Files
@ r27835:eabfaa878ced
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/network.cpp - annotation
r27835:eabfaa878ced
43.4 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 | r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5584:545d748cc681 r5584:545d748cc681 r8114:866ed489ed98 r8116:df67d3c5e4fd r27148:4e041ae27b9d r16255:08842c21f00b r5584:545d748cc681 r25923:d1582e09c6ed r5584:545d748cc681 r10793:5ba2151e71e9 r5584:545d748cc681 r5584:545d748cc681 r14248:a9050881acd7 r25800:5bcbdca2efaf r5584:545d748cc681 r9844:cd80b865ae80 r5584:545d748cc681 r9336:b3c601814650 r12767:3d23682b3fda r8131:7a50db7be0ff r8131:7a50db7be0ff r10208:ef8fcc3dc4ca r10960:e97ebf9cf99b r9126:35955a7b9d9e r9085:bfc6f61fcf0c r11967:df0600d2c7e7 r13521:8a785d107381 r18619:7fcc7bd28c49 r26099:9c675ef812ea r25392:925cc07e1a56 r25496:62d0ac1340b7 r25496:62d0ac1340b7 r14972:4feed15adf9f r21383:942c32fb8b0e r21383:942c32fb8b0e r8199:4923dda8173e r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r8247:adcdb6aead11 r8264:d493cb51fe8a r17641:a80e43fd2f5e r24521:57ec498b9221 r11967:df0600d2c7e7 r17641:a80e43fd2f5e r11967:df0600d2c7e7 r11967:df0600d2c7e7 r10475:42f4d4bdb35c r11224:e87cd4ea98c2 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r9428:6800206a6c0d r23607:36c15679007d r17641:a80e43fd2f5e r17641:a80e43fd2f5e r27737:728d55b97775 r17641:a80e43fd2f5e r17641:a80e43fd2f5e r17641:a80e43fd2f5e r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r17641:a80e43fd2f5e r27737:728d55b97775 r13498:598a539466dc r27737:728d55b97775 r13498:598a539466dc r27737:728d55b97775 r17641:a80e43fd2f5e r10907:3616576a3216 r8265:6fe864e3233d r24521:57ec498b9221 r5810:5814125f4cd2 r17641:a80e43fd2f5e r16218:1e9669cfbb04 r5584:545d748cc681 r27371:b9ad4c1bff08 r27371:b9ad4c1bff08 r10463:6d7a61b1ef5a r21352:172f883033dd r21352:172f883033dd r21352:172f883033dd r21352:172f883033dd r21352:172f883033dd r23975:ff757d54be79 r21352:172f883033dd r21352:172f883033dd r21352:172f883033dd r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r13220:c788cc7e3fde r10463:6d7a61b1ef5a r10463:6d7a61b1ef5a r23607:36c15679007d r10463:6d7a61b1ef5a r17588:0297fca9cfa3 r5584:545d748cc681 r23964:f1693194d4bf r10454:ba5e39738ffa r5584:545d748cc681 r5584:545d748cc681 r23607:36c15679007d r5584:545d748cc681 r5584:545d748cc681 r10463:6d7a61b1ef5a r10463:6d7a61b1ef5a r10463:6d7a61b1ef5a r23607:36c15679007d r10463:6d7a61b1ef5a r17642:ab10f4b22179 r5584:545d748cc681 r23964:f1693194d4bf r10454:ba5e39738ffa r5584:545d748cc681 r5584:545d748cc681 r23607:36c15679007d r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r23964:f1693194d4bf r10464:bb7ec66b104a r5584:545d748cc681 r5584:545d748cc681 r10859:6095b1f1e710 r10859:6095b1f1e710 r10859:6095b1f1e710 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17103:81c65412974c r17107:f5abb48e2d5e r17107:f5abb48e2d5e r17107:f5abb48e2d5e r17107:f5abb48e2d5e r17103:81c65412974c r25478:0c7266566a47 r17103:81c65412974c r25478:0c7266566a47 r17103:81c65412974c r17107:f5abb48e2d5e r17923:55051a786f80 r17107:f5abb48e2d5e r17104:776dbfa68ef2 r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r17105:cd9ff7843c89 r17105:cd9ff7843c89 r17105:cd9ff7843c89 r17105:cd9ff7843c89 r17105:cd9ff7843c89 r17103:81c65412974c r27737:728d55b97775 r17103:81c65412974c r25475:0426c207464e r17103:81c65412974c r25475:0426c207464e r25475:0426c207464e r17103:81c65412974c r25496:62d0ac1340b7 r25496:62d0ac1340b7 r17103:81c65412974c r25360:c5efeb83c7e8 r25360:c5efeb83c7e8 r25360:c5efeb83c7e8 r25496:62d0ac1340b7 r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r27391:048886674223 r17103:81c65412974c r17103:81c65412974c r25496:62d0ac1340b7 r25496:62d0ac1340b7 r17103:81c65412974c r17103:81c65412974c r27392:b8be4cd54ca6 r17103:81c65412974c r17103:81c65412974c r17103:81c65412974c r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r10907:3616576a3216 r11363:6906c490a00e r11363:6906c490a00e r11363:6906c490a00e r27737:728d55b97775 r5584:545d748cc681 r10507:b7c7868bab20 r5584:545d748cc681 r5584:545d748cc681 r10507:b7c7868bab20 r10507:b7c7868bab20 r11082:09fb79759019 r5584:545d748cc681 r10907:3616576a3216 r11082:09fb79759019 r12622:202e83a6cee7 r10907:3616576a3216 r10907:3616576a3216 r11082:09fb79759019 r12622:202e83a6cee7 r10907:3616576a3216 r10907:3616576a3216 r11082:09fb79759019 r12622:202e83a6cee7 r10907:3616576a3216 r12963:951a42ace8eb r12963:951a42ace8eb r12963:951a42ace8eb r12963:951a42ace8eb r12622:202e83a6cee7 r12622:202e83a6cee7 r24582:1447201ea3e3 r10507:b7c7868bab20 r10507:b7c7868bab20 r24082:4997f7095c26 r25978:1911877bcb73 r10641:28b35ec7c5ae r5584:545d748cc681 r5584:545d748cc681 r10507:b7c7868bab20 r10507:b7c7868bab20 r10507:b7c7868bab20 r25978:1911877bcb73 r16286:6872e2b14b04 r16286:6872e2b14b04 r16286:6872e2b14b04 r16286:6872e2b14b04 r16286:6872e2b14b04 r27518:95f27f79eed5 r27518:95f27f79eed5 r27518:95f27f79eed5 r27518:95f27f79eed5 r10507:b7c7868bab20 r27148:4e041ae27b9d r25665:904100ec67ac r25978:1911877bcb73 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r10466:1402601a87b9 r5584:545d748cc681 r5584:545d748cc681 r25484:c5af4712cb7f r25484:c5af4712cb7f r11363:6906c490a00e r15542:f6c6d0f8689e r9420:7c6f91f6791c r15542:f6c6d0f8689e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r11363:6906c490a00e r25350:f2f32536f95c r5584:545d748cc681 r5584:545d748cc681 r18619:7fcc7bd28c49 r5584:545d748cc681 r5584:545d748cc681 r10507:b7c7868bab20 r10507:b7c7868bab20 r5584:545d748cc681 r10507:b7c7868bab20 r10507:b7c7868bab20 r10507:b7c7868bab20 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r12622:202e83a6cee7 r15861:5e89486368d2 r18920:ec9e8a341e17 r18920:ec9e8a341e17 r18920:ec9e8a341e17 r18920:ec9e8a341e17 r18920:ec9e8a341e17 r25235:b3850f08e2b1 r5584:545d748cc681 r24521:57ec498b9221 r5584:545d748cc681 r5587:034e5e185dc2 r5584:545d748cc681 r10514:dc69a635f39c r5584:545d748cc681 r5584:545d748cc681 r12091:e660aab49861 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r18760:babf79514cd5 r24483:c8962d3f47a6 r24483:c8962d3f47a6 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r18760:babf79514cd5 r13521:8a785d107381 r13521:8a785d107381 r18760:babf79514cd5 r13521:8a785d107381 r24483:c8962d3f47a6 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r18760:babf79514cd5 r13521:8a785d107381 r24483:c8962d3f47a6 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r25487:e8c958a8b290 r15608:7b580ec7448a r15608:7b580ec7448a r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13521:8a785d107381 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r26120:15c912177c88 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r12091:e660aab49861 r12091:e660aab49861 r12091:e660aab49861 r12091:e660aab49861 r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r23964:f1693194d4bf r16312:cb5c5460a42f r12091:e660aab49861 r12091:e660aab49861 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r11411:5838126139f5 r5584:545d748cc681 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r5584:545d748cc681 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r23964:f1693194d4bf r16312:cb5c5460a42f r13523:18c21261f627 r5584:545d748cc681 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r13523:18c21261f627 r5584:545d748cc681 r13523:18c21261f627 r5584:545d748cc681 r5584:545d748cc681 r15610:623a23fb6560 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r27737:728d55b97775 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25814:efd9cb732234 r25307:56a5a942d776 r25307:56a5a942d776 r25199:8b7dd6858005 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25199:8b7dd6858005 r27737:728d55b97775 r5584:545d748cc681 r25814:efd9cb732234 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r25392:925cc07e1a56 r5584:545d748cc681 r5584:545d748cc681 r17642:ab10f4b22179 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r27737:728d55b97775 r25397:c741c77120c8 r27737:728d55b97775 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r27737:728d55b97775 r25307:56a5a942d776 r27737:728d55b97775 r25392:925cc07e1a56 r25392:925cc07e1a56 r25307:56a5a942d776 r25307:56a5a942d776 r25307:56a5a942d776 r19944:25a78576fb5e r17642:ab10f4b22179 r17642:ab10f4b22179 r17642:ab10f4b22179 r16227:792ebc5cdc7d r5584:545d748cc681 r16227:792ebc5cdc7d r16227:792ebc5cdc7d r5584:545d748cc681 r16227:792ebc5cdc7d r17594:41fdf750f16c r25254:2fb698f75978 r25254:2fb698f75978 r5584:545d748cc681 r5584:545d748cc681 r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r11286:e2552bf1cc01 r17360:71e102cec3ce r11286:e2552bf1cc01 r11286:e2552bf1cc01 r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r5584:545d748cc681 r16224:976f6278a22b r16255:08842c21f00b r23964:f1693194d4bf r16267:a8eda39e7e5a r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r23964:f1693194d4bf r25431:ee9e6d792f6e r5584:545d748cc681 r16227:792ebc5cdc7d r16255:08842c21f00b r25800:5bcbdca2efaf r25800:5bcbdca2efaf r25815:13efa809f0d9 r25815:13efa809f0d9 r25815:13efa809f0d9 r25815:13efa809f0d9 r25815:13efa809f0d9 r25815:13efa809f0d9 r25848:1aa50567d7ba r5584:545d748cc681 r27643:618d2fbb7cf6 r9429:9bb0dfa4c67f r10828:d8d68d002525 r10828:d8d68d002525 r9429:9bb0dfa4c67f r9429:9bb0dfa4c67f r10459:3e3b1f14f8df r11178:4a882f2c762e r11178:4a882f2c762e r25474:d9d75ddfaa02 r23607:36c15679007d r26768:010c70fb5adc r10475:42f4d4bdb35c r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r19944:25a78576fb5e r16255:08842c21f00b r5584:545d748cc681 r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r25423:cff94a4ccd78 r25813:ea6d38b6c3a1 r25313:a5c6f5530336 r25388:32b23efdcf4e r25313:a5c6f5530336 r10828:d8d68d002525 r25813:ea6d38b6c3a1 r10828:d8d68d002525 r25435:d32679f29f00 r25435:d32679f29f00 r25435:d32679f29f00 r25925:38cfb717fb3f r26005:fa9fad1bd9d6 r25435:d32679f29f00 r25435:d32679f29f00 r25435:d32679f29f00 r25435:d32679f29f00 r23506:bba4d0c6d70d r10828:d8d68d002525 r25923:d1582e09c6ed r10828:d8d68d002525 r10828:d8d68d002525 r10828:d8d68d002525 r25289:7c44ede418ad r25423:cff94a4ccd78 r25388:32b23efdcf4e r25289:7c44ede418ad r25423:cff94a4ccd78 r5584:545d748cc681 r5916:433c05d7dc9d r5584:545d748cc681 r26005:fa9fad1bd9d6 r26005:fa9fad1bd9d6 r26005:fa9fad1bd9d6 r26005:fa9fad1bd9d6 r25423:cff94a4ccd78 r25423:cff94a4ccd78 r25423:cff94a4ccd78 r25307:56a5a942d776 r25307:56a5a942d776 r5584:545d748cc681 r25307:56a5a942d776 r25313:a5c6f5530336 r25799:67f31839e848 r25799:67f31839e848 r25313:a5c6f5530336 r25307:56a5a942d776 r25799:67f31839e848 r5584:545d748cc681 r25313:a5c6f5530336 r25313:a5c6f5530336 r25313:a5c6f5530336 r25388:32b23efdcf4e r25396:b4291ae45d23 r25313:a5c6f5530336 r25396:b4291ae45d23 r25313:a5c6f5530336 r25313:a5c6f5530336 r25420:b4938bd4a2ae r25423:cff94a4ccd78 r25313:a5c6f5530336 r25313:a5c6f5530336 r25420:b4938bd4a2ae r25799:67f31839e848 r25313:a5c6f5530336 r25313:a5c6f5530336 r5584:545d748cc681 r5584:545d748cc681 r11629:97018c71b598 r11629:97018c71b598 r11629:97018c71b598 r11629:97018c71b598 r11629:97018c71b598 r27737:728d55b97775 r11629:97018c71b598 r23602:f83b6cbc2d6c r23602:f83b6cbc2d6c r11629:97018c71b598 r11629:97018c71b598 r11629:97018c71b598 r23520:20bbc807b0eb r23532:dc91fcd293f5 r11629:97018c71b598 r11629:97018c71b598 r11629:97018c71b598 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r23602:f83b6cbc2d6c r5584:545d748cc681 r23607:36c15679007d r25388:32b23efdcf4e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10828:d8d68d002525 r25813:ea6d38b6c3a1 r25388:32b23efdcf4e r25388:32b23efdcf4e r25388:32b23efdcf4e r10828:d8d68d002525 r25813:ea6d38b6c3a1 r10828:d8d68d002525 r23506:bba4d0c6d70d r10828:d8d68d002525 r25350:f2f32536f95c r10828:d8d68d002525 r10828:d8d68d002525 r23506:bba4d0c6d70d r10828:d8d68d002525 r10828:d8d68d002525 r25388:32b23efdcf4e r10828:d8d68d002525 r10828:d8d68d002525 r10828:d8d68d002525 r10828:d8d68d002525 r10828:d8d68d002525 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25344:3bb29eeaba63 r25478:0c7266566a47 r25308:af5928950609 r25308:af5928950609 r25813:ea6d38b6c3a1 r10828:d8d68d002525 r25344:3bb29eeaba63 r25726:96b4fe65dab7 r25233:c47c9757c370 r25388:32b23efdcf4e r25346:21c8ec239c8f r25346:21c8ec239c8f r25346:21c8ec239c8f r5584:545d748cc681 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r25347:06f82554f1b8 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r25462:cf7a0a10bcaa r10828:d8d68d002525 r10828:d8d68d002525 r5584:545d748cc681 r25388:32b23efdcf4e r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r25386:b146841c350c r9451:01b0b6cc547f r9451:01b0b6cc547f r5584:545d748cc681 r17282:df4d5600c736 r17282:df4d5600c736 r10475:42f4d4bdb35c r21468:acec4df728eb r5584:545d748cc681 r25494:4c9126caa0f2 r5584:545d748cc681 r5584:545d748cc681 r25434:b3363e7a23bb r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25551:26df1bec7e96 r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r25464:b2a279799858 r25551:26df1bec7e96 r25464:b2a279799858 r25655:1030dcb7eb52 r25464:b2a279799858 r25434:b3363e7a23bb r25434:b3363e7a23bb r25463:a9b079004e01 r25551:26df1bec7e96 r25463:a9b079004e01 r25655:1030dcb7eb52 r25463:a9b079004e01 r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r25434:b3363e7a23bb r25434:b3363e7a23bb r25434:b3363e7a23bb r16255:08842c21f00b r16255:08842c21f00b r25819:0fb41dc4b582 r25655:1030dcb7eb52 r16227:792ebc5cdc7d r5584:545d748cc681 r16255:08842c21f00b r25461:f4423b696b95 r25655:1030dcb7eb52 r20932:e51814429771 r20932:e51814429771 r16255:08842c21f00b r11363:6906c490a00e r25655:1030dcb7eb52 r25169:d36f2d41209f r5584:545d748cc681 r25474:d9d75ddfaa02 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10454:ba5e39738ffa r5584:545d748cc681 r5584:545d748cc681 r13106:fb30e194b359 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r25817:3f5c3838fe0a r25800:5bcbdca2efaf r25800:5bcbdca2efaf r25800:5bcbdca2efaf r11363:6906c490a00e r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r5584:545d748cc681 r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r11363:6906c490a00e r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r23964:f1693194d4bf r16225:8b607445bb1a r16618:d89f0c3f42e7 r5584:545d748cc681 r16255:08842c21f00b r23964:f1693194d4bf r16255:08842c21f00b r16618:d89f0c3f42e7 r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r16255:08842c21f00b r16255:08842c21f00b r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r11637:3f8eca297664 r11637:3f8eca297664 r16255:08842c21f00b r16255:08842c21f00b r11637:3f8eca297664 r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r23964:f1693194d4bf r16225:8b607445bb1a r16618:d89f0c3f42e7 r5584:545d748cc681 r16255:08842c21f00b r16255:08842c21f00b r23964:f1693194d4bf r16255:08842c21f00b r16618:d89f0c3f42e7 r16255:08842c21f00b r16255:08842c21f00b r5584:545d748cc681 r5584:545d748cc681 r25565:6a5de7df7ea1 r5584:545d748cc681 r16255:08842c21f00b r15808:a0491f9f3db0 r15808:a0491f9f3db0 r15808:a0491f9f3db0 r5584:545d748cc681 r5584:545d748cc681 r15225:c8d2b24d741f r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r25817:3f5c3838fe0a r15225:c8d2b24d741f r19944:25a78576fb5e r15225:c8d2b24d741f r6247:96e840dbefcc r5584:545d748cc681 r27643:618d2fbb7cf6 r16227:792ebc5cdc7d r16255:08842c21f00b r27643:618d2fbb7cf6 r16227:792ebc5cdc7d r27643:618d2fbb7cf6 r16222:694bed5fd015 r27643:618d2fbb7cf6 r27643:618d2fbb7cf6 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r6247:96e840dbefcc r5584:545d748cc681 r16227:792ebc5cdc7d r16255:08842c21f00b r16227:792ebc5cdc7d r16227:792ebc5cdc7d r16222:694bed5fd015 r5584:545d748cc681 r27643:618d2fbb7cf6 r5584:545d748cc681 r5584:545d748cc681 r18892:ba984148392c r18892:ba984148392c r18892:ba984148392c r18892:ba984148392c r18892:ba984148392c r18892:ba984148392c r5584:545d748cc681 r10841:585c775bc8b1 r25800:5bcbdca2efaf r10828:d8d68d002525 r14427:e0f0ac35263c r25923:d1582e09c6ed r27643:618d2fbb7cf6 r10793:5ba2151e71e9 r18892:ba984148392c r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r11363:6906c490a00e r6247:96e840dbefcc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14980:a412235d4839 r27148:4e041ae27b9d r14995:5570bb7fe315 r27166:64e04a3ef9b1 r27148:4e041ae27b9d r27148:4e041ae27b9d r27148:4e041ae27b9d r14995:5570bb7fe315 r14995:5570bb7fe315 r14980:a412235d4839 r7187:ab6c70e149d9 r14972:4feed15adf9f r7187:ab6c70e149d9 r7187:ab6c70e149d9 r27737:728d55b97775 r23607:36c15679007d r14995:5570bb7fe315 r27737:728d55b97775 r23607:36c15679007d r25655:1030dcb7eb52 r7187:ab6c70e149d9 r7187:ab6c70e149d9 r7187:ab6c70e149d9 r23607:36c15679007d r27148:4e041ae27b9d r23607:36c15679007d r26099:9c675ef812ea r27148:4e041ae27b9d r25592:e33a477d2b91 r23607:36c15679007d r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r27148:4e041ae27b9d r14995:5570bb7fe315 r26054:cfc48891bea2 r27148:4e041ae27b9d r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r7187:ab6c70e149d9 r7187:ab6c70e149d9 r23607:36c15679007d r7187:ab6c70e149d9 r7187:ab6c70e149d9 r23607:36c15679007d r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r23607:36c15679007d r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r21656:d57ae4494337 r21656:d57ae4494337 r21656:d57ae4494337 r21656:d57ae4494337 r21656:d57ae4494337 r21654:6aa927ce7131 r21654:6aa927ce7131 r25563:ffc7b5a68ed9 r14972:4feed15adf9f r26092:d96f469449f6 r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r14972:4feed15adf9f r26092:d96f469449f6 r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r26099:9c675ef812ea r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r25655:1030dcb7eb52 r25563:ffc7b5a68ed9 r14972:4feed15adf9f r14972:4feed15adf9f r26120:15c912177c88 r14972:4feed15adf9f r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r14995:5570bb7fe315 r21656:d57ae4494337 r21656:d57ae4494337 r25655:1030dcb7eb52 r21656:d57ae4494337 r14995:5570bb7fe315 r14995:5570bb7fe315 r25655:1030dcb7eb52 r14995:5570bb7fe315 r14972:4feed15adf9f r14972:4feed15adf9f r23607:36c15679007d r25655:1030dcb7eb52 r14972:4feed15adf9f r23607:36c15679007d r7187:ab6c70e149d9 r8247:adcdb6aead11 r13152:d8d31a893706 r13152:d8d31a893706 r13152:d8d31a893706 r15861:5e89486368d2 r13523:18c21261f627 r13152:d8d31a893706 r15861:5e89486368d2 r13152:d8d31a893706 r7187:ab6c70e149d9 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r9420:7c6f91f6791c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10618:994cb635f2d9 r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r5584:545d748cc681 r8434:4d5d2dc41ce0 r5584:545d748cc681 r8434:4d5d2dc41ce0 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r11363:6906c490a00e r5584:545d748cc681 r16568:81ce9c68a09c r5584:545d748cc681 r16568:81ce9c68a09c r5584:545d748cc681 r5584:545d748cc681 r11363:6906c490a00e r16568:81ce9c68a09c r16568:81ce9c68a09c r16568:81ce9c68a09c r16568:81ce9c68a09c r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r14312:be27b5f00b31 r5584:545d748cc681 r27371:b9ad4c1bff08 r5584:545d748cc681 r5584:545d748cc681 r25397:c741c77120c8 r25417:d53fed680b16 r25417:d53fed680b16 r25417:d53fed680b16 r25397:c741c77120c8 r25417:d53fed680b16 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25655:1030dcb7eb52 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25655:1030dcb7eb52 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25397:c741c77120c8 r25308:af5928950609 r5959:56b708e464d2 r25397:c741c77120c8 r5959:56b708e464d2 r5959:56b708e464d2 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r25655:1030dcb7eb52 r5584:545d748cc681 r5584:545d748cc681 r14551:d7dc2b623893 r5584:545d748cc681 r5584:545d748cc681 r14312:be27b5f00b31 r25463:a9b079004e01 r5584:545d748cc681 r25396:b4291ae45d23 r5584:545d748cc681 r5584:545d748cc681 r25819:0fb41dc4b582 r25655:1030dcb7eb52 r11591:dcfe7b4a6015 r26874:065b6bc49f35 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11637:3f8eca297664 r26874:065b6bc49f35 r11608:fbeed55c850b r5584:545d748cc681 r25655:1030dcb7eb52 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r24439:3207de2680bf r24439:3207de2680bf r24439:3207de2680bf r25313:a5c6f5530336 r24439:3207de2680bf r25799:67f31839e848 r24439:3207de2680bf r24439:3207de2680bf r24439:3207de2680bf r24439:3207de2680bf | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network.cpp Base functions for networking support. */
#include "../stdafx.h"
#include "../strings_func.h"
#include "../command_func.h"
#include "../timer/timer_game_calendar.h"
#include "network_admin.h"
#include "network_client.h"
#include "network_query.h"
#include "network_server.h"
#include "network_content.h"
#include "network_udp.h"
#include "network_gamelist.h"
#include "network_base.h"
#include "network_coordinator.h"
#include "core/udp.h"
#include "core/host.h"
#include "network_gui.h"
#include "../console_func.h"
#include "../3rdparty/md5/md5.h"
#include "../core/random_func.hpp"
#include "../window_func.h"
#include "../company_func.h"
#include "../company_base.h"
#include "../landscape_type.h"
#include "../rev.h"
#include "../core/pool_func.hpp"
#include "../gfx_func.h"
#include "../error.h"
#include "../misc_cmd.h"
#include <charconv>
#include <sstream>
#include <iomanip>
#include "../safeguards.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "../fileio_func.h"
/** When running the server till the wait point, run as fast as we can! */
bool _ddc_fastforward = true;
#endif /* DEBUG_DUMP_COMMANDS */
/** Make sure both pools have the same size. */
static_assert(NetworkClientInfoPool::MAX_SIZE == NetworkClientSocketPool::MAX_SIZE);
/** The pool with client information. */
NetworkClientInfoPool _networkclientinfo_pool("NetworkClientInfo");
INSTANTIATE_POOL_METHODS(NetworkClientInfo)
bool _networking; ///< are we in networking mode?
bool _network_server; ///< network-server is active
bool _network_available; ///< is network mode available?
bool _network_dedicated; ///< are we a dedicated server?
bool _is_network_server; ///< Does this client wants to be a network-server?
NetworkCompanyState *_network_company_states = nullptr; ///< Statistics about some companies.
ClientID _network_own_client_id; ///< Our client identifier.
ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
uint8_t _network_reconnect; ///< Reconnect timeout
StringList _network_bind_list; ///< The addresses to bind on.
StringList _network_host_list; ///< The servers we know.
StringList _network_ban_list; ///< The banned clients.
uint32_t _frame_counter_server; ///< The frame_counter of the server, if in network-mode
uint32_t _frame_counter_max; ///< To where we may go with our clients
uint32_t _frame_counter; ///< The current frame.
uint32_t _last_sync_frame; ///< Used in the server to store the last time a sync packet was sent to clients.
NetworkAddressList _broadcast_list; ///< List of broadcast addresses.
uint32_t _sync_seed_1; ///< Seed to compare during sync checks.
#ifdef NETWORK_SEND_DOUBLE_SEED
uint32_t _sync_seed_2; ///< Second part of the seed.
#endif
uint32_t _sync_frame; ///< The frame to perform the sync check.
bool _network_first_time; ///< Whether we have finished joining or not.
CompanyMask _network_company_passworded; ///< Bitmask of the password status of all companies.
static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH);
/** The amount of clients connected */
byte _network_clients_connected = 0;
extern std::string GenerateUid(std::string_view subject);
/**
* Return whether there is any client connected or trying to connect at all.
* @return whether we have any client activity
*/
bool HasClients()
{
return !NetworkClientSocket::Iterate().empty();
}
/**
* Basically a client is leaving us right now.
*/
NetworkClientInfo::~NetworkClientInfo()
{
/* Delete the chat window, if you were chatting with this client. */
InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_CLIENT, this->client_id);
}
/**
* Return the CI given it's client-identifier
* @param client_id the ClientID to search for
* @return return a pointer to the corresponding NetworkClientInfo struct or nullptr when not found
*/
/* static */ NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
{
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_id == client_id) return ci;
}
return nullptr;
}
/**
* Return the client state given it's client-identifier
* @param client_id the ClientID to search for
* @return return a pointer to the corresponding NetworkClientSocket struct or nullptr when not found
*/
/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
{
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == client_id) return cs;
}
return nullptr;
}
byte NetworkSpectatorCount()
{
byte count = 0;
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas == COMPANY_SPECTATOR) count++;
}
/* Don't count a dedicated server as spectator */
if (_network_dedicated) count--;
return count;
}
/**
* Change the company password of a given company.
* @param company_id ID of the company the password should be changed for.
* @param password The unhashed password we like to set ('*' or '' resets the password)
* @return The password.
*/
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
{
if (password.compare("*") == 0) password = "";
if (_network_server) {
NetworkServerSetCompanyPassword(company_id, password, false);
} else {
NetworkClientSetCompanyPassword(password);
}
return password;
}
/**
* Hash the given password using server ID and game seed.
* @param password Password to hash.
* @param password_server_id Server ID.
* @param password_game_seed Game seed.
* @return The hashed password.
*/
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32_t password_game_seed)
{
if (password.empty()) return password;
size_t password_length = password.size();
size_t password_server_id_length = password_server_id.size();
std::ostringstream salted_password;
/* Add the password with the server's ID and game seed as the salt. */
for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) {
char password_char = (i < password_length ? password[i] : 0);
char server_id_char = (i < password_server_id_length ? password_server_id[i] : 0);
char seed_char = password_game_seed >> (i % 32);
salted_password << (char)(password_char ^ server_id_char ^ seed_char); // Cast needed, otherwise interpreted as integer to format
}
Md5 checksum;
MD5Hash digest;
/* Generate the MD5 hash */
std::string salted_password_string = salted_password.str();
checksum.Append(salted_password_string.data(), salted_password_string.size());
checksum.Finish(digest);
return FormatArrayAsHex(digest);
}
/**
* Check if the company we want to join requires a password.
* @param company_id id of the company we want to check the 'passworded' flag for.
* @return true if the company requires a password.
*/
bool NetworkCompanyIsPassworded(CompanyID company_id)
{
return HasBit(_network_company_passworded, company_id);
}
/* This puts a text-message to the console, or in the future, the chat-box,
* (to keep it all a bit more general)
* If 'self_send' is true, this is the client who is sending the message */
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str, int64_t data, const std::string &data_str)
{
StringID strid;
switch (action) {
case NETWORK_ACTION_SERVER_MESSAGE:
/* Ignore invalid messages */
strid = STR_NETWORK_SERVER_MESSAGE;
colour = CC_DEFAULT;
break;
case NETWORK_ACTION_COMPANY_SPECTATOR:
colour = CC_DEFAULT;
strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE;
break;
case NETWORK_ACTION_COMPANY_JOIN:
colour = CC_DEFAULT;
strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN;
break;
case NETWORK_ACTION_COMPANY_NEW:
colour = CC_DEFAULT;
strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW;
break;
case NETWORK_ACTION_JOIN:
/* Show the Client ID for the server but not for the client. */
strid = _network_server ? STR_NETWORK_MESSAGE_CLIENT_JOINED_ID : STR_NETWORK_MESSAGE_CLIENT_JOINED;
break;
case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break;
case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break;
case NETWORK_ACTION_GIVE_MONEY: strid = STR_NETWORK_MESSAGE_GIVE_MONEY; break;
case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break;
case NETWORK_ACTION_EXTERNAL_CHAT: strid = STR_NETWORK_CHAT_EXTERNAL; break;
default: strid = STR_NETWORK_CHAT_ALL; break;
}
SetDParamStr(0, name);
SetDParamStr(1, str);
SetDParam(2, data);
SetDParamStr(3, data_str);
/* All of these strings start with "***". These characters are interpreted as both left-to-right and
* right-to-left characters depending on the context. As the next text might be an user's name, the
* user name's characters will influence the direction of the "***" instead of the language setting
* of the game. Manually set the direction of the "***" by inserting a text-direction marker. */
std::ostringstream stream;
std::ostreambuf_iterator<char> iterator(stream);
Utf8Encode(iterator, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
std::string message = stream.str() + GetString(strid);
Debug(desync, 1, "msg: {:08x}; {:02x}; {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, message);
IConsolePrint(colour, message);
NetworkAddChatMessage(colour, _settings_client.gui.network_chat_timeout, message);
}
/* Calculate the frame-lag of a client */
uint NetworkCalculateLag(const NetworkClientSocket *cs)
{
int lag = cs->last_frame_server - cs->last_frame;
/* This client has missed their ACK packet after 1 DAY_TICKS..
* so we increase their lag for every frame that passes!
* The packet can be out by a max of _net_frame_freq */
if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) {
lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq);
}
return lag;
}
/* There was a non-recoverable error, drop back to the main menu with a nice
* error */
void ShowNetworkError(StringID error_string)
{
_switch_mode = SM_MENU;
ShowErrorMessage(error_string, INVALID_STRING_ID, WL_CRITICAL);
}
/**
* Retrieve the string id of an internal error number
* @param err NetworkErrorCode
* @return the StringID
*/
StringID GetNetworkErrorMsg(NetworkErrorCode err)
{
/* List of possible network errors, used by
* PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */
static const StringID network_error_strings[] = {
STR_NETWORK_ERROR_CLIENT_GENERAL,
STR_NETWORK_ERROR_CLIENT_DESYNC,
STR_NETWORK_ERROR_CLIENT_SAVEGAME,
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST,
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR,
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH,
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED,
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED,
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION,
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE,
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD,
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH,
STR_NETWORK_ERROR_CLIENT_KICKED,
STR_NETWORK_ERROR_CLIENT_CHEATER,
STR_NETWORK_ERROR_CLIENT_SERVER_FULL,
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS,
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD,
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER,
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP,
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN,
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME,
};
static_assert(lengthof(network_error_strings) == NETWORK_ERROR_END);
if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
return network_error_strings[err];
}
/**
* Handle the pause mode change so we send the right messages to the chat.
* @param prev_mode The previous pause mode.
* @param changed_mode The pause mode that got changed.
*/
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode)
{
if (!_networking) return;
switch (changed_mode) {
case PM_PAUSED_NORMAL:
case PM_PAUSED_JOIN:
case PM_PAUSED_GAME_SCRIPT:
case PM_PAUSED_ACTIVE_CLIENTS:
case PM_PAUSED_LINK_GRAPH: {
bool changed = ((_pause_mode == PM_UNPAUSED) != (prev_mode == PM_UNPAUSED));
bool paused = (_pause_mode != PM_UNPAUSED);
if (!paused && !changed) return;
StringID str;
if (!changed) {
int i = -1;
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL);
if ((_pause_mode & PM_PAUSED_JOIN) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS);
if ((_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT);
if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS);
if ((_pause_mode & PM_PAUSED_LINK_GRAPH) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH);
str = STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 + i;
} else {
switch (changed_mode) {
case PM_PAUSED_NORMAL: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); break;
case PM_PAUSED_JOIN: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); break;
case PM_PAUSED_GAME_SCRIPT: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT); break;
case PM_PAUSED_ACTIVE_CLIENTS: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); break;
case PM_PAUSED_LINK_GRAPH: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH); break;
default: NOT_REACHED();
}
str = paused ? STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED : STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED;
}
NetworkTextMessage(NETWORK_ACTION_SERVER_MESSAGE, CC_DEFAULT, false, "", GetString(str));
break;
}
default:
return;
}
}
/**
* Helper function for the pause checkers. If pause is true and the
* current pause mode isn't set the game will be paused, if it it false
* and the pause mode is set the game will be unpaused. In the other
* cases nothing happens to the pause state.
* @param pause whether we'd like to pause
* @param pm the mode which we would like to pause with
*/
static void CheckPauseHelper(bool pause, PauseMode pm)
{
if (pause == ((_pause_mode & pm) != PM_UNPAUSED)) return;
Command<CMD_PAUSE>::Post(pm, pause);
}
/**
* Counts the number of active clients connected.
* It has to be in STATUS_ACTIVE and not a spectator
* @return number of active clients
*/
static uint NetworkCountActiveClients()
{
uint count = 0;
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
count++;
}
return count;
}
/**
* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate
*/
static void CheckMinActiveClients()
{
if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED ||
!_network_dedicated ||
(_settings_client.network.min_active_clients == 0 && (_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) == PM_UNPAUSED)) {
return;
}
CheckPauseHelper(NetworkCountActiveClients() < _settings_client.network.min_active_clients, PM_PAUSED_ACTIVE_CLIENTS);
}
/**
* Checks whether there is a joining client
* @return true iff one client is joining (but not authorizing)
*/
static bool NetworkHasJoiningClient()
{
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
}
return false;
}
/**
* Check whether we should pause on join
*/
static void CheckPauseOnJoin()
{
if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED ||
(!_settings_client.network.pause_on_join && (_pause_mode & PM_PAUSED_JOIN) == PM_UNPAUSED)) {
return;
}
CheckPauseHelper(NetworkHasJoiningClient(), PM_PAUSED_JOIN);
}
/**
* Parse the company part ("#company" postfix) of a connecting string.
* @param connection_string The string with the connection data.
* @param company_id The company ID to set, if available.
* @return A std::string_view into the connection string without the company part.
*/
std::string_view ParseCompanyFromConnectionString(const std::string &connection_string, CompanyID *company_id)
{
std::string_view ip = connection_string;
if (company_id == nullptr) return ip;
size_t offset = ip.find_last_of('#');
if (offset != std::string::npos) {
std::string_view company_string = ip.substr(offset + 1);
ip = ip.substr(0, offset);
uint8_t company_value;
auto [_, err] = std::from_chars(company_string.data(), company_string.data() + company_string.size(), company_value);
if (err == std::errc()) {
if (company_value != COMPANY_NEW_COMPANY && company_value != COMPANY_SPECTATOR) {
if (company_value > MAX_COMPANIES || company_value == 0) {
*company_id = COMPANY_SPECTATOR;
} else {
/* "#1" means the first company, which has index 0. */
*company_id = (CompanyID)(company_value - 1);
}
} else {
*company_id = (CompanyID)company_value;
}
}
}
return ip;
}
/**
* Converts a string to ip/port/company
* Format: IP:port#company
*
* Returns the IP part as a string view into the passed string. This view is
* valid as long the passed connection string is valid. If there is no port
* present in the connection string, the port reference will not be touched.
* When there is no company ID present in the connection string or company_id
* is nullptr, then company ID will not be touched.
*
* @param connection_string The string with the connection data.
* @param port The port reference to set.
* @param company_id The company ID to set, if available.
* @return A std::string_view into the connection string with the (IP) address part.
*/
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id)
{
std::string_view ip = ParseCompanyFromConnectionString(connection_string, company_id);
size_t port_offset = ip.find_last_of(':');
size_t ipv6_close = ip.find_last_of(']');
if (port_offset != std::string::npos && (ipv6_close == std::string::npos || ipv6_close < port_offset)) {
std::string_view port_string = ip.substr(port_offset + 1);
ip = ip.substr(0, port_offset);
std::from_chars(port_string.data(), port_string.data() + port_string.size(), port);
}
return ip;
}
/**
* Normalize a connection string. That is, ensure there is a port in the string.
* @param connection_string The connection string to normalize.
* @param default_port The port to use if none is given.
* @return The normalized connection string.
*/
std::string NormalizeConnectionString(const std::string &connection_string, uint16_t default_port)
{
uint16_t port = default_port;
std::string_view ip = ParseFullConnectionString(connection_string, port);
return std::string(ip) + ":" + std::to_string(port);
}
/**
* Convert a string containing either "hostname" or "hostname:ip" to a
* NetworkAddress.
*
* @param connection_string The string to parse.
* @param default_port The default port to set port to if not in connection_string.
* @return A valid NetworkAddress of the parsed information.
*/
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16_t default_port)
{
uint16_t port = default_port;
std::string_view ip = ParseFullConnectionString(connection_string, port);
return NetworkAddress(ip, port);
}
/**
* Handle the accepting of a connection to the server.
* @param s The socket of the new connection.
* @param address The address of the peer.
*/
/* static */ void ServerNetworkGameSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
{
/* Register the login */
_network_clients_connected++;
ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
cs->client_address = address; // Save the IP of the client
InvalidateWindowData(WC_CLIENT_LIST, 0);
}
/**
* Resets the pools used for network clients, and the admin pool if needed.
* @param close_admins Whether the admin pool has to be cleared as well.
*/
static void InitializeNetworkPools(bool close_admins = true)
{
PoolBase::Clean(PT_NCLIENT | (close_admins ? PT_NADMIN : PT_NONE));
}
/**
* Close current connections.
* @param close_admins Whether the admin connections have to be closed as well.
*/
void NetworkClose(bool close_admins)
{
if (_network_server) {
if (close_admins) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
as->CloseConnection(true);
}
}
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
ServerNetworkGameSocketHandler::CloseListeners();
ServerNetworkAdminSocketHandler::CloseListeners();
_network_coordinator_client.CloseConnection();
} else {
if (MyClient::my_client != nullptr) {
MyClient::SendQuit();
MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
_network_coordinator_client.CloseAllConnections();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
TCPConnecter::KillAll();
_networking = false;
_network_server = false;
NetworkFreeLocalCommandQueue();
delete[] _network_company_states;
_network_company_states = nullptr;
_network_company_passworded = 0;
InitializeNetworkPools(close_admins);
}
/* Initializes the network (cleans sockets and stuff) */
static void NetworkInitialize(bool close_admins = true)
{
InitializeNetworkPools(close_admins);
_sync_frame = 0;
_network_first_time = true;
_network_reconnect = 0;
}
/** Non blocking connection to query servers for their game info. */
class TCPQueryConnecter : TCPServerConnecter {
private:
std::string connection_string;
public:
TCPQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
void OnFailure() override
{
NetworkGameList *item = NetworkGameListAddItem(connection_string);
item->status = NGLS_OFFLINE;
item->refreshing = false;
UpdateNetworkGameWindow();
}
void OnConnect(SOCKET s) override
{
QueryNetworkGameSocketHandler::QueryServer(s, this->connection_string);
}
};
/**
* Query a server to fetch the game-info.
* @param connection_string the address to query.
*/
void NetworkQueryServer(const std::string &connection_string)
{
if (!_network_available) return;
/* Mark the entry as refreshing, so the GUI can show the refresh is pending. */
NetworkGameList *item = NetworkGameListAddItem(connection_string);
item->refreshing = true;
new TCPQueryConnecter(connection_string);
}
/**
* Validates an address entered as a string and adds the server to
* the list. If you use this function, the games will be marked
* as manually added.
* @param connection_string The IP:port of the server to add.
* @param manually Whether the enter should be marked as manual added.
* @param never_expire Whether the entry can expire (removed when no longer found in the public listing).
* @return The entry on the game list.
*/
NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually, bool never_expire)
{
if (connection_string.empty()) return nullptr;
/* Ensure the item already exists in the list */
NetworkGameList *item = NetworkGameListAddItem(connection_string);
if (item->info.server_name.empty()) {
ClearGRFConfigList(&item->info.grfconfig);
item->info.server_name = connection_string;
UpdateNetworkGameWindow();
NetworkQueryServer(connection_string);
}
if (manually) item->manually = true;
if (never_expire) item->version = INT32_MAX;
return item;
}
/**
* Get the addresses to bind to.
* @param addresses the list to write to.
* @param port the port to bind to.
*/
void GetBindAddresses(NetworkAddressList *addresses, uint16_t port)
{
for (const auto &iter : _network_bind_list) {
addresses->emplace_back(iter.c_str(), port);
}
/* No address, so bind to everything. */
if (addresses->size() == 0) {
addresses->emplace_back("", port);
}
}
/* Generates the list of manually added hosts from NetworkGameList and
* dumps them into the array _network_host_list. This array is needed
* by the function that generates the config file. */
void NetworkRebuildHostList()
{
_network_host_list.clear();
for (NetworkGameList *item = _network_game_list; item != nullptr; item = item->next) {
if (item->manually) _network_host_list.emplace_back(item->connection_string);
}
}
/** Non blocking connection create to actually connect to servers */
class TCPClientConnecter : TCPServerConnecter {
private:
std::string connection_string;
public:
TCPClientConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
void OnFailure() override
{
ShowNetworkError(STR_NETWORK_ERROR_NOCONNECTION);
}
void OnConnect(SOCKET s) override
{
_networking = true;
new ClientNetworkGameSocketHandler(s, this->connection_string);
IConsoleCmdExec("exec scripts/on_client.scr 0");
NetworkClient_Connected();
}
};
/**
* Join a client to the server at with the given connection string.
* The default for the passwords is \c nullptr. When the server or company needs a
* password and none is given, the user is asked to enter the password in the GUI.
* This function will return false whenever some information required to join is not
* correct such as the company number or the client's name, or when there is not
* networking avalabile at all. If the function returns false the connection with
* the existing server is not disconnected.
* It will return true when it starts the actual join process, i.e. when it
* actually shows the join status window.
*
* @param connection_string The IP address, port and company number to join as.
* @param default_company The company number to join as when none is given.
* @param join_server_password The password for the server.
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
{
CompanyID join_as = default_company;
std::string resolved_connection_string = ServerAddress::Parse(connection_string, NETWORK_DEFAULT_PORT, &join_as).connection_string;
if (!_network_available) return false;
if (!NetworkValidateOurClientName()) return false;
_network_join.connection_string = resolved_connection_string;
_network_join.company = join_as;
_network_join.server_password = join_server_password;
_network_join.company_password = join_company_password;
if (_game_mode == GM_MENU) {
/* From the menu we can immediately continue with the actual join. */
NetworkClientJoinGame();
} else {
/* When already playing a game, first go back to the main menu. This
* disconnects the user from the current game, meaning we can safely
* load in the new. After all, there is little point in continueing to
* play on a server if we are connecting to another one.
*/
_switch_mode = SM_JOIN_GAME;
}
return true;
}
/**
* Actually perform the joining to the server. Use #NetworkClientConnectGame
* when you want to connect to a specific server/company. This function
* assumes _network_join is already fully set up.
*/
void NetworkClientJoinGame()
{
NetworkDisconnect();
NetworkInitialize();
_settings_client.network.last_joined = _network_join.connection_string;
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
ShowJoinStatusWindow();
new TCPClientConnecter(_network_join.connection_string);
}
static void NetworkInitGameInfo()
{
FillStaticNetworkServerGameInfo();
/* The server is a client too */
_network_game_info.clients_on = _network_dedicated ? 0 : 1;
/* There should be always space for the server. */
assert(NetworkClientInfo::CanAllocateItem());
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST;
ci->client_name = _settings_client.network.client_name;
}
/**
* Trim the given server name in place, i.e. remove leading and trailing spaces.
* After the trim check whether the server name is not empty.
* When the server name is empty a GUI error message is shown telling the
* user to set the servername and this function returns false.
*
* @param server_name The server name to validate. It will be trimmed of leading
* and trailing spaces.
* @return True iff the server name is valid.
*/
bool NetworkValidateServerName(std::string &server_name)
{
StrTrimInPlace(server_name);
if (!server_name.empty()) return true;
ShowErrorMessage(STR_NETWORK_ERROR_BAD_SERVER_NAME, INVALID_STRING_ID, WL_ERROR);
return false;
}
/**
* Check whether the client and server name are set, for a dedicated server and if not set them to some default
* value and tell the user to change this as soon as possible.
* If the saved name is the default value, then the user is told to override this value too.
* This is only meant dedicated servers, as for the other servers the GUI ensures a name has been entered.
*/
static void CheckClientAndServerName()
{
static const std::string fallback_client_name = "Unnamed Client";
StrTrimInPlace(_settings_client.network.client_name);
if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
Debug(net, 1, "No \"client_name\" has been set, using \"{}\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name);
_settings_client.network.client_name = fallback_client_name;
}
static const std::string fallback_server_name = "Unnamed Server";
StrTrimInPlace(_settings_client.network.server_name);
if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
Debug(net, 1, "No \"server_name\" has been set, using \"{}\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name);
_settings_client.network.server_name = fallback_server_name;
}
}
bool NetworkServerStart()
{
if (!_network_available) return false;
/* Call the pre-scripts */
IConsoleCmdExec("exec scripts/pre_server.scr 0");
if (_network_dedicated) IConsoleCmdExec("exec scripts/pre_dedicated.scr 0");
/* Check for the client and server names to be set, but only after the scripts had a chance to set them.*/
if (_network_dedicated) CheckClientAndServerName();
NetworkDisconnect(false, false);
NetworkInitialize(false);
NetworkUDPInitialize();
Debug(net, 5, "Starting listeners for clients");
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
if (!_settings_client.network.admin_password.empty()) {
Debug(net, 5, "Starting listeners for admins");
if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
}
/* Try to start UDP-server */
Debug(net, 5, "Starting listeners for incoming server queries");
NetworkUDPServerListen();
_network_company_states = new NetworkCompanyState[MAX_COMPANIES];
_network_server = true;
_networking = true;
_frame_counter = 0;
_frame_counter_server = 0;
_frame_counter_max = 0;
_last_sync_frame = 0;
_network_own_client_id = CLIENT_ID_SERVER;
_network_clients_connected = 0;
_network_company_passworded = 0;
NetworkInitGameInfo();
if (_settings_client.network.server_game_type != SERVER_GAME_TYPE_LOCAL) {
_network_coordinator_client.Register();
}
/* execute server initialization script */
IConsoleCmdExec("exec scripts/on_server.scr 0");
/* if the server is dedicated ... add some other script */
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
/* welcome possibly still connected admins - this can only happen on a dedicated server. */
if (_network_dedicated) ServerNetworkAdminSocketHandler::WelcomeAll();
return true;
}
/* The server is rebooting...
* The only difference with NetworkDisconnect, is the packets that is sent */
void NetworkReboot()
{
if (_network_server) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendNewGame();
cs->SendPackets();
}
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendNewGame();
as->SendPackets();
}
}
/* For non-dedicated servers we have to kick the admins as we are not
* certain that we will end up in a new network game. */
NetworkClose(!_network_dedicated);
}
/**
* We want to disconnect from the host/clients.
* @param blocking whether to wait till everything has been closed.
* @param close_admins Whether the admin sockets need to be closed as well.
*/
void NetworkDisconnect(bool blocking, bool close_admins)
{
if (_network_server) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendShutdown();
cs->SendPackets();
}
if (close_admins) {
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendShutdown();
as->SendPackets();
}
}
}
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
NetworkClose(close_admins);
/* Reinitialize the UDP stack, i.e. close all existing connections. */
NetworkUDPInitialize();
}
/**
* The setting server_game_type was updated; possibly we need to take some
* action.
*/
void NetworkUpdateServerGameType()
{
if (!_networking) return;
switch (_settings_client.network.server_game_type) {
case SERVER_GAME_TYPE_LOCAL:
_network_coordinator_client.CloseConnection();
break;
case SERVER_GAME_TYPE_INVITE_ONLY:
case SERVER_GAME_TYPE_PUBLIC:
_network_coordinator_client.Register();
break;
default:
NOT_REACHED();
}
}
/**
* Receives something from the network.
* @return true if everything went fine, false when the connection got closed.
*/
static bool NetworkReceive()
{
bool result;
if (_network_server) {
ServerNetworkAdminSocketHandler::Receive();
result = ServerNetworkGameSocketHandler::Receive();
} else {
result = ClientNetworkGameSocketHandler::Receive();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
return result;
}
/* This sends all buffered commands (if possible) */
static void NetworkSend()
{
if (_network_server) {
ServerNetworkAdminSocketHandler::Send();
ServerNetworkGameSocketHandler::Send();
} else {
ClientNetworkGameSocketHandler::Send();
}
NetworkGameSocketHandler::ProcessDeferredDeletions();
}
/**
* We have to do some (simple) background stuff that runs normally,
* even when we are not in multiplayer. For example stuff needed
* for finding servers or downloading content.
*/
void NetworkBackgroundLoop()
{
_network_content_client.SendReceive();
_network_coordinator_client.SendReceive();
TCPConnecter::CheckCallbacks();
NetworkHTTPSocketHandler::HTTPReceive();
QueryNetworkGameSocketHandler::SendReceive();
NetworkGameSocketHandler::ProcessDeferredDeletions();
NetworkBackgroundUDPLoop();
}
/* The main loop called from ttd.c
* Here we also have to do StateGameLoop if needed! */
void NetworkGameLoop()
{
if (!_networking) return;
if (!NetworkReceive()) return;
if (_network_server) {
/* Log the sync state to check for in-syncedness of replays. */
if (TimerGameCalendar::date_fract == 0) {
/* We don't want to log multiple times if paused. */
static TimerGameCalendar::Date last_log;
if (last_log != TimerGameCalendar::date) {
Debug(desync, 1, "sync: {:08x}; {:02x}; {:08x}; {:08x}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _random.state[0], _random.state[1]);
last_log = TimerGameCalendar::date;
}
}
#ifdef DEBUG_DUMP_COMMANDS
/* Loading of the debug commands from -ddesync>=1 */
static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR);
static Date next_date = 0;
static uint32_t next_date_fract;
static CommandPacket *cp = nullptr;
static bool check_sync_state = false;
static uint32_t sync_state[2];
if (f == nullptr && next_date == 0) {
Debug(desync, 0, "Cannot open commands.log");
next_date = 1;
}
while (f != nullptr && !feof(f)) {
if (TimerGameCalendar::date == next_date && TimerGameCalendar::date_fract == next_date_fract) {
if (cp != nullptr) {
NetworkSendCommand(cp->cmd, cp->err_msg, nullptr, cp->company, cp->data);
Debug(desync, 0, "Injecting: {:08x}; {:02x}; {:02x}; {:08x}; {:06x}; {} ({})", TimerGameCalendar::date, TimerGameCalendar::date_fract, (int)_current_company, cp->cmd, cp->tile, FormatArrayAsHex(cp->data), GetCommandName(cp->cmd));
delete cp;
cp = nullptr;
}
if (check_sync_state) {
if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) {
Debug(desync, 0, "Sync check: {:08x}; {:02x}; match", TimerGameCalendar::date, TimerGameCalendar::date_fract);
} else {
Debug(desync, 0, "Sync check: {:08x}; {:02x}; mismatch expected {{{:08x}, {:08x}}}, got {{{:08x}, {:08x}}}",
TimerGameCalendar::date, TimerGameCalendar::date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]);
NOT_REACHED();
}
check_sync_state = false;
}
}
if (cp != nullptr || check_sync_state) break;
char buff[4096];
if (fgets(buff, lengthof(buff), f) == nullptr) break;
char *p = buff;
/* Ignore the "[date time] " part of the message */
if (*p == '[') {
p = strchr(p, ']');
if (p == nullptr) break;
p += 2;
}
if (strncmp(p, "cmd: ", 5) == 0
#ifdef DEBUG_FAILED_DUMP_COMMANDS
|| strncmp(p, "cmdf: ", 6) == 0
#endif
) {
p += 5;
if (*p == ' ') p++;
cp = new CommandPacket();
int company;
uint cmd;
char buffer[256];
int ret = sscanf(p, "%x; %x; %x; %x; %x; %x; %255s", &next_date, &next_date_fract, &company, &cmd, &cp->err_msg, &cp->tile, buffer);
assert(ret == 6);
cp->company = (CompanyID)company;
cp->cmd = (Commands)cmd;
/* Parse command data. */
std::vector<byte> args;
size_t arg_len = strlen(buffer);
for (size_t i = 0; i + 1 < arg_len; i += 2) {
byte e = 0;
std::from_chars(buffer + i, buffer + i + 1, e, 16);
args.emplace_back(e);
}
cp->data = args;
} else if (strncmp(p, "join: ", 6) == 0) {
/* Manually insert a pause when joining; this way the client can join at the exact right time. */
int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract);
assert(ret == 2);
Debug(desync, 0, "Injecting pause for join at {:08x}:{:02x}; please join when paused", next_date, next_date_fract);
cp = new CommandPacket();
cp->company = COMPANY_SPECTATOR;
cp->cmd = CMD_PAUSE;
cp->data = EndianBufferWriter<>::FromValue(CommandTraits<CMD_PAUSE>::Args{ PM_PAUSED_NORMAL, true });
_ddc_fastforward = false;
} else if (strncmp(p, "sync: ", 6) == 0) {
int ret = sscanf(p + 6, "%x; %x; %x; %x", &next_date, &next_date_fract, &sync_state[0], &sync_state[1]);
assert(ret == 4);
check_sync_state = true;
} else if (strncmp(p, "msg: ", 5) == 0 || strncmp(p, "client: ", 8) == 0 ||
strncmp(p, "load: ", 6) == 0 || strncmp(p, "save: ", 6) == 0) {
/* A message that is not very important to the log playback, but part of the log. */
#ifndef DEBUG_FAILED_DUMP_COMMANDS
} else if (strncmp(p, "cmdf: ", 6) == 0) {
Debug(desync, 0, "Skipping replay of failed command: {}", p + 6);
#endif
} else {
/* Can't parse a line; what's wrong here? */
Debug(desync, 0, "Trying to parse: {}", p);
NOT_REACHED();
}
}
if (f != nullptr && feof(f)) {
Debug(desync, 0, "End of commands.log");
fclose(f);
f = nullptr;
}
#endif /* DEBUG_DUMP_COMMANDS */
if (_frame_counter >= _frame_counter_max) {
/* Only check for active clients just before we're going to send out
* the commands so we don't send multiple pause/unpause commands when
* the frame_freq is more than 1 tick. Same with distributing commands. */
CheckPauseOnJoin();
CheckMinActiveClients();
NetworkDistributeCommands();
}
bool send_frame = false;
/* We first increase the _frame_counter */
_frame_counter++;
/* Update max-frame-counter */
if (_frame_counter > _frame_counter_max) {
_frame_counter_max = _frame_counter + _settings_client.network.frame_freq;
send_frame = true;
}
NetworkExecuteLocalCommandQueue();
/* Then we make the frame */
StateGameLoop();
_sync_seed_1 = _random.state[0];
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = _random.state[1];
#endif
NetworkServer_Tick(send_frame);
} else {
/* Client */
/* Make sure we are at the frame were the server is (quick-frames) */
if (_frame_counter_server > _frame_counter) {
/* Run a number of frames; when things go bad, get out. */
while (_frame_counter_server > _frame_counter) {
if (!ClientNetworkGameSocketHandler::GameLoop()) return;
}
} else {
/* Else, keep on going till _frame_counter_max */
if (_frame_counter_max > _frame_counter) {
/* Run one frame; if things went bad, get out. */
if (!ClientNetworkGameSocketHandler::GameLoop()) return;
}
}
}
NetworkSend();
}
static void NetworkGenerateServerId()
{
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
}
class TCPNetworkDebugConnecter : TCPConnecter {
private:
std::string connection_string;
public:
TCPNetworkDebugConnecter(const std::string &connection_string) : TCPConnecter(connection_string, NETWORK_DEFAULT_DEBUGLOG_PORT), connection_string(connection_string) {}
void OnFailure() override
{
Debug(net, 0, "Failed to open connection to {} for redirecting Debug()", this->connection_string);
}
void OnConnect(SOCKET s) override
{
Debug(net, 3, "Redirecting Debug() to {}", this->connection_string);
extern SOCKET _debug_socket;
_debug_socket = s;
}
};
void NetworkStartDebugLog(const std::string &connection_string)
{
new TCPNetworkDebugConnecter(connection_string);
}
/** This tries to launch the network for a given OS */
void NetworkStartUp()
{
Debug(net, 3, "Starting network");
/* Network is available */
_network_available = NetworkCoreInitialize();
_network_dedicated = false;
/* Generate an server id when there is none yet */
if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
_network_game_info = {};
NetworkInitialize();
NetworkUDPInitialize();
Debug(net, 3, "Network online, multiplayer available");
NetworkFindBroadcastIPs(&_broadcast_list);
NetworkHTTPInitialize();
}
/** This shuts the network down */
void NetworkShutDown()
{
NetworkDisconnect(true);
NetworkHTTPUninitialize();
NetworkUDPClose();
Debug(net, 3, "Shutting down network");
_network_available = false;
NetworkCoreShutdown();
}
#ifdef __EMSCRIPTEN__
extern "C" {
void CDECL em_openttd_add_server(const char *connection_string)
{
NetworkAddServer(connection_string, false, true);
}
}
#endif
|