Files
@ r20251:8c2b509af318
Branch filter:
Location: cpp/openttd-patchpack/source/src/roadveh_cmd.cpp - annotation
r20251:8c2b509af318
55.3 KiB
text/x-c
(svn r25258) -Codechange: save linkgraph (fonsinchen)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 | r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6393:f9322fdf4c2c r5584:545d748cc681 r5584:545d748cc681 r8116:df67d3c5e4fd r8763:c2c776621d56 r13834:d933d863ff81 r13825:5de0a5d39b9e r10208:ef8fcc3dc4ca r6857:1e07df806ef1 r5584:545d748cc681 r13825:5de0a5d39b9e r8114:866ed489ed98 r8083:8cd2123a0c7c r8140:9424f012f6a2 r8144:1432edd15267 r8157:cf41aa22cd09 r10696:8dfe83e30d01 r18764:f6e8611401f3 r13176:254c27d58bd6 r10960:e97ebf9cf99b r12215:7e5ec1b6625d r13589:d06fa116bfaa r14248:a9050881acd7 r14248:a9050881acd7 r15269:8b901e9e0694 r18304:4a661ee8ffe5 r18462:a1ba75a7f741 r8083:8cd2123a0c7c r8264:d493cb51fe8a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r6000:e72d89b471ab r6000:e72d89b471ab r6000:e72d89b471ab r6000:e72d89b471ab r6000:e72d89b471ab r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r17113:503067d0eb7e r13842:5f8f28d5f86b r13842:5f8f28d5f86b r13842:5f8f28d5f86b r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r17441:1a320fa88183 r12428:f9fdea44ada5 r12428:f9fdea44ada5 r18234:0d83ef81cba4 r5584:545d748cc681 r13208:40382e8abf19 r13208:40382e8abf19 r5584:545d748cc681 r9022:5be8b7703ae9 r18234:0d83ef81cba4 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r13208:40382e8abf19 r5584:545d748cc681 r5584:545d748cc681 r12015:489eee6f86b7 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r18234:0d83ef81cba4 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r18234:0d83ef81cba4 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r18228:6cd8bae37157 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r9022:5be8b7703ae9 r20188:c7660e0c9b5b r9022:5be8b7703ae9 r9022:5be8b7703ae9 r5584:545d748cc681 r5584:545d748cc681 r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r15810:0e843b449a0a r18234:0d83ef81cba4 r5584:545d748cc681 r18234:0d83ef81cba4 r13589:d06fa116bfaa r18462:a1ba75a7f741 r13589:d06fa116bfaa r5584:545d748cc681 r5584:545d748cc681 r17176:4980e04e5764 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r19884:a1593074c6b8 r17176:4980e04e5764 r17176:4980e04e5764 r17176:4980e04e5764 r17176:4980e04e5764 r13307:6ce1a03fe245 r6857:1e07df806ef1 r18303:3e17bd9b946b r18318:92d9cd1764c7 r6857:1e07df806ef1 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r19758:0924962fbd17 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r18304:4a661ee8ffe5 r18318:92d9cd1764c7 r18318:92d9cd1764c7 r17441:1a320fa88183 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r17176:4980e04e5764 r17176:4980e04e5764 r17176:4980e04e5764 r18266:8aae3fd9e028 r17176:4980e04e5764 r17176:4980e04e5764 r18266:8aae3fd9e028 r6857:1e07df806ef1 r6857:1e07df806ef1 r17113:503067d0eb7e r6857:1e07df806ef1 r12068:a96f28ffc328 r12068:a96f28ffc328 r16778:660bd976d69f r13979:0f4523dfc5ec r11978:b70e888fac6f r7497:84fb92567fc7 r7497:84fb92567fc7 r6857:1e07df806ef1 r6857:1e07df806ef1 r16778:660bd976d69f r6857:1e07df806ef1 r6857:1e07df806ef1 r18266:8aae3fd9e028 r18266:8aae3fd9e028 r18266:8aae3fd9e028 r18266:8aae3fd9e028 r18266:8aae3fd9e028 r16778:660bd976d69f r10947:7579acb672d3 r16502:5d6ae9da514c r16502:5d6ae9da514c r16502:5d6ae9da514c r10947:7579acb672d3 r11085:c87a330fb4c2 r17899:92aaab03ad72 r17899:92aaab03ad72 r17899:92aaab03ad72 r6857:1e07df806ef1 r16373:fab42163de3d r16374:2d8508274da9 r16374:2d8508274da9 r6857:1e07df806ef1 r6857:1e07df806ef1 r15610:623a23fb6560 r15610:623a23fb6560 r15839:2b7528d029e3 r15839:2b7528d029e3 r15839:2b7528d029e3 r15839:2b7528d029e3 r15839:2b7528d029e3 r15839:2b7528d029e3 r5584:545d748cc681 r15839:2b7528d029e3 r5584:545d748cc681 r13208:40382e8abf19 r6709:a1636839fa86 r5584:545d748cc681 r13208:40382e8abf19 r5584:545d748cc681 r11978:b70e888fac6f r15839:2b7528d029e3 r6857:1e07df806ef1 r10207:a1fc2f2a33db r5584:545d748cc681 r5584:545d748cc681 r11897:7e0b37f90451 r11897:7e0b37f90451 r5584:545d748cc681 r5584:545d748cc681 r18245:fb370bf5a3c0 r5584:545d748cc681 r11979:a450390d0f16 r6491:6b6c19f090e1 r5584:545d748cc681 r5584:545d748cc681 r11188:143f3c64befd r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15839:2b7528d029e3 r16778:660bd976d69f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12160:b49804528c72 r5584:545d748cc681 r5584:545d748cc681 r20037:2761c8d9b8cc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11898:9a83f7c7f3a1 r5584:545d748cc681 r17113:503067d0eb7e r6857:1e07df806ef1 r13208:40382e8abf19 r11979:a450390d0f16 r17441:1a320fa88183 r5584:545d748cc681 r7931:4c17a74c399e r20041:fec94c55536d r6176:e229e61b4324 r13209:e62009d81509 r12068:a96f28ffc328 r6857:1e07df806ef1 r11300:51e8aa1a6d07 r11978:b70e888fac6f r18327:3f476c73b5cb r12068:a96f28ffc328 r12068:a96f28ffc328 r10612:dd2ff4b0ddc7 r13308:3014a0f8d8ff r14747:a465914ccbff r14747:a465914ccbff r10612:dd2ff4b0ddc7 r18854:41027c2278a2 r5584:545d748cc681 r11346:032b1fd8218f r5584:545d748cc681 r5584:545d748cc681 r15839:2b7528d029e3 r5584:545d748cc681 r5584:545d748cc681 r13834:d933d863ff81 r5584:545d748cc681 r13834:d933d863ff81 r12833:78c3d44bc582 r9413:fcf267325763 r14021:1aae6a0ffa3b r14021:1aae6a0ffa3b r8554:399ea60cfafc r13834:d933d863ff81 r8554:399ea60cfafc r5584:545d748cc681 r5584:545d748cc681 r8890:02179c54681e r8890:02179c54681e r13834:d933d863ff81 r12833:78c3d44bc582 r8890:02179c54681e r12833:78c3d44bc582 r12991:ff20fa5b1c08 r8890:02179c54681e r8890:02179c54681e r8890:02179c54681e r8890:02179c54681e r15610:623a23fb6560 r15610:623a23fb6560 r5584:545d748cc681 r6483:d2923d9c6631 r5584:545d748cc681 r5584:545d748cc681 r13057:58af81fcdcf8 r13057:58af81fcdcf8 r5584:545d748cc681 r11090:9276cea703d4 r5584:545d748cc681 r12029:5b077ec055c0 r14805:8c416234ced2 r14805:8c416234ced2 r19465:c2b6bb045744 r19465:c2b6bb045744 r14805:8c416234ced2 r14805:8c416234ced2 r5584:545d748cc681 r12077:baf868e4baf0 r12077:baf868e4baf0 r5584:545d748cc681 r11979:a450390d0f16 r11979:a450390d0f16 r7490:4e86e893fa7f r15294:e7cfbb2e5132 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8563:f734b85d629c r6764:88e9608d13b3 r8088:0596dcb18b35 r5584:545d748cc681 r11979:a450390d0f16 r5584:545d748cc681 r6950:1a54b1afb12a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6553:04028e73a0f7 r5584:545d748cc681 r15117:4610e022866d r12656:6db5e45ad71c r7419:e9100cbd3960 r14747:a465914ccbff r5584:545d748cc681 r5584:545d748cc681 r6558:469828caa298 r5584:545d748cc681 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r5584:545d748cc681 r6558:469828caa298 r19414:13463d8bbd56 r19414:13463d8bbd56 r19414:13463d8bbd56 r19411:0e2bff2f890e r19414:13463d8bbd56 r19414:13463d8bbd56 r19411:0e2bff2f890e r19411:0e2bff2f890e r19414:13463d8bbd56 r19414:13463d8bbd56 r8793:779ed14d9cc0 r5584:545d748cc681 r5584:545d748cc681 r14747:a465914ccbff r14747:a465914ccbff r14747:a465914ccbff r14747:a465914ccbff r18782:6453522c2154 r14747:a465914ccbff r16373:fab42163de3d r14747:a465914ccbff r14747:a465914ccbff r14747:a465914ccbff r20182:023b50bd4833 r20182:023b50bd4833 r20182:023b50bd4833 r20182:023b50bd4833 r20182:023b50bd4833 r20182:023b50bd4833 r20182:023b50bd4833 r14747:a465914ccbff r19877:785cbea635d7 r19877:785cbea635d7 r19877:785cbea635d7 r19877:785cbea635d7 r19877:785cbea635d7 r14747:a465914ccbff r14747:a465914ccbff r19079:a1a4921bfd39 r14747:a465914ccbff r14747:a465914ccbff r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r11978:b70e888fac6f r5584:545d748cc681 r6857:1e07df806ef1 r7492:75510449064b r7492:75510449064b r6857:1e07df806ef1 r13865:208a75ffd2fd r13865:208a75ffd2fd r5584:545d748cc681 r7398:6cf0bd875a61 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6857:1e07df806ef1 r6857:1e07df806ef1 r5584:545d748cc681 r6857:1e07df806ef1 r17199:79a43b011486 r7492:75510449064b r5584:545d748cc681 r5584:545d748cc681 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r11978:b70e888fac6f r5584:545d748cc681 r11979:a450390d0f16 r11979:a450390d0f16 r5584:545d748cc681 r11979:a450390d0f16 r5584:545d748cc681 r11979:a450390d0f16 r11965:2b94ac4aa35a r6857:1e07df806ef1 r11965:2b94ac4aa35a r5584:545d748cc681 r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r17226:04f59d7fdf18 r9775:4eaf88c92876 r5584:545d748cc681 r9775:4eaf88c92876 r5584:545d748cc681 r16537:b136370bd3c2 r16537:b136370bd3c2 r16537:b136370bd3c2 r16537:b136370bd3c2 r5584:545d748cc681 r5584:545d748cc681 r13863:252b1a5c4f87 r13863:252b1a5c4f87 r17131:8e7f5d0ba4e4 r17113:503067d0eb7e r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13863:252b1a5c4f87 r13863:252b1a5c4f87 r13863:252b1a5c4f87 r13863:252b1a5c4f87 r11978:b70e888fac6f r5584:545d748cc681 r13863:252b1a5c4f87 r5584:545d748cc681 r18501:8e3d905ea4bc r18764:f6e8611401f3 r10696:8dfe83e30d01 r5584:545d748cc681 r12005:1096fe8178fd r5584:545d748cc681 r12474:6d6f8d461c5d r19369:05b3aefe07b5 r12005:1096fe8178fd r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r19891:7fd9bf0868c4 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r11978:b70e888fac6f r11979:a450390d0f16 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r10083:2e8288935c09 r6857:1e07df806ef1 r10595:21bce3389b06 r6857:1e07df806ef1 r6857:1e07df806ef1 r10595:21bce3389b06 r10595:21bce3389b06 r5584:545d748cc681 r5584:545d748cc681 r8827:6ee5217ef94b r5584:545d748cc681 r8830:3bad3e96d573 r8830:3bad3e96d573 r13846:c55fc506c4d9 r13846:c55fc506c4d9 r8827:6ee5217ef94b r17184:a6dd7165a9b8 r8827:6ee5217ef94b r5584:545d748cc681 r13846:c55fc506c4d9 r13846:c55fc506c4d9 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r5584:545d748cc681 r11932:f2bc1b879057 r15542:f6c6d0f8689e r5584:545d748cc681 r15542:f6c6d0f8689e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6248:b940b09d7ab8 r5584:545d748cc681 r5584:545d748cc681 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r5584:545d748cc681 r6248:b940b09d7ab8 r5584:545d748cc681 r9775:4eaf88c92876 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10083:2e8288935c09 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r10083:2e8288935c09 r5584:545d748cc681 r5584:545d748cc681 r13888:b0e99b89b743 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r11979:a450390d0f16 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10083:2e8288935c09 r10083:2e8288935c09 r11979:a450390d0f16 r10083:2e8288935c09 r10083:2e8288935c09 r7816:344737b6b0e0 r10083:2e8288935c09 r7816:344737b6b0e0 r5584:545d748cc681 r6393:f9322fdf4c2c r6393:f9322fdf4c2c r6393:f9322fdf4c2c r6393:f9322fdf4c2c r10083:2e8288935c09 r11979:a450390d0f16 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r13888:b0e99b89b743 r5584:545d748cc681 r12109:90df01928018 r5584:545d748cc681 r5584:545d748cc681 r16362:9d8d927a8276 r16362:9d8d927a8276 r16362:9d8d927a8276 r16362:9d8d927a8276 r16362:9d8d927a8276 r11978:b70e888fac6f r5584:545d748cc681 r13842:5f8f28d5f86b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12005:1096fe8178fd r12474:6d6f8d461c5d r19369:05b3aefe07b5 r5584:545d748cc681 r10123:310b4a36ab6c r10123:310b4a36ab6c r18501:8e3d905ea4bc r18764:f6e8611401f3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12005:1096fe8178fd r12474:6d6f8d461c5d r19369:05b3aefe07b5 r5584:545d748cc681 r10123:310b4a36ab6c r5584:545d748cc681 r18501:8e3d905ea4bc r18764:f6e8611401f3 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r17166:c2f53ab3046a r5584:545d748cc681 r17166:c2f53ab3046a r17166:c2f53ab3046a r17166:c2f53ab3046a r17166:c2f53ab3046a r10595:21bce3389b06 r17166:c2f53ab3046a r17166:c2f53ab3046a r6141:c62fa95eacc3 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r5584:545d748cc681 r5587:034e5e185dc2 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r5587:034e5e185dc2 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r5587:034e5e185dc2 r5587:034e5e185dc2 r5587:034e5e185dc2 r5584:545d748cc681 r5584:545d748cc681 r6248:b940b09d7ab8 r11978:b70e888fac6f r11978:b70e888fac6f r5584:545d748cc681 r8609:d0cf0c7999e4 r6248:b940b09d7ab8 r5584:545d748cc681 r10647:62911ec68e89 r5584:545d748cc681 r10647:62911ec68e89 r5584:545d748cc681 r16537:b136370bd3c2 r5584:545d748cc681 r5584:545d748cc681 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r5584:545d748cc681 r11979:a450390d0f16 r8616:656db5986c9e r8616:656db5986c9e r8609:d0cf0c7999e4 r5584:545d748cc681 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r5584:545d748cc681 r8609:d0cf0c7999e4 r10083:2e8288935c09 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r16396:08ce3cff26f5 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6687:aaacb8e424b1 r11979:a450390d0f16 r6687:aaacb8e424b1 r7669:b722eddb927e r14009:a5e0a5fd2820 r7669:b722eddb927e r6857:1e07df806ef1 r12295:bb9023f54628 r6857:1e07df806ef1 r8609:d0cf0c7999e4 r5584:545d748cc681 r5584:545d748cc681 r6000:e72d89b471ab r11979:a450390d0f16 r5584:545d748cc681 r9224:0340c9af9930 r7669:b722eddb927e r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r8609:d0cf0c7999e4 r5584:545d748cc681 r8609:d0cf0c7999e4 r5584:545d748cc681 r5584:545d748cc681 r8609:d0cf0c7999e4 r5584:545d748cc681 r17196:ef67da674066 r17196:ef67da674066 r17196:ef67da674066 r17196:ef67da674066 r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r14747:a465914ccbff r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r16373:fab42163de3d r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7832:a9b062f087f1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r6483:d2923d9c6631 r5999:c4019cc98d8a r5999:c4019cc98d8a r6483:d2923d9c6631 r5999:c4019cc98d8a r11978:b70e888fac6f r5584:545d748cc681 r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r16767:09527fa31974 r5584:545d748cc681 r11979:a450390d0f16 r8616:656db5986c9e r8616:656db5986c9e r5584:545d748cc681 r7370:ef5901b27aca r11979:a450390d0f16 r10207:a1fc2f2a33db r5999:c4019cc98d8a r5584:545d748cc681 r6012:6160fb57dc8a r6012:6160fb57dc8a r7469:b4e494b560de r12295:bb9023f54628 r7469:b4e494b560de r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r13842:5f8f28d5f86b r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5999:c4019cc98d8a r9413:fcf267325763 r12237:db085a58789e r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11979:a450390d0f16 r10174:6f7dce48683a r11979:a450390d0f16 r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r11979:a450390d0f16 r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r5999:c4019cc98d8a r7835:b6ef2284c349 r5999:c4019cc98d8a r5584:545d748cc681 r5584:545d748cc681 r9413:fcf267325763 r16767:09527fa31974 r16767:09527fa31974 r5584:545d748cc681 r13834:d933d863ff81 r5584:545d748cc681 r16767:09527fa31974 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8616:656db5986c9e r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6248:b940b09d7ab8 r6248:b940b09d7ab8 r6248:b940b09d7ab8 r5584:545d748cc681 r8506:e447d064edff r5584:545d748cc681 r11978:b70e888fac6f r6857:1e07df806ef1 r19466:5ab36668167b r11978:b70e888fac6f r11979:a450390d0f16 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11979:a450390d0f16 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r17535:d01e1a26daa5 r17535:d01e1a26daa5 r17535:d01e1a26daa5 r17535:d01e1a26daa5 r17535:d01e1a26daa5 r17535:d01e1a26daa5 r13888:b0e99b89b743 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11979:a450390d0f16 r11979:a450390d0f16 r6857:1e07df806ef1 r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11978:b70e888fac6f r6857:1e07df806ef1 r7416:05030b9b19b0 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11979:a450390d0f16 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r8088:0596dcb18b35 r8083:8cd2123a0c7c r8563:f734b85d629c r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r9224:0340c9af9930 r8261:52e096e7df45 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r15810:0e843b449a0a r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r13086:71e929261037 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r7869:d6cfc5bdbba9 r8261:52e096e7df45 r8261:52e096e7df45 r8261:52e096e7df45 r8261:52e096e7df45 r7869:d6cfc5bdbba9 r8261:52e096e7df45 r7869:d6cfc5bdbba9 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11979:a450390d0f16 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r7898:c4cded9d8731 r7898:c4cded9d8731 r10207:a1fc2f2a33db r7898:c4cded9d8731 r8060:9d036d1288a8 r7898:c4cded9d8731 r7898:c4cded9d8731 r10207:a1fc2f2a33db r7898:c4cded9d8731 r10207:a1fc2f2a33db r15282:8e9c51163c93 r7898:c4cded9d8731 r20010:78b5e9d61782 r7898:c4cded9d8731 r15269:8b901e9e0694 r14304:dc9cb5b9e881 r7898:c4cded9d8731 r7898:c4cded9d8731 r11978:b70e888fac6f r5584:545d748cc681 r11979:a450390d0f16 r8011:3a8a30ed6b53 r8011:3a8a30ed6b53 r11979:a450390d0f16 r17196:ef67da674066 r5584:545d748cc681 r5584:545d748cc681 r6000:e72d89b471ab r11979:a450390d0f16 r11979:a450390d0f16 r5584:545d748cc681 r8011:3a8a30ed6b53 r5584:545d748cc681 r5584:545d748cc681 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r7490:4e86e893fa7f r6857:1e07df806ef1 r11979:a450390d0f16 r6009:d2757f681649 r6153:c45b80eecb6a r5584:545d748cc681 r17113:503067d0eb7e r8266:180a5b87f5f3 r8266:180a5b87f5f3 r8266:180a5b87f5f3 r8266:180a5b87f5f3 r8266:180a5b87f5f3 r5584:545d748cc681 r5584:545d748cc681 r8390:ef5ec525d36d r5989:bdbc99aec5b3 r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r18854:41027c2278a2 r18854:41027c2278a2 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r6012:6160fb57dc8a r6012:6160fb57dc8a r11979:a450390d0f16 r11979:a450390d0f16 r11979:a450390d0f16 r11979:a450390d0f16 r5584:545d748cc681 r6003:bcd03960f707 r7317:1d7343ddd282 r6857:1e07df806ef1 r5584:545d748cc681 r17113:503067d0eb7e r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r7416:05030b9b19b0 r6857:1e07df806ef1 r6857:1e07df806ef1 r5999:c4019cc98d8a r17113:503067d0eb7e r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7898:c4cded9d8731 r6000:e72d89b471ab r17197:dee98d6b5ad3 r17197:dee98d6b5ad3 r17197:dee98d6b5ad3 r5584:545d748cc681 r11979:a450390d0f16 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r7898:c4cded9d8731 r17113:503067d0eb7e r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r17113:503067d0eb7e r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r10207:a1fc2f2a33db r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r10207:a1fc2f2a33db r6691:9c52dabf0c18 r6857:1e07df806ef1 r6691:9c52dabf0c18 r8563:f734b85d629c r6764:88e9608d13b3 r6857:1e07df806ef1 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r6691:9c52dabf0c18 r5584:545d748cc681 r5584:545d748cc681 r5989:bdbc99aec5b3 r11979:a450390d0f16 r5584:545d748cc681 r11316:4a1ccee9a139 r11316:4a1ccee9a139 r5584:545d748cc681 r11316:4a1ccee9a139 r17113:503067d0eb7e r11316:4a1ccee9a139 r7924:89291b26d17d r7924:89291b26d17d r7924:89291b26d17d r7924:89291b26d17d r7924:89291b26d17d r5584:545d748cc681 r11316:4a1ccee9a139 r7928:a80e7e05d6c5 r5584:545d748cc681 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r5989:bdbc99aec5b3 r6000:e72d89b471ab r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11979:a450390d0f16 r11979:a450390d0f16 r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r13980:ffcce91f0a79 r5584:545d748cc681 r5584:545d748cc681 r7928:a80e7e05d6c5 r5584:545d748cc681 r11979:a450390d0f16 r11979:a450390d0f16 r5584:545d748cc681 r11316:4a1ccee9a139 r11316:4a1ccee9a139 r14747:a465914ccbff r5584:545d748cc681 r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r6003:bcd03960f707 r5989:bdbc99aec5b3 r7416:05030b9b19b0 r7898:c4cded9d8731 r7898:c4cded9d8731 r16154:2589af63711f r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r10174:6f7dce48683a r7898:c4cded9d8731 r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r10174:6f7dce48683a r7898:c4cded9d8731 r7416:05030b9b19b0 r17113:503067d0eb7e r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7898:c4cded9d8731 r7416:05030b9b19b0 r7416:05030b9b19b0 r5999:c4019cc98d8a r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r11979:a450390d0f16 r5584:545d748cc681 r11316:4a1ccee9a139 r11316:4a1ccee9a139 r5584:545d748cc681 r11316:4a1ccee9a139 r17113:503067d0eb7e r5584:545d748cc681 r11316:4a1ccee9a139 r7928:a80e7e05d6c5 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r11979:a450390d0f16 r11979:a450390d0f16 r5584:545d748cc681 r11316:4a1ccee9a139 r11316:4a1ccee9a139 r14747:a465914ccbff r5584:545d748cc681 r5584:545d748cc681 r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r8563:f734b85d629c r16778:660bd976d69f r7492:75510449064b r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r5989:bdbc99aec5b3 r11316:4a1ccee9a139 r11316:4a1ccee9a139 r5584:545d748cc681 r11316:4a1ccee9a139 r5584:545d748cc681 r17113:503067d0eb7e r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r11978:b70e888fac6f r5584:545d748cc681 r5584:545d748cc681 r7817:f12ebda30a58 r5989:bdbc99aec5b3 r11979:a450390d0f16 r11979:a450390d0f16 r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r13865:208a75ffd2fd r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11316:4a1ccee9a139 r5584:545d748cc681 r5584:545d748cc681 r14747:a465914ccbff r11979:a450390d0f16 r5989:bdbc99aec5b3 r14746:8e3f2ad7663e r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r6009:d2757f681649 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6012:6160fb57dc8a r6012:6160fb57dc8a r6012:6160fb57dc8a r6012:6160fb57dc8a r6012:6160fb57dc8a r17113:503067d0eb7e r16527:9475ed282143 r11979:a450390d0f16 r8919:cac9f783953d r11242:8d1918b75da9 r13842:5f8f28d5f86b r11979:a450390d0f16 r6012:6160fb57dc8a r12237:db085a58789e r12218:9b04ff1ad183 r5584:545d748cc681 r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r16527:9475ed282143 r5989:bdbc99aec5b3 r5584:545d748cc681 r6012:6160fb57dc8a r6012:6160fb57dc8a r6012:6160fb57dc8a r13866:c0a5606d0d69 r13866:c0a5606d0d69 r13865:208a75ffd2fd r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r13865:208a75ffd2fd r6012:6160fb57dc8a r6012:6160fb57dc8a r6012:6160fb57dc8a r5990:d6898a57a2b5 r16527:9475ed282143 r5584:545d748cc681 r8919:cac9f783953d r5584:545d748cc681 r9611:de505ccf73e0 r8919:cac9f783953d r8919:cac9f783953d r9611:de505ccf73e0 r8919:cac9f783953d r9611:de505ccf73e0 r9611:de505ccf73e0 r5990:d6898a57a2b5 r6009:d2757f681649 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r16527:9475ed282143 r5584:545d748cc681 r6009:d2757f681649 r6012:6160fb57dc8a r5584:545d748cc681 r5584:545d748cc681 r18682:0cc315a3a76a r5584:545d748cc681 r5584:545d748cc681 r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r11316:4a1ccee9a139 r7928:a80e7e05d6c5 r5584:545d748cc681 r6857:1e07df806ef1 r5584:545d748cc681 r5584:545d748cc681 r10302:f732c725263d r10302:f732c725263d r10302:f732c725263d r8919:cac9f783953d r5989:bdbc99aec5b3 r5989:bdbc99aec5b3 r11979:a450390d0f16 r14746:8e3f2ad7663e r14746:8e3f2ad7663e r18855:53b988159599 r14746:8e3f2ad7663e r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r11978:b70e888fac6f r6857:1e07df806ef1 r6857:1e07df806ef1 r6980:3b43790d6e21 r11979:a450390d0f16 r6857:1e07df806ef1 r6857:1e07df806ef1 r15400:e7c5e8bb5763 r11965:2b94ac4aa35a r6857:1e07df806ef1 r6857:1e07df806ef1 r6857:1e07df806ef1 r15947:6f1c6a44a807 r11965:2b94ac4aa35a r6857:1e07df806ef1 r8827:6ee5217ef94b r6857:1e07df806ef1 r6857:1e07df806ef1 r11965:2b94ac4aa35a r6857:1e07df806ef1 r11965:2b94ac4aa35a r6857:1e07df806ef1 r16502:5d6ae9da514c r16502:5d6ae9da514c r10595:21bce3389b06 r17166:c2f53ab3046a r10595:21bce3389b06 r15426:38ea83bb4f51 r15116:ab250200d5be r10595:21bce3389b06 r10595:21bce3389b06 r6857:1e07df806ef1 r11978:b70e888fac6f r11978:b70e888fac6f r15116:ab250200d5be r15116:ab250200d5be r15116:ab250200d5be r15116:ab250200d5be r10595:21bce3389b06 r15116:ab250200d5be r10595:21bce3389b06 r15426:38ea83bb4f51 r15426:38ea83bb4f51 r10595:21bce3389b06 r10595:21bce3389b06 r10595:21bce3389b06 r6857:1e07df806ef1 r10595:21bce3389b06 r17163:be3746722ab5 r17163:be3746722ab5 r11978:b70e888fac6f r11322:36e10b93494e r11322:36e10b93494e r12656:6db5e45ad71c r11322:36e10b93494e r11322:36e10b93494e r15116:ab250200d5be r15116:ab250200d5be r15116:ab250200d5be r15116:ab250200d5be r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r13482:56711f143646 r13482:56711f143646 r18228:6cd8bae37157 r13731:60d669a7b9e1 r13482:56711f143646 r13731:60d669a7b9e1 r13482:56711f143646 r13482:56711f143646 r18229:a35410711978 r13482:56711f143646 r13482:56711f143646 r11965:2b94ac4aa35a r5584:545d748cc681 r20222:b6dcc486274a r20222:b6dcc486274a r17113:503067d0eb7e r8556:c5860d29500d r11965:2b94ac4aa35a r8556:c5860d29500d r11965:2b94ac4aa35a r11965:2b94ac4aa35a r5584:545d748cc681 r5584:545d748cc681 r11978:b70e888fac6f r5584:545d748cc681 r6393:f9322fdf4c2c r13846:c55fc506c4d9 r19467:47fa1346a132 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r13935:e0b7841f69a5 r12833:78c3d44bc582 r13935:e0b7841f69a5 r8836:911846a8cfa6 r12833:78c3d44bc582 r12833:78c3d44bc582 r12833:78c3d44bc582 r8836:911846a8cfa6 r18682:0cc315a3a76a r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12991:ff20fa5b1c08 r12833:78c3d44bc582 r8836:911846a8cfa6 r8848:6bd9c22eb5ec r7967:9fd776876428 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r17683:ed148d83dec5 r12991:ff20fa5b1c08 r12833:78c3d44bc582 r18682:0cc315a3a76a r5584:545d748cc681 r5584:545d748cc681 r8467:0ea88f22d4aa r5584:545d748cc681 r17997:5866700f3901 r17997:5866700f3901 r17113:503067d0eb7e r6857:1e07df806ef1 r8467:0ea88f22d4aa r11979:a450390d0f16 r5584:545d748cc681 r8467:0ea88f22d4aa r5584:545d748cc681 r8467:0ea88f22d4aa r5584:545d748cc681 r8556:c5860d29500d r5584:545d748cc681 r10875:1cfbd5e0cc73 r8556:c5860d29500d r8556:c5860d29500d r8556:c5860d29500d r5584:545d748cc681 r10207:a1fc2f2a33db r5584:545d748cc681 r13024:48c81d0b078a r13024:48c81d0b078a r5584:545d748cc681 r5584:545d748cc681 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11979:a450390d0f16 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11971:ac7eb21a00e4 r11979:a450390d0f16 r11971:ac7eb21a00e4 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadveh_cmd.cpp Handling of road vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "command_func.h"
#include "news_func.h"
#include "pathfinder/npf/npf_func.h"
#include "station_base.h"
#include "company_func.h"
#include "articulated_vehicles.h"
#include "newgrf_sound.h"
#include "pathfinder/yapf/yapf.h"
#include "strings_func.h"
#include "tunnelbridge_map.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "depot_map.h"
#include "effectvehicle_func.h"
#include "roadstop_base.h"
#include "spritecache.h"
#include "core/random_func.hpp"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "newgrf.h"
#include "zoom_func.h"
#include "table/strings.h"
static const uint16 _roadveh_images[63] = {
0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
};
static const uint16 _roadveh_full_adder[63] = {
0, 88, 0, 0, 0, 0, 48, 48,
48, 48, 0, 0, 64, 64, 0, 16,
16, 0, 88, 0, 0, 0, 0, 48,
48, 48, 48, 0, 0, 64, 64, 0,
16, 16, 0, 88, 0, 0, 0, 0,
48, 48, 48, 48, 0, 0, 64, 64,
0, 16, 16, 0, 8, 8, 8, 8,
0, 0, 0, 8, 8, 8, 8
};
/** 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto */
static const TrackdirBits _road_enter_dir_to_reachable_trackdirs[DIAGDIR_END] = {
TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_X_NE, // Enter from north east
TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_Y_SE, // Enter from south east
TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_RIGHT_S, // Enter from south west
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_Y_NW // Enter from north west
};
static const Trackdir _road_reverse_table[DIAGDIR_END] = {
TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
};
/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
};
/**
* Check whether a roadvehicle is a bus
* @return true if bus
*/
bool RoadVehicle::IsBus() const
{
assert(this->IsFrontEngine());
return IsCargoInClass(this->cargo_type, CC_PASSENGERS);
}
/**
* Get the width of a road vehicle image in the GUI.
* @param offset Additional offset for positioning the sprite; set to NULL if not needed
* @return Width in pixels
*/
int RoadVehicle::GetDisplayImageWidth(Point *offset) const
{
int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
if (offset != NULL) {
offset->x = reference_width / 2;
offset->y = 0;
}
return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
}
static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.road.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
spritenum = e->original_image_index;
}
return DIR_W + _roadveh_images[spritenum];
}
SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index;
}
sprite = direction + _roadveh_images[spritenum];
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
return sprite;
}
/**
* Draw a road vehicle engine.
* @param left Left edge to draw within.
* @param right Right edge to draw within.
* @param preferred_x Preferred position of the engine.
* @param y Vertical position of the engine.
* @param engine Engine to draw
* @param pal Palette to use.
*/
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetRoadVehIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
DrawSprite(sprite, pal, preferred_x, y);
}
/**
* Get the size of the sprite of a road vehicle sprite heading west (used for lists).
* @param engine The engine to get the sprite from.
* @param[out] width The width of the sprite.
* @param[out] height The height of the sprite.
* @param[out] xoffs Number of pixels to shift the sprite to the right.
* @param[out] yoffs Number of pixels to shift the sprite downwards.
* @param image_type Context the sprite is used in.
*/
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetRoadVehIcon(engine, image_type), ST_NORMAL);
width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
}
/**
* Get length of a road vehicle.
* @param v Road vehicle to query length.
* @return Length of the given road vehicle.
*/
static uint GetRoadVehLength(const RoadVehicle *v)
{
const Engine *e = v->GetEngine();
uint length = VEHICLE_LENGTH;
uint16 veh_len = CALLBACK_FAILED;
if (e->GetGRF() != NULL && e->GetGRF()->grf_version >= 8) {
/* Use callback 36 */
veh_len = GetVehicleProperty(v, PROP_ROADVEH_SHORTEN_FACTOR, CALLBACK_FAILED);
if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
} else {
/* Use callback 11 */
veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
}
if (veh_len == CALLBACK_FAILED) veh_len = e->u.road.shorten_factor;
if (veh_len != 0) {
length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
}
return length;
}
/**
* Update the cache of a road vehicle.
* @param v Road vehicle needing an update of its cache.
* @param same_length should length of vehicles stay the same?
* @pre \a v must be first road vehicle.
*/
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
{
assert(v->type == VEH_ROAD);
assert(v->IsFrontEngine());
v->InvalidateNewGRFCacheOfChain();
v->gcache.cached_total_length = 0;
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
/* Check the v->first cache. */
assert(u->First() == v);
/* Update the 'first engine' */
u->gcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
/* Update the length of the vehicle. */
uint veh_len = GetRoadVehLength(u);
/* Verify length hasn't changed. */
if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
u->gcache.cached_veh_length = veh_len;
v->gcache.cached_total_length += u->gcache.cached_veh_length;
/* Update visual effect */
v->UpdateVisualEffect();
/* Invalidate the vehicle colour map */
u->colourmap = PAL_NONE;
/* Update cargo aging period. */
u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_ROADVEH_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
}
uint max_speed = GetVehicleProperty(v, PROP_ROADVEH_SPEED, 0);
v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
}
/**
* Build a road vehicle.
* @param tile tile of the depot where road vehicle is built.
* @param flags type of operation.
* @param e the engine to build.
* @param data unused.
* @param ret[out] the vehicle that has been built.
* @return the cost of this operation or an error.
*/
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road;
RoadVehicle *v = new RoadVehicle();
*ret = v;
v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
v->owner = _current_company;
v->tile = tile;
int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
v->x_pos = x;
v->y_pos = y;
v->z_pos = GetSlopePixelZ(x, y);
v->state = RVSB_IN_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
v->last_station_visited = INVALID_STATION;
v->engine_type = e->index;
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->GetLifeLengthInDays();
_new_vehicle_id = v->index;
v->SetServiceInterval(Company::Get(v->owner)->settings.vehicle.servint_roadveh);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();
v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
v->gcache.cached_veh_length = VEHICLE_LENGTH;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
AddArticulatedParts(v);
v->InvalidateNewGRFCacheOfChain();
/* Call various callbacks after the whole consist has been constructed */
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
v->InvalidateNewGRFCache();
u->InvalidateNewGRFCache();
}
RoadVehUpdateCache(v);
/* Initialize cached values for realistic acceleration. */
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged();
VehicleUpdatePosition(v);
CheckConsistencyOfArticulatedVehicle(v);
}
return CommandCost();
}
static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
{
if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
switch (_settings_game.pf.pathfinder_for_roadvehs) {
case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
default: NOT_REACHED();
}
}
bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
{
FindDepotData rfdd = FindClosestRoadDepot(this, 0);
if (rfdd.best_length == UINT_MAX) return false;
if (location != NULL) *location = rfdd.tile;
if (destination != NULL) *destination = GetDepotIndex(rfdd.tile);
return true;
}
/**
* Turn a roadvehicle around.
* @param tile unused
* @param flags operation to perform
* @param p1 vehicle ID to turn
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
RoadVehicle *v = RoadVehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if ((v->vehstatus & VS_STOPPED) ||
(v->vehstatus & VS_CRASHED) ||
v->breakdown_ctr != 0 ||
v->overtaking != 0 ||
v->state == RVSB_WORMHOLE ||
v->IsInDepot() ||
v->current_order.IsType(OT_LOADING)) {
return CMD_ERROR;
}
if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
if (flags & DC_EXEC) v->reverse_ctr = 180;
return CommandCost();
}
void RoadVehicle::MarkDirty()
{
for (RoadVehicle *v = this; v != NULL; v = v->Next()) {
v->UpdateViewport(false, false);
}
this->CargoChanged();
}
void RoadVehicle::UpdateDeltaXY(Direction direction)
{
static const int8 _delta_xy_table[8][10] = {
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
};
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
if (!IsDiagonalDirection(direction)) shorten >>= 1;
const int8 *bb = _delta_xy_table[direction];
this->x_bb_offs = bb[5] + bb[9] * shorten;
this->y_bb_offs = bb[4] + bb[8] * shorten;;
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1] + bb[7] * shorten;
this->y_extent = bb[0] + bb[6] * shorten;
this->z_extent = 6;
}
/**
* Calculates the maximum speed of the vehicle under its current conditions.
* @return Maximum speed of the vehicle.
*/
inline int RoadVehicle::GetCurrentMaxSpeed() const
{
int max_speed = this->vcache.cached_max_speed;
/* Limit speed to 50% while reversing, 75% in curves. */
for (const RoadVehicle *u = this; u != NULL; u = u->Next()) {
if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
max_speed = this->vcache.cached_max_speed / 2;
break;
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
}
}
/* Vehicle is on the middle part of a bridge. */
if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
}
}
return min(max_speed, this->current_order.max_speed * 2);
}
/**
* Delete last vehicle of a chain road vehicles.
* @param v First roadvehicle.
*/
static void DeleteLastRoadVeh(RoadVehicle *v)
{
Vehicle *u = v;
for (; v->Next() != NULL; v = v->Next()) u = v;
u->SetNext(NULL);
/* Only leave the road stop when we're really gone. */
if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
delete v;
}
static void RoadVehSetRandomDirection(RoadVehicle *v)
{
static const DirDiff delta[] = {
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
};
do {
uint32 r = Random();
v->direction = ChangeDir(v->direction, delta[r & 3]);
v->UpdateViewport(true, true);
} while ((v = v->Next()) != NULL);
}
/**
* Road vehicle chain has crashed.
* @param v First roadvehicle.
* @return whether the chain still exists.
*/
static bool RoadVehIsCrashed(RoadVehicle *v)
{
v->crashed_ctr++;
if (v->crashed_ctr == 2) {
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
} else if (v->crashed_ctr <= 45) {
if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
} else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
bool ret = v->Next() != NULL;
DeleteLastRoadVeh(v);
return ret;
}
return true;
}
/**
* Check routine whether a road and a train vehicle have collided.
* @param v %Train vehicle to test.
* @param data Road vehicle to test.
* @return %Train vehicle if the vehicles collided, else \c NULL.
*/
static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
{
const Vehicle *u = (Vehicle*)data;
return (v->type == VEH_TRAIN &&
abs(v->z_pos - u->z_pos) <= 6 &&
abs(v->x_pos - u->x_pos) <= 4 &&
abs(v->y_pos - u->y_pos) <= 4) ? v : NULL;
}
uint RoadVehicle::Crash(bool flooded)
{
uint pass = this->GroundVehicleBase::Crash(flooded);
if (this->IsFrontEngine()) {
pass += 1; // driver
/* If we're in a drive through road stop we ought to leave it */
if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
}
}
this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
return pass;
}
static void RoadVehCrash(RoadVehicle *v)
{
uint pass = v->Crash();
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
SetDParam(0, pass);
AddVehicleNewsItem(
(pass == 1) ?
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH,
NT_ACCIDENT,
v->index
);
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
static bool RoadVehCheckTrainCrash(RoadVehicle *v)
{
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
if (u->state == RVSB_WORMHOLE) continue;
TileIndex tile = u->tile;
if (!IsLevelCrossingTile(tile)) continue;
if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
RoadVehCrash(v);
return true;
}
}
return false;
}
TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
{
if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
const Station *st = Station::Get(station);
if (!CanVehicleUseStation(this, st)) {
/* There is no stop left at the station, so don't even TRY to go there */
this->IncrementRealOrderIndex();
return 0;
}
return st->xy;
}
static void StartRoadVehSound(const RoadVehicle *v)
{
if (!PlayVehicleSound(v, VSE_START)) {
SoundID s = RoadVehInfo(v->engine_type)->sfx;
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0) {
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
}
SndPlayVehicleFx(s, v);
}
}
struct RoadVehFindData {
int x;
int y;
const Vehicle *veh;
Vehicle *best;
uint best_diff;
Direction dir;
};
static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
{
static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
RoadVehFindData *rvf = (RoadVehFindData*)data;
short x_diff = v->x_pos - rvf->x;
short y_diff = v->y_pos - rvf->y;
if (v->type == VEH_ROAD &&
!v->IsInDepot() &&
abs(v->z_pos - rvf->veh->z_pos) < 6 &&
v->direction == rvf->dir &&
rvf->veh->First() != v->First() &&
(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
uint diff = abs(x_diff) + abs(y_diff);
if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
rvf->best = v;
rvf->best_diff = diff;
}
}
return NULL;
}
static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr = true)
{
RoadVehFindData rvf;
RoadVehicle *front = v->First();
if (front->reverse_ctr != 0) return NULL;
rvf.x = x;
rvf.y = y;
rvf.dir = dir;
rvf.veh = v;
rvf.best_diff = UINT_MAX;
if (front->state == RVSB_WORMHOLE) {
FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
} else {
FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
}
/* This code protects a roadvehicle from being blocked for ever
* If more than 1480 / 74 days a road vehicle is blocked, it will
* drive just through it. The ultimate backup-code of TTD.
* It can be disabled. */
if (rvf.best_diff == UINT_MAX) {
front->blocked_ctr = 0;
return NULL;
}
if (update_blocked_ctr && ++front->blocked_ctr > 1480) return NULL;
return RoadVehicle::From(rvf.best);
}
/**
* A road vehicle arrives at a station. If it is the first time, create a news item.
* @param v Road vehicle that arrived.
* @param st Station where the road vehicle arrived.
*/
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
{
if (v->IsBus()) {
/* Check if station was ever visited before */
if (!(st->had_vehicle_of_type & HVOT_BUS)) {
st->had_vehicle_of_type |= HVOT_BUS;
SetDParam(0, st->index);
AddVehicleNewsItem(
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
} else {
/* Check if station was ever visited before */
if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
st->had_vehicle_of_type |= HVOT_TRUCK;
SetDParam(0, st->index);
AddVehicleNewsItem(
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
}
}
/**
* This function looks at the vehicle and updates its speed (cur_speed
* and subspeed) variables. Furthermore, it returns the distance that
* the vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
* the distance to drive before moving a step on the map.
* @return distance to drive.
*/
int RoadVehicle::UpdateSpeed()
{
switch (_settings_game.vehicle.roadveh_acceleration_model) {
default: NOT_REACHED();
case AM_ORIGINAL:
return this->DoUpdateSpeed(this->overtaking != 0 ? 512 : 256, 0, this->GetCurrentMaxSpeed());
case AM_REALISTIC:
return this->DoUpdateSpeed(this->GetAcceleration() + (this->overtaking != 0 ? 256 : 0), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 4, this->GetCurrentMaxSpeed());
}
}
static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
{
static const Direction _roadveh_new_dir[] = {
DIR_N , DIR_NW, DIR_W , INVALID_DIR,
DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
DIR_E , DIR_SE, DIR_S
};
x = x - v->x_pos + 1;
y = y - v->y_pos + 1;
if ((uint)x > 2 || (uint)y > 2) return v->direction;
return _roadveh_new_dir[y * 4 + x];
}
static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
{
Direction new_dir = RoadVehGetNewDirection(v, x, y);
Direction old_dir = v->direction;
DirDiff delta;
if (new_dir == old_dir) return old_dir;
delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
return ChangeDir(old_dir, delta);
}
struct OvertakeData {
const RoadVehicle *u;
const RoadVehicle *v;
TileIndex tile;
Trackdir trackdir;
};
static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
{
const OvertakeData *od = (OvertakeData*)data;
return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : NULL;
}
/**
* Check if overtaking is possible on a piece of track
*
* @param od Information about the tile and the involved vehicles
* @return true if we have to abort overtaking
*/
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
{
TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
/* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
/* Are there more vehicles on the tile except the two vehicles involved in overtaking */
return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
}
static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
{
OvertakeData od;
od.v = v;
od.u = u;
if (u->vcache.cached_max_speed >= v->vcache.cached_max_speed &&
!(u->vehstatus & VS_STOPPED) &&
u->cur_speed != 0) {
return;
}
/* Trams can't overtake other trams */
if (v->roadtype == ROADTYPE_TRAM) return;
/* Don't overtake in stations */
if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
/* For now, articulated road vehicles can't overtake anything. */
if (v->HasArticulatedPart()) return;
/* Vehicles are not driving in same direction || direction is not a diagonal direction */
if (v->direction != u->direction || !(v->direction & 1)) return;
/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
/* Are the current and the next tile suitable for overtaking?
* - Does the track continue along od.trackdir
* - No junctions
* - No barred levelcrossing
* - No other vehicles in the way
*/
od.tile = v->tile;
if (CheckRoadBlockedForOvertaking(&od)) return;
od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (CheckRoadBlockedForOvertaking(&od)) return;
/* When the vehicle in front of us is stopped we may only take
* half the time to pass it than when the vehicle is moving. */
v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
v->overtaking = RVSB_DRIVE_SIDE;
}
static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z)
{
if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;
if (old_z < v->z_pos) {
v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
} else {
uint16 spd = v->cur_speed + 2;
if (spd <= v->vcache.cached_max_speed) v->cur_speed = spd;
}
}
static int PickRandomBit(uint bits)
{
uint i;
uint num = RandomRange(CountBits(bits));
for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
return i;
}
/**
* Returns direction to for a road vehicle to take or
* INVALID_TRACKDIR if the direction is currently blocked
* @param v the Vehicle to do the pathfinding for
* @param tile the where to start the pathfinding
* @param enterdir the direction the vehicle enters the tile from
* @return the Trackdir to take
*/
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
{
#define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
TileIndex desttile;
Trackdir best_track;
bool path_found = true;
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
if (IsTileType(tile, MP_ROAD)) {
if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
/* Road depot owned by another company or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}
} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
/* Standard road stop (drive-through stops are treated as normal road) */
if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
/* different station owner or wrong orientation or the vehicle has articulated parts */
trackdirs = TRACKDIR_BIT_NONE;
} else {
/* Our station */
RoadStopType rstype = v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK;
if (GetRoadStopType(tile) != rstype) {
/* Wrong station type */
trackdirs = TRACKDIR_BIT_NONE;
} else {
/* Proper station type, check if there is free loading bay */
if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
!RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
/* Station is full and RV queuing is off */
trackdirs = TRACKDIR_BIT_NONE;
}
}
}
}
/* The above lookups should be moved to GetTileTrackStatus in the
* future, but that requires more changes to the pathfinder and other
* stuff, probably even more arguments to GTTS.
*/
/* Remove tracks unreachable from the enter dir */
trackdirs &= _road_enter_dir_to_reachable_trackdirs[enterdir];
if (trackdirs == TRACKDIR_BIT_NONE) {
/* No reachable tracks, so we'll reverse */
return_track(_road_reverse_table[enterdir]);
}
if (v->reverse_ctr != 0) {
bool reverse = true;
if (v->roadtype == ROADTYPE_TRAM) {
/* Trams may only reverse on a tile if it contains at least the straight
* trackbits or when it is a valid turning tile (i.e. one roadbit) */
RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
reverse = ((rb & straight) == straight) ||
(rb == DiagDirToRoadBits(enterdir));
}
if (reverse) {
v->reverse_ctr = 0;
if (v->tile != tile) {
return_track(_road_reverse_table[enterdir]);
}
}
}
desttile = v->dest_tile;
if (desttile == 0) {
/* We've got no destination, pick a random track */
return_track(PickRandomBit(trackdirs));
}
/* Only one track to choose between? */
if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
return_track(FindFirstBit2x64(trackdirs));
}
switch (_settings_game.pf.pathfinder_for_roadvehs) {
case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
default: NOT_REACHED();
}
v->HandlePathfindingResult(path_found);
found_best_track:;
if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
return best_track;
}
struct RoadDriveEntry {
byte x, y;
};
#include "table/roadveh_movement.h"
static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
{
/* Don't leave unless v and following wagons are in the depot. */
for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
}
DiagDirection dir = GetRoadDepotDirection(v->tile);
v->direction = DiagDirToDir(dir);
Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
if (first) {
/* We are leaving a depot, but have to go to the exact same one; re-enter */
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
VehicleEnterDepot(v);
return true;
}
if (RoadVehFindCloseTo(v, x, y, v->direction, false) != NULL) return true;
VehicleServiceInDepot(v);
StartRoadVehSound(v);
/* Vehicle is about to leave a depot */
v->cur_speed = 0;
}
v->vehstatus &= ~VS_HIDDEN;
v->state = tdir;
v->frame = RVC_DEPOT_START_FRAME;
v->x_pos = x;
v->y_pos = y;
VehicleUpdatePosition(v);
v->UpdateInclination(true, true);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
return true;
}
static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
{
if (prev->tile == v->tile && !already_reversed) {
/* If the previous vehicle is on the same tile as this vehicle is
* then it must have reversed. */
return _road_reverse_table[entry_dir];
}
byte prev_state = prev->state;
Trackdir dir;
if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
DiagDirection diag_dir = INVALID_DIAGDIR;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
diag_dir = GetTunnelBridgeDirection(tile);
} else if (IsRoadDepotTile(tile)) {
diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
}
if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
dir = DiagDirToDiagTrackdir(diag_dir);
} else {
if (already_reversed && prev->tile != tile) {
/*
* The vehicle has reversed, but did not go straight back.
* It immediately turn onto another tile. This means that
* the roadstate of the previous vehicle cannot be used
* as the direction we have to go with this vehicle.
*
* Next table is build in the following way:
* - first row for when the vehicle in front went to the northern or
* western tile, second for southern and eastern.
* - columns represent the entry direction.
* - cell values are determined by the Trackdir one has to take from
* the entry dir (column) to the tile in north or south by only
* going over the trackdirs used for turning 90 degrees, i.e.
* TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
*/
static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
{ TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N, TRACKDIR_UPPER_E },
{ TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S }};
dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
} else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
} else if (prev_state < TRACKDIR_END) {
dir = (Trackdir)prev_state;
} else {
return INVALID_TRACKDIR;
}
}
/* Do some sanity checking. */
static const RoadBits required_roadbits[] = {
ROAD_X, ROAD_Y, ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X, ROAD_Y
};
RoadBits required = required_roadbits[dir & 0x07];
if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
}
return dir;
}
/**
* Can a tram track build without destruction on the given tile?
* @param c the company that would be building the tram tracks
* @param t the tile to build on.
* @param r the road bits needed.
* @return true when a track track can be build on 't'
*/
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
{
/* The 'current' company is not necessarily the owner of the vehicle. */
Backup<CompanyByte> cur_company(_current_company, c, FILE_LINE);
CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
cur_company.Restore();
return ret.Succeeded();
}
static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
{
if (v->overtaking != 0) {
if (IsTileType(v->tile, MP_STATION)) {
/* Force us to be not overtaking! */
v->overtaking = 0;
} else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
* if the vehicle started a corner. To protect that, only allow an abort of
* overtake if we are on straight roads */
if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
v->overtaking = 0;
}
}
}
/* If this vehicle is in a depot and we've reached this point it must be
* one of the articulated parts. It will stay in the depot until activated
* by the previous vehicle in the chain when it gets to the right place. */
if (v->IsInDepot()) return true;
if (v->state == RVSB_WORMHOLE) {
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
if (v->IsFrontEngine()) {
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
return false;
}
}
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
v->x_pos = gp.x;
v->y_pos = gp.y;
VehicleUpdatePosition(v);
v->UpdateInclination(true, true);
return true;
}
v->x_pos = gp.x;
v->y_pos = gp.y;
VehicleUpdatePosition(v);
if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
return true;
}
/* Get move position data for next frame.
* For a drive-through road stop use 'straight road' move data.
* In this case v->state is masked to give the road stop entry direction. */
RoadDriveEntry rd = _road_drive_data[v->roadtype][(
(HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
if (rd.x & RDE_NEXT_TILE) {
TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
Trackdir dir;
if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
} else {
dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
}
if (dir == INVALID_TRACKDIR) {
if (!v->IsFrontEngine()) error("Disconnecting road vehicle.");
v->cur_speed = 0;
return false;
}
again:
uint start_frame = RVC_DEFAULT_START_FRAME;
if (IsReversingRoadTrackdir(dir)) {
/* When turning around we can't be overtaking. */
v->overtaking = 0;
/* Turning around */
if (v->roadtype == ROADTYPE_TRAM) {
/* Determine the road bits the tram needs to be able to turn around
* using the 'big' corner loop. */
RoadBits needed;
switch (dir) {
default: NOT_REACHED();
case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
}
if ((v->Previous() != NULL && v->Previous()->tile == tile) ||
(v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
(needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
/*
* Taking the 'big' corner for trams only happens when:
* - The previous vehicle in this (articulated) tram chain is
* already on the 'next' tile, we just follow them regardless of
* anything. When it is NOT on the 'next' tile, the tram started
* doing a reversing turn when the piece of tram track on the next
* tile did not exist yet. Do not use the big tram loop as that is
* going to cause the tram to split up.
* - Or the front of the tram can drive over the next tile.
*/
} else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
/*
* Taking the 'small' corner for trams only happens when:
* - We are not the from vehicle of an articulated tram.
* - Or when the company cannot build on the next tile.
*
* The 'small' corner means that the vehicle is on the end of a
* tram track and needs to start turning there. To do this properly
* the tram needs to start at an offset in the tram turning 'code'
* for 'big' corners. It furthermore does not go to the next tile,
* so that needs to be fixed too.
*/
tile = v->tile;
start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
} else {
/* The company can build on the next tile, so wait till (s)he does. */
v->cur_speed = 0;
return false;
}
} else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
v->cur_speed = 0;
return false;
} else {
tile = v->tile;
}
}
/* Get position data for first frame on the new tile */
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
if (v->IsFrontEngine()) {
Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != NULL) {
v->cur_speed = u->First()->cur_speed;
return false;
}
}
uint32 r = VehicleEnterTile(v, tile, x, y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
v->cur_speed = 0;
return false;
}
/* Try an about turn to re-enter the previous tile */
dir = _road_reverse_table[rd.x & 3];
goto again;
}
if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* New direction is trying to turn vehicle around.
* We can't turn at the exit of a road stop so wait.*/
v->cur_speed = 0;
return false;
}
/* If we are a drive through road stop and the next tile is of
* the same road stop and the next tile isn't this one (i.e. we
* are not reversing), then keep the reservation and state.
* This way we will not be shortly unregister from the road
* stop. It also makes it possible to load when on the edge of
* two road stops; otherwise you could get vehicles that should
* be loading but are not actually loading. */
if (IsDriveThroughStopTile(v->tile) &&
RoadStop::IsDriveThroughRoadStopContinuation(v->tile, tile) &&
v->tile != tile) {
/* So, keep 'our' state */
dir = (Trackdir)v->state;
} else if (IsRoadStop(v->tile)) {
/* We're not continuing our drive through road stop, so leave. */
RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
}
}
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
v->tile = tile;
v->state = (byte)dir;
v->frame = start_frame;
}
if (new_dir != v->direction) {
v->direction = new_dir;
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
}
v->x_pos = x;
v->y_pos = y;
VehicleUpdatePosition(v);
RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
return true;
}
if (rd.x & RDE_TURNED) {
/* Vehicle has finished turning around, it will now head back onto the same tile */
Trackdir dir;
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true))) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
* trams to take a small corner, there is a 'turned' marker in the middle
* of the turning 'drive data'. When the tram took the long corner, we
* will still use the 'big' corner drive data, but we advance it one
* frame. We furthermore set the driving direction so the turning is
* going to be properly shown.
*/
turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
switch (rd.x & 0x3) {
default: NOT_REACHED();
case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
}
} else {
if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
} else {
dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
}
}
if (dir == INVALID_TRACKDIR) {
v->cur_speed = 0;
return false;
}
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
if (v->IsFrontEngine() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false;
uint32 r = VehicleEnterTile(v, v->tile, x, y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
v->cur_speed = 0;
return false;
}
v->state = dir;
v->frame = turn_around_start_frame;
if (new_dir != v->direction) {
v->direction = new_dir;
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
}
v->x_pos = x;
v->y_pos = y;
VehicleUpdatePosition(v);
RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
return true;
}
/* This vehicle is not in a wormhole and it hasn't entered a new tile. If
* it's on a depot tile, check if it's time to activate the next vehicle in
* the chain yet. */
if (v->Next() != NULL && IsRoadDepotTile(v->tile)) {
if (v->frame == v->gcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
RoadVehLeaveDepot(v->Next(), false);
}
}
/* Calculate new position for the vehicle */
int x = (v->x_pos & ~15) + (rd.x & 15);
int y = (v->y_pos & ~15) + (rd.y & 15);
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
/* Vehicle is not in a road stop.
* Check for another vehicle to overtake */
RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != NULL) {
u = u->First();
/* There is a vehicle in front overtake it if possible */
if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
if (v->overtaking == 0) v->cur_speed = u->cur_speed;
/* In case an RV is stopped in a road stop, why not try to load? */
if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
v->owner == GetTileOwner(v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
Station *st = Station::GetByTile(v->tile);
v->last_station_visited = st->index;
RoadVehArrivesAt(v, st);
v->BeginLoading();
}
return false;
}
}
Direction old_dir = v->direction;
if (new_dir != old_dir) {
v->direction = new_dir;
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
if (old_dir != v->state) {
/* The vehicle is in a road stop */
v->UpdateInclination(false, true);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
* be repeated. (XXX) Is this intended? */
return true;
}
}
/* If the vehicle is in a normal road stop and the frame equals the stop frame OR
* if the vehicle is in a drive-through road stop and this is the destination station
* and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
* (the station test and stop type test ensure that other vehicles, using the road stop as
* a through route, do not stop) */
if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
_road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
v->owner == GetTileOwner(v->tile) &&
GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
Station *st = Station::GetByTile(v->tile);
/* Vehicle is at the stop position (at a bay) in a road stop.
* Note, if vehicle is loading/unloading it has already been handled,
* so if we get here the vehicle has just arrived or is just ready to leave. */
if (!HasBit(v->state, RVS_ENTERED_STOP)) {
/* Vehicle has arrived at a bay in a road stop */
if (IsDriveThroughStopTile(v->tile)) {
TileIndex next_tile = TILE_ADD(v->tile, TileOffsByDir(v->direction));
/* Check if next inline bay is free and has compatible road. */
if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && (GetRoadTypes(next_tile) & v->compatible_roadtypes) != 0) {
v->frame++;
v->x_pos = x;
v->y_pos = y;
VehicleUpdatePosition(v);
RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
return true;
}
}
rs->SetEntranceBusy(false);
SetBit(v->state, RVS_ENTERED_STOP);
v->last_station_visited = st->index;
if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
RoadVehArrivesAt(v, st);
v->BeginLoading();
return false;
}
} else {
/* Vehicle is ready to leave a bay in a road stop */
if (rs->IsEntranceBusy()) {
/* Road stop entrance is busy, so wait as there is nowhere else to go */
v->cur_speed = 0;
return false;
}
if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
StartRoadVehSound(v);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
/* Check tile position conditions - i.e. stop position in depot,
* entry onto bridge or into tunnel */
uint32 r = VehicleEnterTile(v, v->tile, x, y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
v->cur_speed = 0;
return false;
}
if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
v->current_order.Free();
}
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
v->x_pos = x;
v->y_pos = y;
VehicleUpdatePosition(v);
RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
return true;
}
static bool RoadVehController(RoadVehicle *v)
{
/* decrease counters */
v->current_order_time++;
if (v->reverse_ctr != 0) v->reverse_ctr--;
/* handle crashed */
if (v->vehstatus & VS_CRASHED || RoadVehCheckTrainCrash(v)) {
return RoadVehIsCrashed(v);
}
/* road vehicle has broken down? */
if (v->HandleBreakdown()) return true;
if (v->vehstatus & VS_STOPPED) return true;
ProcessOrders(v);
v->HandleLoading();
if (v->current_order.IsType(OT_LOADING)) return true;
if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return true;
v->ShowVisualEffect();
/* Check how far the vehicle needs to proceed */
int j = v->UpdateSpeed();
int adv_spd = v->GetAdvanceDistance();
bool blocked = false;
while (j >= adv_spd) {
j -= adv_spd;
RoadVehicle *u = v;
for (RoadVehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
if (!IndividualRoadVehicleController(u, prev)) {
blocked = true;
break;
}
}
if (blocked) break;
/* Determine distance to next map position */
adv_spd = v->GetAdvanceDistance();
/* Test for a collision, but only if another movement will occur. */
if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
}
v->SetLastSpeed();
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
if ((u->vehstatus & VS_HIDDEN) != 0) continue;
u->UpdateViewport(false, false);
}
/* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
* not accelerate again before it can actually move. I.e. make sure it tries to advance again
* on next tick to discover whether it is still blocked. */
if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
return true;
}
Money RoadVehicle::GetRunningCost() const
{
const Engine *e = this->GetEngine();
if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);
if (cost_factor == 0) return 0;
return GetPrice(e->u.road.running_cost_class, cost_factor, e->GetGRF());
}
bool RoadVehicle::Tick()
{
this->tick_counter++;
if (this->IsFrontEngine()) {
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
return RoadVehController(this);
}
return true;
}
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
{
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}
uint max_penalty;
switch (_settings_game.pf.pathfinder_for_roadvehs) {
case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
default: NOT_REACHED();
}
FindDepotData rfdd = FindClosestRoadDepot(v, max_penalty);
/* Only go to the depot if it is not too far out of our way. */
if (rfdd.best_length == UINT_MAX || rfdd.best_length > max_penalty) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
/* If we were already heading for a depot but it has
* suddenly moved farther away, we continue our normal
* schedule? */
v->current_order.MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
return;
}
DepotID depot = GetDepotIndex(rfdd.tile);
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS &&
!Chance16(1, 20)) {
return;
}
SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
v->dest_tile = rfdd.tile;
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
void RoadVehicle::OnNewDay()
{
AgeVehicle(this);
if (!this->IsFrontEngine()) return;
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
CheckIfRoadVehNeedsService(this);
CheckOrders(this);
if (this->running_ticks == 0) return;
CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
this->profit_this_year -= cost.GetCost();
this->running_ticks = 0;
SubtractMoneyFromCompanyFract(this->owner, cost);
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
SetWindowClassesDirty(WC_ROADVEH_LIST);
}
Trackdir RoadVehicle::GetVehicleTrackdir() const
{
if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
if (this->IsInDepot()) {
/* We'll assume the road vehicle is facing outwards */
return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
}
if (IsStandardRoadStopTile(this->tile)) {
/* We'll assume the road vehicle is facing outwards */
return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
}
/* Drive through road stops / wormholes (tunnels) */
if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
* otherwise transform it into a valid track direction */
return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
}
|