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Location: cpp/openttd-patchpack/source/src/settings_gui.cpp - annotation
r11074:65548b0f2da6
59.0 KiB
text/x-c
(svn r15415) -Change: close the (station) joiner window when pressing the bulldozer.
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r9246:2b6ac2cfcfc9 r10310:bfae42dc59ac r9246:2b6ac2cfcfc9 r8188:480ee9833d7b r9246:2b6ac2cfcfc9 r10310:bfae42dc59ac r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r8188:480ee9833d7b r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r5584:545d748cc681 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r9246:2b6ac2cfcfc9 r5584:545d748cc681 r9246:2b6ac2cfcfc9 r5584:545d748cc681 r5584:545d748cc681 r9764:7294de81e1eb r9764:7294de81e1eb r9764:7294de81e1eb r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7341:72820788b006 r5893:6c4fd9987e0f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r9246:2b6ac2cfcfc9 r5584:545d748cc681 | /* $Id$ */
/** @file settings_gui.cpp GUI for settings. */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "engine_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "town.h"
#include "variables.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "window_func.h"
#include "string_func.h"
#include "gfx_func.h"
#include "waypoint.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "station_func.h"
#include "highscore.h"
#include "gfxinit.h"
#include <map>
#include "table/sprites.h"
#include "table/strings.h"
static const StringID _units_dropdown[] = {
STR_UNITS_IMPERIAL,
STR_UNITS_METRIC,
STR_UNITS_SI,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_02E9_DRIVE_ON_LEFT,
STR_02EA_DRIVE_ON_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_02F7_OFF,
STR_AUTOSAVE_1_MONTH,
STR_02F8_EVERY_3_MONTHS,
STR_02F9_EVERY_6_MONTHS,
STR_02FA_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
StringID *p = buf;
while (--num >= 0) *p++ = base++;
*p = INVALID_STRING_ID;
return buf;
}
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
void InitGRFTownGeneratorNames()
{
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
static int GetCurRes()
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if (_resolutions[i].width == _screen.width &&
_resolutions[i].height == _screen.height) {
break;
}
}
return i;
}
enum GameOptionsWidgets {
GAMEOPT_CURRENCY_BTN = 4,
GAMEOPT_DISTANCE_BTN = 6,
GAMEOPT_ROADSIDE_BTN = 8,
GAMEOPT_TOWNNAME_BTN = 10,
GAMEOPT_AUTOSAVE_BTN = 12,
GAMEOPT_LANG_BTN = 14,
GAMEOPT_RESOLUTION_BTN = 16,
GAMEOPT_FULLSCREEN,
GAMEOPT_SCREENSHOT_BTN = 19,
GAMEOPT_BASE_GRF_BTN = 21,
};
/**
* Update/redraw the townnames dropdown
* @param w the window the dropdown belongs to
* @param sel the currently selected townname generator
*/
static void ShowTownnameDropdown(Window *w, int sel)
{
typedef std::map<StringID, int, StringIDCompare> TownList;
TownList townnames;
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
/* Add and sort newgrf townnames generators */
for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
DropDownList *list = new DropDownList();
for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel)));
}
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
}
static void ShowCustCurrency();
static void ShowGraphicsSetMenu(Window *w)
{
int n = GetNumGraphicsSets();
int current = GetIndexOfCurrentGraphicsSet();
DropDownList *list = new DropDownList();
for (int i = 0; i < n; i++) {
list->push_back(new DropDownListCharStringItem(GetGraphicsSetName(i), i, (_game_mode == GM_MENU) ? false : (current != i)));
}
ShowDropDownList(w, list, current, GAMEOPT_BASE_GRF_BTN);
}
struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
GameOptionsWindow(const WindowDesc *desc) : Window(desc)
{
this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
this->reload = false;
this->FindWindowPlacementAndResize(desc);
}
~GameOptionsWindow()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
if (this->reload) _switch_mode = SM_MENU;
}
virtual void OnPaint()
{
SetDParam(1, _currency_specs[this->opt->locale.currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
SetDParam(4, TownName(this->opt->game_creation.town_name));
SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
int i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
SetDParamStr(9, GetGraphicsSetName(GetIndexOfCurrentGraphicsSet()));
this->DrawWidgets();
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
break;
case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
int i = 0;
extern bool RoadVehiclesAreBuilt();
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value
}
ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
ShowTownnameDropdown(this, this->opt->game_creation.town_name);
break;
case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
typedef std::map<StringID, int, StringIDCompare> LangList;
/* Sort language names */
LangList langs;
for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
DropDownList *list = new DropDownList();
for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
}
ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
} break;
case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
break;
case GAMEOPT_FULLSCREEN: // Click fullscreen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
this->SetDirty();
break;
case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown
ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
break;
case GAMEOPT_BASE_GRF_BTN:
ShowGraphicsSetMenu(this);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
this->opt->locale.currency = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: // Measuring units
this->opt->locale.units = index;
MarkWholeScreenDirty();
break;
case GAMEOPT_TOWNNAME_BTN: // Town names
if (_game_mode == GM_MENU || GetNumTowns() == 0) {
this->opt->game_creation.town_name = index;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
case GAMEOPT_AUTOSAVE_BTN: // Autosave options
_settings_client.gui.autosave = index;
this->SetDirty();
break;
case GAMEOPT_LANG_BTN: // Change interface language
ReadLanguagePack(index);
CheckForMissingGlyphsInLoadedLanguagePack();
UpdateAllStationVirtCoord();
UpdateAllWaypointSigns();
MarkWholeScreenDirty();
break;
case GAMEOPT_RESOLUTION_BTN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
this->SetDirty();
}
break;
case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format
SetScreenshotFormat(index);
this->SetDirty();
break;
case GAMEOPT_BASE_GRF_BTN:
if (_game_mode == GM_MENU) {
const char *name = GetGraphicsSetName(index);
free(_ini_graphics_set);
_ini_graphics_set = strdup(name);
SetGraphicsSet(name);
this->reload = true;
}
break;
}
}
};
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 242, 0x0, STR_NULL},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 197, 232, STR_OPTIONS_BASE_GRF, STR_NULL},
{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 211, 222, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP},
{ WIDGETS_END},
};
static const WindowDesc _game_options_desc = {
WDP_CENTER, WDP_CENTER, 370, 243, 370, 243,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
};
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameOptionsWindow(&_game_options_desc);
}
extern void StartupEconomy();
/* Widget definition for the game difficulty settings window */
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE
{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG
{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL
{ WIDGETS_END},
};
/* Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc = {
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets,
};
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
struct GameDifficultyWindow : public Window {
private:
static const uint GAME_DIFFICULTY_NUM = 18;
bool clicked_increase;
uint8 clicked_button;
uint8 timeout;
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameSettings opt_mod_temp;
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
GAMEDIFF_WND_ROWSIZE = 9,
NO_SETTINGS_BUTTON = 0xFF,
};
/* Names of the game difficulty settings window */
enum GameDifficultyWidgets {
GDW_CLOSEBOX = 0,
GDW_CAPTION,
GDW_UPPER_BG,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
GDW_HIGHSCORE,
GDW_SETTING_BG,
GDW_LOWER_BG,
GDW_ACCEPT,
GDW_CANCEL,
};
public:
GameDifficultyWindow() : Window(&_game_difficulty_desc)
{
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
this->clicked_increase = false;
this->clicked_button = NO_SETTINGS_BUTTON;
this->timeout = 0;
/* Hide the closebox to make sure that the user aborts or confirms his changes */
this->HideWidget(GDW_CLOSEBOX);
this->widget[GDW_CAPTION].left = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
WIDGET_LIST_END);
this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
this->FindWindowPlacementAndResize(&_game_difficulty_desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
int y = GAMEDIFF_WND_TOP_OFFSET;
StringID str = STR_6805_MAXIMUM_NO_COMPETITORS;
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
const SettingDescBase *sdb = &sd->desc;
/* skip deprecated difficulty options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
DrawArrowButtons(5, y, COLOUR_YELLOW,
(this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
editable && sdb->min != value,
editable && sdb->max != value);
value += sdb->str;
SetDParam(0, value);
DrawString(30, y, str, TC_FROMSTRING);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
str++;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
const int x = pt.x - 5;
if (!IsInsideMM(x, 0, 21)) return; // Button area
const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
/* Get button from Y coord. */
uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= 1) btn++; // Skip the deprecated option "competitor start time"
if (btn >= 8) btn++; // Skip the deprecated option "competitor intelligence"
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
const SettingDescBase *sdb = &sd->desc;
/* Clicked disabled button? */
bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
if (!editable) return;
this->timeout = 5;
int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
if (x >= 10) {
/* Increase button clicked */
val = min(val + sdb->interval, sdb->max);
this->clicked_increase = true;
} else {
/* Decrease button clicked */
val -= sdb->interval;
val = max(val, sdb->min);
this->clicked_increase = false;
}
this->clicked_button = btn;
/* save value in temporary variable */
WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
this->LowerWidget(GDW_LVL_CUSTOM);
this->SetDirty();
} break;
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
case GDW_LVL_CUSTOM:
/* temporarily change difficulty level */
this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
this->SetDirty();
break;
case GDW_HIGHSCORE: // Highscore Table
ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
break;
case GDW_ACCEPT: { // Save button - save changes
GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
/* if setting has changed, change it */
if (new_val != cur_val) {
DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
}
}
GetSettingFromName("difficulty.diff_level", &i);
DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
delete this;
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case GDW_CANCEL: // Cancel button - close window, abandon changes
delete this;
break;
}
}
virtual void OnTick()
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
this->SetDirty();
}
}
};
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameDifficultyWindow();
}
static const int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
/**
* Flags for #SettingEntry
* @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
*/
enum SettingEntryFlags {
SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
/* Entry kind */
SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
};
struct SettingsPage; // Forward declaration
/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
struct SettingEntrySubtree {
SettingsPage *page; ///< Pointer to the sub-page
bool folded; ///< Sub-page is folded (not visible except for its title)
StringID title; ///< Title of the sub-page
};
/** Data fields for a single setting (#SEF_SETTING_KIND kind) */
struct SettingEntrySetting {
const char *name; ///< Name of the setting
const SettingDesc *setting; ///< Setting description of the setting
uint index; ///< Index of the setting in the settings table
};
/** Data structure describing a single setting in a tab */
struct SettingEntry {
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
byte level; ///< Nesting level of this setting entry
union {
SettingEntrySetting entry; ///< Data fields if entry is a setting
SettingEntrySubtree sub; ///< Data fields if entry is a sub-page
} d; ///< Data fields for each kind
SettingEntry(const char *nm);
SettingEntry(SettingsPage *sub, StringID title);
void Init(byte level, bool last_field);
void FoldAll();
void SetButtons(byte new_val);
uint Length() const;
SettingEntry *FindEntry(uint row, uint *cur_row);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last);
private:
void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state);
};
/** Data structure describing one page of settings in the settings window. */
struct SettingsPage {
SettingEntry *entries; ///< Array of setting entries of the page.
byte num; ///< Number of entries on the page (statically filled).
void Init(byte level = 0);
void FoldAll();
uint Length() const;
SettingEntry *FindEntry(uint row, uint *cur_row) const;
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
};
/* == SettingEntry methods == */
/**
* Constructor for a single setting in the 'advanced settings' window
* @param nm Name of the setting in the setting table
*/
SettingEntry::SettingEntry(const char *nm)
{
this->flags = SEF_SETTING_KIND;
this->level = 0;
this->d.entry.name = nm;
this->d.entry.setting = NULL;
this->d.entry.index = 0;
}
/**
* Constructor for a sub-page in the 'advanced settings' window
* @param sub Sub-page
* @param title Title of the sub-page
*/
SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
{
this->flags = SEF_SUBTREE_KIND;
this->level = 0;
this->d.sub.page = sub;
this->d.sub.folded = true;
this->d.sub.title = title;
}
/**
* Initialization of a setting entry
* @param level Page nesting level of this entry
* @param last_field Boolean indicating this entry is the last at the (sub-)page
*/
void SettingEntry::Init(byte level, bool last_field)
{
this->level = level;
if (last_field) this->flags |= SEF_LAST_FIELD;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
assert(this->d.entry.setting != NULL);
break;
case SEF_SUBTREE_KIND:
this->d.sub.page->Init(level + 1);
break;
default: NOT_REACHED();
}
}
/** Recursively close all folds of sub-pages */
void SettingEntry::FoldAll()
{
switch(this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
case SEF_SUBTREE_KIND:
this->d.sub.folded = true;
this->d.sub.page->FoldAll();
break;
default: NOT_REACHED();
}
}
/**
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
* @see SettingEntryFlags
*/
void SettingEntry::SetButtons(byte new_val)
{
assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}
/** Return numbers of rows needed to display the entry */
uint SettingEntry::Length() const
{
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
return 1;
case SEF_SUBTREE_KIND:
if (this->d.sub.folded) return 1; // Only displaying the title
return 1 + this->d.sub.page->Length(); // 1 extra row for the title
default: NOT_REACHED();
}
}
/**
* Find setting entry at row \a row_num
* @param row_num Index of entry to return
* @param cur_row Current row number
* @return The requested setting entry or \c NULL if it not found
*/
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
{
if (row_num == *cur_row) return this;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
(*cur_row)++;
break;
case SEF_SUBTREE_KIND:
(*cur_row)++; // add one for row containing the title
if (this->d.sub.folded) {
break;
}
/* sub-page is visible => search it too */
return this->d.sub.page->FindEntry(row_num, cur_row);
default: NOT_REACHED();
}
return NULL;
}
/**
* Draw a row in the settings panel.
*
* See SettingsPage::Draw() for an explanation about how drawing is performed.
*
* The \a parent_last parameter ensures that the vertical lines at the left are
* only drawn when another entry follows, that it prevents output like
* \verbatim
* |-- setting
* |-- (-) - Title
* | |-- setting
* | |-- setting
* \endverbatim
* The left-most vertical line is not wanted. It is prevented by setting the
* appropiate bit in the \a parent_last parameter.
*
* @param settings_ptr Pointer to current values of all settings
* @param base_x Left-most position in window/panel to start drawing \a first_row
* @param base_y Upper-most position in window/panel to start drawing \a first_row
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
{
if (cur_row >= max_row) return cur_row;
int x = base_x;
int y = base_y;
if (cur_row >= first_row) {
int colour = _colour_gradient[COLOUR_ORANGE][4];
y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
/* Draw vertical for parent nesting levels */
for (uint lvl = 0; lvl < this->level; lvl++) {
if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
x += LEVEL_WIDTH;
}
/* draw own |- prefix */
int halfway_y = y + SETTING_HEIGHT / 2;
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
/* Small horizontal line from the last vertical line */
GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
x += LEVEL_WIDTH;
}
switch(this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
DrawSetting(settings_ptr, this->d.entry.setting, x, y, this->flags & SEF_BUTTONS_MASK);
}
cur_row++;
break;
case SEF_SUBTREE_KIND:
if (cur_row >= first_row) {
DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
DrawString(x + 12, y, this->d.sub.title, TC_FROMSTRING);
}
cur_row++;
if (!this->d.sub.folded) {
if (this->flags & SEF_LAST_FIELD) {
assert(this->level < sizeof(parent_last));
SetBit(parent_last, this->level); // Add own last-field state
}
cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
}
break;
default: NOT_REACHED();
}
return cur_row;
}
/**
* Private function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param sd Pointer to value description of setting to draw
* @param x Left-most position in window/panel to start drawing
* @param y Upper-most position in window/panel to start drawing
* @param state State of the left + right arrow buttons to draw for the setting
*/
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state)
{
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(settings_ptr, &sd->save);
bool editable = true;
bool disabled = false;
/* We do not allow changes of some items when we are a client in a networkgame */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
int32 value;
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && value != sdb->max);
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_SETTING_DISABLED);
} else {
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_SETTING_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_SETTING_INT32 : STR_7024);
}
SetDParam(1, value);
}
}
DrawString(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING);
}
/* == SettingsPage methods == */
/**
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsPage::Init(byte level)
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].Init(level, field + 1 == num);
}
}
/** Recursively close all folds of sub-pages */
void SettingsPage::FoldAll()
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].FoldAll();
}
}
/** Return number of rows needed to display the whole page */
uint SettingsPage::Length() const
{
uint length = 0;
for (uint field = 0; field < this->num; field++) {
length += this->entries[field].Length();
}
return length;
}
/**
* Find the setting entry at row number \a row_num
* @param row_num Index of entry to return
* @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
* @return The requested setting entry or \c NULL if it does not exist
*/
SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
{
SettingEntry *pe = NULL;
for (uint field = 0; field < this->num; field++) {
pe = this->entries[field].FindEntry(row_num, cur_row);
if (pe != NULL) {
break;
}
}
return pe;
}
/**
* Draw a selected part of the settings page.
*
* The scrollbar uses rows of the page, while the page data strucure is a tree of #SettingsPage and #SettingEntry objects.
* As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
*
* @param settings_ptr Pointer to current values of all settings
* @param base_x Left-most position in window/panel to start drawing of each setting row
* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
* @param first_row Number of first row to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
{
if (cur_row >= max_row) return cur_row;
for (uint i = 0; i < this->num; i++) {
cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
if (cur_row >= max_row) {
break;
}
}
return cur_row;
}
static SettingEntry _settings_ui_display[] = {
SettingEntry("gui.vehicle_speed"),
SettingEntry("gui.status_long_date"),
SettingEntry("gui.date_format_in_default_names"),
SettingEntry("gui.population_in_label"),
SettingEntry("gui.measure_tooltip"),
SettingEntry("gui.loading_indicators"),
SettingEntry("gui.liveries"),
SettingEntry("gui.show_track_reservation"),
SettingEntry("gui.expenses_layout"),
};
/** Display options sub-page */
static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
static SettingEntry _settings_ui_interaction[] = {
SettingEntry("gui.window_snap_radius"),
SettingEntry("gui.window_soft_limit"),
SettingEntry("gui.link_terraform_toolbar"),
SettingEntry("gui.prefer_teamchat"),
SettingEntry("gui.autoscroll"),
SettingEntry("gui.reverse_scroll"),
SettingEntry("gui.smooth_scroll"),
SettingEntry("gui.left_mouse_btn_scrolling"),
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
SettingEntry("gui.scrollwheel_scrolling"),
SettingEntry("gui.scrollwheel_multiplier"),
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
SettingEntry("gui.right_mouse_btn_emulation"),
#endif
};
/** Interaction sub-page */
static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
static SettingEntry _settings_ui[] = {
SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
SettingEntry("gui.show_finances"),
SettingEntry("gui.errmsg_duration"),
SettingEntry("gui.toolbar_pos"),
SettingEntry("gui.pause_on_newgame"),
SettingEntry("gui.advanced_vehicle_list"),
SettingEntry("gui.timetable_in_ticks"),
SettingEntry("gui.quick_goto"),
SettingEntry("gui.default_rail_type"),
SettingEntry("gui.always_build_infrastructure"),
SettingEntry("gui.persistent_buildingtools"),
SettingEntry("gui.colored_news_year"),
};
/** Interface subpage */
static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
static SettingEntry _settings_construction_signals[] = {
SettingEntry("construction.signal_side"),
SettingEntry("gui.enable_signal_gui"),
SettingEntry("gui.drag_signals_density"),
SettingEntry("gui.semaphore_build_before"),
SettingEntry("gui.default_signal_type"),
SettingEntry("gui.cycle_signal_types"),
};
/** Signals subpage */
static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
static SettingEntry _settings_construction[] = {
SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
SettingEntry("construction.build_on_slopes"),
SettingEntry("construction.autoslope"),
SettingEntry("construction.extra_dynamite"),
SettingEntry("construction.longbridges"),
SettingEntry("station.always_small_airport"),
SettingEntry("construction.freeform_edges"),
};
/** Construction sub-page */
static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
static SettingEntry _settings_stations_cargo[] = {
SettingEntry("order.improved_load"),
SettingEntry("order.gradual_loading"),
SettingEntry("order.selectgoods"),
};
/** Cargo handling sub-page */
static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
static SettingEntry _settings_stations[] = {
SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
SettingEntry("station.join_stations"),
SettingEntry("station.nonuniform_stations"),
SettingEntry("station.adjacent_stations"),
SettingEntry("station.distant_join_stations"),
SettingEntry("station.station_spread"),
SettingEntry("economy.station_noise_level"),
SettingEntry("station.modified_catchment"),
SettingEntry("construction.road_stop_on_town_road"),
};
/** Stations sub-page */
static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
static SettingEntry _settings_economy_towns[] = {
SettingEntry("economy.bribe"),
SettingEntry("economy.exclusive_rights"),
SettingEntry("economy.town_layout"),
SettingEntry("economy.allow_town_roads"),
SettingEntry("economy.mod_road_rebuild"),
SettingEntry("economy.town_growth_rate"),
SettingEntry("economy.larger_towns"),
SettingEntry("economy.initial_city_size"),
};
/** Towns sub-page */
static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
static SettingEntry _settings_economy_industries[] = {
SettingEntry("construction.raw_industry_construction"),
SettingEntry("economy.multiple_industry_per_town"),
SettingEntry("economy.same_industry_close"),
SettingEntry("game_creation.oil_refinery_limit"),
};
/** Industries sub-page */
static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
static SettingEntry _settings_economy[] = {
SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
SettingEntry("economy.inflation"),
SettingEntry("economy.smooth_economy"),
};
/** Economy sub-page */
static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
static SettingEntry _settings_ai_npc[] = {
SettingEntry("ai.ai_in_multiplayer"),
SettingEntry("ai.ai_disable_veh_train"),
SettingEntry("ai.ai_disable_veh_roadveh"),
SettingEntry("ai.ai_disable_veh_aircraft"),
SettingEntry("ai.ai_disable_veh_ship"),
SettingEntry("ai.ai_max_opcode_till_suspend"),
};
/** Computer players sub-page */
static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
static SettingEntry _settings_ai[] = {
SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
SettingEntry("economy.give_money"),
SettingEntry("economy.allow_shares"),
};
/** AI sub-page */
static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
static SettingEntry _settings_vehicles_routing[] = {
SettingEntry("pf.pathfinder_for_trains"),
SettingEntry("pf.forbid_90_deg"),
SettingEntry("pf.pathfinder_for_roadvehs"),
SettingEntry("pf.roadveh_queue"),
SettingEntry("pf.pathfinder_for_ships"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
static SettingEntry _settings_vehicles_autorenew[] = {
SettingEntry("gui.autorenew"),
SettingEntry("gui.autorenew_months"),
SettingEntry("gui.autorenew_money"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
static SettingEntry _settings_vehicles_servicing[] = {
SettingEntry("vehicle.servint_ispercent"),
SettingEntry("vehicle.servint_trains"),
SettingEntry("vehicle.servint_roadveh"),
SettingEntry("vehicle.servint_ships"),
SettingEntry("vehicle.servint_aircraft"),
SettingEntry("order.no_servicing_if_no_breakdowns"),
SettingEntry("order.serviceathelipad"),
};
/** Servicing sub-page */
static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
static SettingEntry _settings_vehicles_trains[] = {
SettingEntry("vehicle.train_acceleration_model"),
SettingEntry("vehicle.mammoth_trains"),
SettingEntry("gui.lost_train_warn"),
SettingEntry("vehicle.wagon_speed_limits"),
SettingEntry("vehicle.disable_elrails"),
SettingEntry("vehicle.freight_trains"),
};
/** Trains sub-page */
static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
static SettingEntry _settings_vehicles[] = {
SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
SettingEntry("order.gotodepot"),
SettingEntry("gui.new_nonstop"),
SettingEntry("gui.order_review_system"),
SettingEntry("gui.vehicle_income_warn"),
SettingEntry("vehicle.never_expire_vehicles"),
SettingEntry("vehicle.max_trains"),
SettingEntry("vehicle.max_roadveh"),
SettingEntry("vehicle.max_aircraft"),
SettingEntry("vehicle.max_ships"),
SettingEntry("vehicle.plane_speed"),
SettingEntry("order.timetabling"),
SettingEntry("vehicle.dynamic_engines"),
};
/** Vehicles sub-page */
static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
static SettingEntry _settings_main[] = {
SettingEntry(&_settings_ui_page, STR_CONFIG_SETTING_GUI),
SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
SettingEntry(&_settings_vehicles_page, STR_CONFIG_SETTING_VEHICLES),
SettingEntry(&_settings_stations_page, STR_CONFIG_SETTING_STATIONS),
SettingEntry(&_settings_economy_page, STR_CONFIG_SETTING_ECONOMY),
SettingEntry(&_settings_ai_page, STR_CONFIG_SETTING_AI),
};
/** Main page, holding all advanced settings */
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
/** Widget numbers of settings window */
enum GameSettingsWidgets {
SETTINGSEL_OPTIONSPANEL = 2, ///< Panel widget containing the option lists
SETTINGSEL_SCROLLBAR, ///< Scrollbar
SETTINGSEL_RESIZE, ///< Resize button
};
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of setting values
static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of setting values
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified
SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)
GameSettingsWindow(const WindowDesc *desc) : Window(desc)
{
/* Check that the widget doesn't get moved without adapting the constant as well.
* - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel
* - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel
*/
assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
static bool first_time = true;
settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
_settings_main_page.Init();
first_time = false;
} else {
_settings_main_page.FoldAll(); // Close all sub-pages
}
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
this->clicked_entry = NULL; // No numeric setting buttons are depressed
this->vscroll.pos = 0;
this->vscroll.cap = (this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT;
SetVScrollCount(this, _settings_main_page.Length());
this->resize.step_height = SETTING_HEIGHT;
this->resize.height = this->height;
this->resize.step_width = 1;
this->resize.width = this->width;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
_settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
}
virtual void OnClick(Point pt, int widget)
{
if (widget != SETTINGSEL_OPTIONSPANEL) return;
int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate
if (y < 0) return; // Clicked above first entry
byte btn = this->vscroll.pos + y / SETTING_HEIGHT; // Compute which setting is selected
if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting
uint cur_row = 0;
SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
if (pe == NULL) return; // Clicked below the last setting of the page
int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
SetVScrollCount(this, _settings_main_page.Length());
this->SetDirty();
return;
}
assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = pe->d.entry.setting;
/* return if action is only active in network, or only settable by server */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
void *var = GetVariableAddress(settings_ptr, &sd->save);
int32 value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_ONEOFMANY:
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current setting. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
/* don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
if (this->clicked_entry != NULL) { // Release previous buttons if any
this->clicked_entry->SetButtons(0);
}
this->clicked_entry = pe;
this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
this->flags4 |= WF_TIMEOUT_BEGIN;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetSettingValue(pe->d.entry.index, value);
this->SetDirty();
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
this->valuewindow_entry = pe;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
}
}
}
virtual void OnTimeout()
{
if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
this->clicked_entry->SetButtons(0);
this->clicked_entry = NULL;
this->SetDirty();
}
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
assert(this->valuewindow_entry != NULL);
assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
int32 value = atoi(str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
SetSettingValue(this->valuewindow_entry->d.entry.index, value);
this->SetDirty();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / SETTING_HEIGHT;
SetVScrollCount(this, _settings_main_page.Length());
}
};
GameSettings *GameSettingsWindow::settings_ptr = NULL;
const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5;
const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19;
static const Widget _settings_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 411, 0, 13, STR_CONFIG_SETTING_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 399, 14, 187, 0x0, STR_NULL}, // SETTINGSEL_OPTIONSPANEL
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 400, 411, 14, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // SETTINGSEL_SCROLLBAR
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 400, 411, 176, 187, 0x0, STR_RESIZE_BUTTON}, // SETTINGSEL_RESIZE
{ WIDGETS_END},
};
static const WindowDesc _settings_selection_desc = {
WDP_CENTER, WDP_CENTER, 412, 188, 450, 397,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_settings_selection_widgets,
};
void ShowGameSettings()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new GameSettingsWindow(&_settings_selection_desc);
}
/**
* Draw [<][>] boxes.
* @param x the x position to draw
* @param y the y position to draw
* @param button_colour the colour of the button
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
{
int colour = _colour_gradient[button_colour][2];
DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<]
DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>]
/* Grey out the buttons that aren't clickable */
if (!clickable_left) {
GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
}
if (!clickable_right) {
GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
}
}
/** These are not, strickly speaking, widget enums,
* since they have been changed as line coordinates.
* So, rather, they are more like order of appearance */
enum CustomCurrenciesWidgets {
CUSTCURR_EXCHANGERATE = 0,
CUSTCURR_SEPARATOR,
CUSTCURR_PREFIX,
CUSTCURR_SUFFIX,
CUSTCURR_TO_EURO,
};
struct CustomCurrencyWindow : Window {
char separator[2];
int click;
int query_widget;
CustomCurrencyWindow(const WindowDesc *desc) : Window(desc)
{
this->separator[0] = _custom_currency.separator;
this->separator[1] = '\0';
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int x;
int y = 20;
this->DrawWidgets();
/* exchange rate */
DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 0, 2), true, true);
SetDParam(0, 1);
SetDParam(1, 1);
DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING);
y += 12;
/* separator */
DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING);
DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE);
y += 12;
/* prefix */
DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* suffix */
DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING);
DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE);
y += 12;
/* switch to euro */
DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 8, 2), true, true);
SetDParam(0, _custom_currency.to_euro);
DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING);
y += 12;
/* Preview */
y += 12;
SetDParam(0, 10000);
DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING);
}
virtual void OnClick(Point pt, int widget)
{
int line = (pt.y - 20) / 12;
int len = 0;
int x = pt.x;
StringID str = 0;
CharSetFilter afilter = CS_ALPHANUMERAL;
switch (line) {
case CUSTCURR_EXCHANGERATE:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
if (_custom_currency.rate > 1) _custom_currency.rate--;
this->click = 1 << (line * 2 + 0);
} else {
if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.rate);
str = STR_CONFIG_SETTING_INT32;
len = 5;
afilter = CS_NUMERAL;
}
break;
case CUSTCURR_SEPARATOR:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
SetDParamStr(0, this->separator);
str = STR_JUST_RAW_STRING;
len = 1;
break;
case CUSTCURR_PREFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
SetDParamStr(0, _custom_currency.prefix);
str = STR_JUST_RAW_STRING;
len = 12;
break;
case CUSTCURR_SUFFIX:
if (IsInsideMM(x, 10, 30)) { // clicked button
this->click = 1 << (line * 2 + 1);
}
SetDParamStr(0, _custom_currency.suffix);
str = STR_JUST_RAW_STRING;
len = 12;
break;
case CUSTCURR_TO_EURO:
if (IsInsideMM(x, 10, 30)) { // clicked buttons
if (x < 20) {
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
this->click = 1 << (line * 2 + 0);
} else {
_custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
this->click = 1 << (line * 2 + 1);
}
} else { // enter text
SetDParam(0, _custom_currency.to_euro);
str = STR_CONFIG_SETTING_INT32;
len = 7;
afilter = CS_NUMERAL;
}
break;
}
if (len != 0) {
this->query_widget = line;
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE);
}
this->flags4 |= WF_TIMEOUT_BEGIN;
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
switch (this->query_widget) {
case CUSTCURR_EXCHANGERATE:
_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
break;
case CUSTCURR_SEPARATOR: /* Thousands seperator */
_custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
strecpy(this->separator, str, lastof(this->separator));
break;
case CUSTCURR_PREFIX:
strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
break;
case CUSTCURR_SUFFIX:
strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
break;
case CUSTCURR_TO_EURO: { /* Year to switch to euro */
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
break;
}
}
MarkWholeScreenDirty();
}
virtual void OnTimeout()
{
this->click = 0;
this->SetDirty();
}
};
static const Widget _cust_currency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 229, 14, 119, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _cust_currency_desc = {
WDP_CENTER, WDP_CENTER, 230, 120, 230, 120,
WC_CUSTOM_CURRENCY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cust_currency_widgets,
};
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}
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