Files
@ r20758:f233b5e2cdd2
Branch filter:
Location: cpp/openttd-patchpack/source/src/disaster_cmd.cpp - annotation
r20758:f233b5e2cdd2
29.4 KiB
text/x-c
(svn r25801) -Update from WebTranslator v3.0:
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 | r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r15610:623a23fb6560 r15610:623a23fb6560 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5584:545d748cc681 r8119:8fdb3a371896 r12816:33099b7286d4 r12218:9b04ff1ad183 r8116:df67d3c5e4fd r8763:c2c776621d56 r5584:545d748cc681 r10208:ef8fcc3dc4ca r8114:866ed489ed98 r8140:9424f012f6a2 r17267:4f82ca9bd495 r8144:1432edd15267 r8157:cf41aa22cd09 r9009:e21a5dd1e60e r10090:bb02f6292caf r11019:05aa125fa51f r18764:f6e8611401f3 r14248:a9050881acd7 r14248:a9050881acd7 r15269:8b901e9e0694 r5584:545d748cc681 r8264:d493cb51fe8a r8264:d493cb51fe8a r15515:db92a54a178e r15515:db92a54a178e r15515:db92a54a178e r5695:5c51d407adad r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r11377:1be5174fc55e r5695:5c51d407adad r5695:5c51d407adad r17195:1a0ee4dd9d6f r17195:1a0ee4dd9d6f r5584:545d748cc681 r5584:545d748cc681 r14721:f3e02434b6fb r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19900:f4a240e6f5e8 r15282:8e9c51163c93 r5584:545d748cc681 r15269:8b901e9e0694 r8347:f79b84efe2a7 r8347:f79b84efe2a7 r8347:f79b84efe2a7 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15282:8e9c51163c93 r5584:545d748cc681 r15269:8b901e9e0694 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r6125:eb40461cb765 r6125:eb40461cb765 r6125:eb40461cb765 r6125:eb40461cb765 r6125:eb40461cb765 r6125:eb40461cb765 r6125:eb40461cb765 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r11974:ae01bf1630e3 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15610:623a23fb6560 r15610:623a23fb6560 r15613:193c12018337 r15613:193c12018337 r18262:3bc00eb1e3da r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6558:469828caa298 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r6263:5c2a96c50f0f r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r5584:545d748cc681 r5584:545d748cc681 r18262:3bc00eb1e3da r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r5584:545d748cc681 r11974:ae01bf1630e3 r11391:c5286450dc86 r7922:d7c3cc15726d r7922:d7c3cc15726d r5584:545d748cc681 r5584:545d748cc681 r18258:596f9f391ce0 r7922:d7c3cc15726d r18245:fb370bf5a3c0 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r5584:545d748cc681 r7492:75510449064b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r8840:f5c2213cf909 r11965:2b94ac4aa35a r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17715:6c74a58f3a8c r5695:5c51d407adad r8840:f5c2213cf909 r14296:8d95af9907fc r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r19369:05b3aefe07b5 r18501:8e3d905ea4bc r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r15177:0d7bc2637487 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r11965:2b94ac4aa35a r5584:545d748cc681 r14296:8d95af9907fc r12218:9b04ff1ad183 r14849:27386629fac1 r18501:8e3d905ea4bc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10494:bad87c27c43c r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r11391:c5286450dc86 r18262:3bc00eb1e3da r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r11974:ae01bf1630e3 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14296:8d95af9907fc r14849:27386629fac1 r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r8840:f5c2213cf909 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r15177:0d7bc2637487 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r17200:ff0d682fa50c r12030:bf346482c342 r12030:bf346482c342 r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r5584:545d748cc681 r5584:545d748cc681 r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r17200:ff0d682fa50c r5584:545d748cc681 r5695:5c51d407adad r12109:90df01928018 r17113:503067d0eb7e r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r18262:3bc00eb1e3da r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6491:6b6c19f090e1 r5584:545d748cc681 r11979:a450390d0f16 r13863:252b1a5c4f87 r5584:545d748cc681 r19369:05b3aefe07b5 r10090:bb02f6292caf r18501:8e3d905ea4bc r18764:f6e8611401f3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r10494:bad87c27c43c r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r18600:daee608b9023 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r11391:c5286450dc86 r19944:25a78576fb5e r5695:5c51d407adad r11391:c5286450dc86 r5695:5c51d407adad r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r5584:545d748cc681 r15177:0d7bc2637487 r10494:bad87c27c43c r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5695:5c51d407adad r12105:c9fcb62f3ae3 r14159:6cb75763eb03 r14159:6cb75763eb03 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r12105:c9fcb62f3ae3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19369:05b3aefe07b5 r19891:7fd9bf0868c4 r5584:545d748cc681 r8840:f5c2213cf909 r16200:9fc1aad0878c r11391:c5286450dc86 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r11391:c5286450dc86 r11965:2b94ac4aa35a r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r5584:545d748cc681 r11917:612c11f7ab47 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r11974:ae01bf1630e3 r11391:c5286450dc86 r11965:2b94ac4aa35a r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11974:ae01bf1630e3 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5695:5c51d407adad r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5700:ca8f6c5e6475 r5700:ca8f6c5e6475 r5695:5c51d407adad r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r7970:d9b5a6d3e872 r5584:545d748cc681 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11392:ac75d40de022 r11392:ac75d40de022 r11392:ac75d40de022 r11965:2b94ac4aa35a r11392:ac75d40de022 r11392:ac75d40de022 r18262:3bc00eb1e3da r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r11974:ae01bf1630e3 r11974:ae01bf1630e3 r16773:b3301f1d5bbb r15177:0d7bc2637487 r11974:ae01bf1630e3 r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r19369:05b3aefe07b5 r5584:545d748cc681 r10634:5fca17630ffa r10494:bad87c27c43c r11965:2b94ac4aa35a r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r17195:1a0ee4dd9d6f r11974:ae01bf1630e3 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r7493:3897baebc015 r15178:e0bec1c097b3 r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r15177:0d7bc2637487 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r8840:f5c2213cf909 r5584:545d748cc681 r11391:c5286450dc86 r11391:c5286450dc86 r5584:545d748cc681 r11941:8901ca1bc641 r12210:fd25f54f9ba0 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6153:c45b80eecb6a r5584:545d748cc681 r5584:545d748cc681 r15177:0d7bc2637487 r10494:bad87c27c43c r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r8840:f5c2213cf909 r11974:ae01bf1630e3 r15177:0d7bc2637487 r8840:f5c2213cf909 r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r5584:545d748cc681 r10494:bad87c27c43c r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11229:0d2d21cc618d r11229:0d2d21cc618d r11229:0d2d21cc618d r11229:0d2d21cc618d r11229:0d2d21cc618d r11229:0d2d21cc618d r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7398:6cf0bd875a61 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r11391:c5286450dc86 r5695:5c51d407adad r8616:656db5986c9e r8616:656db5986c9e r6153:c45b80eecb6a r5695:5c51d407adad r11965:2b94ac4aa35a r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11965:2b94ac4aa35a r11974:ae01bf1630e3 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5695:5c51d407adad r15610:623a23fb6560 r15610:623a23fb6560 r15613:193c12018337 r15613:193c12018337 r6247:96e840dbefcc r5584:545d748cc681 r10634:5fca17630ffa r10634:5fca17630ffa r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r14849:27386629fac1 r14611:79a9ea376bde r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r17195:1a0ee4dd9d6f r5584:545d748cc681 r10634:5fca17630ffa r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r15610:623a23fb6560 r15610:623a23fb6560 r15613:193c12018337 r15613:193c12018337 r6247:96e840dbefcc r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r11974:ae01bf1630e3 r10634:5fca17630ffa r5584:545d748cc681 r17195:1a0ee4dd9d6f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10634:5fca17630ffa r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r6247:96e840dbefcc r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r6390:c8b3b64c49ff r7967:9fd776876428 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r5695:5c51d407adad r10634:5fca17630ffa r14159:6cb75763eb03 r5584:545d748cc681 r17195:1a0ee4dd9d6f r5584:545d748cc681 r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r6247:96e840dbefcc r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r6390:c8b3b64c49ff r7967:9fd776876428 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11974:ae01bf1630e3 r5584:545d748cc681 r15178:e0bec1c097b3 r14159:6cb75763eb03 r5584:545d748cc681 r17195:1a0ee4dd9d6f r5584:545d748cc681 r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r10634:5fca17630ffa r5584:545d748cc681 r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r6247:96e840dbefcc r5584:545d748cc681 r10634:5fca17630ffa r5584:545d748cc681 r11974:ae01bf1630e3 r10634:5fca17630ffa r10634:5fca17630ffa r5584:545d748cc681 r17195:1a0ee4dd9d6f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10634:5fca17630ffa r11974:ae01bf1630e3 r10634:5fca17630ffa r11377:1be5174fc55e r10634:5fca17630ffa r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r11376:624f32288763 r5695:5c51d407adad r10634:5fca17630ffa r5695:5c51d407adad r10634:5fca17630ffa r10634:5fca17630ffa r10634:5fca17630ffa r10634:5fca17630ffa r5695:5c51d407adad r7928:a80e7e05d6c5 r11390:7894fad0974c r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11378:b8d19bc96523 r5695:5c51d407adad r5695:5c51d407adad r11378:b8d19bc96523 r11376:624f32288763 r11974:ae01bf1630e3 r11376:624f32288763 r5695:5c51d407adad r5695:5c51d407adad r5695:5c51d407adad r11376:624f32288763 r11376:624f32288763 r11376:624f32288763 r11377:1be5174fc55e r11376:624f32288763 r11376:624f32288763 r5695:5c51d407adad r5695:5c51d407adad r6247:96e840dbefcc r5584:545d748cc681 r11377:1be5174fc55e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15610:623a23fb6560 r15610:623a23fb6560 r15613:193c12018337 r15613:193c12018337 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5695:5c51d407adad r5584:545d748cc681 r5584:545d748cc681 r6390:c8b3b64c49ff r5584:545d748cc681 r19369:05b3aefe07b5 r5584:545d748cc681 r5584:545d748cc681 r14159:6cb75763eb03 r7317:1d7343ddd282 r5584:545d748cc681 r10551:6b4757102ac5 r5584:545d748cc681 r10551:6b4757102ac5 r10551:6b4757102ac5 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r11391:c5286450dc86 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r11472:fbb4b02ed5f4 r11391:c5286450dc86 r11472:fbb4b02ed5f4 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11391:c5286450dc86 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6558:469828caa298 r15610:623a23fb6560 r15610:623a23fb6560 r11917:612c11f7ab47 r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r12030:bf346482c342 r12030:bf346482c342 r10491:e3e4bb1ebaea r12030:bf346482c342 r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r10491:e3e4bb1ebaea r15610:623a23fb6560 r15610:623a23fb6560 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r17195:1a0ee4dd9d6f r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r12107:e2e26c8ef3e7 r6558:469828caa298 r6558:469828caa298 r6558:469828caa298 r6558:469828caa298 r8793:779ed14d9cc0 r8793:779ed14d9cc0 r8793:779ed14d9cc0 r6558:469828caa298 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file disaster_cmd.cpp
* All disaster/easter egg vehicles are handled here.
* The general flow of control for the disaster vehicles is as follows:
* <ol>
* <li>Initialize the disaster in a disaster specific way (eg start position,
* possible target, etc.) Disaster_XXX_Init() function
* <li>Add a subtype to a disaster, which is an index into the function array
* that handles the vehicle's ticks.
* <li>Run the disaster vehicles each tick until their target has been reached,
* this happens in the DisasterTick_XXX() functions. In here, a vehicle's
* state is kept by v->current_order.dest variable. Each achieved sub-target
* will increase this value, and the last one will remove the disaster itself
* </ol>
*/
#include "stdafx.h"
#include "industry.h"
#include "station_base.h"
#include "command_func.h"
#include "news_func.h"
#include "town.h"
#include "company_func.h"
#include "strings_func.h"
#include "date_func.h"
#include "viewport_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
#include "roadveh.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "company_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "table/strings.h"
/** Delay counter for considering the next disaster. */
uint16 _disaster_delay;
enum DisasterSubType {
ST_ZEPPELINER,
ST_ZEPPELINER_SHADOW,
ST_SMALL_UFO,
ST_SMALL_UFO_SHADOW,
ST_AIRPLANE,
ST_AIRPLANE_SHADOW,
ST_HELICOPTER,
ST_HELICOPTER_SHADOW,
ST_HELICOPTER_ROTORS,
ST_BIG_UFO,
ST_BIG_UFO_SHADOW,
ST_BIG_UFO_DESTROYER,
ST_BIG_UFO_DESTROYER_SHADOW,
ST_SMALL_SUBMARINE,
ST_BIG_SUBMARINE,
};
static const uint INITIAL_DISASTER_VEHICLE_ZPOS = 135; ///< Initial Z position of flying disaster vehicles.
static void DisasterClearSquare(TileIndex tile)
{
if (EnsureNoVehicleOnGround(tile).Failed()) return;
switch (GetTileType(tile)) {
case MP_RAILWAY:
if (Company::IsHumanID(GetTileOwner(tile)) && !IsRailDepot(tile)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
/* update signals in buffer */
UpdateSignalsInBuffer();
}
break;
case MP_HOUSE: {
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
break;
}
case MP_TREES:
case MP_CLEAR:
DoClearSquare(tile);
break;
default:
break;
}
}
static const SpriteID _disaster_images_1[] = {SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP};
static const SpriteID _disaster_images_2[] = {SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT};
static const SpriteID _disaster_images_3[] = {SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15};
static const SpriteID _disaster_images_4[] = {SPR_SUB_SMALL_NE, SPR_SUB_SMALL_NE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_NW, SPR_SUB_SMALL_NW};
static const SpriteID _disaster_images_5[] = {SPR_SUB_LARGE_NE, SPR_SUB_LARGE_NE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_NW, SPR_SUB_LARGE_NW};
static const SpriteID _disaster_images_6[] = {SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER};
static const SpriteID _disaster_images_7[] = {SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER};
static const SpriteID _disaster_images_8[] = {SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A};
static const SpriteID _disaster_images_9[] = {SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1};
static const SpriteID * const _disaster_images[] = {
_disaster_images_1, _disaster_images_1, ///< zeppeliner and zeppeliner shadow
_disaster_images_2, _disaster_images_2, ///< small ufo and small ufo shadow
_disaster_images_3, _disaster_images_3, ///< combat aircraft and shadow
_disaster_images_8, _disaster_images_8, _disaster_images_9, ///< combat helicopter, shadow and rotor
_disaster_images_6, _disaster_images_6, ///< big ufo and shadow
_disaster_images_7, _disaster_images_7, ///< skyranger and shadow
_disaster_images_4, _disaster_images_5, ///< small and big submarine sprites
};
static void DisasterVehicleUpdateImage(DisasterVehicle *v)
{
SpriteID img = v->image_override;
if (img == 0) img = _disaster_images[v->subtype][v->direction];
v->cur_image = img;
}
/**
* Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable
* and owned by nobody
*/
static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, int z, Direction direction, byte subtype)
{
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
v->tile = TileVirtXY(x, y);
v->direction = direction;
v->subtype = subtype;
v->UpdateDeltaXY(INVALID_DIR);
v->owner = OWNER_NONE;
v->vehstatus = VS_UNCLICKABLE;
v->image_override = 0;
v->current_order.Free();
DisasterVehicleUpdateImage(v);
VehicleUpdatePositionAndViewport(v);
}
static void SetDisasterVehiclePos(DisasterVehicle *v, int x, int y, int z)
{
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
v->tile = TileVirtXY(x, y);
DisasterVehicleUpdateImage(v);
VehicleUpdatePositionAndViewport(v);
DisasterVehicle *u = v->Next();
if (u != NULL) {
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
u->x_pos = x;
u->y_pos = y - 1 - (max(z - GetSlopePixelZ(safe_x, safe_y), 0) >> 3);
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->direction = v->direction;
DisasterVehicleUpdateImage(u);
VehicleUpdatePositionAndViewport(u);
if ((u = u->Next()) != NULL) {
u->x_pos = x;
u->y_pos = y;
u->z_pos = z + 5;
VehicleUpdatePositionAndViewport(u);
}
}
}
/**
* Zeppeliner handling, v->current_order.dest states:
* 0: Zeppeliner initialization has found a small airport, go there and crash
* 1: Create crash and animate falling down for extra dramatic effect
* 2: Create more smoke and leave debris on ground
* 2: Clear the runway after some time and remove crashed zeppeliner
* If not airport was found, only state 0 is reached until zeppeliner leaves map
*/
static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
{
v->tick_counter++;
if (v->current_order.GetDestination() < 2) {
if (HasBit(v->tick_counter, 0)) return true;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (v->current_order.GetDestination() == 1) {
if (++v->age == 38) {
v->current_order.SetDestination(2);
v->age = 0;
}
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_CRASH_SMOKE);
} else if (v->current_order.GetDestination() == 0) {
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
v->current_order.SetDestination(1);
v->age = 0;
SetDParam(0, GetStationIndex(v->tile));
AddVehicleNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->index); // Delete the news, when the zeppelin is gone
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
}
}
if (v->y_pos >= (int)((MapSizeY() + 9) * TILE_SIZE - 1)) {
delete v;
return false;
}
return true;
}
if (v->current_order.GetDestination() > 2) {
if (++v->age <= 13320) return true;
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
Station *st = Station::GetByTile(v->tile);
CLRBITS(st->airport.flags, RUNWAY_IN_block);
AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
}
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
delete v;
return false;
}
int x = v->x_pos;
int y = v->y_pos;
int z = GetSlopePixelZ(x, y);
if (z < v->z_pos) z = v->z_pos - 1;
SetDisasterVehiclePos(v, x, y, z);
if (++v->age == 1) {
CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
v->image_override = SPR_BLIMP_CRASHING;
} else if (v->age == 70) {
v->image_override = SPR_BLIMP_CRASHED;
} else if (v->age <= 300) {
if (GB(v->tick_counter, 0, 3) == 0) {
uint32 r = Random();
CreateEffectVehicleRel(v,
GB(r, 0, 4) - 7,
GB(r, 4, 4) - 7,
GB(r, 8, 3) + 5,
EV_EXPLOSION_SMALL);
}
} else if (v->age == 350) {
v->current_order.SetDestination(3);
v->age = 0;
}
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
SETBITS(Station::GetByTile(v->tile)->airport.flags, RUNWAY_IN_block);
}
return true;
}
/**
* (Small) Ufo handling, v->current_order.dest states:
* 0: Fly around to the middle of the map, then randomly, after a while target a road vehicle
* 1: Home in on a road vehicle and crash it >:)
* If not road vehicle was found, only state 0 is used and Ufo disappears after a while
*/
static bool DisasterTick_Ufo(DisasterVehicle *v)
{
v->image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
if (v->current_order.GetDestination() == 0) {
/* Fly around randomly */
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return true;
}
if (++v->age < 6) {
v->dest_tile = RandomTile();
return true;
}
v->current_order.SetDestination(1);
uint n = 0; // Total number of targetable road vehicles.
RoadVehicle *u;
FOR_ALL_ROADVEHICLES(u) {
if (u->IsFrontEngine()) n++;
}
if (n == 0) {
/* If there are no targetable road vehicles, destroy the UFO. */
delete v;
return false;
}
n = RandomRange(n); // Choose one of them.
FOR_ALL_ROADVEHICLES(u) {
/* Find (n+1)-th road vehicle. */
if (u->IsFrontEngine() && (n-- == 0)) break;
}
/* Target it. */
v->dest_tile = u->index;
v->age = 0;
return true;
} else {
/* Target a vehicle */
RoadVehicle *u = RoadVehicle::Get(v->dest_tile);
assert(u != NULL && u->type == VEH_ROAD && u->IsFrontEngine());
uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
if (dist < TILE_SIZE && !(u->vehstatus & VS_HIDDEN) && u->breakdown_ctr == 0) {
u->breakdown_ctr = 3;
u->breakdown_delay = 140;
}
v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
int z = v->z_pos;
if (dist <= TILE_SIZE && z > u->z_pos) z--;
SetDisasterVehiclePos(v, gp.x, gp.y, z);
if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) {
v->age++;
if (u->crashed_ctr == 0) {
u->Crash();
AddVehicleNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->index); // delete the news, when the roadvehicle is gone
AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
}
}
/* Destroy? */
if (v->age > 50) {
CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
delete v;
return false;
}
}
return true;
}
static void DestructIndustry(Industry *i)
{
for (TileIndex tile = 0; tile != MapSize(); tile++) {
if (i->TileBelongsToIndustry(tile)) {
ResetIndustryConstructionStage(tile);
MarkTileDirtyByTile(tile);
}
}
}
/**
* Aircraft handling, v->current_order.dest states:
* 0: Fly towards the targeted industry
* 1: If within 15 tiles, fire away rockets and destroy industry
* 2: Industry explosions
* 3: Fly out of the map
* If the industry was removed in the meantime just fly to the end of the map.
* @param v The disaster vehicle.
* @param image_override The image at the time the aircraft is firing.
* @param leave_at_top True iff the vehicle leaves the map at the north side.
* @param news_message The string that's used as news message.
* @param industry_flag Only attack industries that have this flag set.
*/
static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, bool leave_at_top, StringID news_message, IndustryBehaviour industry_flag)
{
v->tick_counter++;
v->image_override = (v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? image_override : 0;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if ((leave_at_top && gp.x < (-10 * (int)TILE_SIZE)) || (!leave_at_top && gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1)) {
delete v;
return false;
}
if (v->current_order.GetDestination() == 2) {
if (GB(v->tick_counter, 0, 2) == 0) {
Industry *i = Industry::Get(v->dest_tile); // Industry destructor calls ReleaseDisastersTargetingIndustry, so this is valid
int x = TileX(i->location.tile) * TILE_SIZE;
int y = TileY(i->location.tile) * TILE_SIZE;
uint32 r = Random();
CreateEffectVehicleAbove(
GB(r, 0, 6) + x,
GB(r, 6, 6) + y,
GB(r, 12, 4),
EV_EXPLOSION_SMALL);
if (++v->age >= 55) v->current_order.SetDestination(3);
}
} else if (v->current_order.GetDestination() == 1) {
if (++v->age == 112) {
v->current_order.SetDestination(2);
v->age = 0;
Industry *i = Industry::Get(v->dest_tile); // Industry destructor calls ReleaseDisastersTargetingIndustry, so this is valid
DestructIndustry(i);
SetDParam(0, i->town->index);
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index); // delete the news, when the industry closes
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
}
} else if (v->current_order.GetDestination() == 0) {
int x = v->x_pos + ((leave_at_top ? -15 : 15) * TILE_SIZE);
int y = v->y_pos;
if ((uint)x > MapMaxX() * TILE_SIZE - 1) return true;
TileIndex tile = TileVirtXY(x, y);
if (!IsTileType(tile, MP_INDUSTRY)) return true;
IndustryID ind = GetIndustryIndex(tile);
v->dest_tile = ind;
if (GetIndustrySpec(Industry::Get(ind)->type)->behaviour & industry_flag) {
v->current_order.SetDestination(1);
v->age = 0;
}
}
return true;
}
/** Airplane handling. */
static bool DisasterTick_Airplane(DisasterVehicle *v)
{
return DisasterTick_Aircraft(v, SPR_F_15_FIRING, true, STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY, INDUSTRYBEH_AIRPLANE_ATTACKS);
}
/** Helicopter handling. */
static bool DisasterTick_Helicopter(DisasterVehicle *v)
{
return DisasterTick_Aircraft(v, SPR_AH_64A_FIRING, false, STR_NEWS_DISASTER_HELICOPTER_FACTORY, INDUSTRYBEH_CHOPPER_ATTACKS);
}
/** Helicopter rotor blades; keep these spinning */
static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
{
v->tick_counter++;
if (HasBit(v->tick_counter, 0)) return true;
if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;
VehicleUpdatePositionAndViewport(v);
return true;
}
/**
* (Big) Ufo handling, v->current_order.dest states:
* 0: Fly around to the middle of the map, then randomly for a while and home in on a piece of rail
* 1: Land there and breakdown all trains in a radius of 12 tiles; and now we wait...
* because as soon as the Ufo lands, a fighter jet, a Skyranger, is called to clear up the mess
*/
static bool DisasterTick_Big_Ufo(DisasterVehicle *v)
{
v->tick_counter++;
if (v->current_order.GetDestination() == 1) {
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
if (Delta(v->x_pos, x) + Delta(v->y_pos, y) >= 8) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return true;
}
if (!IsValidTile(v->dest_tile)) {
/* Make sure we don't land outside the map. */
delete v;
return false;
}
int z = GetSlopePixelZ(v->x_pos, v->y_pos);
if (z < v->z_pos) {
SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
return true;
}
v->current_order.SetDestination(2);
Vehicle *target;
FOR_ALL_VEHICLES(target) {
if (target->IsGroundVehicle()) {
if (Delta(target->x_pos, v->x_pos) + Delta(target->y_pos, v->y_pos) <= 12 * (int)TILE_SIZE) {
target->breakdown_ctr = 5;
target->breakdown_delay = 0xF0;
}
}
}
Town *t = ClosestTownFromTile(v->dest_tile, UINT_MAX);
SetDParam(0, t->index);
AddTileNewsItem(STR_NEWS_DISASTER_BIG_UFO, NT_ACCIDENT, v->tile);
if (!Vehicle::CanAllocateItem(2)) {
delete v;
return false;
}
DisasterVehicle *u = new DisasterVehicle();
InitializeDisasterVehicle(u, -6 * (int)TILE_SIZE, v->y_pos, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SW, ST_BIG_UFO_DESTROYER);
u->big_ufo_destroyer_target = v->index;
DisasterVehicle *w = new DisasterVehicle();
u->SetNext(w);
InitializeDisasterVehicle(w, -6 * (int)TILE_SIZE, v->y_pos, 0, DIR_SW, ST_BIG_UFO_DESTROYER_SHADOW);
w->vehstatus |= VS_SHADOW;
} else if (v->current_order.GetDestination() == 0) {
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= (int)TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return true;
}
if (++v->age < 6) {
v->dest_tile = RandomTile();
return true;
}
v->current_order.SetDestination(1);
TileIndex tile_org = RandomTile();
TileIndex tile = tile_org;
do {
if (IsPlainRailTile(tile) &&
Company::IsHumanID(GetTileOwner(tile))) {
break;
}
tile = TILE_MASK(tile + 1);
} while (tile != tile_org);
v->dest_tile = tile;
v->age = 0;
}
return true;
}
/**
* Skyranger destroying (Big) Ufo handling, v->current_order.dest states:
* 0: Home in on landed Ufo and shoot it down
*/
static bool DisasterTick_Big_Ufo_Destroyer(DisasterVehicle *v)
{
v->tick_counter++;
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1) {
delete v;
return false;
}
if (v->current_order.GetDestination() == 0) {
Vehicle *u = Vehicle::Get(v->big_ufo_destroyer_target);
if (Delta(v->x_pos, u->x_pos) > (int)TILE_SIZE) return true;
v->current_order.SetDestination(1);
CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, u);
delete u;
for (int i = 0; i != 80; i++) {
uint32 r = Random();
CreateEffectVehicleAbove(
GB(r, 0, 6) + v->x_pos - 32,
GB(r, 5, 6) + v->y_pos - 32,
0,
EV_EXPLOSION_SMALL);
}
for (int dy = -3; dy < 3; dy++) {
for (int dx = -3; dx < 3; dx++) {
TileIndex tile = TileAddWrap(v->tile, dx, dy);
if (tile != INVALID_TILE) DisasterClearSquare(tile);
}
}
}
return true;
}
/**
* Submarine, v->current_order.dest states:
* Unused, just float around aimlessly and pop up at different places, turning around
*/
static bool DisasterTick_Submarine(DisasterVehicle *v)
{
v->tick_counter++;
if (++v->age > 8880) {
delete v;
return false;
}
if (!HasBit(v->tick_counter, 0)) return true;
TileIndex tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (IsValidTile(tile)) {
TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
if (trackbits == TRACK_BIT_ALL && !Chance16(1, 90)) {
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return true;
}
}
v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
return true;
}
static bool DisasterTick_NULL(DisasterVehicle *v)
{
return true;
}
typedef bool DisasterVehicleTickProc(DisasterVehicle *v);
static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
DisasterTick_Zeppeliner, DisasterTick_NULL,
DisasterTick_Ufo, DisasterTick_NULL,
DisasterTick_Airplane, DisasterTick_NULL,
DisasterTick_Helicopter, DisasterTick_NULL, DisasterTick_Helicopter_Rotors,
DisasterTick_Big_Ufo, DisasterTick_NULL, DisasterTick_Big_Ufo_Destroyer,
DisasterTick_NULL,
DisasterTick_Submarine,
DisasterTick_Submarine,
};
bool DisasterVehicle::Tick()
{
return _disastervehicle_tick_procs[this->subtype](this);
}
typedef void DisasterInitProc();
/**
* Zeppeliner which crashes on a small airport if one found,
* otherwise crashes on a random tile
*/
static void Disaster_Zeppeliner_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
/* Pick a random place, unless we find a small airport */
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
Station *st;
FOR_ALL_STATIONS(st) {
if (st->airport.tile != INVALID_TILE && (st->airport.type == AT_SMALL || st->airport.type == AT_LARGE)) {
x = (TileX(st->airport.tile) + 2) * TILE_SIZE;
break;
}
}
DisasterVehicle *v = new DisasterVehicle();
InitializeDisasterVehicle(v, x, 0, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SE, ST_ZEPPELINER);
/* Allocate shadow */
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_ZEPPELINER_SHADOW);
u->vehstatus |= VS_SHADOW;
}
/**
* Ufo which flies around aimlessly from the middle of the map a bit
* until it locates a road vehicle which it targets and then destroys
*/
static void Disaster_Small_Ufo_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
DisasterVehicle *v = new DisasterVehicle();
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
InitializeDisasterVehicle(v, x, 0, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SE, ST_SMALL_UFO);
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
v->age = 0;
/* Allocate shadow */
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_SMALL_UFO_SHADOW);
u->vehstatus |= VS_SHADOW;
}
/* Combat airplane which destroys an oil refinery */
static void Disaster_Airplane_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
Industry *i, *found = NULL;
FOR_ALL_INDUSTRIES(i) {
if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) &&
(found == NULL || Chance16(1, 2))) {
found = i;
}
}
if (found == NULL) return;
DisasterVehicle *v = new DisasterVehicle();
/* Start from the bottom (south side) of the map */
int x = (MapSizeX() + 9) * TILE_SIZE - 1;
int y = TileY(found->location.tile) * TILE_SIZE + 37;
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_NE, ST_AIRPLANE);
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_AIRPLANE_SHADOW);
u->vehstatus |= VS_SHADOW;
}
/** Combat helicopter that destroys a factory */
static void Disaster_Helicopter_Init()
{
if (!Vehicle::CanAllocateItem(3)) return;
Industry *i, *found = NULL;
FOR_ALL_INDUSTRIES(i) {
if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) &&
(found == NULL || Chance16(1, 2))) {
found = i;
}
}
if (found == NULL) return;
DisasterVehicle *v = new DisasterVehicle();
int x = -16 * (int)TILE_SIZE;
int y = TileY(found->location.tile) * TILE_SIZE + 37;
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_SW, ST_HELICOPTER);
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_HELICOPTER_SHADOW);
u->vehstatus |= VS_SHADOW;
DisasterVehicle *w = new DisasterVehicle();
u->SetNext(w);
InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_HELICOPTER_ROTORS);
}
/* Big Ufo which lands on a piece of rail and will consequently be shot
* down by a combat airplane, destroying the surroundings */
static void Disaster_Big_Ufo_Init()
{
if (!Vehicle::CanAllocateItem(2)) return;
DisasterVehicle *v = new DisasterVehicle();
int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
int y = MapMaxX() * TILE_SIZE - 1;
InitializeDisasterVehicle(v, x, y, INITIAL_DISASTER_VEHICLE_ZPOS, DIR_NW, ST_BIG_UFO);
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
v->age = 0;
/* Allocate shadow */
DisasterVehicle *u = new DisasterVehicle();
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_BIG_UFO_SHADOW);
u->vehstatus |= VS_SHADOW;
}
static void Disaster_Submarine_Init(DisasterSubType subtype)
{
if (!Vehicle::CanAllocateItem()) return;
int y;
Direction dir;
uint32 r = Random();
int x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
if (HasBit(r, 31)) {
y = MapMaxY() * TILE_SIZE - TILE_SIZE / 2 - 1;
dir = DIR_NW;
} else {
y = TILE_SIZE / 2;
if (_settings_game.construction.freeform_edges) y += TILE_SIZE;
dir = DIR_SE;
}
if (!IsWaterTile(TileVirtXY(x, y))) return;
DisasterVehicle *v = new DisasterVehicle();
InitializeDisasterVehicle(v, x, y, 0, dir, subtype);
v->age = 0;
}
/* Curious submarine #1, just floats around */
static void Disaster_Small_Submarine_Init()
{
Disaster_Submarine_Init(ST_SMALL_SUBMARINE);
}
/* Curious submarine #2, just floats around */
static void Disaster_Big_Submarine_Init()
{
Disaster_Submarine_Init(ST_BIG_SUBMARINE);
}
/**
* Coal mine catastrophe, destroys a stretch of 30 tiles of
* land in a certain direction
*/
static void Disaster_CoalMine_Init()
{
int index = GB(Random(), 0, 4);
uint m;
for (m = 0; m < 15; m++) {
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_CAN_SUBSIDENCE) && --index < 0) {
SetDParam(0, i->town->index);
AddTileNewsItem(STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE, NT_ACCIDENT, i->location.tile + TileDiffXY(1, 1)); // keep the news, even when the mine closes
{
TileIndex tile = i->location.tile;
TileIndexDiff step = TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
for (uint n = 0; n < 30; n++) {
DisasterClearSquare(tile);
tile += step;
if (!IsValidTile(tile)) break;
}
}
return;
}
}
}
}
struct Disaster {
DisasterInitProc *init_proc; ///< The init function for this disaster.
Year min_year; ///< The first year this disaster will occur.
Year max_year; ///< The last year this disaster will occur.
};
static const Disaster _disasters[] = {
{Disaster_Zeppeliner_Init, 1930, 1955}, // zeppeliner
{Disaster_Small_Ufo_Init, 1940, 1970}, // ufo (small)
{Disaster_Airplane_Init, 1960, 1990}, // airplane
{Disaster_Helicopter_Init, 1970, 2000}, // helicopter
{Disaster_Big_Ufo_Init, 2000, 2100}, // ufo (big)
{Disaster_Small_Submarine_Init, 1940, 1965}, // submarine (small)
{Disaster_Big_Submarine_Init, 1975, 2010}, // submarine (big)
{Disaster_CoalMine_Init, 1950, 1985}, // coalmine
};
static void DoDisaster()
{
byte buf[lengthof(_disasters)];
byte j = 0;
for (size_t i = 0; i != lengthof(_disasters); i++) {
if (_cur_year >= _disasters[i].min_year && _cur_year < _disasters[i].max_year) buf[j++] = (byte)i;
}
if (j == 0) return;
_disasters[buf[RandomRange(j)]].init_proc();
}
static void ResetDisasterDelay()
{
_disaster_delay = GB(Random(), 0, 9) + 730;
}
void DisasterDailyLoop()
{
if (--_disaster_delay != 0) return;
ResetDisasterDelay();
if (_settings_game.difficulty.disasters != 0) DoDisaster();
}
void StartupDisasters()
{
ResetDisasterDelay();
}
/**
* Marks all disasters targeting this industry in such a way
* they won't call Industry::Get(v->dest_tile) on invalid industry anymore.
* @param i deleted industry
*/
void ReleaseDisastersTargetingIndustry(IndustryID i)
{
DisasterVehicle *v;
FOR_ALL_DISASTERVEHICLES(v) {
/* primary disaster vehicles that have chosen target */
if (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER) {
/* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
if (v->current_order.GetDestination() > 0 && v->dest_tile == i) v->current_order.SetDestination(3);
}
}
}
/**
* Notify disasters that we are about to delete a vehicle. So make them head elsewhere.
* @param vehicle deleted vehicle
*/
void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
{
DisasterVehicle *v;
FOR_ALL_DISASTERVEHICLES(v) {
/* primary disaster vehicles that have chosen target */
if (v->subtype == ST_SMALL_UFO) {
if (v->current_order.GetDestination() != 0 && v->dest_tile == vehicle) {
/* Revert to target-searching */
v->current_order.SetDestination(0);
v->dest_tile = RandomTile();
v->z_pos = INITIAL_DISASTER_VEHICLE_ZPOS;
v->age = 0;
}
}
}
}
void DisasterVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;
}
|