54423ac24 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1901:e806afa50723 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r0:d63b455452f6 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r1075:b671f32b9a03 r0:d63b455452f6 r1214:2ed99b1b4b97 r1076:4d2c42b8102f r1076:4d2c42b8102f r2493:a844eec5cb6b r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1076:4d2c42b8102f r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1091:2a8a7b5262e4 r1091:2a8a7b5262e4 r2049:7e26d55f0f4c r2049:7e26d55f0f4c r1091:2a8a7b5262e4 r1091:2a8a7b5262e4 r1091:2a8a7b5262e4 r1091:2a8a7b5262e4 r1075:b671f32b9a03 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r2049:7e26d55f0f4c r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r1075:b671f32b9a03 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r149:2fc05d1c9173 r1605:391bb94dd2d3 r1075:b671f32b9a03 r149:2fc05d1c9173 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r1075:b671f32b9a03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r168:a71deedc43fb r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r588:c0748f0d2104 r149:2fc05d1c9173 r193:6aa65dc5a4b4 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r1132:bce0730adb38 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r588:c0748f0d2104 r168:a71deedc43fb r168:a71deedc43fb r149:2fc05d1c9173 r755:02ea8c27f87d r149:2fc05d1c9173 r193:6aa65dc5a4b4 r534:46e9db8de483 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r149:2fc05d1c9173 r1359:705db2bcef93 r541:062eeec7f0a4 r714:9fb70e1113d1 r149:2fc05d1c9173 r149:2fc05d1c9173 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r909:898755bd4512 r0:d63b455452f6 r909:898755bd4512 r909:898755bd4512 r909:898755bd4512 r909:898755bd4512 r0:d63b455452f6 r0:d63b455452f6 r926:fcf36609eb94 r926:fcf36609eb94 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r314:7d450e4ba499 r314:7d450e4ba499 r314:7d450e4ba499 r43:e892bf8d7703 r43:e892bf8d7703 r926:fcf36609eb94 r43:e892bf8d7703 r43:e892bf8d7703 r926:fcf36609eb94 r43:e892bf8d7703 r43:e892bf8d7703 r926:fcf36609eb94 r43:e892bf8d7703 r43:e892bf8d7703 r926:fcf36609eb94 r43:e892bf8d7703 r43:e892bf8d7703 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r159:dfa73da8fbde r0:d63b455452f6 r0:d63b455452f6 r2049:7e26d55f0f4c r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2049:7e26d55f0f4c r193:6aa65dc5a4b4 r0:d63b455452f6 r0:d63b455452f6 r1981:addba4bccc89 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r0:d63b455452f6 r1901:e806afa50723 r0:d63b455452f6 r2502:2c4fc1650942 r1902:cfc758cf1057 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r39:c8e54423ac24 r0:d63b455452f6 r0:d63b455452f6 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
const SpriteID _water_shore_sprites[15] = {
0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
};
static void FloodVehicle(Vehicle *v);
static bool IsClearWaterTile(TileIndex tile)
{
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
}
/** Build a ship depot.
* @param x,y tile coordinates where ship depot is built
* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
* @param p2 unused
*/
int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile, tile2;
int32 cost, ret;
Depot *depot;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > 3) return CMD_ERROR;
tile = TileVirtXY(x, y);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
// pretend that we're not making land from the water even though we actually are.
cost = 0;
depot = AllocateDepot();
if (depot == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
depot->xy = tile;
_last_built_ship_depot_tile = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x80 + p1*2)
);
ModifyTile(tile2,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
(0x81 + p1*2)
);
}
return cost + _price.build_ship_depot;
}
static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
{
TileIndex tile2;
if (!CheckTileOwnership(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
if (!EnsureNoVehicle(tile2))
return CMD_ERROR;
if (flags & DC_EXEC) {
/* Kill the depot */
DoDeleteDepot(tile);
/* Make the tiles water */
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
}
return _price.remove_ship_depot;
}
// build a shiplift
static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
{
int32 ret;
int delta;
// middle tile
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
delta = TileOffsByDir(dir);
// lower tile
ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
// upper tile
ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (flags & DC_EXEC) {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
}
return _price.clear_water * 22 >> 3;
}
static int32 RemoveShiplift(TileIndex tile, uint32 flags)
{
TileIndexDiff delta = TileOffsByDir(GB(_m[tile].m5, 0, 2));
// make sure no vehicle is on the tile.
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
DoClearSquare(tile + delta);
DoClearSquare(tile - delta);
}
return _price.clear_water * 2;
}
static void MarkTilesAroundDirty(TileIndex tile)
{
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}
/** Builds a lock (ship-lift)
* @param x,y tile coordinates where to place the lock
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TileVirtXY(x, y);
uint tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tileh = GetTileSlope(tile, NULL);
if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
}
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
/** Build a piece of canal.
* @param x,y end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
* @param p2 unused
*/
int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int32 ret, cost;
int size_x, size_y;
int sx, sy;
if (p1 > MapSize()) return CMD_ERROR;
sx = TileX(p1);
sy = TileY(p1);
/* x,y are in pixel-coordinates, transform to tile-coordinates
* to be able to use the BEGIN_TILE_LOOP() macro */
x >>= 4; y >>= 4;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (x < sx) intswap(x, sx);
if (y < sy) intswap(y, sy);
size_x = (x - sx) + 1;
size_y = (y - sy) + 1;
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
ret = 0;
if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
// can't make water of water!
if (IsTileType(tile, MP_WATER)) {
_error_message = STR_1007_ALREADY_BUILT;
} else {
/* is middle piece of a bridge? */
if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
if (_m[tile].m5 & 0x20) // transport route under bridge
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (_m[tile].m5 & 0x18) // already water under bridge
return_cmd_error(STR_1007_ALREADY_BUILT);
/* no bridge? then try to clear it. */
} else
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
/* execute modifications */
if (flags & DC_EXEC) {
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
// change owner to OWNER_WATER and set land under bridge bit to water
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
} else {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
}
// mark the tiles around dirty too
MarkTilesAroundDirty(tile);
}
cost += _price.clear_water;
}
} END_TILE_LOOP(tile, size_x, size_y, 0);
return (cost == 0) ? CMD_ERROR : cost;
}
static int32 ClearTile_Water(TileIndex tile, byte flags)
{
byte m5 = _m[tile].m5;
uint slope;
if (m5 <= 1) { // water and shore
// Allow building on water? It's ok to build on shores.
if (flags & DC_NO_WATER && m5 != 1)
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
// Make sure it's not an edge tile.
if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
if (m5 == 0) {
if (flags & DC_EXEC)
DoClearSquare(tile);
return _price.clear_water;
} else if (m5 == 1) {
slope = GetTileSlope(tile,NULL);
if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
if (flags & DC_EXEC)
DoClearSquare(tile);
return _price.clear_water;
}
if (flags & DC_EXEC)
DoClearSquare(tile);
return _price.purchase_land;
} else
return CMD_ERROR;
} else if ((m5 & 0x10) == 0x10) {
// shiplift
static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
};
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
// don't allow water to delete it.
if (_current_player == OWNER_WATER) return CMD_ERROR;
// move to the middle tile..
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
} else {
// ship depot
if (flags & DC_AUTO)
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
if (m5 == 0x80 || m5 == 0x82) {}
else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); }
else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); }
else
return CMD_ERROR;
return RemoveShipDepot(tile,flags);
}
}
// return true if a tile is a water tile.
static bool IsWateredTile(TileIndex tile)
{
byte m5 = _m[tile].m5;
switch (GetTileType(tile)) {
case MP_WATER:
// true, if not coast/riverbank
return m5 != 1;
case MP_STATION:
// returns true if it is a dock-station
// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
case MP_TUNNELBRIDGE:
// true, if tile is middle part of bridge with water underneath
return (m5 & 0xF8) == 0xC8;
default:
return false;
}
}
// draw a canal styled water tile with dikes around
void DrawCanalWater(TileIndex tile)
{
uint wa;
// determine the edges around with water.
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
// right corner
if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
// bottom corner
if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
// left corner
if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
// upper corner
if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
}
typedef struct LocksDrawTileStruct {
int8 delta_x, delta_y, delta_z;
byte width, height, depth;
SpriteID image;
} LocksDrawTileStruct;
#include "table/water_land.h"
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
uint32 palette, uint base
)
{
uint32 image;
DrawGroundSprite(wdts++->image);
for (; wdts->delta_x != 0x80; wdts++) {
image = wdts->image + base;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
image |= palette;
}
AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
}
}
static void DrawTile_Water(TileInfo *ti)
{
// draw water tile
if (ti->map5 == 0) {
DrawGroundSprite(0xFDD);
if (ti->z != 0) DrawCanalWater(ti->tile);
return;
}
// draw shore
if (ti->map5 == 1) {
assert(ti->tileh < 16);
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
return;
}
// draw shiplift
if ((ti->map5 & 0xF0) == 0x10) {
const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
return;
}
DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
}
void DrawShipDepotSprite(int x, int y, int image)
{
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
DrawSprite(wdts++->image, x, y);
for (; wdts->delta_x != 0x80; wdts++) {
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Water(TileInfo *ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Water(const TileInfo *ti)
{
return ti->tileh;
}
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
td->str = STR_3804_WATER;
else if (_m[tile].m5 == 0)
td->str = STR_LANDINFO_CANAL;
else if (_m[tile].m5 == 1)
td->str = STR_3805_COAST_OR_RIVERBANK;
else if ((_m[tile].m5&0xF0) == 0x10)
td->str = STR_LANDINFO_LOCK;
else
td->str = STR_3806_SHIP_DEPOT;
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Water(TileIndex tile)
{
/* not used */
}
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
// type of this tile mustn't be water already.
if (IsTileType(target, MP_WATER))
return;
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
return;
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
// make coast..
switch (GetTileType(target)) {
case MP_RAILWAY: {
uint slope = GetTileSlope(target, NULL);
byte tracks = GB(_m[target].m5, 0, 6);
if (!(
(slope == 1 && tracks == 0x20) ||
(slope == 2 && tracks == 0x04) ||
(slope == 4 && tracks == 0x10) ||
(slope == 8 && tracks == 0x08)))
break;
}
/* FALLTHROUGH */
case MP_CLEAR:
case MP_TREES:
_current_player = OWNER_WATER;
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER, 1
);
}
break;
case MP_TUNNELBRIDGE:
// Middle part of bridge with clear land below?
if ((_m[target].m5 & 0xF8) == 0xC0) {
_m[target].m5 |= 0x08;
MarkTileDirtyByTile(tile);
}
break;
default:
break;
}
} else {
if (IsTileType(target, MP_TUNNELBRIDGE)) {
byte m5 = _m[target].m5;
if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
return;
if ((m5 & 0xC0) == 0xC0) {
ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
return;
}
}
_current_player = OWNER_WATER;
{
Vehicle *v = FindVehicleOnTileZ(target, 0);
if (v != NULL) FloodVehicle(v);
}
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER,
0
);
}
}
}
static void FloodVehicle(Vehicle *v)
{
Vehicle *u;
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
if (v->type == VEH_Road) { // flood bus/truck
pass = 1; // driver
if (v->cargo_type == CT_PASSENGERS)
pass += v->cargo_count;
v->vehstatus |= VS_CRASHED;
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
RebuildVehicleLists();
}
else if (v->type == VEH_Train) {
v = GetFirstVehicleInChain(v);
u = v;
if (v->subtype == TS_Front_Engine) pass = 4; // driver
// crash all wagons, and count passangers
BEGIN_ENUM_WAGONS(v)
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
v->vehstatus |= VS_CRASHED;
END_ENUM_WAGONS(v)
v = u;
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
RebuildVehicleLists();
} else
return;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
}
}
// called from tunnelbridge_cmd
void TileLoop_Water(TileIndex tile)
{
int i;
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
// tile to mod shore? shore?
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
for(i=0; i!=4; i++)
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
}
// _current_player can be changed by TileLoopWaterHelper.. reset it back
// here
_current_player = OWNER_NONE;
// edges
if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
}
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte _shipdepot_tracks[4] = {1,1,2,2};
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
uint m5;
uint b;
if (mode != TRANSPORT_WATER)
return 0;
m5 = _m[tile].m5;
if (m5 == 0)
return 0x3F3F;
if (m5 == 1) {
b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
return b + (b<<8);
}
if ( (m5 & 0x10) == 0x10) {
//
b = _shiplift_tracks[m5 & 0xF];
return b + (b<<8);
}
if (!(m5 & 0x80))
return 0;
b = _shipdepot_tracks[m5 & 0x7F];
return b + (b<<8);
}
extern void ShowShipDepotWindow(TileIndex tile);
static void ClickTile_Water(TileIndex tile)
{
byte m5 = _m[tile].m5 - 0x80;
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
if (m5 & 1)
tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
ShowShipDepotWindow(tile);
}
}
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
return 0;
}
void InitializeDock(void)
{
_last_built_ship_depot_tile = 0;
}
const TileTypeProcs _tile_type_water_procs = {
DrawTile_Water, /* draw_tile_proc */
GetSlopeZ_Water, /* get_slope_z_proc */
ClearTile_Water, /* clear_tile_proc */
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
GetTileDesc_Water, /* get_tile_desc_proc */
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
ClickTile_Water, /* click_tile_proc */
AnimateTile_Water, /* animate_tile_proc */
TileLoop_Water, /* tile_loop_clear */
ChangeTileOwner_Water, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Water, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Water, /* get_slope_tileh_proc */
};
|