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Location: cpp/openttd-patchpack/source/industry_cmd.c - annotation
r4381:c965d1f3016a
51.1 KiB
text/x-c
(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
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#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "functions.h"
#include "industry_map.h"
#include "station_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "industry.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "sound.h"
#include "variables.h"
#include "table/industry_land.h"
#include "table/build_industry.h"
#include "genworld.h"
#include "date.h"
enum {
/* Max industries: 64000 (8 * 8000) */
INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
INDUSTRY_POOL_MAX_BLOCKS = 8000,
};
/**
* Called if a new block is added to the industry-pool
*/
static void IndustryPoolNewBlock(uint start_item)
{
Industry *i;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) i->index = start_item++;
}
/* Initialize the industry-pool */
MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL };
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
void ShowIndustryViewWindow(int industry);
void BuildOilRig(TileIndex tile);
void DeleteOilRig(TileIndex tile);
static const IndustryType _industry_close_mode[IT_END] = {
/* COAL_MINE */ INDUSTRYLIFE_PRODUCTION,
/* POWER_STATION */ INDUSTRYLIFE_NOT_CLOSABLE,
/* SAWMILL */ INDUSTRYLIFE_CLOSABLE,
/* FOREST */ INDUSTRYLIFE_PRODUCTION,
/* OIL_REFINERY */ INDUSTRYLIFE_CLOSABLE,
/* OIL_RIG */ INDUSTRYLIFE_PRODUCTION,
/* FACTORY */ INDUSTRYLIFE_CLOSABLE,
/* PRINTING_WORKS */ INDUSTRYLIFE_CLOSABLE,
/* STEEL_MILL */ INDUSTRYLIFE_CLOSABLE,
/* FARM */ INDUSTRYLIFE_PRODUCTION,
/* COPPER_MINE */ INDUSTRYLIFE_PRODUCTION,
/* OIL_WELL */ INDUSTRYLIFE_PRODUCTION,
/* BANK */ INDUSTRYLIFE_NOT_CLOSABLE,
/* FOOD_PROCESS */ INDUSTRYLIFE_CLOSABLE,
/* PAPER_MILL */ INDUSTRYLIFE_CLOSABLE,
/* GOLD_MINE */ INDUSTRYLIFE_PRODUCTION,
/* BANK_2, */ INDUSTRYLIFE_NOT_CLOSABLE,
/* DIAMOND_MINE */ INDUSTRYLIFE_PRODUCTION,
/* IRON_MINE */ INDUSTRYLIFE_PRODUCTION,
/* FRUIT_PLANTATION */ INDUSTRYLIFE_PRODUCTION,
/* RUBBER_PLANTATION */ INDUSTRYLIFE_PRODUCTION,
/* WATER_SUPPLY */ INDUSTRYLIFE_PRODUCTION,
/* WATER_TOWER */ INDUSTRYLIFE_NOT_CLOSABLE,
/* FACTORY_2 */ INDUSTRYLIFE_CLOSABLE,
/* FARM_2 */ INDUSTRYLIFE_PRODUCTION,
/* LUMBER_MILL */ INDUSTRYLIFE_CLOSABLE,
/* COTTON_CANDY */ INDUSTRYLIFE_PRODUCTION,
/* CANDY_FACTORY */ INDUSTRYLIFE_CLOSABLE,
/* BATTERY_FARM */ INDUSTRYLIFE_PRODUCTION,
/* COLA_WELLS */ INDUSTRYLIFE_PRODUCTION,
/* TOY_SHOP */ INDUSTRYLIFE_NOT_CLOSABLE,
/* TOY_FACTORY */ INDUSTRYLIFE_CLOSABLE,
/* PLASTIC_FOUNTAINS */ INDUSTRYLIFE_PRODUCTION,
/* FIZZY_DRINK_FACTORY */INDUSTRYLIFE_CLOSABLE,
/* BUBBLE_GENERATOR */ INDUSTRYLIFE_PRODUCTION,
/* TOFFEE_QUARRY */ INDUSTRYLIFE_PRODUCTION,
/* SUGAR_MINE */ INDUSTRYLIFE_PRODUCTION
};
/**
* Retrieve the type for this industry. Although it is accessed by a tile,
* it will return the general type of industry, and not the sprite index
* as would do GetIndustryGfx.
* The same information can be accessed by looking at Industry->type
* @param tile that is queried
* @pre IsTileType(tile, MP_INDUSTRY)
* @return general type for this industry, as defined in industry.h
**/
IndustryType GetIndustryType(TileIndex tile)
{
IndustryGfx this_type = GetIndustryGfx(tile);
IndustryType iloop;
assert(IsTileType(tile, MP_INDUSTRY));
for (iloop = IT_COAL_MINE; iloop < IT_END; iloop += 1) {
if (IS_BYTE_INSIDE(this_type, industry_gfx_Solver[iloop].MinGfx,
industry_gfx_Solver[iloop].MaxGfx+1)) {
return iloop;
}
}
return IT_INVALID; //we have not found equivalent, whatever the reason
}
/**
* Accessor for array _industry_specs.
* This will ensure at once : proper access and
* not allowing modifications of it.
* @param thistype of industry (which is the index in _industry_specs)
* @pre thistype < IT_END
**/
const IndustrySpec *GetIndustrySpec(IndustryType thistype)
{
assert(thistype < IT_END);
return &_industry_specs[thistype];
}
static void IndustryDrawSugarMine(const TileInfo *ti)
{
const DrawIndustrySpec1Struct *d;
uint32 image;
if (!IsIndustryCompleted(ti->tile)) return;
d = &_draw_industry_spec1[_m[ti->tile].m3];
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0);
image = d->image_2;
if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, 8, 41);
image = d->image_3;
if (image != 0) {
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1,
_drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
}
}
static void IndustryDrawToffeeQuarry(const TileInfo *ti)
{
int x = 0;
if (IsIndustryCompleted(ti->tile)) {
x = _industry_anim_offs[_m[ti->tile].m3];
if ( (byte)x == 0xFF)
x = 0;
}
AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, 22 - x, 24 + x);
AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, 6, 14);
}
static void IndustryDrawBubbleGenerator( const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
} else {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67);
}
}
static void IndustryDrawToyFactory(const TileInfo *ti)
{
const DrawIndustrySpec4Struct *d;
d = &_industry_anim_offs_3[_m[ti->tile].m3];
if (d->image_1 != 0xFF) {
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1);
}
if (d->image_2 != 0xFF) {
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, 16 - d->image_2 * 2, 100 + d->image_2);
}
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, 7, d->image_3);
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, 0, 42);
}
static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
uint image = GB(_m[ti->tile].m1, 2, 5);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
_coal_plant_sparks_x[image - 1],
_coal_plant_sparks_y[image - 1]
);
}
}
}
typedef void IndustryDrawTileProc(const TileInfo *ti);
static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
IndustryDrawSugarMine,
IndustryDrawToffeeQuarry,
IndustryDrawBubbleGenerator,
IndustryDrawToyFactory,
IndustryDrawCoalPlantSparks,
};
static void DrawTile_Industry(TileInfo *ti)
{
const Industry *ind;
const DrawBuildingsTileStruct *dits;
byte z;
uint32 image, ormod;
/* Pointer to industry */
ind = GetIndustryByTile(ti->tile);
ormod = GENERAL_SPRITE_COLOR(ind->color_map);
/* Retrieve pointer to the draw industry tile struct */
dits = &_industry_draw_tile_data[GetIndustryGfx(ti->tile) << 2 | GetIndustryConstructionStage(ti->tile)];
image = dits->ground;
if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
image |= ormod;
z = ti->z;
/* Add bricks below the industry? */
if (ti->tileh != SLOPE_FLAT) {
AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
AddChildSpriteScreen(image, 31, 1);
z += TILE_HEIGHT;
} else {
/* Else draw regular ground */
DrawGroundSprite(image);
}
/* Add industry on top of the ground? */
image = dits->building;
if (image != 0) {
if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
image |= ormod;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image,
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width + 1,
dits->height + 1,
dits->dz,
z);
if (_display_opt & DO_TRANS_BUILDINGS) return;
}
{
int proc = dits->draw_proc - 1;
if (proc >= 0) _industry_draw_tile_procs[proc](ti);
}
}
static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
{
return GetTileMaxZ(tile);
}
static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
{
return SLOPE_FLAT;
}
static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
{
IndustryGfx gfx = GetIndustryGfx(tile);
CargoID a;
a = _industry_section_accepts_1[gfx];
if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
a = _industry_section_accepts_2[gfx];
if (a != CT_INVALID) ac[a] = 8;
a = _industry_section_accepts_3[gfx];
if (a != CT_INVALID) ac[a] = 8;
}
static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
{
const Industry *i = GetIndustryByTile(tile);
td->owner = i->owner;
td->str = STR_4802_COAL_MINE + i->type;
if (!IsIndustryCompleted(tile)) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_2058_UNDER_CONSTRUCTION;
}
}
static int32 ClearTile_Industry(TileIndex tile, byte flags)
{
Industry *i = GetIndustryByTile(tile);
/* * water can destroy industries
* in editor you can bulldoze industries
* with magic_bulldozer cheat you can destroy industries
* (area around OILRIG is water, so water shouldn't flood it
*/
if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
!_cheats.magic_bulldozer.value) ||
(_current_player == OWNER_WATER && i->type == IT_OIL_RIG)) {
SetDParam(0, STR_4802_COAL_MINE + i->type);
return_cmd_error(STR_4800_IN_THE_WAY);
}
if (flags & DC_EXEC) DeleteIndustry(i);
return 0;
}
static void TransportIndustryGoods(TileIndex tile)
{
Industry *i = GetIndustryByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
uint cw, am;
cw = min(i->cargo_waiting[0], 255);
if (cw > indspec->minimal_cargo/* && i->produced_cargo[0] != 0xFF*/) {
i->cargo_waiting[0] -= cw;
/* fluctuating economy? */
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[0] += cw;
am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
i->last_mo_transported[0] += am;
if (am != 0) {
uint newgfx = _industry_produce_section[GetIndustryGfx(tile)];
if (newgfx != 0xFF) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile, true);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
}
}
}
cw = min(i->cargo_waiting[1], 255);
if (cw > indspec->minimal_cargo) {
i->cargo_waiting[1] -= cw;
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[1] += cw;
am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
i->last_mo_transported[1] += am;
}
}
static void AnimateTile_Industry(TileIndex tile)
{
byte m;
switch (GetIndustryGfx(tile)) {
case GFX_SUGAR_MINE_SIEVE:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
switch (m & 7) {
case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
case 6: SndPlayTileFx(SND_29_RIP, tile); break;
}
if (m >= 96) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case GFX_TOFFEE_QUARY:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m3;
if (_industry_anim_offs[m] == 0xFF) {
SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
}
if (++m >= 70) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case GFX_BUBBLE_CATCHER:
if ((_tick_counter&1) == 0) {
m = _m[tile].m3;
if (++m >= 40) {
m = 0;
DeleteAnimatedTile(tile);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
// Sparks on a coal plant
case GFX_POWERPLANT_SPARKS:
if ((_tick_counter & 3) == 0) {
m = _m[tile].m1;
if (GB(m, 2, 5) == 6) {
SB(_m[tile].m1, 2, 5, 0);
DeleteAnimatedTile(tile);
} else {
_m[tile].m1 = m + (1<<2);
MarkTileDirtyByTile(tile);
}
}
break;
case GFX_TOY_FACTORY:
if ((_tick_counter & 1) == 0) {
m = _m[tile].m3 + 1;
if (m == 1) {
SndPlayTileFx(SND_2C_MACHINERY, tile);
} else if (m == 23) {
SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
} else if (m == 28) {
SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
}
if (m >= 50) {
int n = GetIndustryAnimationLoop(tile) + 1;
m = 0;
if (n >= 8) {
n = 0;
DeleteAnimatedTile(tile);
}
SetIndustryAnimationLoop(tile, n);
}
_m[tile].m3 = m;
MarkTileDirtyByTile(tile);
}
break;
case 148: case 149: case 150: case 151:
case 152: case 153: case 154: case 155:
if ((_tick_counter & 3) == 0) {
IndustryGfx gfx = GetIndustryGfx(tile);
gfx = (gfx < 155) ? gfx + 1 : 148;
SetIndustryGfx(tile, gfx);
MarkTileDirtyByTile(tile);
}
break;
case GFX_OILWELL_ANIM1:
case GFX_OILWELL_ANIM2:
case GFX_OILWELL_ANIM3:
if ((_tick_counter & 7) == 0) {
bool b = CHANCE16(1,7);
IndustryGfx gfx = GetIndustryGfx(tile);
m = GB(_m[tile].m1, 0, 2) + 1;
if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIM3 + 1 && (gfx = GFX_OILWELL_ANIM1, b)) {
_m[tile].m1 = 0x83;
SetIndustryGfx(tile, GFX_OILWELL_BASE);
DeleteAnimatedTile(tile);
} else {
SB(_m[tile].m1, 0, 2, m);
SetIndustryGfx(tile, gfx);
MarkTileDirtyByTile(tile);
}
}
break;
case 88:
case 48:
case 1: {
int state = _tick_counter & 0x7FF;
if ((state -= 0x400) < 0)
return;
if (state < 0x1A0) {
if (state < 0x20 || state >= 0x180) {
if (!(_m[tile].m1 & 0x40)) {
_m[tile].m1 |= 0x40;
SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
}
if (state & 7)
return;
} else {
if (state & 3)
return;
}
m = (_m[tile].m1 + 1) | 0x40;
if (m > 0xC2) m = 0xC0;
_m[tile].m1 = m;
MarkTileDirtyByTile(tile);
} else if (state >= 0x200 && state < 0x3A0) {
int i;
i = (state < 0x220 || state >= 0x380) ? 7 : 3;
if (state & i)
return;
m = (_m[tile].m1 & 0xBF) - 1;
if (m < 0x80) m = 0x82;
_m[tile].m1 = m;
MarkTileDirtyByTile(tile);
}
} break;
}
}
static void CreateIndustryEffectSmoke(TileIndex tile)
{
uint x = TileX(tile) * TILE_SIZE;
uint y = TileY(tile) * TILE_SIZE;
uint z = GetTileMaxZ(tile);
CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
}
static void MakeIndustryTileBigger(TileIndex tile)
{
byte cnt = GetIndustryConstructionCounter(tile) + 1;
byte stage;
if (cnt != 4) {
SetIndustryConstructionCounter(tile, cnt);
return;
}
stage = GetIndustryConstructionStage(tile) + 1;
SetIndustryConstructionCounter(tile, 0);
SetIndustryConstructionStage(tile, stage);
if (stage == 3) {
SetIndustryCompleted(tile, true);
}
MarkTileDirtyByTile(tile);
if (!IsIndustryCompleted(tile)) return;
switch (GetIndustryGfx(tile)) {
case 8:
CreateIndustryEffectSmoke(tile);
break;
case 24:
if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == 24) BuildOilRig(tile);
break;
case GFX_TOY_FACTORY:
case GFX_BUBBLE_CATCHER:
case GFX_TOFFEE_QUARY:
_m[tile].m3 = 0;
SetIndustryAnimationLoop(tile, 0);
break;
case 148: case 149: case 150: case 151:
case 152: case 153: case 154: case 155:
AddAnimatedTile(tile);
break;
}
}
static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
{
int dir;
Vehicle *v;
static const int8 _tileloop_ind_case_161[12] = {
11, 0, -4, -14,
-4, -10, -4, 1,
49, 59, 60, 65,
};
SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
dir = Random() & 3;
v = CreateEffectVehicleAbove(
TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
_tileloop_ind_case_161[dir + 8],
EV_BUBBLE
);
if (v != NULL) v->u.special.unk2 = dir;
}
static void TileLoop_Industry(TileIndex tile)
{
IndustryGfx newgfx;
if (!IsIndustryCompleted(tile)) {
MakeIndustryTileBigger(tile);
return;
}
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
newgfx = _industry_section_animation_next[GetIndustryGfx(tile)];
if (newgfx != 255) {
ResetIndustryConstructionStage(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
return;
}
#define SET_AND_ANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; AddAnimatedTile(tile); }
#define SET_AND_UNANIMATE(tile, a, b) { SetIndustryGfx(tile, a); _m[tile].m1 = b; DeleteAnimatedTile(tile); }
switch (GetIndustryGfx(tile)) {
case 0x18: // coast line at oilrigs
case 0x19:
case 0x1A:
case 0x1B:
case 0x1C:
TileLoop_Water(tile);
break;
case 0:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,1,0x80);
break;
case 47:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,0x30,0x80);
break;
case 79:
if (!(_tick_counter & 0x400) && CHANCE16(1,2))
SET_AND_ANIMATE(tile,0x58,0x80);
break;
case 29:
if (CHANCE16(1,6))
SET_AND_ANIMATE(tile,0x1E,0x80);
break;
case 1:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0, 0x83);
break;
case 48:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0x2F, 0x83);
break;
case 88:
if (!(_tick_counter & 0x400))
SET_AND_UNANIMATE(tile, 0x4F, 0x83);
break;
case 10:
if (CHANCE16(1,3)) {
SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
AddAnimatedTile(tile);
}
break;
case 49:
CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
break;
case 143: {
Industry *i = GetIndustryByTile(tile);
if (i->was_cargo_delivered) {
i->was_cargo_delivered = false;
SetIndustryAnimationLoop(tile, 0);
AddAnimatedTile(tile);
}
}
break;
case 161:
TileLoopIndustry_BubbleGenerator(tile);
break;
case 165:
AddAnimatedTile(tile);
break;
case 174:
if (CHANCE16(1, 3)) AddAnimatedTile(tile);
break;
}
}
static void ClickTile_Industry(TileIndex tile)
{
ShowIndustryViewWindow(GetIndustryIndex(tile));
}
static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
{
return 0;
}
static void GetProducedCargo_Industry(TileIndex tile, CargoID *b)
{
const Industry *i = GetIndustryByTile(tile);
b[0] = i->produced_cargo[0];
b[1] = i->produced_cargo[1];
}
static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
/* not used */
}
void DeleteIndustry(Industry *i)
{
BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
if (IsTileType(tile_cur, MP_INDUSTRY)) {
if (GetIndustryIndex(tile_cur) == i->index) {
DoClearSquare(tile_cur);
}
} else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
DeleteOilRig(tile_cur);
}
END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
if (i->type == IT_FARM || i->type == IT_FARM_2) {
/* Remove the farmland and convert it to regular tiles over time. */
BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) {
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == i->index) {
SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
}
} END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
}
i->xy = 0;
_industry_sort_dirty = true;
DeleteSubsidyWithIndustry(i->index);
DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
static bool IsBadFarmFieldTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
case MP_TREES: return false;
default: return true;
}
}
static bool IsBadFarmFieldTile2(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
case MP_TREES: return false;
default: return true;
}
}
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
{
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
byte or = type;
if (or == 1 && CHANCE16(1, 7)) or = 2;
if (direction == AXIS_X) {
SetFenceSE(tile, or);
} else {
SetFenceSW(tile, or);
}
}
tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
} while (--size);
}
static void PlantFarmField(TileIndex tile, IndustryID industry)
{
uint size_x, size_y;
uint32 r;
uint count;
uint counter;
uint field_type;
int type;
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line)
return;
}
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_opt.landscape == LT_HILLY) r += 0x404;
size_x = GB(r, 0, 8);
size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
/* check the amount of bad tiles */
count = 0;
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
count += IsBadFarmFieldTile(cur_tile);
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
if (count * 2 >= size_x * size_y) return;
/* determine type of field */
r = Random();
counter = GB(r, 5, 3);
field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
if (!IsBadFarmFieldTile2(cur_tile)) {
MakeField(cur_tile, field_type, industry);
SetClearCounter(cur_tile, counter);
MarkTileDirtyByTile(cur_tile);
}
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
type = 3;
if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
type = _plantfarmfield_type[Random() & 0xF];
}
SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
}
void PlantRandomFarmField(const Industry *i)
{
int x = i->width / 2 + Random() % 31 - 16;
int y = i->height / 2 + Random() % 31 - 16;
TileIndex tile = TileAddWrap(i->xy, x, y);
if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
}
static void MaybePlantFarmField(const Industry *i)
{
if (CHANCE16(1, 8)) PlantRandomFarmField(i);
}
static void ChopLumberMillTrees(Industry *i)
{
static const TileIndexDiffC _chop_dir[] = {
{ 0, 1},
{ 1, 0},
{ 0, -1},
{-1, 0}
};
TileIndex tile = i->xy;
int a;
if (!IsIndustryCompleted(tile)) return;
/* search outwards as a rectangular spiral */
for (a = 1; a != 41; a += 2) {
uint dir;
for (dir = 0; dir != 4; dir++) {
int j = a;
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_TREES)) {
PlayerID old_player = _current_player;
/* found a tree */
_current_player = OWNER_NONE;
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
SndPlayTileFx(SND_38_CHAINSAW, tile);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
SetTropicZone(tile, TROPICZONE_INVALID);
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
_current_player = old_player;
return;
}
tile += ToTileIndexDiff(_chop_dir[dir]);
} while (--j);
}
tile -= TileDiffXY(1, 1);
}
}
static const byte _industry_sounds[37][2] = {
{0},
{0},
{1, SND_28_SAWMILL},
{0},
{0},
{0},
{1, SND_03_FACTORY_WHISTLE},
{1, SND_03_FACTORY_WHISTLE},
{0},
{3, SND_24_SHEEP},
{0},
{0},
{0},
{0},
{1, SND_28_SAWMILL},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{1, SND_03_FACTORY_WHISTLE},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{0},
{1, SND_33_PLASTIC_MINE},
{0},
{0},
{0},
{0},
};
static void ProduceIndustryGoods(Industry *i)
{
uint32 r;
uint num;
/* play a sound? */
if ((i->counter & 0x3F) == 0) {
if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
SndPlayTileFx(
_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
i->xy);
}
}
i->counter--;
/* produce some cargo */
if ((i->counter & 0xFF) == 0) {
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
if (i->type == IT_FARM) {
MaybePlantFarmField(i);
} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
ChopLumberMillTrees(i);
}
}
}
void OnTick_Industry(void)
{
Industry *i;
if (_industry_sound_ctr != 0) {
_industry_sound_ctr++;
if (_industry_sound_ctr == 75) {
SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
} else if (_industry_sound_ctr == 160) {
_industry_sound_ctr = 0;
SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
}
}
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
ProduceIndustryGoods(i);
}
}
static bool CheckNewIndustry_NULL(TileIndex tile)
{
return true;
}
static bool CheckNewIndustry_Forest(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
return false;
}
}
return true;
}
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return true;
if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
}
extern bool _ignore_restrictions;
static bool CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (TileHeight(tile) == 0 &&
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
}
static bool CheckNewIndustry_Farm(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
}
return true;
}
static bool CheckNewIndustry_Plantation(TileIndex tile)
{
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static bool CheckNewIndustry_Water(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_DESERT) {
_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
return false;
}
return true;
}
static bool CheckNewIndustry_Lumbermill(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
return false;
}
return true;
}
static bool CheckNewIndustry_BubbleGen(TileIndex tile)
{
return GetTileZ(tile) <= TILE_HEIGHT * 4;
}
typedef bool CheckNewIndustryProc(TileIndex tile);
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_OilRefinery,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,
CheckNewIndustry_Lumbermill,
CheckNewIndustry_BubbleGen,
CheckNewIndustry_OilRig
};
static bool CheckSuitableIndustryPos(TileIndex tile)
{
uint x = TileX(tile);
uint y = TileY(tile);
if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
{
const Town *t;
const Industry *i;
t = ClosestTownFromTile(tile, (uint)-1);
if (_patches.multiple_industry_per_town) return t;
FOR_ALL_INDUSTRIES(i) {
if (i->type == (byte)type &&
i->town == t) {
_error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
return NULL;
}
}
return t;
}
static const byte _industry_section_bits[] = {
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 4, 2, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 4, 2, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16,
};
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
{
_error_message = STR_0239_SITE_UNSUITABLE;
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (!IsValidTile(cur_tile)) {
if (it->gfx == 0xff) continue;
return false;
}
if (it->gfx == 0xFF) {
if (!IsTileType(cur_tile, MP_WATER) ||
GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
return false;
}
} else {
if (!EnsureNoVehicle(cur_tile)) return false;
if (type == IT_OIL_RIG) {
if (!IsTileType(cur_tile, MP_WATER) || _m[cur_tile].m5 != 0) return false;
} else {
Slope tileh;
if (IsTileType(cur_tile, MP_WATER) && _m[cur_tile].m5 == 0) return false;
tileh = GetTileSlope(cur_tile, NULL);
if (IsSteepSlope(tileh)) return false;
if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
/* It is almost impossible to have a fully flat land in TG, so what we
* do is that we check if we can make the land flat later on. See
* CheckIfCanLevelIndustryPlatform(). */
if (tileh != SLOPE_FLAT) {
Slope t;
byte bits = _industry_section_bits[it->gfx];
if (bits & 0x10) return false;
t = ComplementSlope(tileh);
if (bits & 1 && (t & SLOPE_NW)) return false;
if (bits & 2 && (t & SLOPE_NE)) return false;
if (bits & 4 && (t & SLOPE_SW)) return false;
if (bits & 8 && (t & SLOPE_SE)) return false;
}
}
if (type == IT_BANK_TEMP) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else if (type == IT_BANK_TROPIC_ARCTIC) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else if (type == IT_TOY_SHOP) {
if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
} else if (type == IT_WATER_TOWER) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
} else {
do_clear:
if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}
}
}
} while ((++it)->ti.x != -0x80);
return true;
}
static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
{
if (type == IT_BANK_TEMP && t->population < 1200) {
_error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
if (type == IT_TOY_SHOP && DistanceMax(t->xy, tile) > 9) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
{
int size_x, size_y;
uint curh;
size_x = 2;
size_y = 2;
/* Check if we don't leave the map */
if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
tile += TileDiffXY(-1, -1);
BEGIN_TILE_LOOP(tile_walk, size_x, size_y, tile) {
curh = TileHeight(tile_walk);
/* Is the tile clear? */
if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
return false;
/* Don't allow too big of a change if this is the sub-tile check */
if (internal != 0 && myabs(curh - height) > 1) return false;
/* Different height, so the surrounding tiles of this tile
* has to be correct too (in level, or almost in level)
* else you get a chain-reaction of terraforming. */
if (internal == 0 && curh != height) {
if (!CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
return false;
}
} END_TILE_LOOP(tile_walk, size_x, size_y, tile);
return true;
}
/**
* This function tries to flatten out the land below an industry, without
* damaging the surroundings too much.
*/
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const IndustryTileTable* it, int type)
{
const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
int max_x = 0;
int max_y = 0;
TileIndex cur_tile;
uint size_x, size_y;
uint h, curh;
/* Finds dimensions of largest variant of this industry */
do {
if (it->ti.x > max_x) max_x = it->ti.x;
if (it->ti.y > max_y) max_y = it->ti.y;
} while ((++it)->ti.x != MKEND);
/* Remember level height */
h = TileHeight(tile);
/* Check that all tiles in area and surrounding are clear
* this determines that there are no obstructing items */
cur_tile = tile + TileDiffXY(-1, -1);
size_x = max_x + 4;
size_y = max_y + 4;
/* Check if we don't leave the map */
if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
if (curh != h) {
/* This tile needs terraforming. Check if we can do that without
* damaging the surroundings too much. */
if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) return false;
/* This is not 100% correct check, but the best we can do without modifying the map.
* What is missing, is if the difference in height is more than 1.. */
if (CmdFailed(DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) return false;
}
} END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
if (flags & DC_EXEC) {
/* Terraform the land under the industry */
BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
while (curh != h) {
/* We give the terraforming for free here, because we can't calculate
* exact cost in the test-round, and as we all know, that will cause
* a nice assert if they don't match ;) */
DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
curh += (curh > h) ? -1 : 1;
}
} END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
}
return true;
}
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
const Industry *i;
// accepting industries won't be close, not even with patch
if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID)
return true;
FOR_ALL_INDUSTRIES(i) {
// check if an industry that accepts the same goods is nearby
if (DistanceMax(tile, i->xy) <= 14 &&
indspec->accepts_cargo[0] != CT_INVALID &&
indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
_game_mode != GM_EDITOR ||
!_patches.same_industry_close ||
!_patches.multiple_industry_per_town
)) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
// check "not close to" field.
if ((i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) &&
DistanceMax(tile, i->xy) <= 14) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
}
return true;
}
static Industry *AllocateIndustry(void)
{
Industry *i;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (i = GetIndustry(0); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) {
IndustryID index = i->index;
if (IsValidIndustry(i)) continue;
if (i->index >= _total_industries) _total_industries = i->index + 1;
memset(i, 0, sizeof(*i));
i->index = index;
return i;
}
/* Check if we can add a block to the pool */
return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL;
}
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 r;
int j;
i->xy = tile;
i->width = i->height = 0;
i->type = type;
i->produced_cargo[0] = indspec->produced_cargo[0];
i->produced_cargo[1] = indspec->produced_cargo[1];
i->accepts_cargo[0] = indspec->accepts_cargo[0];
i->accepts_cargo[1] = indspec->accepts_cargo[1];
i->accepts_cargo[2] = indspec->accepts_cargo[2];
i->production_rate[0] = indspec->production_rate[0];
i->production_rate[1] = indspec->production_rate[1];
if (_patches.smooth_economy) {
i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
}
i->town = t;
i->owner = owner;
r = Random();
i->color_map = GB(r, 8, 4);
i->counter = GB(r, 0, 12);
i->cargo_waiting[0] = 0;
i->cargo_waiting[1] = 0;
i->last_mo_production[0] = 0;
i->last_mo_production[1] = 0;
i->last_mo_transported[0] = 0;
i->last_mo_transported[1] = 0;
i->pct_transported[0] = 0;
i->pct_transported[1] = 0;
i->total_transported[0] = 0;
i->total_transported[1] = 0;
i->was_cargo_delivered = false;
i->last_prod_year = _cur_year;
i->total_production[0] = i->production_rate[0] * 8;
i->total_production[1] = i->production_rate[1] * 8;
if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
i->prod_level = 0x10;
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (it->gfx != 0xFF) {
byte size;
size = it->ti.x;
if (size > i->width) i->width = size;
size = it->ti.y;
if (size > i->height)i->height = size;
DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx);
if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
}
} while ((++it)->ti.x != -0x80);
i->width++;
i->height++;
if (i->type == IT_FARM || i->type == IT_FARM_2) {
for (j = 0; j != 50; j++) PlantRandomFarmField(i);
}
_industry_sort_dirty = true;
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
{
const Town *t;
Industry *i;
if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
if (!CheckSuitableIndustryPos(tile)) return NULL;
i = AllocateIndustry();
if (i == NULL) return NULL;
if (flags & DC_EXEC) {
CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
}
return i;
}
/** Build/Fund an industry
* @param tile tile where industry is built
* @param p1 industry type @see build_industry.h and @see industry.h
* @param p2 unused
*/
int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int num;
const IndustryTileTable * const *itt;
const IndustryTileTable *it;
const IndustrySpec *indspec;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
/* Check if the to-be built/founded industry is available for this climate.
* Unfortunately we have no easy way of checking, except for looping the table */
{
const byte *i;
bool found = false;
for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
if (*i == p1) {
found = true;
break;
}
}
if (!found) return CMD_ERROR;
}
indspec = GetIndustrySpec(p1);
/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now)
* Exclude the lumber mill (only "raw" industry that can be built) */
if (!_patches.build_rawmaterial_ind &&
indspec->accepts_cargo[0] == CT_INVALID &&
indspec->accepts_cargo[1] == CT_INVALID &&
indspec->accepts_cargo[2] == CT_INVALID &&
p1 != IT_LUMBER_MILL) {
return CMD_ERROR;
}
num = indspec->num_table;
itt = indspec->table;
do {
if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
return (_price.build_industry >> 5) * indspec->cost_multiplier;
}
Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
}
static const byte _numof_industry_table[4][12] = {
// difficulty settings for number of industries
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none
{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal
{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high
};
static void PlaceInitialIndustry(IndustryType type, int amount)
{
int num = _numof_industry_table[_opt.diff.number_industries][amount];
if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
// These are always placed next to the coastline, so we scale by the perimeter instead.
num = ScaleByMapSize1D(num);
} else {
num = ScaleByMapSize(num);
}
if (_opt.diff.number_industries != 0) {
PlayerID old_player = _current_player;
_current_player = OWNER_NONE;
assert(num > 0);
do {
uint i;
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
} while (--num);
_current_player = old_player;
}
}
void GenerateIndustries(void)
{
const byte *b;
uint i = 0;
/* Find the total amount of industries */
b = _industry_create_table[_opt.landscape];
do {
int num = _numof_industry_table[_opt.diff.number_industries][b[0]];
if (b[1] == IT_OIL_REFINERY || b[1] == IT_OIL_RIG) {
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = ScaleByMapSize1D(num);
} else {
num = ScaleByMapSize(num);
}
i += num;
} while ( (b+=2)[0] != 0);
SetGeneratingWorldProgress(GWP_INDUSTRY, i);
b = _industry_create_table[_opt.landscape];
do {
PlaceInitialIndustry(b[1], b[0]);
} while ( (b+=2)[0] != 0);
}
/* Change industry production or do closure */
static void ExtChangeIndustryProduction(Industry *i)
{
bool closeit = true;
int j;
const IndustrySpec *indspec = GetIndustrySpec(i->type);
switch (_industry_close_mode[i->type]) {
case INDUSTRYLIFE_NOT_CLOSABLE:
return;
case INDUSTRYLIFE_CLOSABLE:
if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
closeit = false;
break;
default: /* INDUSTRY_PRODUCTION */
for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
uint32 r = Random();
int old, new, percent;
int mag;
new = old = i->production_rate[j];
if (CHANCE16I(20, 1024, r))
new -= ((RandomRange(50) + 10) * old) >> 8;
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
new += ((RandomRange(50) + 10) * old) >> 8;
new = clamp(new, 0, 255);
if (new == old) {
closeit = false;
continue;
}
percent = new * 100 / old - 100;
i->production_rate[j] = new;
if (new >= indspec->production_rate[j] / 4)
closeit = false;
mag = abs(percent);
if (mag >= 10) {
SetDParam(2, mag);
SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
SetDParam(1, i->index);
AddNewsItem(
percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
break;
}
/* If industry will be closed down, show this */
if (closeit) {
i->prod_level = 0;
SetDParam(0, i->index);
AddNewsItem(
indspec->closure_text,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
static void UpdateIndustryStatistics(Industry *i)
{
byte pct;
if (i->produced_cargo[0] != CT_INVALID) {
pct = 0;
if (i->last_mo_production[0] != 0) {
i->last_prod_year = _cur_year;
pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
}
i->pct_transported[0] = pct;
i->total_production[0] = i->last_mo_production[0];
i->last_mo_production[0] = 0;
i->total_transported[0] = i->last_mo_transported[0];
i->last_mo_transported[0] = 0;
}
if (i->produced_cargo[1] != CT_INVALID) {
pct = 0;
if (i->last_mo_production[1] != 0) {
i->last_prod_year = _cur_year;
pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
}
i->pct_transported[1] = pct;
i->total_production[1] = i->last_mo_production[1];
i->last_mo_production[1] = 0;
i->total_transported[1] = i->last_mo_transported[1];
i->last_mo_transported[1] = 0;
}
if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
if (i->prod_level == 0) {
DeleteIndustry(i);
} else if (_patches.smooth_economy) {
ExtChangeIndustryProduction(i);
}
}
static const byte _new_industry_rand[4][32] = {
{12, 12, 12, 12, 12, 12, 12, 0, 0, 6, 6, 9, 9, 3, 3, 3, 18, 18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
{16, 16, 16, 0, 0, 0, 9, 9, 9, 9, 13, 13, 3, 3, 3, 3, 15, 15, 15, 4, 4, 11, 11, 11, 11, 11, 14, 14, 1, 1, 7, 7},
{21, 21, 21, 24, 22, 22, 22, 22, 23, 23, 16, 16, 16, 4, 4, 19, 19, 19, 13, 13, 20, 20, 20, 11, 11, 11, 17, 17, 17, 10, 10, 10},
{30, 30, 30, 36, 36, 31, 31, 31, 27, 27, 27, 28, 28, 28, 26, 26, 26, 34, 34, 34, 35, 35, 35, 29, 29, 29, 32, 32, 32, 33, 33, 33},
};
static void MaybeNewIndustry(uint32 r)
{
int type;
int j;
Industry *i;
type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
if (type == IT_OIL_WELL && _cur_year > 1950) return;
if (type == IT_OIL_RIG && _cur_year < 1960) return;
j = 2000;
for (;;) {
i = CreateNewIndustry(RandomTile(), type);
if (i != NULL) break;
if (--j == 0) return;
}
SetDParam(0, type + STR_4802_COAL_MINE);
SetDParam(1, i->town->index);
AddNewsItem(
(type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
);
}
static void ChangeIndustryProduction(Industry *i)
{
bool only_decrease = false;
StringID str = STR_NULL;
int type = i->type;
const IndustrySpec *indspec = GetIndustrySpec(type);
switch (_industry_close_mode[type]) {
case INDUSTRYLIFE_NOT_CLOSABLE:
return;
case INDUSTRYLIFE_PRODUCTION:
/* decrease or increase */
if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
only_decrease = true;
if (only_decrease || CHANCE16(1,3)) {
/* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
/* Increase production */
if (i->prod_level != 0x80) {
byte b;
i->prod_level <<= 1;
b = i->production_rate[0] * 2;
if (i->production_rate[0] >= 128)
b = 0xFF;
i->production_rate[0] = b;
b = i->production_rate[1] * 2;
if (i->production_rate[1] >= 128)
b = 0xFF;
i->production_rate[1] = b;
str = indspec->production_up_text;
}
} else {
/* Decrease production */
if (i->prod_level == 4) {
i->prod_level = 0;
str = indspec->closure_text;
} else {
i->prod_level >>= 1;
i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
str = indspec->production_down_text;
}
}
}
break;
case INDUSTRYLIFE_CLOSABLE:
/* maybe close */
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
i->prod_level = 0;
str = indspec->closure_text;
}
break;
}
if (str != STR_NULL) {
SetDParam(0, i->index);
AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
}
}
void IndustryMonthlyLoop(void)
{
Industry *i;
PlayerID old_player = _current_player;
_current_player = OWNER_NONE;
FOR_ALL_INDUSTRIES(i) {
UpdateIndustryStatistics(i);
}
/* 3% chance that we start a new industry */
if (CHANCE16(3, 100)) {
MaybeNewIndustry(Random());
} else if (!_patches.smooth_economy && GetIndustryArraySize() > 0) {
i = GetRandomIndustry();
if (i != NULL) ChangeIndustryProduction(i);
}
_current_player = old_player;
// production-change
_industry_sort_dirty = true;
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
}
void InitializeIndustries(void)
{
CleanPool(&_industry_pool);
AddBlockToPool(&_industry_pool);
_total_industries = 0;
_industry_sort_dirty = true;
}
const TileTypeProcs _tile_type_industry_procs = {
DrawTile_Industry, /* draw_tile_proc */
GetSlopeZ_Industry, /* get_slope_z_proc */
ClearTile_Industry, /* clear_tile_proc */
GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
GetTileDesc_Industry, /* get_tile_desc_proc */
GetTileTrackStatus_Industry, /* get_tile_track_status_proc */
ClickTile_Industry, /* click_tile_proc */
AnimateTile_Industry, /* animate_tile_proc */
TileLoop_Industry, /* tile_loop_proc */
ChangeTileOwner_Industry, /* change_tile_owner_proc */
GetProducedCargo_Industry, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
GetSlopeTileh_Industry, /* get_slope_tileh_proc */
};
static const SaveLoad _industry_desc[] = {
SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(Industry, width, SLE_UINT8),
SLE_VAR(Industry, height, SLE_UINT8),
SLE_REF(Industry, town, REF_TOWN),
SLE_ARR(Industry, produced_cargo, SLE_UINT8, 2),
SLE_ARR(Industry, cargo_waiting, SLE_UINT16, 2),
SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
SLE_ARR(Industry, accepts_cargo, SLE_UINT8, 3),
SLE_VAR(Industry, prod_level, SLE_UINT8),
SLE_ARR(Industry, last_mo_production, SLE_UINT16, 2),
SLE_ARR(Industry, last_mo_transported, SLE_UINT16, 2),
SLE_ARR(Industry, pct_transported, SLE_UINT8, 2),
SLE_ARR(Industry, total_production, SLE_UINT16, 2),
SLE_ARR(Industry, total_transported, SLE_UINT16, 2),
SLE_VAR(Industry, counter, SLE_UINT16),
SLE_VAR(Industry, type, SLE_UINT8),
SLE_VAR(Industry, owner, SLE_UINT8),
SLE_VAR(Industry, color_map, SLE_UINT8),
SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDNULL(32, 2, SL_MAX_VERSION),
SLE_END()
};
static void Save_INDY(void)
{
Industry *ind;
// Write the vehicles
FOR_ALL_INDUSTRIES(ind) {
SlSetArrayIndex(ind->index);
SlObject(ind, _industry_desc);
}
}
static void Load_INDY(void)
{
int index;
_total_industries = 0;
while ((index = SlIterateArray()) != -1) {
Industry *i;
if (!AddBlockIfNeeded(&_industry_pool, index))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(index);
SlObject(i, _industry_desc);
if (index >= _total_industries) _total_industries = index + 1;
}
}
const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
};
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