Files
@ r3765:c9eaea3d3f78
Branch filter:
Location: cpp/openttd-patchpack/source/players.c - annotation
r3765:c9eaea3d3f78
35.5 KiB
text/x-c
(svn r4757) - Newstations: add saveload support for custom station speclists
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 | r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r2187:60cea7c48bf4 r2187:60cea7c48bf4 r2187:60cea7c48bf4 r0:d63b455452f6 r1891:c5c5466afa35 r2159:2c706fe6b0a7 r2163:ae001e2aa5b0 r1317:3783af524858 r1309:4100b4013e37 r507:b1b0a0a3c313 r2187:60cea7c48bf4 r679:3a7b08cc8504 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r337:998f55d0b04c r543:efdb197f91ad r2159:2c706fe6b0a7 r2848:ae67043fa1f1 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3351:6022f70efed1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r2140:efb49af98a17 r2187:60cea7c48bf4 r0:d63b455452f6 r0:d63b455452f6 r2187:60cea7c48bf4 r0:d63b455452f6 r2187:60cea7c48bf4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3326:d3b33ffce47d r0:d63b455452f6 r3351:6022f70efed1 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r3351:6022f70efed1 r0:d63b455452f6 r3326:d3b33ffce47d r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r2639:e298192a7c03 r2639:e298192a7c03 r2639:e298192a7c03 r0:d63b455452f6 r2639:e298192a7c03 r0:d63b455452f6 r0:d63b455452f6 r2639:e298192a7c03 r2639:e298192a7c03 r0:d63b455452f6 r2639:e298192a7c03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r0:d63b455452f6 r0:d63b455452f6 r2635:2b74892d089b r2635:2b74892d089b r2635:2b74892d089b r0:d63b455452f6 r2635:2b74892d089b r2635:2b74892d089b r201:9dbb80b71da5 r0:d63b455452f6 r2639:e298192a7c03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r0:d63b455452f6 r2639:e298192a7c03 r2639:e298192a7c03 r0:d63b455452f6 r2639:e298192a7c03 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2944:25bed4e89f1d r2475:8ceca0de932b r0:d63b455452f6 r2150:8d17c2dcd791 r0:d63b455452f6 r2150:8d17c2dcd791 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2498:8dfa040ed505 r1962:cc4c06e3f6b5 r534:46e9db8de483 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1796:4bbf4ea0805e r0:d63b455452f6 r1962:cc4c06e3f6b5 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r0:d63b455452f6 r1962:cc4c06e3f6b5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r0:d63b455452f6 r534:46e9db8de483 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r534:46e9db8de483 r0:d63b455452f6 r1962:cc4c06e3f6b5 r534:46e9db8de483 r534:46e9db8de483 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2070:ae39d5bcd7da r2070:ae39d5bcd7da r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2436:963efe8b84cc r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r2498:8dfa040ed505 r1901:e806afa50723 r0:d63b455452f6 r1901:e806afa50723 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r2425:5e48f18c7157 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1977:1f8b99c96041 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r534:46e9db8de483 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2140:efb49af98a17 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r2952:e97f823d2dbe r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r534:46e9db8de483 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r534:46e9db8de483 r0:d63b455452f6 r1304:e6aa9ce4d18d r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2395:937c6aa12746 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2469:0895d2eace8d r0:d63b455452f6 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2293:b55e49a164c0 r2848:ae67043fa1f1 r2617:c039ce1e1eeb r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r543:efdb197f91ad r0:d63b455452f6 r2395:937c6aa12746 r2395:937c6aa12746 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r23:20f08c6f4b29 r165:ad6b8e77ad62 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r2092:297c1ed07fe8 r2682:86af293a8bfc r2682:86af293a8bfc r2682:86af293a8bfc r201:9dbb80b71da5 r23:20f08c6f4b29 r2092:297c1ed07fe8 r2682:86af293a8bfc r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r1962:cc4c06e3f6b5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2682:86af293a8bfc r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r2:9221be573970 r2475:8ceca0de932b r0:d63b455452f6 r2:9221be573970 r534:46e9db8de483 r2:9221be573970 r2:9221be573970 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1:d67833cf1719 r0:d63b455452f6 r1962:cc4c06e3f6b5 r0:d63b455452f6 r541:062eeec7f0a4 r0:d63b455452f6 r541:062eeec7f0a4 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2544:8113f47d11ba r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2544:8113f47d11ba r2544:8113f47d11ba r2544:8113f47d11ba r2544:8113f47d11ba r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2544:8113f47d11ba r2147:d338acdbdc70 r2554:a8921592802f r2634:a3ccca486bdf r2554:a8921592802f r2554:a8921592802f r2554:a8921592802f r3393:9d958dc7a778 r2147:d338acdbdc70 r2913:e171e3615b24 r2990:093bed7dfa90 r2554:a8921592802f r2554:a8921592802f r2554:a8921592802f r2554:a8921592802f r2147:d338acdbdc70 r2147:d338acdbdc70 r2147:d338acdbdc70 r2147:d338acdbdc70 r2147:d338acdbdc70 r2544:8113f47d11ba r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1962:cc4c06e3f6b5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2293:b55e49a164c0 r3491:10ed78e15d31 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2617:c039ce1e1eeb r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2293:b55e49a164c0 r3491:10ed78e15d31 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2425:5e48f18c7157 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2425:5e48f18c7157 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2425:5e48f18c7157 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2811:f0df950ec980 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2952:e97f823d2dbe r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2848:ae67043fa1f1 r2697:3bb79206c43f r2848:ae67043fa1f1 r2293:b55e49a164c0 r2811:f0df950ec980 r2811:f0df950ec980 r2811:f0df950ec980 r2811:f0df950ec980 r2755:f79097dcbd4a r2755:f79097dcbd4a r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2425:5e48f18c7157 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2617:c039ce1e1eeb r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r2293:b55e49a164c0 r1796:4bbf4ea0805e r3491:10ed78e15d31 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r3491:10ed78e15d31 r0:d63b455452f6 r1796:4bbf4ea0805e r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r201:9dbb80b71da5 r1796:4bbf4ea0805e r543:efdb197f91ad r0:d63b455452f6 r670:64201ee8a65e r670:64201ee8a65e r670:64201ee8a65e r670:64201ee8a65e r670:64201ee8a65e r670:64201ee8a65e r670:64201ee8a65e r543:efdb197f91ad r2684:e4749a613214 r717:02ff19796b81 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r2684:e4749a613214 r717:02ff19796b81 r717:02ff19796b81 r2293:b55e49a164c0 r2293:b55e49a164c0 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r1787:c45b025e07e3 r690:f69eb4b03951 r690:f69eb4b03951 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1820:335b057adac7 r1787:c45b025e07e3 r1787:c45b025e07e3 r1787:c45b025e07e3 r543:efdb197f91ad r543:efdb197f91ad r2879:e5a04d608a3a r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1812:a78a2f58cdc8 r1812:a78a2f58cdc8 r543:efdb197f91ad r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1962:cc4c06e3f6b5 r688:c599a830bbd6 r688:c599a830bbd6 r1796:4bbf4ea0805e r688:c599a830bbd6 r1796:4bbf4ea0805e r688:c599a830bbd6 r688:c599a830bbd6 r688:c599a830bbd6 r688:c599a830bbd6 r1796:4bbf4ea0805e r688:c599a830bbd6 r688:c599a830bbd6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r688:c599a830bbd6 r688:c599a830bbd6 r2848:ae67043fa1f1 r2848:ae67043fa1f1 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r2140:efb49af98a17 r2140:efb49af98a17 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r1796:4bbf4ea0805e r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r1016:838b27ea72fe r983:9c58202c20d1 r2613:1cc6f9a802f3 r2616:df3fbe486e0a r2613:1cc6f9a802f3 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r1016:838b27ea72fe r1021:062e31e2fb40 r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r1019:90da3857ff29 r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r1019:90da3857ff29 r1016:838b27ea72fe r1016:838b27ea72fe r983:9c58202c20d1 r998:60ce1309b99c r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r1016:838b27ea72fe r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r1017:81e26141fac3 r2987:d77581f9edfd r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r2988:d8e3ea8c2665 r2992:bad4190a8564 r998:60ce1309b99c r998:60ce1309b99c r2988:d8e3ea8c2665 r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r2484:d3b91bb07536 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r2987:d77581f9edfd r2988:d8e3ea8c2665 r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r2988:d8e3ea8c2665 r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r998:60ce1309b99c r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r998:60ce1309b99c r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r1019:90da3857ff29 r983:9c58202c20d1 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r998:60ce1309b99c r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r2613:1cc6f9a802f3 r2613:1cc6f9a802f3 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r983:9c58202c20d1 r1019:90da3857ff29 r998:60ce1309b99c r998:60ce1309b99c r983:9c58202c20d1 r983:9c58202c20d1 r0:d63b455452f6 r1881:ce1fe6a2816a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2147:d338acdbdc70 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1174:4ffa62f5467c r3047:7f6140318561 r1174:4ffa62f5467c r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3047:7f6140318561 r0:d63b455452f6 r3047:7f6140318561 r3047:7f6140318561 r0:d63b455452f6 r2293:b55e49a164c0 r3222:303ed792a936 r3047:7f6140318561 r3047:7f6140318561 r3047:7f6140318561 r3047:7f6140318561 r3047:7f6140318561 r2293:b55e49a164c0 r2617:c039ce1e1eeb r3222:303ed792a936 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1881:ce1fe6a2816a r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2170:e4943c27f993 r3047:7f6140318561 r3047:7f6140318561 r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r201:9dbb80b71da5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1881:ce1fe6a2816a r0:d63b455452f6 r0:d63b455452f6 r1576:0756b26ee068 r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1174:4ffa62f5467c r3047:7f6140318561 r1174:4ffa62f5467c r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1174:4ffa62f5467c r3047:7f6140318561 r1174:4ffa62f5467c r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r3222:303ed792a936 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1881:ce1fe6a2816a r1174:4ffa62f5467c r3047:7f6140318561 r1174:4ffa62f5467c r3047:7f6140318561 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2952:e97f823d2dbe r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2988:d8e3ea8c2665 r2988:d8e3ea8c2665 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1962:cc4c06e3f6b5 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r2395:937c6aa12746 r2395:937c6aa12746 r2395:937c6aa12746 r2395:937c6aa12746 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 | /* $Id$ */
/** @file players.c
* @todo Cleanup the messy DrawPlayerFace function asap
*/
#include "stdafx.h"
#include "openttd.h"
#include "engine.h"
#include "functions.h"
#include "string.h"
#include "strings.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "player.h"
#include "town.h"
#include "vehicle.h"
#include "station.h"
#include "gfx.h"
#include "news.h"
#include "saveload.h"
#include "command.h"
#include "sound.h"
#include "network.h"
#include "variables.h"
#include "engine.h"
#include "ai/ai.h"
static const SpriteID cheeks_table[4] = {
0x325, 0x326,
0x390, 0x3B0,
};
static const SpriteID mouth_table[3] = {
0x34C, 0x34D, 0x34F
};
void DrawPlayerFace(uint32 face, int color, int x, int y)
{
byte flag = 0;
if ( (int32)face < 0)
flag |= 1;
if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
flag |= 2;
/* draw the gradient */
DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
/* draw the cheeks */
DrawSprite(cheeks_table[flag&3], x, y);
/* draw the chin */
/* FIXME: real code uses -2 in zoomlevel 1 */
{
uint val = GB(face, 4, 2);
if (!(flag & 2)) {
DrawSprite(0x327 + (flag&1?0:val), x, y);
} else {
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
}
}
/* draw the eyes */
{
uint val1 = GB(face, 6, 4);
uint val2 = GB(face, 20, 3);
uint32 high = 0x314 << PALETTE_SPRITE_START;
if (val2 >= 6) {
high = 0x30F << PALETTE_SPRITE_START;
if (val2 != 6)
high = 0x30D << PALETTE_SPRITE_START;
}
if (!(flag & 2)) {
if (!(flag & 1)) {
DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
} else {
DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
}
} else {
if (!(flag & 1)) {
DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
} else {
DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
}
}
}
/* draw the mouth */
{
uint val = GB(face, 10, 6);
uint val2;
if (!(flag&1)) {
val2 = ((val&0xF) * 15 >> 4);
if (val2 < 3) {
DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
/* skip the rest */
goto skip_mouth;
}
val2 -= 3;
if (flag & 2) {
if (val2 > 8) val2 = 0;
val2 += 0x3A5 - 0x35B;
}
DrawSprite(val2 + 0x35B, x, y);
} else if (!(flag&2)) {
DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
} else {
DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
}
val >>= 3;
if (!(flag&2)) {
if (!(flag&1)) {
DrawSprite(0x349 + val, x, y);
} else {
DrawSprite( mouth_table[(val*3>>3)], x, y);
}
} else {
if (!(flag&1)) {
DrawSprite(0x393 + (val&3), x, y);
} else {
DrawSprite(0x3B3 + (val*5>>3), x, y);
}
}
skip_mouth:;
}
/* draw the hair */
{
uint val = GB(face, 16, 4);
if (flag & 2) {
if (flag & 1) {
DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
} else {
DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
}
} else {
if (flag & 1) {
DrawSprite(0x38B + (val * 5 >> 4), x, y);
} else {
DrawSprite(0x382 + (val * 9 >> 4), x, y);
}
}
}
/* draw the tie */
{
uint val = GB(face, 20, 8);
if (!(flag&1)) {
DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
} else {
DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
val >>= 4;
if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
}
}
/* draw the glasses */
{
uint val = GB(face, 28, 3);
if (flag & 2) {
if (val <= 1) DrawSprite(0x3AE + val, x, y);
} else {
if (val <= 1) DrawSprite(0x347 + val, x, y);
}
}
}
byte ActivePlayerCount(void)
{
const Player *p;
byte count = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active) count++;
}
return count;
}
void InvalidatePlayerWindows(const Player *p)
{
PlayerID pid = p->index;
if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_FINANCES, pid);
}
bool CheckPlayerHasMoney(int32 cost)
{
if (cost > 0) {
PlayerID pid = _current_player;
if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
SetDParam(0, cost);
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
return false;
}
}
return true;
}
static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
{
p->money64 -= cost;
UpdatePlayerMoney32(p);
p->yearly_expenses[0][_yearly_expenses_type] += cost;
if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
p->cur_economy.income -= cost;
else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
p->cur_economy.expenses -= cost;
InvalidatePlayerWindows(p);
}
void SubtractMoneyFromPlayer(int32 cost)
{
PlayerID pid = _current_player;
if (pid < MAX_PLAYERS)
SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
}
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
{
Player *p = GetPlayer(player);
byte m = p->player_money_fraction;
p->player_money_fraction = m - (byte)cost;
cost >>= 8;
if (p->player_money_fraction > m)
cost++;
if (cost != 0)
SubtractMoneyFromAnyPlayer(p, cost);
}
// the player_money field is kept as it is, but money64 contains the actual amount of money.
void UpdatePlayerMoney32(Player *p)
{
if (p->money64 < -2000000000)
p->player_money = -2000000000;
else if (p->money64 > 2000000000)
p->player_money = 2000000000;
else
p->player_money = (int32)p->money64;
}
void GetNameOfOwner(PlayerID owner, TileIndex tile)
{
SetDParam(2, owner);
if (owner != OWNER_TOWN) {
if (owner >= 8)
SetDParam(0, STR_0150_SOMEONE);
else {
Player *p = GetPlayer(owner);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
}
} else {
Town *t = ClosestTownFromTile(tile, (uint)-1);
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
}
bool CheckOwnership(PlayerID owner)
{
assert(owner <= OWNER_WATER);
if (owner == _current_player)
return true;
_error_message = STR_013B_OWNED_BY;
GetNameOfOwner(owner, 0);
return false;
}
bool CheckTileOwnership(TileIndex tile)
{
PlayerID owner = GetTileOwner(tile);
assert(owner <= OWNER_WATER);
if (owner == _current_player)
return true;
_error_message = STR_013B_OWNED_BY;
// no need to get the name of the owner unless we're the local player (saves some time)
if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
return false;
}
static void GenerateCompanyName(Player *p)
{
TileIndex tile;
Town *t;
StringID str;
Player *pp;
uint32 strp;
char buffer[100];
if (p->name_1 != STR_SV_UNNAMED)
return;
tile = p->last_build_coordinate;
if (tile == 0)
return;
t = ClosestTownFromTile(tile, (uint)-1);
if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
strp = t->townnameparts;
verify_name:;
// No player must have this name already
FOR_ALL_PLAYERS(pp) {
if (pp->name_1 == str && pp->name_2 == strp)
goto bad_town_name;
}
GetString(buffer, str);
if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
goto bad_town_name;
set_name:;
p->name_1 = str;
p->name_2 = strp;
MarkWholeScreenDirty();
if (!IS_HUMAN_PLAYER(p->index)) {
SetDParam(0, t->index);
AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
}
return;
}
bad_town_name:;
if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
str = SPECSTR_ANDCO_NAME;
strp = p->president_name_2;
goto set_name;
} else {
str = SPECSTR_ANDCO_NAME;
strp = Random();
goto verify_name;
}
}
#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
static byte GeneratePlayerColor(void)
{
byte colors[16], pcolor, t2;
int i,j,n;
uint32 r;
Player *p;
// Initialize array
for (i = 0; i != 16; i++) colors[i] = i;
// And randomize it
n = 100;
do {
r = Random();
COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
} while (--n);
// Bubble sort it according to the values in table 1
i = 16;
do {
for (j = 0; j != 15; j++) {
if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
COLOR_SWAP(j, j + 1);
}
}
} while (--i);
// Move the colors that look similar to each player's color to the side
FOR_ALL_PLAYERS(p) if (p->is_active) {
pcolor = p->player_color;
for (i=0; i!=16; i++) if (colors[i] == pcolor) {
colors[i] = 0xFF;
t2 = _color_similar_1[pcolor];
if (t2 == 0xFF) break;
for (i=0; i!=15; i++) {
if (colors[i] == t2) {
do COLOR_SWAP(i,i+1); while (++i != 15);
break;
}
}
t2 = _color_similar_2[pcolor];
if (t2 == 0xFF) break;
for (i = 0; i != 15; i++) {
if (colors[i] == t2) {
do COLOR_SWAP(i, i + 1); while (++i != 15);
break;
}
}
break;
}
}
// Return the first available color
i = 0;
for (;;) {
if (colors[i] != 0xFF)
return colors[i];
i++;
}
}
static void GeneratePresidentName(Player *p)
{
Player *pp;
char buffer[100], buffer2[40];
for (;;) {
restart:;
p->president_name_2 = Random();
p->president_name_1 = SPECSTR_PRESIDENT_NAME;
SetDParam(0, p->president_name_2);
GetString(buffer, p->president_name_1);
if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
continue;
FOR_ALL_PLAYERS(pp) {
if (pp->is_active && p != pp) {
SetDParam(0, pp->president_name_2);
GetString(buffer2, pp->president_name_1);
if (strcmp(buffer2, buffer) == 0)
goto restart;
}
}
return;
}
}
static Player *AllocatePlayer(void)
{
Player *p;
// Find a free slot
FOR_ALL_PLAYERS(p) {
if (!p->is_active) {
int i = p->index;
memset(p, 0, sizeof(Player));
p->index = i;
return p;
}
}
return NULL;
}
Player *DoStartupNewPlayer(bool is_ai)
{
Player *p;
p = AllocatePlayer();
if (p == NULL)
return NULL;
// Make a color
p->player_color = GeneratePlayerColor();
_player_colors[p->index] = p->player_color;
p->name_1 = STR_SV_UNNAMED;
p->is_active = true;
p->money64 = p->player_money = p->current_loan = 100000;
p->is_ai = is_ai;
p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = OWNER_SPECTATOR;
p->avail_railtypes = GetPlayerRailtypes(p->index);
p->inaugurated_year = _cur_year;
p->face = Random();
/* Engine renewal settings */
p->engine_renew_list = NULL;
p->renew_keep_length = false;
p->engine_renew = false;
p->engine_renew_months = -6;
p->engine_renew_money = 100000;
GeneratePresidentName(p);
InvalidateWindow(WC_GRAPH_LEGEND, 0);
InvalidateWindow(WC_TOOLBAR_MENU, 0);
InvalidateWindow(WC_CLIENT_LIST, 0);
if (is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
return p;
}
void StartupPlayers(void)
{
// The AI starts like in the setting with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
static void MaybeStartNewPlayer(void)
{
uint n;
Player *p;
// count number of competitors
n = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->is_ai)
n++;
}
// when there's a lot of computers in game, the probability that a new one starts is lower
if (n < (uint)_opt.diff.max_no_competitors)
if (n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : RandomRange(_opt.diff.max_no_competitors + 2)) )
/* Send a command to all clients to start up a new AI. Works fine for Multiplayer and Singleplayer */
DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
// The next AI starts like the difficulty setting said, with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
}
void InitializePlayers(void)
{
int i;
memset(_players, 0, sizeof(_players));
for (i = 0; i != MAX_PLAYERS; i++)
_players[i].index=i;
_cur_player_tick_index = 0;
}
void OnTick_Players(void)
{
Player *p;
if (_game_mode == GM_EDITOR)
return;
p = GetPlayer(_cur_player_tick_index);
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
if (p->name_1 != 0) GenerateCompanyName(p);
if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
MaybeStartNewPlayer();
}
// index is the next parameter in _decode_parameters to set up
StringID GetPlayerNameString(PlayerID player, uint index)
{
if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
SetDParam(index, player+1);
return STR_7002_PLAYER;
}
return STR_EMPTY;
}
extern void ShowPlayerFinances(int player);
void PlayersYearlyLoop(void)
{
Player *p;
// Copy statistics
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
InvalidateWindow(WC_FINANCES, p->index);
}
}
if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
ShowPlayerFinances(_local_player);
p = GetPlayer(_local_player);
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
SndPlayFx(SND_01_BAD_YEAR);
} else {
SndPlayFx(SND_00_GOOD_YEAR);
}
}
}
void DeletePlayerWindows(PlayerID pi)
{
DeleteWindowById(WC_COMPANY, pi);
DeleteWindowById(WC_FINANCES, pi);
DeleteWindowById(WC_STATION_LIST, pi);
DeleteWindowById(WC_TRAINS_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_ROADVEH_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_SHIPS_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi);
DeleteWindowById(WC_BUY_COMPANY, pi);
}
byte GetPlayerRailtypes(PlayerID p)
{
byte rt = 0;
EngineID i;
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
const Engine* e = GetEngine(i);
const EngineInfo *ei = EngInfo(i);
if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
!(RailVehInfo(i)->flags & RVI_WAGON)) {
assert(e->railtype < RAILTYPE_END);
SETBIT(rt, e->railtype);
}
}
return rt;
}
static void DeletePlayerStuff(PlayerID pi)
{
Player *p;
DeletePlayerWindows(pi);
p = GetPlayer(pi);
DeleteName(p->name_1);
DeleteName(p->president_name_1);
p->name_1 = 0;
p->president_name_1 = 0;
}
/** Change engine renewal parameters
* @param tile unused
* @param p1 bits 0-3 command
* - p1 = 0 - change auto renew bool
* - p1 = 1 - change auto renew months
* - p1 = 2 - change auto renew money
* - p1 = 3 - change auto renew array
* - p1 = 4 - change bool, months & money all together
* - p1 = 5 - change renew_keep_length
* @param p2 value to set
* if p1 = 0, then:
* - p2 = enable engine renewal
* if p1 = 1, then:
* - p2 = months left before engine expires to replace it
* if p1 = 2, then
* - p2 = minimum amount of money available
* if p1 = 3, then:
* - p2 bits 0-15 = old engine type
* - p2 bits 16-31 = new engine type
* if p1 = 4, then:
* - p1 bit 15 = enable engine renewal
* - p1 bits 16-31 = months left before engine expires to replace it
* - p2 bits 0-31 = minimum amount of money available
* if p1 = 5, then
* - p2 = enable renew_keep_length
*/
int32 CmdReplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
if (!(_current_player < MAX_PLAYERS))
return CMD_ERROR;
p = GetPlayer(_current_player);
switch (GB(p1, 0, 3)) {
case 0:
if (p->engine_renew == (bool)GB(p2, 0, 1))
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew = (bool)GB(p2, 0, 1);
if (IsLocalPlayer()) {
_patches.autorenew = p->engine_renew;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 1:
if (p->engine_renew_months == (int16)p2)
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew_months = (int16)p2;
if (IsLocalPlayer()) {
_patches.autorenew_months = p->engine_renew_months;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 2:
if (p->engine_renew_money == (uint32)p2)
return CMD_ERROR;
if (flags & DC_EXEC) {
p->engine_renew_money = (uint32)p2;
if (IsLocalPlayer()) {
_patches.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 3: {
EngineID old_engine_type = GB(p2, 0, 16);
EngineID new_engine_type = GB(p2, 16, 16);
int32 cost;
if (new_engine_type != INVALID_ENGINE) {
/* First we make sure that it's a valid type the user requested
* check that it's an engine that is in the engine array */
if (!IsEngineIndex(new_engine_type))
return CMD_ERROR;
// check that the new vehicle type is the same as the original one
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
return CMD_ERROR;
// make sure that we do not replace a plane with a helicopter or vise versa
if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0))
return CMD_ERROR;
// make sure that the player can actually buy the new engine
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
return CMD_ERROR;
cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
} else {
cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
}
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
return cost;
}
case 4:
if (flags & DC_EXEC) {
p->engine_renew = (bool)GB(p1, 15, 1);
p->engine_renew_months = (int16)GB(p1, 16, 16);
p->engine_renew_money = (uint32)p2;
if (IsLocalPlayer()) {
_patches.autorenew = p->engine_renew;
_patches.autorenew_months = p->engine_renew_months;
_patches.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
break;
case 5:
if (p->renew_keep_length == (bool)GB(p2, 0, 1))
return CMD_ERROR;
if (flags & DC_EXEC) {
p->renew_keep_length = (bool)GB(p2, 0, 1);
if (IsLocalPlayer()) {
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
}
}
break;
}
return 0;
}
/** Control the players: add, delete, etc.
* @param tile unused
* @param p1 various functionality
* - p1 = 0 - create a new player, Which player (network) it will be is in p2
* - p1 = 1 - create a new AI player
* - p1 = 2 - delete a player. Player is identified by p2
* - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
* @param p2 various functionality, dictated by p1
* - p1 = 0 - ClientID of the newly created player
* - p1 = 2 - PlayerID of the that is getting deleted
* - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF)
* - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
* @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* on the server itself. First of all this is unbelievably ugly; second of all, well,
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
*/
int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) _current_player = OWNER_NONE;
switch (p1) {
case 0: { /* Create a new player */
Player *p;
PlayerID pid = p2;
if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0;
p = DoStartupNewPlayer(false);
#ifdef ENABLE_NETWORK
if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
/* In case we are a client joining a server... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
#endif /* ENABLE_NETWORK */
if (p != NULL) {
if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
/* Check if we do not want to be a spectator in network */
if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) {
if (_ai.network_client) {
/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
_ai.network_playas = p->index;
_local_player = OWNER_SPECTATOR;
if (_ai.network_playas != OWNER_SPECTATOR) {
/* If we didn't join the game as a spectator, activate the AI */
AI_StartNewAI(_ai.network_playas);
}
} else {
_local_player = p->index;
}
MarkWholeScreenDirty();
}
} else if (p->index == _local_player) {
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
}
#ifdef ENABLE_NETWORK
if (_network_server) {
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
NetworkClientInfo *ci = &_network_client_info[pid];
ci->client_playas = p->index + 1;
NetworkUpdateClientInfo(ci->client_index);
if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
PlayerID player_backup = _local_player;
_network_player_info[p->index].months_empty = 0;
/* XXX - When a client joins, we automatically set its name to the
* player's name (for some reason). As it stands now only the server
* knows the client's name, so it needs to send out a "broadcast" to
* do this. To achieve this we send a network command. However, it
* uses _local_player to execute the command as. To prevent abuse
* (eg. only yourself can change your name/company), we 'cheat' by
* impersonation _local_player as the server. Not the best solution;
* but it works.
* TODO: Perhaps this could be improved by when the client is ready
* with joining to let it send itself the command, and not the server?
* For example in network_client.c:534? */
_cmd_text = ci->client_name;
_local_player = ci->client_playas - 1;
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
_local_player = player_backup;
}
}
} else if (_network_server) { // Creating player failed, defer client to spectator
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
NetworkClientInfo *ci = &_network_client_info[pid];
ci->client_playas = OWNER_SPECTATOR;
NetworkUpdateClientInfo(ci->client_index);
}
#else
}
#endif /* ENABLE_NETWORK */
} break;
case 1: /* Make a new AI player */
if (!(flags & DC_EXEC)) return 0;
DoStartupNewPlayer(true);
break;
case 2: { /* Delete a player */
Player *p;
if (p2 >= MAX_PLAYERS) return CMD_ERROR;
if (!(flags & DC_EXEC)) return 0;
p = GetPlayer(p2);
/* Only allow removal of HUMAN companies */
if (IS_HUMAN_PLAYER(p->index)) {
/* Delete any open window of the company */
DeletePlayerWindows(p->index);
/* Show the bankrupt news */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
/* Remove the company */
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
p->money64 = p->player_money = 100000000; // XXX - wtf?
p->is_active = false;
}
RemoveAllEngineReplacementForPlayer(p);
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
PlayerID pid_old = GB(p2, 0, 16);
PlayerID pid_new = GB(p2, 16, 16);
if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CMD_ERROR;
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
DeletePlayerStuff(pid_old);
} break;
default: return CMD_ERROR;
}
return 0;
}
static const StringID _endgame_perf_titles[16] = {
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0213_BUSINESSMAN,
STR_0214_ENTREPRENEUR,
STR_0214_ENTREPRENEUR,
STR_0215_INDUSTRIALIST,
STR_0215_INDUSTRIALIST,
STR_0216_CAPITALIST,
STR_0216_CAPITALIST,
STR_0217_MAGNATE,
STR_0217_MAGNATE,
STR_0218_MOGUL,
STR_0218_MOGUL,
STR_0219_TYCOON_OF_THE_CENTURY,
};
StringID EndGameGetPerformanceTitleFromValue(uint value)
{
value = minu(value, 1000) >> 6;
if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1;
return _endgame_perf_titles[value];
}
/* Return true if any cheat has been used, false otherwise */
static bool CheatHasBeenUsed(void)
{
const Cheat* cht = (Cheat*) &_cheats;
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used)
return true;
}
return false;
}
/* Save the highscore for the player */
int8 SaveHighScoreValue(const Player *p)
{
HighScore *hs = _highscore_table[_opt.diff_level];
uint i;
uint16 score = p->old_economy[0].performance_history;
/* Exclude cheaters from the honour of being in the highscore table */
if (CheatHasBeenUsed())
return -1;
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
/* You are in the TOP5. Move all values one down and save us there */
if (hs[i].score <= score) {
// move all elements one down starting from the replaced one
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
GetString(hs[i].company, STR_HIGHSCORE_NAME); // get manager/company name string
hs[i].score = score;
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
return i;
}
}
return -1; // too bad; we did not make it into the top5
}
/* Sort all players given their performance */
static int CDECL HighScoreSorter(const void *a, const void *b)
{
const Player *pa = *(const Player* const*)a;
const Player *pb = *(const Player* const*)b;
return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
}
/* Save the highscores in a network game when it has ended */
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
int8 SaveHighScoreValueNetwork(void)
{
const Player* p;
const Player* pl[MAX_PLAYERS];
size_t count = 0;
int8 player = -1;
/* Sort all active players with the highest score first */
FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
{
uint i;
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
/* Copy over Top5 companies */
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
SetDParam(0, pl[i]->president_name_1);
SetDParam(1, pl[i]->president_name_2);
SetDParam(2, pl[i]->name_1);
SetDParam(3, pl[i]->name_2);
GetString(hs->company, STR_HIGHSCORE_NAME); // get manager/company name string
hs->score = pl[i]->old_economy[0].performance_history;
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
// get the ranking of the local player
if (pl[i]->index == _local_player) player = i;
}
}
/* Add top5 players to highscore table */
return player;
}
/* Save HighScore table to file */
void SaveToHighScore(void)
{
FILE *fp = fopen(_highscore_file, "wb");
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
/* First character is a command character, so strlen will fail on that */
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
fwrite(&length, sizeof(length), 1, fp); // write away string length
fwrite(hs->company, length, 1, fp);
fwrite(&hs->score, sizeof(hs->score), 1, fp);
fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
}
}
fclose(fp);
}
}
/* Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore(void)
{
FILE *fp = fopen(_highscore_file, "rb");
memset(_highscore_table, 0, sizeof(_highscore_table));
if (fp != NULL) {
uint i;
HighScore *hs;
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
byte length;
fread(&length, sizeof(length), 1, fp);
fread(hs->company, 1, length, fp);
fread(&hs->score, sizeof(hs->score), 1, fp);
fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
}
}
fclose(fp);
}
/* Initialize end of game variable (when to show highscore chart) */
_patches.ending_date = 2051;
}
// Save/load of players
static const SaveLoad _player_desc[] = {
SLE_VAR(Player,name_2, SLE_UINT32),
SLE_VAR(Player,name_1, SLE_STRINGID),
SLE_VAR(Player,president_name_1,SLE_UINT16),
SLE_VAR(Player,president_name_2,SLE_UINT32),
SLE_VAR(Player,face, SLE_UINT32),
// money was changed to a 64 bit field in savegame version 1.
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
SLE_CONDVAR(Player,money64, SLE_INT64, 1, SL_MAX_VERSION),
SLE_VAR(Player,current_loan, SLE_INT32),
SLE_VAR(Player,player_color, SLE_UINT8),
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
SLE_VAR(Player,avail_railtypes, SLE_UINT8),
SLE_VAR(Player,block_preview, SLE_UINT8),
SLE_VAR(Player,cargo_types, SLE_UINT16),
SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
SLE_ARR(Player,share_owners, SLE_UINT8, 4),
SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
SLE_VAR(Player,bankrupt_value, SLE_INT32),
// yearly expenses was changed to 64-bit in savegame version 2.
SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, SL_MAX_VERSION),
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, SL_MAX_VERSION),
// Engine renewal settings
SLE_CONDNULL(512, 16, 18),
SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, SL_MAX_VERSION),
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
// reserve extra space in savegame here. (currently 63 bytes)
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _player_economy_desc[] = {
// these were changed to 64-bit in savegame format 2
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT64, 2, SL_MAX_VERSION),
SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
SLE_END()
};
static const SaveLoad _player_ai_desc[] = {
SLE_VAR(PlayerAI,state, SLE_UINT8),
SLE_VAR(PlayerAI,tick, SLE_UINT8),
SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
SLE_CONDNULL(64, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _player_ai_build_rec_desc[] = {
SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(AiBuildRec,use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
SLE_VAR(AiBuildRec,direction, SLE_UINT8),
SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
SLE_END()
};
static void SaveLoad_PLYR(Player* p)
{
int i;
SlObject(p, _player_desc);
// Write AI?
if (!IS_HUMAN_PLAYER(p->index)) {
SlObject(&p->ai, _player_ai_desc);
for (i = 0; i != p->ai.num_build_rec; i++)
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
}
// Write economy
SlObject(&p->cur_economy, _player_economy_desc);
// Write old economy entries.
for (i = 0; i < p->num_valid_stat_ent; i++) {
SlObject(&p->old_economy[i], _player_economy_desc);
}
}
static void Save_PLYR(void)
{
Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
SlSetArrayIndex(p->index);
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
}
}
}
static void Load_PLYR(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Player *p = GetPlayer(index);
SaveLoad_PLYR(p);
_player_colors[index] = p->player_color;
UpdatePlayerMoney32(p);
/* This is needed so an AI is attached to a loaded AI */
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
}
}
const ChunkHandler _player_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
};
|