Files @ r3764:4a2ca18ddafd
Branch filter:

Location: cpp/openttd-patchpack/source/town_cmd.c - annotation

peter1138
(svn r4755) - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
r2186:5ee653b1b5e1
r2186:5ee653b1b5e1
r0:d63b455452f6
r1891:c5c5466afa35
r2163:ae001e2aa5b0
r1309:4100b4013e37
r3144:5b175fed4b0b
r507:b1b0a0a3c313
r2148:f279899fdbd0
r679:3a7b08cc8504
r1209:5955f8748394
r3319:82a855f31227
r3154:4ad5fba6d52a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3310:2b8d6cab0269
r3433:9f8efed80602
r2159:2c706fe6b0a7
r3359:6cb415a9356a
r3654:83eca8525ed0
r0:d63b455452f6
r483:4eea96de4405
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1261:c48ddefd3d86
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r3585:4dae9cd69c90
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r1977:1f8b99c96041
r1977:1f8b99c96041
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r3426:24da0f786db6
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r2065:593af5863ce5
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3654:83eca8525ed0
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r480:fa58b637ca6b
r480:fa58b637ca6b
r480:fa58b637ca6b
r480:fa58b637ca6b
r480:fa58b637ca6b
r480:fa58b637ca6b
r480:fa58b637ca6b
r3654:83eca8525ed0
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r2535:5649d4ab371b
r3654:83eca8525ed0
r3645:de3cfb719308
r0:d63b455452f6
r0:d63b455452f6
r3654:83eca8525ed0
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3654:83eca8525ed0
r2639:e298192a7c03
r2639:e298192a7c03
r193:6aa65dc5a4b4
r193:6aa65dc5a4b4
r482:e790b1e1c6b4
r482:e790b1e1c6b4
r482:e790b1e1c6b4
r482:e790b1e1c6b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3654:83eca8525ed0
r2639:e298192a7c03
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2537:eb2232d81b9c
r0:d63b455452f6
r3645:de3cfb719308
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r39:c8e54423ac24
r3636:a8e0c73aca96
r39:c8e54423ac24
r39:c8e54423ac24
r1977:1f8b99c96041
r0:d63b455452f6
r3426:24da0f786db6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r2065:593af5863ce5
r2065:593af5863ce5
r2065:593af5863ce5
r2065:593af5863ce5
r3377:dd7adcd8c8fd
r2065:593af5863ce5
r2065:593af5863ce5
r2065:593af5863ce5
r0:d63b455452f6
r3426:24da0f786db6
r2639:e298192a7c03
r2639:e298192a7c03
r2891:0026fd0ade9b
r2891:0026fd0ade9b
r2891:0026fd0ade9b
r2891:0026fd0ade9b
r0:d63b455452f6
r2639:e298192a7c03
r3426:24da0f786db6
r0:d63b455452f6
r3426:24da0f786db6
r0:d63b455452f6
r0:d63b455452f6
r3426:24da0f786db6
r3426:24da0f786db6
r3426:24da0f786db6
r3426:24da0f786db6
r0:d63b455452f6
r3426:24da0f786db6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2630:73464cd368d6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r836:38ab012f9555
r836:38ab012f9555
r835:d8d661a0d2ad
r3422:cca72d7a228c
r2070:ae39d5bcd7da
r2070:ae39d5bcd7da
r2070:ae39d5bcd7da
r2070:ae39d5bcd7da
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r835:d8d661a0d2ad
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r1080:cb3e11daadd5
r1080:cb3e11daadd5
r2630:73464cd368d6
r2630:73464cd368d6
r1080:cb3e11daadd5
r2639:e298192a7c03
r1080:cb3e11daadd5
r1080:cb3e11daadd5
r1080:cb3e11daadd5
r1977:1f8b99c96041
r0:d63b455452f6
r1035:d35ec5ea5f73
r193:6aa65dc5a4b4
r3426:24da0f786db6
r0:d63b455452f6
r3432:2032d27d90cf
r3432:2032d27d90cf
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r3432:2032d27d90cf
r3432:2032d27d90cf
r3377:dd7adcd8c8fd
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r3377:dd7adcd8c8fd
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3377:dd7adcd8c8fd
r3426:24da0f786db6
r0:d63b455452f6
r3319:82a855f31227
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r2150:8d17c2dcd791
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2150:8d17c2dcd791
r314:7d450e4ba499
r314:7d450e4ba499
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3377:dd7adcd8c8fd
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3319:82a855f31227
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r534:46e9db8de483
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1005:0796061bc2a6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r3377:dd7adcd8c8fd
r193:6aa65dc5a4b4
r473:f7d76ddceb3a
r2639:e298192a7c03
r2639:e298192a7c03
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r3377:dd7adcd8c8fd
r3432:2032d27d90cf
r534:46e9db8de483
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r2817:7ad46034031f
r2817:7ad46034031f
r2817:7ad46034031f
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r1451:268580893e42
r1451:268580893e42
r1529:5d9715eeca2c
r1529:5d9715eeca2c
r1529:5d9715eeca2c
r1517:9f1e3f93cf58
r1451:268580893e42
r1451:268580893e42
r1448:954cdc335df6
r1448:954cdc335df6
r1260:990ce96b0df6
r1448:954cdc335df6
r0:d63b455452f6
r2639:e298192a7c03
r1448:954cdc335df6
r0:d63b455452f6
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r3150:6242a630abac
r3150:6242a630abac
r2639:e298192a7c03
r3150:6242a630abac
r3150:6242a630abac
r3150:6242a630abac
r3150:6242a630abac
r3150:6242a630abac
r3150:6242a630abac
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r2639:e298192a7c03
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3491:10ed78e15d31
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r465:ba6a6602a6cb
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r465:ba6a6602a6cb
r465:ba6a6602a6cb
r2639:e298192a7c03
r3491:10ed78e15d31
r465:ba6a6602a6cb
r2639:e298192a7c03
r3639:f8fc168dfdc3
r465:ba6a6602a6cb
r2639:e298192a7c03
r2646:beeada218dec
r465:ba6a6602a6cb
r465:ba6a6602a6cb
r2646:beeada218dec
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r835:d8d661a0d2ad
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r3491:10ed78e15d31
r2646:beeada218dec
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3055:a4566916e6bc
r3055:a4566916e6bc
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r3055:a4566916e6bc
r3055:a4566916e6bc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r3150:6242a630abac
r1977:1f8b99c96041
r3150:6242a630abac
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3150:6242a630abac
r3150:6242a630abac
r3150:6242a630abac
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2637:f38933d7a037
r2637:f38933d7a037
r2637:f38933d7a037
r2952:e97f823d2dbe
r2637:f38933d7a037
r0:d63b455452f6
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r193:6aa65dc5a4b4
r0:d63b455452f6
r1035:d35ec5ea5f73
r1035:d35ec5ea5f73
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r0:d63b455452f6
r3184:028654b02189
r3154:4ad5fba6d52a
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2635:2b74892d089b
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r193:6aa65dc5a4b4
r0:d63b455452f6
r3433:9f8efed80602
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r1035:d35ec5ea5f73
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3433:9f8efed80602
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3055:a4566916e6bc
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r3055:a4566916e6bc
r3055:a4566916e6bc
r0:d63b455452f6
r3491:10ed78e15d31
r3055:a4566916e6bc
r3055:a4566916e6bc
r3055:a4566916e6bc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r900:6c526ed4f41b
r3433:9f8efed80602
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r0:d63b455452f6
r1327:a4e82044b47e
r1327:a4e82044b47e
r3319:82a855f31227
r1327:a4e82044b47e
r1327:a4e82044b47e
r1327:a4e82044b47e
r1327:a4e82044b47e
r1902:cfc758cf1057
r3432:2032d27d90cf
r1327:a4e82044b47e
r1327:a4e82044b47e
r1280:aed90f34926a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3150:6242a630abac
r0:d63b455452f6
r0:d63b455452f6
r2140:efb49af98a17
r2140:efb49af98a17
r0:d63b455452f6
r2140:efb49af98a17
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2817:7ad46034031f
r0:d63b455452f6
r1977:1f8b99c96041
r909:898755bd4512
r2498:8dfa040ed505
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r260:7496fb3ef851
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r3150:6242a630abac
r260:7496fb3ef851
r260:7496fb3ef851
r260:7496fb3ef851
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r3432:2032d27d90cf
r3432:2032d27d90cf
r3636:a8e0c73aca96
r3491:10ed78e15d31
r3491:10ed78e15d31
r260:7496fb3ef851
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r260:7496fb3ef851
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r0:d63b455452f6
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r0:d63b455452f6
r1421:da582368ff08
r0:d63b455452f6
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r534:46e9db8de483
r1421:da582368ff08
r193:6aa65dc5a4b4
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r1421:da582368ff08
r2070:ae39d5bcd7da
r2070:ae39d5bcd7da
r1421:da582368ff08
r2639:e298192a7c03
r0:d63b455452f6
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1377:61ffe715e00e
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3674:56cf5da2c144
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r4:44fa2d88cb6a
r0:d63b455452f6
r4:44fa2d88cb6a
r0:d63b455452f6
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r121:ae177290c657
r121:ae177290c657
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r1421:da582368ff08
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3674:56cf5da2c144
r3674:56cf5da2c144
r3674:56cf5da2c144
r3674:56cf5da2c144
r3674:56cf5da2c144
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r3491:10ed78e15d31
r3674:56cf5da2c144
r1793:7bff71353e69
r1793:7bff71353e69
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r193:6aa65dc5a4b4
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1245:eb9b943bd917
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r2986:9e9aeb75ab02
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3674:56cf5da2c144
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3674:56cf5da2c144
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2051:04d7c352ccc4
r2951:a52cbb930051
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r2951:a52cbb930051
r193:6aa65dc5a4b4
r1421:da582368ff08
r2951:a52cbb930051
r1421:da582368ff08
r0:d63b455452f6
r0:d63b455452f6
r2951:a52cbb930051
r0:d63b455452f6
r3674:56cf5da2c144
r0:d63b455452f6
r1362:b98fde235d9d
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2430:978ee64e2f2a
r0:d63b455452f6
r2430:978ee64e2f2a
r0:d63b455452f6
r1362:b98fde235d9d
r2430:978ee64e2f2a
r1202:95cf4c0fd209
r1362:b98fde235d9d
r3674:56cf5da2c144
r1362:b98fde235d9d
r1362:b98fde235d9d
r1362:b98fde235d9d
r2430:978ee64e2f2a
r3674:56cf5da2c144
r2430:978ee64e2f2a
r2430:978ee64e2f2a
r2430:978ee64e2f2a
r1362:b98fde235d9d
r3674:56cf5da2c144
r2430:978ee64e2f2a
r1362:b98fde235d9d
r2430:978ee64e2f2a
r2430:978ee64e2f2a
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r1977:1f8b99c96041
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r3636:a8e0c73aca96
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1245:eb9b943bd917
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2436:963efe8b84cc
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2958:7c0285bafd42
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r2952:e97f823d2dbe
r909:898755bd4512
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r1335:da4955366538
r3432:2032d27d90cf
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2952:e97f823d2dbe
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r3432:2032d27d90cf
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r3432:2032d27d90cf
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r193:6aa65dc5a4b4
r2951:a52cbb930051
r2958:7c0285bafd42
r2958:7c0285bafd42
r2958:7c0285bafd42
r2958:7c0285bafd42
r1981:addba4bccc89
r2951:a52cbb930051
r2951:a52cbb930051
r2951:a52cbb930051
r2958:7c0285bafd42
r193:6aa65dc5a4b4
r2958:7c0285bafd42
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r2951:a52cbb930051
r2958:7c0285bafd42
r0:d63b455452f6
r2958:7c0285bafd42
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r2951:a52cbb930051
r0:d63b455452f6
r2951:a52cbb930051
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r3382:3f2a31c8cfb5
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r3432:2032d27d90cf
r3382:3f2a31c8cfb5
r0:d63b455452f6
r3432:2032d27d90cf
r3382:3f2a31c8cfb5
r3382:3f2a31c8cfb5
r3382:3f2a31c8cfb5
r3382:3f2a31c8cfb5
r0:d63b455452f6
r3382:3f2a31c8cfb5
r3382:3f2a31c8cfb5
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r3491:10ed78e15d31
r2737:f9a4280ebfa8
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r1035:d35ec5ea5f73
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r1977:1f8b99c96041
r3377:dd7adcd8c8fd
r0:d63b455452f6
r0:d63b455452f6
r1035:d35ec5ea5f73
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r3432:2032d27d90cf
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r3432:2032d27d90cf
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r3432:2032d27d90cf
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r483:4eea96de4405
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1981:addba4bccc89
r1981:addba4bccc89
r1981:addba4bccc89
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r3491:10ed78e15d31
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r1793:7bff71353e69
r1840:bb2cac1af441
r1793:7bff71353e69
r1793:7bff71353e69
r193:6aa65dc5a4b4
r1820:335b057adac7
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1252:f4053bb7d677
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r830:5b6fa1e7dd30
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1252:f4053bb7d677
r1252:f4053bb7d677
r1252:f4053bb7d677
r3319:82a855f31227
r3491:10ed78e15d31
r1252:f4053bb7d677
r1252:f4053bb7d677
r1252:f4053bb7d677
r1252:f4053bb7d677
r1901:e806afa50723
r1252:f4053bb7d677
r3491:10ed78e15d31
r1252:f4053bb7d677
r1252:f4053bb7d677
r1252:f4053bb7d677
r1252:f4053bb7d677
r0:d63b455452f6
r1252:f4053bb7d677
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r835:d8d661a0d2ad
r835:d8d661a0d2ad
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r835:d8d661a0d2ad
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2548:9570bbbdacab
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r534:46e9db8de483
r0:d63b455452f6
r1962:cc4c06e3f6b5
r534:46e9db8de483
r534:46e9db8de483
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r2498:8dfa040ed505
r0:d63b455452f6
r0:d63b455452f6
r3636:a8e0c73aca96
r0:d63b455452f6
r2986:9e9aeb75ab02
r2986:9e9aeb75ab02
r2986:9e9aeb75ab02
r0:d63b455452f6
r2986:9e9aeb75ab02
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r2646:beeada218dec
r0:d63b455452f6
r3310:2b8d6cab0269
r3310:2b8d6cab0269
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r909:898755bd4512
r1977:1f8b99c96041
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r909:898755bd4512
r2639:e298192a7c03
r909:898755bd4512
r909:898755bd4512
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r3432:2032d27d90cf
r3432:2032d27d90cf
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r121:ae177290c657
r121:ae177290c657
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2549:1549d4b2ba28
r2549:1549d4b2ba28
r2549:1549d4b2ba28
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2425:5e48f18c7157
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2549:1549d4b2ba28
r1005:0796061bc2a6
r2549:1549d4b2ba28
r0:d63b455452f6
r1005:0796061bc2a6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r3491:10ed78e15d31
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r3491:10ed78e15d31
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1793:7bff71353e69
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1245:eb9b943bd917
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1041:861c81f15ca0
r0:d63b455452f6
r0:d63b455452f6
r3379:e72a0eb00c30
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r470:d437531310b9
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3432:2032d27d90cf
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r4:44fa2d88cb6a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r534:46e9db8de483
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1977:1f8b99c96041
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r1901:e806afa50723
r1901:e806afa50723
r3274:40dbd1d25717
r1901:e806afa50723
r3319:82a855f31227
r1264:32e75a054596
r0:d63b455452f6
r0:d63b455452f6
r1245:eb9b943bd917
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2639:e298192a7c03
r2639:e298192a7c03
r2639:e298192a7c03
r0:d63b455452f6
r2639:e298192a7c03
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2958:7c0285bafd42
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r193:6aa65dc5a4b4
r0:d63b455452f6
r0:d63b455452f6
r1500:e5979abe9361
r0:d63b455452f6
r0:d63b455452f6
r534:46e9db8de483
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r121:ae177290c657
r2952:e97f823d2dbe
r121:ae177290c657
r121:ae177290c657
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r2469:0895d2eace8d
r0:d63b455452f6
r0:d63b455452f6
r1529:5d9715eeca2c
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r39:c8e54423ac24
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1881:ce1fe6a2816a
r1174:4ffa62f5467c
r3047:7f6140318561
r193:6aa65dc5a4b4
r0:d63b455452f6
r3047:7f6140318561
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3222:303ed792a936
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r3047:7f6140318561
r0:d63b455452f6
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r1377:61ffe715e00e
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r3047:7f6140318561
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r4:44fa2d88cb6a
r0:d63b455452f6
r4:44fa2d88cb6a
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r121:ae177290c657
r121:ae177290c657
r121:ae177290c657
r3222:303ed792a936
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r919:57ef81f1ba8e
r919:57ef81f1ba8e
r919:57ef81f1ba8e
r919:57ef81f1ba8e
r919:57ef81f1ba8e
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r1260:990ce96b0df6
r1261:c48ddefd3d86
r1261:c48ddefd3d86
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r919:57ef81f1ba8e
r1260:990ce96b0df6
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r0:d63b455452f6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r1260:990ce96b0df6
r0:d63b455452f6
r0:d63b455452f6
r1093:18f56ef2d029
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
r0:d63b455452f6
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "strings.h"
#include "road_map.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "viewport.h"
#include "town.h"
#include "command.h"
#include "gfx.h"
#include "industry.h"
#include "station.h"
#include "player.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "gui.h"
#include "unmovable_map.h"
#include "water_map.h"
#include "variables.h"
#include "bridge.h"
#include "table/town_land.h"

enum {
	/* Max towns: 64000 (8 * 8000) */
	TOWN_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
	TOWN_POOL_MAX_BLOCKS      = 8000,
};

/**
 * Called if a new block is added to the town-pool
 */
static void TownPoolNewBlock(uint start_item)
{
	Town *t;

	FOR_ALL_TOWNS_FROM(t, start_item)
		t->index = start_item++;
}

/* Initialize the town-pool */
MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, NULL, 0, 0, NULL };

// Local
static int _grow_town_result;

static bool BuildTownHouse(Town *t, TileIndex tile);
static void ClearTownHouse(Town *t, TileIndex tile);
static void DoBuildTownHouse(Town *t, TileIndex tile);

static void TownDrawHouseLift(const TileInfo *ti)
{
	AddChildSpriteScreen(SPR_LIFT, 14, 60 - GetLiftPosition(ti->tile));
}

typedef void TownDrawTileProc(const TileInfo *ti);
static TownDrawTileProc * const _town_draw_tile_procs[1] = {
	TownDrawHouseLift
};


static void DrawTile_Town(TileInfo *ti)
{
	const DrawBuildingsTileStruct *dcts;
	byte z;
	uint32 image;

	/* Retrieve pointer to the draw town tile struct */
	{
		/* this "randomizes" on the (up to) 4 variants of a building */
		uint variant;
		variant  = ti->x >> 4;
		variant ^= ti->x >> 6;
		variant ^= ti->y >> 4;
		variant -= ti->y >> 6;
		variant &= 3;
		dcts = &_town_draw_tile_data[GetHouseType(ti->tile) << 4 | variant << 2 | GetHouseBuildingStage(ti->tile)];
	}

	z = ti->z;

	/* Add bricks below the house? */
	if (ti->tileh != SLOPE_FLAT) {
		AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
		AddChildSpriteScreen(dcts->ground, 31, 1);
		z += TILE_HEIGHT;
	} else {
		/* Else draw regular ground */
		DrawGroundSprite(dcts->ground);
	}

	/* Add a house on top of the ground? */
	image = dcts->building;
	if (image != 0) {
		if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);

		AddSortableSpriteToDraw(image,
			ti->x + dcts->subtile_x,
			ti->y + dcts->subtile_y,
			dcts->width + 1,
			dcts->height + 1,
			dcts->dz,
			z);

		if (_display_opt & DO_TRANS_BUILDINGS) return;
	}

	{
		int proc = dcts->draw_proc - 1;

		if (proc >= 0) _town_draw_tile_procs[proc](ti);
	}
}

static uint GetSlopeZ_Town(const TileInfo* ti)
{
	return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
}

static Slope GetSlopeTileh_Town(TileIndex tile, Slope tileh)
{
	return SLOPE_FLAT;
}

static void AnimateTile_Town(TileIndex tile)
{
	int pos, dest;

	if (_tick_counter & 3) return;

	// If the house is not one with a lift anymore, then stop this animating.
	// Not exactly sure when this happens, but probably when a house changes.
	// Before this was just a return...so it'd leak animated tiles..
	// That bug seems to have been here since day 1??
	if (!(_housetype_extra_flags[GetHouseType(tile)] & 0x20)) {
		DeleteAnimatedTile(tile);
		return;
	}

	if (!IsLiftMoving(tile)) {
		int i;

		/** Building has 6 floors, number 0 .. 6, where 1 is illegal.
		 *  This is due to the fact that the first floor is, in the graphics,
		 *  the height of 2 'normal' floors.
		 *  Furthermore, there are 6 lift positions from floor N (incl) to floor N + 1 (excl) */
		do {
			i = (Random() & 7) - 1;
		} while (i < 0 || i == 1 || i * 6 == GetLiftPosition(tile));

		SetLiftDestination(tile, i);
	}

	pos = GetLiftPosition(tile);
	dest = GetLiftDestination(tile) * 6;
	pos += (pos < dest) ? 1 : -1;
	SetLiftPosition(tile, pos);

	if (pos == dest) HaltLift(tile);

	MarkTileDirtyByTile(tile);
}

static void UpdateTownRadius(Town *t);

static bool IsCloseToTown(TileIndex tile, uint dist)
{
	const Town* t;

	FOR_ALL_TOWNS(t) {
		if (t->xy != 0 && DistanceManhattan(tile, t->xy) < dist) return true;
	}
	return false;
}

static void MarkTownSignDirty(Town *t)
{
	MarkAllViewportsDirty(
		t->sign.left-6,
		t->sign.top-3,
		t->sign.left+t->sign.width_1*4+12,
		t->sign.top + 45
	);
}

void UpdateTownVirtCoord(Town *t)
{
	Point pt;

	MarkTownSignDirty(t);
	pt = RemapCoords2(TileX(t->xy) * TILE_SIZE, TileY(t->xy) * TILE_SIZE);
	SetDParam(0, t->index);
	SetDParam(1, t->population);
	UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24,
		_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL);
	MarkTownSignDirty(t);
}

static void ChangePopulation(Town *t, int mod)
{
	t->population += mod;
	InvalidateWindow(WC_TOWN_VIEW, t->index);
	UpdateTownVirtCoord(t);

	if (_town_sort_order & 2) _town_sort_dirty = true;
}

uint32 GetWorldPopulation(void)
{
	uint32 pop;
	const Town* t;

	pop = 0;
	FOR_ALL_TOWNS(t) pop += t->population;
	return pop;
}

static void MakeSingleHouseBigger(TileIndex tile)
{
	assert(IsTileType(tile, MP_HOUSE));

	if (LiftHasDestination(tile)) return;

	IncHouseConstructionTick(tile);
	if (GetHouseConstructionTick(tile) != 0) return;

	IncHouseBuildingStage(tile);  /*increase construction stage of one more step*/

	if (GetHouseBuildingStage(tile) == TOWN_HOUSE_COMPLETED){
		/*Now, construction is completed.  Can add population of building to the town*/
		ChangePopulation(GetTownByTile(tile), _housetype_population[GetHouseType(tile)]);
	}
	MarkTileDirtyByTile(tile);
}

static void MakeTownHouseBigger(TileIndex tile)
{
	uint flags = _house_more_flags[GetHouseType(tile)];
	if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
	if (flags & 4) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
	if (flags & 2) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
	if (flags & 1) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
}

static void TileLoop_Town(TileIndex tile)
{
	int house;
	Town *t;
	uint32 r;

	if (GetHouseBuildingStage(tile) != TOWN_HOUSE_COMPLETED) {
		/*Construction is not completed. See if we can go further in construction*/
		MakeTownHouseBigger(tile);
		return;
	}

	house = GetHouseType(tile);
	if ((_housetype_extra_flags[house] & 0x20) && !LiftHasDestination(tile) && CHANCE16(1, 2) && AddAnimatedTile(tile)) BeginLiftMovement(tile);

	t = GetTownByTile(tile);

	r = Random();

	if (GB(r, 0, 8) < _housetype_population[house]) {
		uint amt = GB(r, 0, 8) / 8 + 1;
		uint moved;

		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		t->new_max_pass += amt;
		moved = MoveGoodsToStation(tile, 1, 1, CT_PASSENGERS, amt);
		t->new_act_pass += moved;
	}

	if (GB(r, 8, 8) < _housetype_mailamount[house] ) {
		uint amt = GB(r, 8, 8) / 8 + 1;
		uint moved;

		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		t->new_max_mail += amt;
		moved = MoveGoodsToStation(tile, 1, 1, CT_MAIL, amt);
		t->new_act_mail += moved;
	}

	if (_house_more_flags[house] & 8 && HASBIT(t->flags12, TOWN_IS_FUNDED) && --t->time_until_rebuild == 0) {
		t->time_until_rebuild = GB(r, 16, 6) + 130;

		_current_player = OWNER_TOWN;

		ClearTownHouse(t, tile);

		// rebuild with another house?
		if (GB(r, 24, 8) >= 12) DoBuildTownHouse(t, tile);

		_current_player = OWNER_NONE;
	}
}

static void ClickTile_Town(TileIndex tile)
{
	/* not used */
}

static int32 ClearTile_Town(TileIndex tile, byte flags)
{
	int house, rating;
	int32 cost;
	Town *t;

	// safety checks
	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
	if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);

	house = GetHouseType(tile);
	cost = _price.remove_house * _housetype_remove_cost[house] >> 8;

	rating = _housetype_remove_ratingmod[house];
	_cleared_town_rating += rating;
	_cleared_town = t = GetTownByTile(tile);

	if (_current_player < MAX_PLAYERS) {
		if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
			SetDParam(0, t->index);
			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
		}
	}

	if (flags & DC_EXEC) {
		ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM);
		ClearTownHouse(t, tile);
	}

	return cost;
}

static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
{
	byte type = GetHouseType(tile);

	ac[CT_PASSENGERS] = _housetype_cargo_passengers[type];
	ac[CT_MAIL]       = _housetype_cargo_mail[type];
	ac[CT_GOODS]      = _housetype_cargo_goods[type];
	ac[CT_FOOD]       = _housetype_cargo_food[type];
}

static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
{
	td->str = _town_tile_names[GetHouseType(tile)];
	if (GetHouseBuildingStage(tile) != TOWN_HOUSE_COMPLETED) {
		SetDParamX(td->dparam, 0, td->str);
		td->str = STR_2058_UNDER_CONSTRUCTION;
	}

	td->owner = OWNER_TOWN;
}

static uint32 GetTileTrackStatus_Town(TileIndex tile, TransportType mode)
{
	/* not used */
	return 0;
}

static void ChangeTileOwner_Town(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	/* not used */
}


static const TileIndexDiffC _roadblock_tileadd[] = {
	{ 0, -1},
	{ 1,  0},
	{ 0,  1},
	{-1,  0},

	// Store the first 3 elements again.
	// Lets us rotate without using &3.
	{ 0, -1},
	{ 1,  0},
	{ 0,  1}
};


static bool GrowTown(Town *t);

static void TownTickHandler(Town *t)
{
	if (HASBIT(t->flags12, TOWN_IS_FUNDED)) {
		int i = t->grow_counter - 1;
		if (i < 0) {
			if (GrowTown(t)) {
				i = t->growth_rate;
			} else {
				i = 0;
			}
		}
		t->grow_counter = i;
	}

	UpdateTownRadius(t);
}

void OnTick_Town(void)
{
	if (_game_mode == GM_EDITOR) return;

	/* Make sure each town's tickhandler invocation frequency is about the
	 * same - TOWN_GROWTH_FREQUENCY - independent on the number of towns. */
	for (_cur_town_iter += GetTownPoolSize();
	     _cur_town_iter >= TOWN_GROWTH_FREQUENCY;
	     _cur_town_iter -= TOWN_GROWTH_FREQUENCY) {
		uint32 i = _cur_town_ctr;
		Town *t;

		if (++_cur_town_ctr >= GetTownPoolSize())
			_cur_town_ctr = 0;

		t = GetTown(i);

		if (t->xy != 0) TownTickHandler(t);
	}
}

static RoadBits GetTownRoadMask(TileIndex tile)
{
	TrackBits b = GetAnyRoadTrackBits(tile);
	RoadBits r = 0;

	if (b & TRACK_BIT_X)     r |= ROAD_X;
	if (b & TRACK_BIT_Y)     r |= ROAD_Y;
	if (b & TRACK_BIT_UPPER) r |= ROAD_NE | ROAD_NW;
	if (b & TRACK_BIT_LOWER) r |= ROAD_SE | ROAD_SW;
	if (b & TRACK_BIT_LEFT)  r |= ROAD_NW | ROAD_SW;
	if (b & TRACK_BIT_RIGHT) r |= ROAD_NE | ROAD_SE;
	return r;
}

static bool IsRoadAllowedHere(TileIndex tile, int dir)
{
	Slope k;
	Slope slope;

	// If this assertion fails, it might be because the world contains
	//  land at the edges. This is not ok.
	TILE_ASSERT(tile);

	for (;;) {
		// Check if there already is a road at this point?
		if (GetAnyRoadTrackBits(tile) == 0) {
			// No, try to build one in the direction.
			// if that fails clear the land, and if that fails exit.
			// This is to make sure that we can build a road here later.
			if (CmdFailed(DoCommand(tile, (dir & 1 ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD)) &&
					CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
				return false;
		}

		slope = GetTileSlope(tile, NULL);
		if (slope == SLOPE_FLAT) {
no_slope:
			// Tile has no slope
			// Disallow the road if any neighboring tile has a road.
			if (HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]))), dir^2) ||
					HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]))), dir^2) ||
					HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir) ||
					HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir))
				return false;

			// Otherwise allow
			return true;
		}

		// If the tile is not a slope in the right direction, then
		// maybe terraform some.
		k = (dir & 1) ? SLOPE_NE : SLOPE_NW;
		if (k != slope && ComplementSlope(k) != slope) {
			uint32 r = Random();

			if (CHANCE16I(1, 8, r) && !_generating_world) {
				int32 res;

				if (CHANCE16I(1, 16, r)) {
					res = DoCommand(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
					                      CMD_TERRAFORM_LAND);
				} else {
					res = DoCommand(tile, slope ^ 0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
					                      CMD_TERRAFORM_LAND);
				}
				if (CmdFailed(res) && CHANCE16I(1, 3, r)) {
					// We can consider building on the slope, though.
					goto no_slope;
				}
			}
			return false;
		}
		return true;
	}
}

static bool TerraformTownTile(TileIndex tile, int edges, int dir)
{
	int32 r;

	TILE_ASSERT(tile);

	r = DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
	if (CmdFailed(r) || r >= 126 * 16) return false;
	DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_TERRAFORM_LAND);
	return true;
}

static void LevelTownLand(TileIndex tile)
{
	Slope tileh;

	TILE_ASSERT(tile);

	// Don't terraform if land is plain or if there's a house there.
	if (IsTileType(tile, MP_HOUSE)) return;
	tileh = GetTileSlope(tile, NULL);
	if (tileh == SLOPE_FLAT) return;

	// First try up, then down
	if (!TerraformTownTile(tile, ~tileh & 0xF, 1)) {
		TerraformTownTile(tile, tileh & 0xF, 0);
	}
}

static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* t1)
{
	RoadBits rcmd;
	TileIndex tmptile;
	DiagDirection i;
	int j;
	TileIndex tile = *tile_ptr;

	TILE_ASSERT(tile);

	if (mask == 0) {
		int a;
		int b;

		// Tile has no road. First reset the status counter
		// to say that this is the last iteration.
		_grow_town_result = 0;

		// Remove hills etc
		LevelTownLand(tile);

		// Is a road allowed here?
		if (!IsRoadAllowedHere(tile, block)) return;

		// Randomize new road block numbers
		a = block;
		b = block ^ 2;
		if (CHANCE16(1, 4)) {
			do {
				a = GB(Random(), 0, 2);
			} while (a == b);
		}

		if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) {
			// A road is not allowed to continue the randomized road,
			//   return if the road we're trying to build is curved.
			if (a != (b ^ 2)) return;

			// Return if neither side of the new road is a house
			if (!IsTileType(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a + 1])), MP_HOUSE) &&
					!IsTileType(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a + 3])), MP_HOUSE))
				return;

			// That means that the road is only allowed if there is a house
			//  at any side of the new road.
		}
		rcmd = (1 << a) + (1 << b);

	} else if (block < 5 && !HASBIT(mask,block^2)) {
		// Continue building on a partial road.
		// Always OK.
		_grow_town_result = 0;
		rcmd = 1 << (block ^ 2);
	} else {
		int i;

		// Reached a tunnel? Then continue at the other side of it.
		if (IsTunnelTile(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
			*tile_ptr = GetOtherTunnelEnd(tile);
			return;
		}

		// For any other kind of tunnel/bridge, bail out.
		if (IsTileType(tile, MP_TUNNELBRIDGE)) return;

		// Possibly extend the road in a direction.
		// Randomize a direction and if it has a road, bail out.
		i = GB(Random(), 0, 2);
		if (HASBIT(mask, i)) return;

		// This is the tile we will reach if we extend to this direction.
		tmptile = TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[i]));

		// Don't do it if it reaches to water.
		if (IsClearWaterTile(tmptile)) return;

		// Build a house at the edge. 60% chance or
		//  always ok if no road allowed.
		if (!IsRoadAllowedHere(tmptile, i) || CHANCE16(6, 10)) {
			// But not if there already is a house there.
			if (!IsTileType(tmptile, MP_HOUSE)) {
				// Level the land if possible
				LevelTownLand(tmptile);

				// And build a house.
				// Set result to -1 if we managed to build it.
				if (BuildTownHouse(t1, tmptile)) _grow_town_result = -1;
			}
			return;
		}

		_grow_town_result = 0;
		rcmd = 1 << i;
	}

	// Return if a water tile
	if (IsClearWaterTile(tile)) return;

	// Determine direction of slope,
	//  and build a road if not a special slope.
	switch (GetTileSlope(tile, NULL)) {
		case SLOPE_SW: i = DIAGDIR_NE; break;
		case SLOPE_SE: i = DIAGDIR_NW; break;
		case SLOPE_NW: i = DIAGDIR_SE; break;
		case SLOPE_NE: i = DIAGDIR_SW; break;

		default:
build_road_and_exit:
			if (!CmdFailed(DoCommand(tile, rcmd, t1->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD))) {
				_grow_town_result = -1;
			}
			return;
	}

	tmptile = tile;

	// Now it contains the direction of the slope
	j = -11;	// max 11 tile long bridges
	do {
		if (++j == 0)
			goto build_road_and_exit;
		tmptile = TILE_MASK(tmptile + TileOffsByDir(i));
	} while (IsClearWaterTile(tmptile));

	// no water tiles in between?
	if (j == -10)
		goto build_road_and_exit;

	// Quit if it selecting an appropiate bridge type fails a large number of times.
	j = 22;
	{
		int32 bridge_len = GetBridgeLength(tile, tmptile);
		do {
			byte bridge_type = RandomRange(MAX_BRIDGES - 1);
			if (CheckBridge_Stuff(bridge_type, bridge_len)) {
				if (!CmdFailed(DoCommand(tile, tmptile, 0x8000 + bridge_type, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE)))
					_grow_town_result = -1;

				// obviously, if building any bridge would fail, there is no need to try other bridge-types
				return;
			}
		} while (--j != 0);
	}
}

// Returns true if a house was built, or no if the build failed.
static int GrowTownAtRoad(Town *t, TileIndex tile)
{
	int block = 5; // special case

	TILE_ASSERT(tile);

	// Number of times to search.
	_grow_town_result = 10 + t->num_houses * 4 / 9;

	do {
		// Get a bitmask of the road blocks on a tile
		RoadBits mask = GetTownRoadMask(tile);

		// Try to grow the town from this point
		GrowTownInTile(&tile,mask,block,t);

		// Exclude the source position from the bitmask
		// and return if no more road blocks available
		CLRBIT(mask, (block ^ 2));
		if (mask == 0)
			return _grow_town_result;

		// Select a random bit from the blockmask, walk a step
		// and continue the search from there.
		do block = Random() & 3; while (!HASBIT(mask,block));
		tile += ToTileIndexDiff(_roadblock_tileadd[block]);

		if (IsTileType(tile, MP_STREET)) {
			/* Don't allow building over roads of other cities */
			if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t)
				_grow_town_result = -1;
			else if (_game_mode == GM_EDITOR) {
				/* If we are in the SE, and this road-piece has no town owner yet, it just found an
				*  owner :) (happy happy happy road now) */
				SetTileOwner(tile, OWNER_TOWN);
				SetTownIndex(tile, t->index);
			}
		}

		// Max number of times is checked.
	} while (--_grow_town_result >= 0);

	return (_grow_town_result == -2);
}

// Generate a random road block
// The probability of a straight road
// is somewhat higher than a curved.
static RoadBits GenRandomRoadBits(void)
{
	uint32 r = Random();
	uint a = GB(r, 0, 2);
	uint b = GB(r, 8, 2);
	if (a == b) b ^= 2;
	return (1 << a) + (1 << b);
}

// Grow the town
// Returns true if a house was built, or no if the build failed.
static bool GrowTown(Town *t)
{
	TileIndex tile;
	const TileIndexDiffC *ptr;
	PlayerID old_player;

	static const TileIndexDiffC _town_coord_mod[] = {
		{-1,  0},
		{ 1,  1},
		{ 1, -1},
		{-1, -1},
		{-1,  0},
		{ 0,  2},
		{ 2,  0},
		{ 0, -2},
		{-1, -1},
		{-2,  2},
		{ 2,  2},
		{ 2, -2},
		{ 0,  0}
	};

	// Current player is a town
	old_player = _current_player;
	_current_player = OWNER_TOWN;

	// Find a road that we can base the construction on.
	tile = t->xy;
	for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
		if (GetAnyRoadTrackBits(tile) != 0) {
			int r = GrowTownAtRoad(t, tile);
			_current_player = old_player;
			return r;
		}
		tile = TILE_ADD(tile, ToTileIndexDiff(*ptr));
	}

	// No road available, try to build a random road block by
	// clearing some land and then building a road there.
	tile = t->xy;
	for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
		// Only work with plain land that not already has a house with GetHouseConstructionTick=0
		if ((!IsTileType(tile, MP_HOUSE) || GetHouseConstructionTick(tile) != 0) &&
				GetTileSlope(tile, NULL) == SLOPE_FLAT) {
			if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) {
				DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
				_current_player = old_player;
				return true;
			}
		}
		tile = TILE_ADD(tile, ToTileIndexDiff(*ptr));
	}

	_current_player = old_player;
	return false;
}

static void UpdateTownRadius(Town *t)
{
	static const uint16 _town_radius_data[23][5] = {
		{ 4,  0,  0,  0,  0}, // 0
		{16,  0,  0,  0,  0},
		{25,  0,  0,  0,  0},
		{36,  0,  0,  0,  0},
		{49,  0,  4,  0,  0},
		{64,  0,  4,  0,  0}, // 20
		{64,  0,  9,  0,  1},
		{64,  0,  9,  0,  4},
		{64,  0, 16,  0,  4},
		{81,  0, 16,  0,  4},
		{81,  0, 16,  0,  4}, // 40
		{81,  0, 25,  0,  9},
		{81, 36, 25,  0,  9},
		{81, 36, 25, 16,  9},
		{81, 49,  0, 25,  9},
		{81, 64,  0, 25,  9}, // 60
		{81, 64,  0, 36,  9},
		{81, 64,  0, 36, 16},
		{100, 81,  0, 49, 16},
		{100, 81,  0, 49, 25},
		{121, 81,  0, 49, 25}, // 80
		{121, 81,  0, 49, 25},
		{121, 81,  0, 49, 36}, // 88
	};

	if (t->num_houses < 92) {
		memcpy(t->radius, _town_radius_data[t->num_houses / 4], sizeof(t->radius));
	} else {
		int mass = t->num_houses / 8;
		// At least very roughly extrapolate. Empirical numbers dancing between
		// overwhelming by cottages and skyscrapers outskirts.
		t->radius[0] = mass * mass;
		// Actually we are proportional to sqrt() but that's right because
		// we are covering an area.
		t->radius[1] = mass * 7;
		t->radius[2] = 0;
		t->radius[3] = mass * 4;
		t->radius[4] = mass * 3;
		//debug("%d (->%d): %d %d %d %d\n", t->num_houses, mass, t->radius[0], t->radius[1], t->radius[3], t->radius[4]);
	}
}

static bool CreateTownName(uint32 *townnameparts)
{
	Town *t2;
	char buf1[64];
	char buf2[64];
	uint32 r;
	/* Do not set too low tries, since when we run out of names, we loop
	 * for #tries only one time anyway - then we stop generating more
	 * towns. Do not show it too high neither, since looping through all
	 * the other towns may take considerable amount of time (10000 is
	 * too much). */
	int tries = 1000;
	uint16 townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;

	assert(townnameparts);

	for (;;) {
restart:
		r = Random();

		SetDParam(0, r);
		GetString(buf1, townnametype);

		// Check size and width
		if (strlen(buf1) >= 31 || GetStringWidth(buf1) > 130) continue;

		FOR_ALL_TOWNS(t2) {
			if (t2->xy != 0) {
				// We can't just compare the numbers since
				// several numbers may map to a single name.
				SetDParam(0, t2->index);
				GetString(buf2, STR_TOWN);
				if (strcmp(buf1, buf2) == 0) {
					if (tries-- < 0) return false;
					goto restart;
				}
			}
		}
		*townnameparts = r;
		return true;
	}
}

void UpdateTownMaxPass(Town *t)
{
	t->max_pass = t->population >> 3;
	t->max_mail = t->population >> 4;
}

static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint size_mode)
{
	int x, i;

	// clear the town struct
	i = t->index;
	memset(t, 0, sizeof(Town));
	t->index = i;

	t->xy = tile;
	t->num_houses = 0;
	t->time_until_rebuild = 10;
	UpdateTownRadius(t);
	t->flags12 = 0;
	t->population = 0;
	t->grow_counter = 0;
	t->growth_rate = 250;
	t->new_max_pass = 0;
	t->new_max_mail = 0;
	t->new_act_pass = 0;
	t->new_act_mail = 0;
	t->max_pass = 0;
	t->max_mail = 0;
	t->act_pass = 0;
	t->act_mail = 0;

	t->pct_pass_transported = 0;
	t->pct_mail_transported = 0;
	t->fund_buildings_months = 0;
	t->new_act_food = 0;
	t->new_act_water = 0;
	t->act_food = 0;
	t->act_water = 0;

	for (i = 0; i != MAX_PLAYERS; i++)
		t->ratings[i] = 500;

	t->have_ratings = 0;
	t->exclusivity = (byte)-1;
	t->exclusive_counter = 0;
	t->statues = 0;

	t->townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
	t->townnameparts = townnameparts;

	UpdateTownVirtCoord(t);
	_town_sort_dirty = true;

	if (size_mode == 0) {
		x = (Random() & 0xF) + 8;
	} else {
		x = (size_mode - 1) * 16 + 3;
	}

	t->num_houses += x;
	UpdateTownRadius(t);

	i = x * 4;
	do {
		GrowTown(t);
	} while (--i);

	t->num_houses -= x;
	UpdateTownRadius(t);
	UpdateTownMaxPass(t);
}

static Town *AllocateTown(void)
{
	Town *t;
	FOR_ALL_TOWNS(t) {
		if (t->xy == 0) {
			uint index = t->index;

			if (t->index > _total_towns)
				_total_towns = t->index;

			memset(t, 0, sizeof(Town));
			t->index = index;

			return t;
		}
	}

	/* Check if we can add a block to the pool */
	if (AddBlockToPool(&_town_pool))
		return AllocateTown();

	return NULL;
}

/** Create a new town.
 * This obviously only works in the scenario editor. Function not removed
 * as it might be possible in the future to fund your own town :)
 * @param tile coordinates where town is built
 * @param p1 size of the town (1 = small, 2 = medium, 3 = large)
 * @param p2 unused
 */
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	Town *t;
	uint32 townnameparts;

	/* Only in the scenario editor */
	if (_game_mode != GM_EDITOR) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_OTHER);

	// Check if too close to the edge of map
	if (DistanceFromEdge(tile) < 12)
		return_cmd_error(STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP);

	// Can only build on clear flat areas.
	if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_0239_SITE_UNSUITABLE);
	}

	// Check distance to all other towns.
	if (IsCloseToTown(tile, 20))
		return_cmd_error(STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN);

	// Get a unique name for the town.
	if (!CreateTownName(&townnameparts))
		return_cmd_error(STR_023A_TOO_MANY_TOWNS);

	// Allocate town struct
	t = AllocateTown();
	if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS);

	// Create the town
	if (flags & DC_EXEC) {
		_generating_world = true;
		DoCreateTown(t, tile, townnameparts, p1);
		_generating_world = false;
	}
	return 0;
}

Town *CreateRandomTown(uint attempts, uint size_mode)
{
	TileIndex tile;
	Town *t;
	uint32 townnameparts;

	do {
		// Generate a tile index not too close from the edge
		tile = RandomTile();
		if (DistanceFromEdge(tile) < 20) continue;

		// Make sure the tile is plain
		if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) continue;

		// Check not too close to a town
		if (IsCloseToTown(tile, 20)) continue;

		// Get a unique name for the town.
		if (!CreateTownName(&townnameparts)) break;

		// Allocate a town struct
		t = AllocateTown();
		if (t == NULL) break;

		DoCreateTown(t, tile, townnameparts, size_mode);
		return t;
	} while (--attempts);
	return NULL;
}

static const byte _num_initial_towns[3] = {11, 23, 46};

bool GenerateTowns(void)
{
	uint num = 0;
	uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));

	do {
		if (CreateRandomTown(20, 0) != NULL) 	//try 20 times to create a random-sized town for the first loop.
			num++;
	} while (--n);

	// give it a last try, but now more aggressive
	if (num == 0 && CreateRandomTown(10000, 0) == NULL) {
		Town *t;
		FOR_ALL_TOWNS(t) { if (IsValidTown(t)) {num = 1; break;}}

		//XXX can we handle that more gracefully?
		if (num == 0 && _game_mode != GM_EDITOR) error("Could not generate any town");
		return false;
	}

	return true;
}

static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode)
{
	int b;
	Slope slope;

	static const byte _masks[8] = {
		0xC,0x3,0x9,0x6,
		0x3,0xC,0x6,0x9,
	};

	slope = GetTileSlope(tile, NULL);
	if (IsSteepSlope(slope)) return false;

	b = 0;
	if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b;
	if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b;
	if (b)
		return false;

	return !CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
}

int GetTownRadiusGroup(const Town *t, TileIndex tile)
{
	uint dist;
	int i,smallest;

	dist = DistanceSquare(tile, t->xy);
	if (t->fund_buildings_months && dist <= 25)
		return 4;

	smallest = 0;
	for (i = 0; i != lengthof(t->radius); i++) {
		if (dist < t->radius[i])
			smallest = i;
	}

	return smallest;
}

static bool CheckFree2x2Area(TileIndex tile)
{
	int i;

	static const TileIndexDiffC _tile_add[] = {
		{0    , 0    },
		{0 - 0, 1 - 0},
		{1 - 0, 0 - 1},
		{1 - 1, 1 - 0}
	};

	for (i = 0; i != 4; i++) {
		tile += ToTileIndexDiff(_tile_add[i]);

		if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;

		if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR)))
			return false;
	}

	return true;
}

static void DoBuildTownHouse(Town *t, TileIndex tile)
{
	int i;
	uint bitmask;
	int house;
	Slope slope;
	uint z;
	uint oneof = 0;

	// Above snow?
	slope = GetTileSlope(tile, &z);

	// Get the town zone type
	{
		uint rad = GetTownRadiusGroup(t, tile);

		int land = _opt.landscape;
		if (land == LT_HILLY && z >= _opt.snow_line)
			land = -1;

		bitmask = (1 << rad) + (1 << (land + 12));
	}

	// bits 0-4 are used
	// bits 11-15 are used
	// bits 5-10 are not used.
	{
		byte houses[lengthof(_housetype_flags)];
		int num = 0;

		// Generate a list of all possible houses that can be built.
		for (i=0; i!=lengthof(_housetype_flags); i++) {
			if ((~_housetype_flags[i] & bitmask) == 0)
				houses[num++] = (byte)i;
		}

		for (;;) {
			house = houses[RandomRange(num)];

			if (_cur_year < _housetype_years[house].min || _cur_year > _housetype_years[house].max)
				continue;

			// Special houses that there can be only one of.
			switch (house) {
				case HOUSE_TEMP_CHURCH:
				case HOUSE_ARCT_CHURCH:
				case HOUSE_SNOW_CHURCH:
				case HOUSE_TROP_CHURCH:
				case HOUSE_TOY_CHURCH:
					SETBIT(oneof, TOWN_HAS_CHURCH);
					break;
				case HOUSE_STADIUM:
				case HOUSE_MODERN_STADIUM:
					SETBIT(oneof, TOWN_HAS_STADIUM);
					break;
				default:
					oneof = 0;
					break;
			}

			if (HASBITS(t->flags12 , oneof)) continue;

			// Make sure there is no slope?
			if (_housetype_extra_flags[house] & 0x12 && slope != SLOPE_FLAT) continue;

			if (_housetype_extra_flags[house] & 0x10) {
				if (CheckFree2x2Area(tile) ||
						CheckFree2x2Area(tile += TileDiffXY(-1,  0)) ||
						CheckFree2x2Area(tile += TileDiffXY( 0, -1)) ||
						CheckFree2x2Area(tile += TileDiffXY( 1,  0))) {
					break;
				}
				tile += TileDiffXY(0, 1);
			} else if (_housetype_extra_flags[house] & 4) {
				if (CheckBuildHouseMode(tile + TileDiffXY(1, 0), slope, 0)) break;

				if (CheckBuildHouseMode(tile + TileDiffXY(-1, 0), slope, 1)) {
					tile += TileDiffXY(-1, 0);
					break;
				}
			} else if (_housetype_extra_flags[house] & 8) {
				if (CheckBuildHouseMode(tile + TileDiffXY(0, 1), slope, 2)) break;

				if (CheckBuildHouseMode(tile + TileDiffXY(0, -1), slope, 3)) {
					tile += TileDiffXY(0, -1);
					break;
				}
			} else {
				break;
			}
		}
	}

	t->num_houses++;

	// Special houses that there can be only one of.
	t->flags12 |= oneof;

	{
		byte construction_counter = 0, construction_stage = 0, size_flags;

		if (_generating_world) {
			uint32 r = Random();

			construction_stage = TOWN_HOUSE_COMPLETED;
			if (CHANCE16(1, 7)) construction_stage = GB(r, 0, 2);

			if (construction_stage == TOWN_HOUSE_COMPLETED) {
				ChangePopulation(t, _housetype_population[house]);
			} else {
				construction_counter = GB(r, 2, 2);
			}
		}
		size_flags = GB(_housetype_extra_flags[house], 2, 3);
		MakeTownHouse(tile, t->index, construction_counter, construction_stage, size_flags, house);
	}

	// ENDING
}

static bool BuildTownHouse(Town *t, TileIndex tile)
{
	int32 r;

	// make sure it's possible
	if (!EnsureNoVehicle(tile)) return false;
	if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;

	r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(r)) return false;

	DoBuildTownHouse(t, tile);
	return true;
}


static void DoClearTownHouseHelper(TileIndex tile)
{
	assert(IsTileType(tile, MP_HOUSE));
	DoClearSquare(tile);
	DeleteAnimatedTile(tile);
}

static void ClearTownHouse(Town *t, TileIndex tile)
{
	uint house = GetHouseType(tile);
	uint eflags;

	assert(IsTileType(tile, MP_HOUSE));

	// need to align the tile to point to the upper left corner of the house
	if (house >= 3) { // house id 0,1,2 MUST be single tile houses, or this code breaks.
		if (_housetype_extra_flags[house-1] & 0x04) {
			house--;
			tile += TileDiffXY(-1, 0);
		} else if (_housetype_extra_flags[house-1] & 0x18) {
			house--;
			tile += TileDiffXY(0, -1);
		} else if (_housetype_extra_flags[house-2] & 0x10) {
			house-=2;
			tile += TileDiffXY(-1, 0);
		} else if (_housetype_extra_flags[house-3] & 0x10) {
			house-=3;
			tile += TileDiffXY(-1, -1);
		}
	}

	// Remove population from the town if the house is finished.
	if (GetHouseBuildingStage(tile) == TOWN_HOUSE_COMPLETED) {
		ChangePopulation(t, -_housetype_population[house]);
	}

	t->num_houses--;

	// Clear flags for houses that only may exist once/town.
	switch (house) {
		case HOUSE_TEMP_CHURCH:
		case HOUSE_ARCT_CHURCH:
		case HOUSE_SNOW_CHURCH:
		case HOUSE_TROP_CHURCH:
		case HOUSE_TOY_CHURCH:
			CLRBIT(t->flags12, TOWN_HAS_CHURCH);
			break;
		case HOUSE_STADIUM:
		case HOUSE_MODERN_STADIUM:
			CLRBIT(t->flags12, TOWN_HAS_STADIUM);
			break;
		default:
			break;
	}

	// Do the actual clearing of tiles
	eflags = _housetype_extra_flags[house];
	DoClearTownHouseHelper(tile);
	if (eflags & 0x14) DoClearTownHouseHelper(tile + TileDiffXY(1, 0));
	if (eflags & 0x18) DoClearTownHouseHelper(tile + TileDiffXY(0, 1));
	if (eflags & 0x10) DoClearTownHouseHelper(tile + TileDiffXY(1, 1));
}

/** Rename a town (server-only).
 * @param tile unused
 * @param p1 town ID to rename
 * @param p2 unused
 */
int32 CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	StringID str;
	Town *t;

	if (!IsTownIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;

	t = GetTown(p1);

	str = AllocateNameUnique(_cmd_text, 4);
	if (str == 0) return CMD_ERROR;

	if (flags & DC_EXEC) {
		DeleteName(t->townnametype);
		t->townnametype = str;

		UpdateTownVirtCoord(t);
		_town_sort_dirty = true;
		UpdateAllStationVirtCoord();
		MarkWholeScreenDirty();
	} else {
		DeleteName(str);
	}
	return 0;
}

// Called from GUI
void DeleteTown(Town *t)
{
	Industry *i;
	TileIndex tile;

	// Delete town authority window
	//  and remove from list of sorted towns
	DeleteWindowById(WC_TOWN_VIEW, t->index);
	_town_sort_dirty = true;

	// Delete all industries belonging to the town
	FOR_ALL_INDUSTRIES(i) {
		if (i->xy && i->town == t)
			DeleteIndustry(i);
	}

	// Go through all tiles and delete those belonging to the town
	for (tile = 0; tile < MapSize(); ++tile) {
		switch (GetTileType(tile)) {
			case MP_HOUSE:
				if (GetTownByTile(tile) == t)
					DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
				break;

			case MP_STREET:
			case MP_TUNNELBRIDGE:
				if (IsTileOwner(tile, OWNER_TOWN) &&
						ClosestTownFromTile(tile, (uint)-1) == t)
					DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
				break;

			default:
				break;
		}
	}

	t->xy = 0;
	DeleteName(t->townnametype);

	MarkWholeScreenDirty();
}

// Called from GUI
void ExpandTown(Town *t)
{
	int amount, n;

	_generating_world = true;

	/* The more houses, the faster we grow */
	amount = RandomRange(t->num_houses / 10) + 3;
	t->num_houses += amount;
	UpdateTownRadius(t);

	n = amount * 10;
	do GrowTown(t); while (--n);

	t->num_houses -= amount;
	UpdateTownRadius(t);

	UpdateTownMaxPass(t);
	_generating_world = false;
}

const byte _town_action_costs[8] = {
	2, 4, 9, 35, 48, 53, 117, 175
};

typedef void TownActionProc(Town *t, int action);

static void TownActionAdvertise(Town *t, int action)
{
	static const byte _advertising_amount[3] = {0x40, 0x70, 0xA0};
	static const byte _advertising_radius[3] = {10, 15, 20};
	ModifyStationRatingAround(t->xy, _current_player,
		_advertising_amount[action],
		_advertising_radius[action]);
}

static void TownActionRoadRebuild(Town *t, int action)
{
	const Player* p;

	t->road_build_months = 6;

	SetDParam(0, t->index);

	p = GetPlayer(_current_player);
	SetDParam(1, p->name_1);
	SetDParam(2, p->name_2);

	AddNewsItem(STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING,
		NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
}

static bool DoBuildStatueOfCompany(TileIndex tile)
{
	PlayerID old;
	int32 r;

	if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;

	if (!IsTileType(tile, MP_HOUSE) &&
			!IsTileType(tile, MP_CLEAR) &&
			!IsTileType(tile, MP_TREES)) {
		return false;
	}

	old = _current_player;
	_current_player = OWNER_NONE;
	r = DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	_current_player = old;

	if (CmdFailed(r)) return false;

	MakeStatue(tile, _current_player);
	MarkTileDirtyByTile(tile);

	return true;
}

static void TownActionBuildStatue(Town *t, int action)
{
	// Layouted as an outward spiral
	static const TileIndexDiffC _statue_tiles[] = {
		{-1, 0},
		{ 0, 1},
		{ 1, 0}, { 1, 0},
		{ 0,-1}, { 0,-1},
		{-1, 0}, {-1, 0}, {-1, 0},
		{ 0, 1}, { 0, 1}, { 0, 1},
		{ 1, 0}, { 1, 0}, { 1, 0}, { 1, 0},
		{ 0,-1}, { 0,-1}, { 0,-1}, { 0,-1},
		{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
		{ 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1},
		{ 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0},
		{ 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1},
		{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
		{ 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1},
		{ 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0},
		{ 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1},
		{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
		{ 0, 0}
	};
	TileIndex tile = t->xy;
	const TileIndexDiffC *p;

	SETBIT(t->statues, _current_player);

	for (p = _statue_tiles; p != endof(_statue_tiles); ++p) {
		if (DoBuildStatueOfCompany(tile)) return;
		tile = TILE_ADD(tile, ToTileIndexDiff(*p));
	}
}

static void TownActionFundBuildings(Town *t, int action)
{
	// Build next tick
	t->grow_counter = 1;
	// If we were not already growing
	SETBIT(t->flags12, TOWN_IS_FUNDED);
	// And grow for 3 months
	t->fund_buildings_months = 3;
}

static void TownActionBuyRights(Town *t, int action)
{
	t->exclusive_counter = 12;
	t->exclusivity = _current_player;

	ModifyStationRatingAround(t->xy, _current_player, 130, 17);
}

static void TownActionBribe(Town *t, int action)
{
	if (!RandomRange(15)) {
		Station *st;

		// set as unwanted for 6 months
		t->unwanted[_current_player] = 6;

		// set all close by station ratings to 0
		FOR_ALL_STATIONS(st) {
			if (st->town == t && st->owner == _current_player) {
				uint i;

				for (i = 0; i != NUM_CARGO; i++) st->goods[i].rating = 0;
			}
		}

		// only show errormessage to the executing player. All errors are handled command.c
		// but this is special, because it can only 'fail' on a DC_EXEC
		if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);

		/*	decrease by a lot!
		 *	ChangeTownRating is only for stuff in demolishing. Bribe failure should
		 *	be independent of any cheat settings
		 */
		if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) {
			t->ratings[_current_player] = RATING_BRIBE_DOWN_TO;
		}
	} else {
		ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM);
	}
}

static TownActionProc * const _town_action_proc[] = {
	TownActionAdvertise,
	TownActionAdvertise,
	TownActionAdvertise,
	TownActionRoadRebuild,
	TownActionBuildStatue,
	TownActionFundBuildings,
	TownActionBuyRights,
	TownActionBribe
};

extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t);

/** Do a town action.
 * This performs an action such as advertising, building a statue, funding buildings,
 * but also bribing the town-council
 * @param tile unused
 * @param p1 town to do the action at
 * @param p2 action to perform, @see _town_action_proc for the list of available actions
 */
int32 CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 cost;
	Town *t;

	if (!IsTownIndex(p1) || p2 > lengthof(_town_action_proc)) return CMD_ERROR;

	t = GetTown(p1);

	if (!HASBIT(GetMaskOfTownActions(NULL, _current_player, t), p2)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_OTHER);

	cost = (_price.build_industry >> 8) * _town_action_costs[p2];

	if (flags & DC_EXEC) {
		_town_action_proc[p2](t, p2);
		InvalidateWindow(WC_TOWN_AUTHORITY, p1);
	}

	return cost;
}

static void UpdateTownGrowRate(Town *t)
{
	int n;
	Station *st;
	byte m;
	Player *p;

	// Reset player ratings if they're low
	FOR_ALL_PLAYERS(p) {
		if (p->is_active && t->ratings[p->index] <= 200) {
			t->ratings[p->index] += 5;
		}
	}

	n = 0;
	FOR_ALL_STATIONS(st) {
		if (DistanceSquare(st->xy, t->xy) <= t->radius[0]) {
			if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
				n++;
				if (st->owner < MAX_PLAYERS && t->ratings[st->owner] <= 1000-12)
					t->ratings[st->owner] += 12;
			} else {
				if (st->owner < MAX_PLAYERS && t->ratings[st->owner] >= -1000+15)
					t->ratings[st->owner] -= 15;
			}
		}
	}

	CLRBIT(t->flags12, TOWN_IS_FUNDED);

	if (t->fund_buildings_months != 0) {
		static const byte _grow_count_values[6] = {
			60, 60, 60, 50, 40, 30
		};
		m = _grow_count_values[min(n, 5)];
		t->fund_buildings_months--;
	} else if (n == 0) {
		m = 160;
		if (!CHANCE16(1, 12))
			return;
	} else {
		static const byte _grow_count_values[5] = {
			210, 150, 110, 80, 50
		};
		m = _grow_count_values[min(n, 5) - 1];
	}

	if (_opt.landscape == LT_HILLY) {
 		if (TilePixelHeight(t->xy) >= _opt.snow_line && t->act_food == 0 && t->population > 90)
			return;
	} else if (_opt.landscape == LT_DESERT) {
 		if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food==0 || t->act_water==0) && t->population > 60)
			return;
	}

  	t->growth_rate = m / (t->num_houses / 50 + 1);
	if (m <= t->grow_counter)
		t->grow_counter = m;

	SETBIT(t->flags12, TOWN_IS_FUNDED);
}

static void UpdateTownAmounts(Town *t)
{
	// Using +1 here to prevent overflow and division by zero
	t->pct_pass_transported = t->new_act_pass * 256 / (t->new_max_pass + 1);

	t->max_pass = t->new_max_pass; t->new_max_pass = 0;
	t->act_pass = t->new_act_pass; t->new_act_pass = 0;
	t->act_food = t->new_act_food; t->new_act_food = 0;
	t->act_water = t->new_act_water; t->new_act_water = 0;

	// Using +1 here to prevent overflow and division by zero
	t->pct_mail_transported = t->new_act_mail * 256 / (t->new_max_mail + 1);
	t->max_mail = t->new_max_mail; t->new_max_mail = 0;
	t->act_mail = t->new_act_mail; t->new_act_mail = 0;

	InvalidateWindow(WC_TOWN_VIEW, t->index);
}

static void UpdateTownUnwanted(Town *t)
{
	Player *p;

	FOR_ALL_PLAYERS(p) {
		if (t->unwanted[p->index] > 0)
			t->unwanted[p->index]--;
	}
}

bool CheckIfAuthorityAllows(TileIndex tile)
{
	Town *t;

	if (_current_player >= MAX_PLAYERS)
		return true;

	t = ClosestTownFromTile(tile, _patches.dist_local_authority);
	if (t == NULL)
		return true;

	if (t->ratings[_current_player] > -200)
		return true;

	_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
	SetDParam(0, t->index);

	return false;
}


Town *ClosestTownFromTile(TileIndex tile, uint threshold)
{
	Town *t;
	uint dist, best = threshold;
	Town *best_town = NULL;

	if (IsTileType(tile, MP_HOUSE) || (
				IsTileType(tile, MP_STREET) &&
				(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
			))
		return GetTownByTile(tile);

	FOR_ALL_TOWNS(t) {
		if (t->xy != 0) {
			dist = DistanceManhattan(tile, t->xy);
			if (dist < best) {
				best = dist;
				best_town = t;
			}
		}
	}

	return best_town;
}

void ChangeTownRating(Town *t, int add, int max)
{
	int rating;

	//	if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
	if (t == NULL ||
			_current_player >= MAX_PLAYERS ||
			(_cheats.magic_bulldozer.value && add < 0)) {
		return;
	}

	SETBIT(t->have_ratings, _current_player);

	rating = t->ratings[_current_player];

	if (add < 0) {
		if (rating > max) {
			rating += add;
			if (rating < max) rating = max;
		}
	} else {
		if (rating < max) {
			rating += add;
			if (rating > max) rating = max;
		}
	}
	t->ratings[_current_player] = rating;
}

/*	penalty for removing town-owned stuff */
static const int _default_rating_settings [3][3] = {
	// ROAD_REMOVE, TUNNELBRIDGE_REMOVE, INDUSTRY_REMOVE
	{  0, 128, 384},	// Permissive
	{ 48, 192, 480},	// Neutral
	{ 96, 384, 768},	// Hostile
};

bool CheckforTownRating(uint32 flags, Town *t, byte type)
{
	int modemod;

	//	if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
	if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
		return true;

	/*	check if you're allowed to remove the street/bridge/tunnel/industry
	 *	owned by a town	no removal if rating is lower than ... depends now on
	 *	difficulty setting. Minimum town rating selected by difficulty level
	 */
	modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];

	if (t->ratings[_current_player] < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
		SetDParam(0, t->index);
		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
		return false;
	}

	return true;
}

void TownsMonthlyLoop(void)
{
	Town *t;

	FOR_ALL_TOWNS(t) if (t->xy != 0) {
		if (t->road_build_months != 0)
			t->road_build_months--;

		if (t->exclusive_counter != 0)
			if (--t->exclusive_counter == 0)
				t->exclusivity = (byte)-1;

		UpdateTownGrowRate(t);
		UpdateTownAmounts(t);
		UpdateTownUnwanted(t);
	}
}

void InitializeTowns(void)
{
	Subsidy *s;

	/* Clean the town pool and create 1 block in it */
	CleanPool(&_town_pool);
	AddBlockToPool(&_town_pool);

	memset(_subsidies, 0, sizeof(_subsidies));
	for (s=_subsidies; s != endof(_subsidies); s++)
		s->cargo_type = CT_INVALID;

	_cur_town_ctr = 0;
	_cur_town_iter = 0;
	_total_towns = 0;
	_town_sort_dirty = true;
}

const TileTypeProcs _tile_type_town_procs = {
	DrawTile_Town,						/* draw_tile_proc */
	GetSlopeZ_Town,						/* get_slope_z_proc */
	ClearTile_Town,						/* clear_tile_proc */
	GetAcceptedCargo_Town,		/* get_accepted_cargo_proc */
	GetTileDesc_Town,					/* get_tile_desc_proc */
	GetTileTrackStatus_Town,	/* get_tile_track_status_proc */
	ClickTile_Town,						/* click_tile_proc */
	AnimateTile_Town,					/* animate_tile_proc */
	TileLoop_Town,						/* tile_loop_clear */
	ChangeTileOwner_Town,			/* change_tile_owner_clear */
	NULL,											/* get_produced_cargo_proc */
	NULL,											/* vehicle_enter_tile_proc */
	GetSlopeTileh_Town,				/* get_slope_tileh_proc */
};


// Save and load of towns.
static const SaveLoad _town_desc[] = {
	SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
	SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),

	SLE_CONDVAR(Town,population,	SLE_FILE_U16 | SLE_VAR_U32, 0, 2),
	SLE_CONDVAR(Town,population,	SLE_UINT32, 3, SL_MAX_VERSION),


	SLE_VAR(Town,num_houses,	SLE_UINT16),
	SLE_VAR(Town,townnametype,SLE_UINT16),
	SLE_VAR(Town,townnameparts,SLE_UINT32),

	SLE_VAR(Town,flags12,			SLE_UINT8),
	SLE_VAR(Town,statues,			SLE_UINT8),

	// sort_index_obsolete was stored here in savegame format 0 - 1
	SLE_CONDNULL(1, 0, 1),

	SLE_VAR(Town,have_ratings,SLE_UINT8),
	SLE_ARR(Town,ratings,			SLE_INT16, 8),
	// failed bribe attempts are stored since savegame format 4
	SLE_CONDARR(Town,unwanted,			SLE_INT8, 8, 4,SL_MAX_VERSION),

	SLE_CONDVAR(Town,max_pass,		SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,max_mail,		SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,new_max_pass,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,new_max_mail,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,act_pass,		SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,act_mail,		SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,new_act_pass,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
	SLE_CONDVAR(Town,new_act_mail,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),

	SLE_CONDVAR(Town,max_pass,		SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,max_mail,		SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,new_max_pass,SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,new_max_mail,SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,act_pass,		SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,act_mail,		SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,new_act_pass,SLE_UINT32, 9, SL_MAX_VERSION),
	SLE_CONDVAR(Town,new_act_mail,SLE_UINT32, 9, SL_MAX_VERSION),

	SLE_VAR(Town,pct_pass_transported,SLE_UINT8),
	SLE_VAR(Town,pct_mail_transported,SLE_UINT8),

	SLE_VAR(Town,act_food,		SLE_UINT16),
	SLE_VAR(Town,act_water,		SLE_UINT16),
	SLE_VAR(Town,new_act_food,SLE_UINT16),
	SLE_VAR(Town,new_act_water,SLE_UINT16),

	SLE_VAR(Town,time_until_rebuild,		SLE_UINT8),
	SLE_VAR(Town,grow_counter,					SLE_UINT8),
	SLE_VAR(Town,growth_rate,						SLE_UINT8),
	SLE_VAR(Town,fund_buildings_months,	SLE_UINT8),
	SLE_VAR(Town,road_build_months,			SLE_UINT8),

	SLE_VAR(Town,exclusivity,						SLE_UINT8),
	SLE_VAR(Town,exclusive_counter,			SLE_UINT8),
	// reserve extra space in savegame here. (currently 30 bytes)
	SLE_CONDNULL(30, 2, SL_MAX_VERSION),

	SLE_END()
};

static void Save_TOWN(void)
{
	Town *t;

	FOR_ALL_TOWNS(t) {
		if (t->xy != 0) {
			SlSetArrayIndex(t->index);
			SlObject(t, _town_desc);
		}
	}
}

static void Load_TOWN(void)
{
	int index;

	_total_towns = 0;

	while ((index = SlIterateArray()) != -1) {
		Town *t;

		if (!AddBlockIfNeeded(&_town_pool, index))
			error("Towns: failed loading savegame: too many towns");

		t = GetTown(index);
		SlObject(t, _town_desc);

		if ((uint)index > _total_towns)
			_total_towns = index;
	}

	/* This is to ensure all pointers are within the limits of
	 *  the size of the TownPool */
	if (_cur_town_ctr >= GetTownPoolSize())
		_cur_town_ctr = 0;
}

void AfterLoadTown(void)
{
	Town *t;
	FOR_ALL_TOWNS(t) {
		if (t->xy != 0) {
			UpdateTownRadius(t);
			UpdateTownVirtCoord(t);
		}
	}
	_town_sort_dirty = true;
}


const ChunkHandler _town_chunk_handlers[] = {
	{ 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
};