Files
@ r28396:ef195b601c72
Branch filter:
Location: cpp/openttd-patchpack/source/src/genworld.cpp - annotation
r28396:ef195b601c72
9.5 KiB
text/x-c
Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6179:c0508e7aefec r5584:545d748cc681 r6453:b0b56773284a r10208:ef8fcc3dc4ca r5584:545d748cc681 r5584:545d748cc681 r8107:82461791b7a2 r5584:545d748cc681 r5584:545d748cc681 r8225:491804378826 r27148:4e041ae27b9d r27149:50ec6b0c653e r8786:f24a6d1fba34 r8380:6b3d1e5a10ed r17999:efe4e10ba6ab r9127:933c13888121 r10571:99cb9a95b4cf r10855:5a3c2f38f98e r11002:ca78de6e5555 r13958:4df52fd52d03 r14248:a9050881acd7 r15284:a975e22a01ee r17969:8bce9c292da9 r18623:86f5b14d45a4 r18751:3a554214098d r18753:19e74c935c2d r21387:4ac1de161213 r23587:821735a25dec r25080:d4c9906d70aa r5584:545d748cc681 r21383:942c32fb8b0e r21383:942c32fb8b0e r8264:d493cb51fe8a r6247:96e840dbefcc r6247:96e840dbefcc r15734:ae8e2e185874 r6247:96e840dbefcc r5584:545d748cc681 r6247:96e840dbefcc r10207:a1fc2f2a33db r6247:96e840dbefcc r5584:545d748cc681 r12635:3d67c34135d4 r5584:545d748cc681 r14299:dd117ea5dfbf r14299:dd117ea5dfbf r5584:545d748cc681 r5584:545d748cc681 r18522:a53f2541ddf4 r14299:dd117ea5dfbf r14291:b7b327a367bf r5584:545d748cc681 r15521:545d58d62089 r15521:545d58d62089 r15521:545d58d62089 r25029:37f02ef4446d r5584:545d748cc681 r5584:545d748cc681 r25029:37f02ef4446d r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r22420:c59d84ae4aab r11333:7fe1ca4e3964 r25029:37f02ef4446d r17969:8bce9c292da9 r23607:36c15679007d r23607:36c15679007d r11333:7fe1ca4e3964 r25565:6a5de7df7ea1 r18623:86f5b14d45a4 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r11333:7fe1ca4e3964 r5584:545d748cc681 r5584:545d748cc681 r23587:821735a25dec r5584:545d748cc681 r15284:a975e22a01ee r23674:a5bafa1a02c5 r15284:a975e22a01ee r8963:f346663a84f1 r8963:f346663a84f1 r25655:1030dcb7eb52 r8963:f346663a84f1 r9413:fcf267325763 r8963:f346663a84f1 r11697:53072e575f0b r26761:5a3d33bc43e3 r5584:545d748cc681 r21283:ba592c088a09 r21283:ba592c088a09 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r14291:b7b327a367bf r15734:ae8e2e185874 r5584:545d748cc681 r10855:5a3c2f38f98e r10855:5a3c2f38f98e r26787:a51c38e4aac5 r26787:a51c38e4aac5 r10855:5a3c2f38f98e r10855:5a3c2f38f98e r11069:3f09c162966b r9413:fcf267325763 r5584:545d748cc681 r8963:f346663a84f1 r15734:ae8e2e185874 r25076:d074a1f15942 r25076:d074a1f15942 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r23929:bfb0e0f0810a r8963:f346663a84f1 r11334:9b432ad28773 r11334:9b432ad28773 r11334:9b432ad28773 r11334:9b432ad28773 r8963:f346663a84f1 r15734:ae8e2e185874 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r10207:a1fc2f2a33db r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r14291:b7b327a367bf r8963:f346663a84f1 r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r8963:f346663a84f1 r27149:50ec6b0c653e r8963:f346663a84f1 r8963:f346663a84f1 r18751:3a554214098d r18751:3a554214098d r18751:3a554214098d r18753:19e74c935c2d r23607:36c15679007d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18753:19e74c935c2d r18751:3a554214098d r5584:545d748cc681 r8963:f346663a84f1 r21283:ba592c088a09 r21283:ba592c088a09 r8963:f346663a84f1 r15284:a975e22a01ee r15284:a975e22a01ee r5584:545d748cc681 r8963:f346663a84f1 r8963:f346663a84f1 r23607:36c15679007d r8963:f346663a84f1 r5584:545d748cc681 r11333:7fe1ca4e3964 r8963:f346663a84f1 r13958:4df52fd52d03 r13958:4df52fd52d03 r25655:1030dcb7eb52 r25655:1030dcb7eb52 r5584:545d748cc681 r10515:c73815918fba r27545:24801ff5e1fa r22446:e215802a4b89 r10515:c73815918fba r25029:37f02ef4446d r25029:37f02ef4446d r25029:37f02ef4446d r21283:ba592c088a09 r15284:a975e22a01ee r25029:37f02ef4446d r25029:37f02ef4446d r25029:37f02ef4446d r25655:1030dcb7eb52 r25029:37f02ef4446d r25029:37f02ef4446d r25029:37f02ef4446d r25029:37f02ef4446d r8963:f346663a84f1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14299:dd117ea5dfbf r14299:dd117ea5dfbf r5584:545d748cc681 r14291:b7b327a367bf r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14299:dd117ea5dfbf r14299:dd117ea5dfbf r5584:545d748cc681 r14291:b7b327a367bf r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14299:dd117ea5dfbf r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r25032:fd724de93d1a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r23607:36c15679007d r5584:545d748cc681 r25029:37f02ef4446d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14299:dd117ea5dfbf r5584:545d748cc681 r5584:545d748cc681 r13060:e57594b0ca84 r5584:545d748cc681 r14291:b7b327a367bf r5584:545d748cc681 r17969:8bce9c292da9 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17969:8bce9c292da9 r5584:545d748cc681 r23607:36c15679007d r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r15897:d700bcc8403e r13672:cbb70d26ff69 r13672:cbb70d26ff69 r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25081:abb147cb8bdd r25081:abb147cb8bdd r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r25080:d4c9906d70aa r26190:d89a21b2f0e7 r26190:d89a21b2f0e7 r15897:d700bcc8403e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11085:c87a330fb4c2 r13672:cbb70d26ff69 r5584:545d748cc681 r18623:86f5b14d45a4 r25565:6a5de7df7ea1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r26787:a51c38e4aac5 r25029:37f02ef4446d r25029:37f02ef4446d r5584:545d748cc681 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file genworld.cpp Functions to generate a map. */
#include "stdafx.h"
#include "landscape.h"
#include "company_func.h"
#include "genworld.h"
#include "gfxinit.h"
#include "window_func.h"
#include "network/network.h"
#include "heightmap.h"
#include "viewport_func.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_tick.h"
#include "engine_func.h"
#include "water.h"
#include "video/video_driver.hpp"
#include "tilehighlight_func.h"
#include "saveload/saveload.h"
#include "void_map.h"
#include "town.h"
#include "newgrf.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "progress.h"
#include "error.h"
#include "game/game.hpp"
#include "game/game_instance.hpp"
#include "string_func.h"
#include "thread.h"
#include "tgp.h"
#include "safeguards.h"
void GenerateClearTile();
void GenerateIndustries();
void GenerateObjects();
void GenerateTrees();
void StartupEconomy();
void StartupCompanies();
void StartupDisasters();
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
/**
* Please only use this variable in genworld.h and genworld.cpp and
* nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides
* in the genworld.h and genworld.cpp!
*/
GenWorldInfo _gw;
/** Whether we are generating the map or not. */
bool _generating_world;
class AbortGenerateWorldSignal { };
/**
* Generation is done; show windows again and delete the progress window.
*/
static void CleanupGeneration()
{
_generating_world = false;
SetMouseCursorBusy(false);
/* Show all vital windows again, because we have hidden them */
if (_game_mode != GM_MENU) ShowVitalWindows();
SetModalProgress(false);
_gw.proc = nullptr;
_gw.abortp = nullptr;
CloseWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
MarkWholeScreenDirty();
}
/**
* The internal, real, generate function.
*/
static void _GenerateWorld()
{
/* Make sure everything is done via OWNER_NONE. */
Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
try {
_generating_world = true;
if (_network_dedicated) Debug(net, 3, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
_random.SetSeed(_settings_game.game_creation.generation_seed);
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
ScriptObject::InitializeRandomizers();
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
/* Must start economy early because of the costs. */
StartupEconomy();
/* Don't generate landscape items when in the scenario editor. */
if (_gw.mode == GWM_EMPTY) {
SetGeneratingWorldProgress(GWP_OBJECT, 1);
/* Make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
}
/* Make the map the height of the setting */
if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
ConvertGroundTilesIntoWaterTiles();
IncreaseGeneratingWorldProgress(GWP_OBJECT);
_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
} else {
GenerateLandscape(_gw.mode);
GenerateClearTile();
/* Only generate towns, tree and industries in newgame mode. */
if (_game_mode != GM_EDITOR) {
if (!GenerateTowns(_settings_game.economy.town_layout)) {
HandleGeneratingWorldAbortion();
return;
}
GenerateIndustries();
GenerateObjects();
GenerateTrees();
}
}
/* These are probably pointless when inside the scenario editor. */
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
StartupCompanies();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
StartupEngines();
IncreaseGeneratingWorldProgress(GWP_GAME_INIT);
StartupDisasters();
_generating_world = false;
/* No need to run the tile loop in the scenario editor. */
if (_gw.mode != GWM_EMPTY) {
uint i;
SetGeneratingWorldProgress(GWP_RUNTILELOOP, 0x500);
for (i = 0; i < 0x500; i++) {
RunTileLoop();
TimerGameTick::counter++;
IncreaseGeneratingWorldProgress(GWP_RUNTILELOOP);
}
if (_game_mode != GM_EDITOR) {
Game::StartNew();
if (Game::GetInstance() != nullptr) {
SetGeneratingWorldProgress(GWP_RUNSCRIPT, 2500);
_generating_world = true;
for (i = 0; i < 2500; i++) {
Game::GameLoop();
IncreaseGeneratingWorldProgress(GWP_RUNSCRIPT);
if (Game::GetInstance()->IsSleeping()) break;
}
_generating_world = false;
}
}
}
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
ResetObjectToPlace();
_cur_company.Trash();
_current_company = _local_company = _gw.lc;
SetGeneratingWorldProgress(GWP_GAME_START, 1);
/* Call any callback */
if (_gw.proc != nullptr) _gw.proc();
IncreaseGeneratingWorldProgress(GWP_GAME_START);
CleanupGeneration();
ShowNewGRFError();
if (_network_dedicated) Debug(net, 3, "Map generated, starting game");
Debug(desync, 1, "new_map: {:08x}", _settings_game.game_creation.generation_seed);
if (_debug_desync_level > 0) {
std::string name = fmt::format("dmp_cmds_{:08x}_{:08x}.sav", _settings_game.game_creation.generation_seed, TimerGameCalendar::date);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
} catch (AbortGenerateWorldSignal&) {
CleanupGeneration();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
if (_cur_company.IsValid()) _cur_company.Restore();
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
Debug(net, 0, "Generating map failed; closing server");
_exit_game = true;
} else {
SwitchToMode(_switch_mode);
}
}
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is done.
* @param proc callback procedure
*/
void GenerateWorldSetCallback(GWDoneProc *proc)
{
_gw.proc = proc;
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is aborted.
* @param proc callback procedure
*/
void GenerateWorldSetAbortCallback(GWAbortProc *proc)
{
_gw.abortp = proc;
}
/**
* Initializes the abortion process
*/
void AbortGeneratingWorld()
{
_gw.abort = true;
}
/**
* Is the generation being aborted?
* @return the 'aborted' status
*/
bool IsGeneratingWorldAborted()
{
return _gw.abort || _exit_game;
}
/**
* Really handle the abortion, i.e. clean up some of the mess
*/
void HandleGeneratingWorldAbortion()
{
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
if (_gw.abortp != nullptr) _gw.abortp();
throw AbortGenerateWorldSignal();
}
/**
* Generate a world.
* @param mode The mode of world generation (see GenWorldMode).
* @param size_x The X-size of the map.
* @param size_y The Y-size of the map.
* @param reset_settings Whether to reset the game configuration (used for restart)
*/
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings)
{
if (HasModalProgress()) return;
_gw.mode = mode;
_gw.size_x = size_x;
_gw.size_y = size_y;
SetModalProgress(true);
_gw.abort = false;
_gw.abortp = nullptr;
_gw.lc = _local_company;
/* This disables some commands and stuff */
SetLocalCompany(COMPANY_SPECTATOR);
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
PrepareGenerateWorldProgress();
if (_settings_game.construction.map_height_limit == 0) {
uint estimated_height = 0;
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
estimated_height = _settings_game.game_creation.se_flat_world_height;
} else if (_gw.mode == GWM_HEIGHTMAP) {
estimated_height = _settings_game.game_creation.heightmap_height;
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
estimated_height = GetEstimationTGPMapHeight();
} else {
estimated_height = 0;
}
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
}
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
/* Load the right landscape stuff, and the NewGRFs! */
GfxLoadSprites();
LoadStringWidthTable();
/* Re-init the windowing system */
ResetWindowSystem();
/* Create toolbars */
SetupColoursAndInitialWindow();
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
UnshowCriticalError();
CloseAllNonVitalWindows();
HideVitalWindows();
ShowGenerateWorldProgress();
/* Centre the view on the map */
ScrollMainWindowToTile(TileXY(Map::SizeX() / 2, Map::SizeY() / 2), true);
_GenerateWorld();
}
|